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10 Commits

Author SHA1 Message Date
PeytonPlayz595
444d395024 Fix some things 2024-06-16 15:52:39 -04:00
PeytonPlayz595
9817e91223 Fix block breaking animations 2024-06-13 01:01:04 -04:00
PeytonPlayz595
7c0893841e Merge branch 'main' of https://github.com/PeytonPlayz595/Beta-1.7.3 2024-06-13 00:59:35 -04:00
PeytonPlayz595
43fda0a957 Fix splash screen and font colors 2024-06-13 00:59:31 -04:00
PeytonPlayz595
be7e43ea5c
Update README.md 2024-06-12 09:53:30 -04:00
PeytonPlayz595
d58b256edb translate before draw arrays 2024-06-11 19:04:02 -04:00
PeytonPlayz595
987c24acd4 Add web files 2024-06-10 20:41:32 -04:00
PeytonPlayz595
529a71e4da Add resources 2024-06-10 20:39:46 -04:00
PeytonPlayz595
65c61e47b7 Add gradle build 2024-06-10 20:34:13 -04:00
PeytonPlayz595
b2dd5c5dd9 Implement multiplayer, several bug fixes 2024-06-10 20:31:25 -04:00
447 changed files with 17220 additions and 304 deletions

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.classpath Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src">
<attributes>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="Minecraft Client/libraries/natives"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER">
<attributes>
<attribute name="module" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="lib" path="jars/teavm-jso-0.6.1.jar"/>
<classpathentry kind="lib" path="jars/teavm-jso-apis-0.6.1.jar"/>
<classpathentry kind="lib" path="jars/jzlib-1.1.3.jar"/>
<classpathentry kind="lib" path="jars/teavm-interop-0.6.1.jar"/>
<classpathentry kind="output" path="output"/>
</classpath>

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#Sun May 12 10:11:26 EDT 2024
gradle.version=8.5

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>Minecraft Client</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
<linkedResources>
<link>
<name>libraries</name>
<type>2</type>
<locationURI>$%7BPARENT-1-PROJECT_LOC%7D/libraries</locationURI>
</link>
</linkedResources>
<filteredResources>
<filter>
<id>-326474040306990483</id>
<name></name>
<type>9</type>
<matcher>
<id>org.eclipse.ui.ide.multiFilter</id>
<arguments>1.0-name-matches-false-false-src</arguments>
</matcher>
</filter>
<filter>
<id>-326474040306990482</id>
<name></name>
<type>9</type>
<matcher>
<id>org.eclipse.ui.ide.multiFilter</id>
<arguments>1.0-name-matches-false-false-jars</arguments>
</matcher>
</filter>
<filter>
<id>-326474040306990481</id>
<name></name>
<type>9</type>
<matcher>
<id>org.eclipse.ui.ide.multiFilter</id>
<arguments>1.0-name-matches-false-false-source</arguments>
</matcher>
</filter>
</filteredResources>
</projectDescription>

2
CompileEPK.bat Normal file
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@echo off
java -jar jars/CompilePackage.jar "resources/" "web/resources.mc"

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CompileEPK.sh Normal file
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#!/bin/sh
java -jar jars/CompilePackage.jar "resources/" "web/resources.mc"

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# Beta-1.7.3
# Beta-1.7.3
**Play it [here](https://peytonplayz595.github.io/Beta-1.7.3/web/)**

36
build.gradle Normal file
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plugins {
id "java"
id "war"
id "org.teavm" version "0.9.2"
}
repositories {
mavenCentral()
}
dependencies {
implementation teavm.libs.jsoApis
}
apply plugin: 'eclipse'
sourceSets {
main {
java {
srcDir 'src/'
}
}
}
teavm.js {
addedToWebApp = true;
mainClass = "net.lax1dude.eaglercraft.Client"
outputDir = file("web");
targetFileName = "app.js";
obfuscated = true;
sourceMap = true;
entryPointName = 'main';
properties = null;
optimization = org.teavm.gradle.api.OptimizationLevel.AGGRESSIVE;
processMemory = 512;
}

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

172
gradlew vendored Normal file
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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS --illegal-access=permit $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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# This file NEEDS to be in UTF-8 format!
!"#$%&'()*+,-./
0123456789:;<=>?
@ABCDEFGHIJKLMNO
PQRSTUVWXYZ[\]^_
'abcdefghijklmno
pqrstuvwxyz{|}~⌂
ÇüéâäàåçêëèïîìÄÅ
ÉæÆôöòûùÿÖÜø£Ø׃
áíóúñѪº¿®¬½¼¡«»

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// copyright (c) 2020-2023 lax1dude
#line 4
precision highp int;
precision highp sampler2D;
precision highp float;
uniform mat4 matrix_m;
uniform mat4 matrix_p;
uniform mat4 matrix_t;
#ifdef CC_VERT
in vec3 a_position;
#ifdef CC_a_texture0
in vec2 a_texture0;
#endif
#ifdef CC_a_color
in vec4 a_color;
#endif
#ifdef CC_a_normal
in vec4 a_normal;
#endif
#ifdef CC_fog
out vec4 v_position;
#endif
#ifdef CC_a_color
out vec4 v_color;
#endif
#ifdef CC_a_normal
out vec4 v_normal;
#endif
#ifdef CC_a_texture0
out vec2 v_texture0;
#endif
void main(){
vec4 pos = matrix_m * vec4(a_position, 1.0);
#ifdef CC_fog
v_position = pos;
#endif
#ifdef CC_a_color
v_color = a_color;
#endif
#ifdef CC_a_normal
v_normal = a_normal;
#endif
#ifdef CC_a_texture0
v_texture0 = a_texture0;
#endif
gl_Position = matrix_p * pos;
}
#endif
#ifdef CC_FRAG
#ifdef CC_unit0
uniform sampler2D tex0;
#ifndef CC_a_texture0
uniform vec2 texCoordV0;
#endif
#endif
#ifdef CC_lighting
uniform vec3 light0Pos;
uniform vec3 light1Pos;
uniform vec3 normalUniform;
#endif
#ifdef CC_fog
uniform vec4 fogColor;
uniform int fogMode;
uniform float fogStart;
uniform float fogEnd;
uniform float fogDensity;
uniform float fogPremultiply;
#endif
uniform vec4 colorUniform;
#ifdef CC_alphatest
uniform float alphaTestF;
#endif
#ifdef CC_fog
in vec4 v_position;
#endif
#ifdef CC_a_color
in vec4 v_color;
#endif
#ifdef CC_a_normal
in vec4 v_normal;
#endif
#ifdef CC_a_texture0
in vec2 v_texture0;
#endif
out vec4 fragColor;
#define TEX_MAT3x2(mat4In) mat3x2(mat4In[0].xy,mat4In[1].xy,mat4In[3].xy)
void main(){
#ifdef CC_a_color
vec4 color = colorUniform * v_color;
#else
vec4 color = colorUniform;
#endif
#ifdef CC_unit0
#ifdef CC_a_texture0
color *= texture(tex0, (TEX_MAT3x2(matrix_t) * vec3(v_texture0, 1.0)).xy).rgba;
#else
color *= texture(tex0, (TEX_MAT3x2(matrix_t) * vec3(texCoordV0, 1.0)).xy).rgba;
#endif
#endif
#ifdef CC_alphatest
if(color.a < alphaTestF){
discard;
}
#endif
#ifdef CC_lighting
#ifdef CC_a_normal
vec3 normal = ((v_normal.xyz - 0.5) * 2.0);
#else
vec3 normal = normalUniform;
#endif
normal = normalize(mat3(matrix_m) * normal);
float ins = max(dot(normal, -light0Pos), 0.0) + max(dot(normal, -light1Pos), 0.0);
color.rgb *= min((0.4 + ins * 0.6), 1.0);
#endif
#ifdef CC_fog
float dist = sqrt(dot(v_position, v_position));
float i = (fogMode == 1) ? clamp((dist - fogStart) / (fogEnd - fogStart), 0.0, 1.0) : clamp(1.0 - exp(-(fogDensity * dist)), 0.0, 1.0);
color.rgb = mix(color.rgb, fogColor.xyz, i * fogColor.a);
#endif
fragColor = color;
}
#endif

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579
resources/lang/en_US.lang Normal file
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gui.done=Done
gui.cancel=Cancel
gui.toMenu=Back to title screen
gui.up=Up
gui.down=Down
gui.yes=Yes
gui.no=No
menu.singleplayer=Singleplayer
menu.multiplayer=Multiplayer
menu.mods=Mods and Texture Packs
menu.options=Options...
menu.quit=Quit Game
selectWorld.title=Select World
selectWorld.empty=empty
selectWorld.world=World
selectWorld.select=Play Selected World
selectWorld.create=Create New World
selectWorld.createDemo=Play New Demo World
selectWorld.delete=Delete
selectWorld.rename=Rename
selectWorld.deleteQuestion=Are you sure you want to delete this world?
selectWorld.deleteWarning=will be lost forever! (A long time!)
selectWorld.deleteButton=Delete
selectWorld.renameButton=Rename
selectWorld.renameTitle=Rename World
selectWorld.conversion=Must be converted!
selectWorld.newWorld=New World
selectWorld.enterName=World Name
selectWorld.resultFolder=Will be saved in:
selectWorld.enterSeed=Seed for the World Generator
selectWorld.seedInfo=Leave blank for a random seed
multiplayer.title=Play Multiplayer
multiplayer.connect=Connect
multiplayer.info1=Minecraft Multiplayer is currently not finished, but there
multiplayer.info2=is some buggy early testing going on.
multiplayer.ipinfo=Enter the IP of a server to connect to it:
multiplayer.downloadingTerrain=Downloading terrain
multiplayer.stopSleeping=Leave Bed
demo.day.1=This demo will last five game days, do your best!
demo.day.2=Day Two
demo.day.3=Day Three
demo.day.4=Day Four
demo.day.5=This is your last day!
demo.day.warning=Your time is almost up!
demo.day.6=You have passed your fifth day, use F2 to save a screenshot of your creation
demo.reminder=The demo time has expired, buy the game to continue or start a new world!
demo.help.movement=Use %1$s, %2$s, %3$s, %4$s and the mouse to move around
demo.help.jump=Jump by pressing %1$s
demo.help.inventory=Use %1$s to open your inventory
connect.connecting=Connecting to the server...
connect.authorizing=Logging in...
connect.failed=Failed to connect to the server
disconnect.genericReason=%s
disconnect.disconnected=Disconnected by Server
disconnect.lost=Connection Lost
disconnect.kicked=Was kicked from the game
disconnect.timeout=Timed out
disconnect.closed=Connection closed
disconnect.loginFailed=Failed to login
disconnect.loginFailedInfo=Failed to login: %s
disconnect.quitting=Quitting
disconnect.endOfStream=End of stream
disconnect.overflow=Buffer overflow
options.off=OFF
options.on=ON
options.title=Options
options.controls=Controls...
options.video=Video Settings...
options.videoTitle=Video Settings
options.music=Music
options.sound=Sound
options.invertMouse=Invert Mouse
options.sensitivity=Sensitivity
options.sensitivity.min=*yawn*
options.sensitivity.max=HYPERSPEED!!!
options.renderDistance=Render Distance
options.renderDistance.tiny=Tiny
options.renderDistance.short=Short
options.renderDistance.normal=Normal
options.renderDistance.far=Far
options.viewBobbing=View Bobbing
options.ao=Smooth Lighting
options.anaglyph=3D Anaglyph
options.framerateLimit=Performance
options.difficulty=Difficulty
options.difficulty.peaceful=Peaceful
options.difficulty.easy=Easy
options.difficulty.normal=Normal
options.difficulty.hard=Hard
options.graphics=Graphics
options.graphics.fancy=Fancy
options.graphics.fast=Fast
options.guiScale=GUI Scale
options.guiScale.auto=Auto
options.guiScale.small=Small
options.guiScale.normal=Normal
options.guiScale.large=Large
options.advancedOpengl=Advanced OpenGL
performance.max=Max FPS
performance.balanced=Balanced
performance.powersaver=Power saver
controls.title=Controls
key.forward=Forward
key.left=Left
key.back=Back
key.right=Right
key.jump=Jump
key.inventory=Inventory
key.drop=Drop
key.chat=Chat
key.fog=Toggle Fog
key.sneak=Sneak
key.playerlist=List players
texturePack.openFolder=Open texture pack folder
texturePack.title=Select Texture Pack
texturePack.folderInfo=(Place texture pack files here)
tile.stone.name=Stone
tile.stone.desc=
tile.grass.name=Grass
tile.grass.desc=
tile.dirt.name=Dirt
tile.dirt.desc=
tile.stonebrick.name=Cobblestone
tile.stonebrick.desc=
tile.wood.name=Wooden Planks
tile.wood.desc=
tile.sapling.name=Sapling
tile.sapling.desc=
tile.bedrock.name=Bedrock
tile.bedrock.desc=
tile.water.name=Water
tile.water.desc=
tile.lava.name=Lava
tile.lava.desc=
tile.sand.name=Sand
tile.sand.desc=
tile.sandStone.name=Sandstone
tile.sand.desc=
tile.gravel.name=Gravel
tile.gravel.desc=
tile.oreGold.name=Gold Ore
tile.oreGold.desc=
tile.oreIron.name=Iron Ore
tile.oreIron.desc=
tile.oreCoal.name=Coal Ore
tile.oreCoal.desc=
tile.log.name=Wood
tile.log.desc=
tile.leaves.name=Leaves
tile.leaves.desc=
tile.sponge.name=Sponge
tile.sponge.desc=
tile.glass.name=Glass
tile.glass.desc=
tile.cloth.name=Wool
tile.cloth.desc=
tile.flower.name=Flower
tile.flower.desc=
tile.rose.name=Rose
tile.rose.desc=
tile.mushroom.name=Mushroom
tile.mushroom.desc=
tile.blockGold.name=Block of Gold
tile.blockGold.desc=
tile.blockIron.name=Block of Iron
tile.blockIron.desc=
tile.stoneSlab.stone.name=Stone Slab
tile.stoneSlab.stone.desc=
tile.stoneSlab.sand.name=Sandstone Slab
tile.stoneSlab.sand.desc=
tile.stoneSlab.wood.name=Wooden Slab
tile.stoneSlab.wood.desc=
tile.stoneSlab.cobble.name=Stone Slab
tile.stoneSlab.cobble.desc=
tile.brick.name=Bricks
tile.brick.desc=
tile.tnt.name=TNT
tile.tnt.desc=
tile.bookshelf.name=Bookshelf
tile.bookshelf.desc=
tile.stoneMoss.name=Moss Stone
tile.stoneMoss.desc=
tile.obsidian.name=Obsidian
tile.obsidian.desc=
tile.torch.name=Torch
tile.torch.desc=
tile.fire.name=Fire
tile.fire.desc=
tile.mobSpawner.name=Monster Spawner
tile.mobSpawner.desc=
tile.stairsWood.name=Wooden Stairs
tile.stairsWood.desc=
tile.chest.name=Chest
tile.chest.desc=
tile.redstoneDust.name=Redstone Dust
tile.redstoneDust.desc=
tile.oreDiamond.name=Diamond Ore
tile.oreDiamond.desc=
tile.blockDiamond.name=Block of Diamond
tile.blockDiamond.desc=
tile.workbench.name=Crafting Table
tile.workbench.desc=
tile.crops.name=Crops
tile.crops.desc=
tile.farmland.name=Farmland
tile.farmland.desc=
tile.furnace.name=Furnace
tile.furnace.desc=
tile.sign.name=Sign
tile.sign.desc=
tile.doorWood.name=Wooden Door
tile.doorWood.desc=
tile.ladder.name=Ladder
tile.ladder.desc=
tile.rail.name=Rail
tile.rail.desc=
tile.goldenRail.name=Powered Rail
tile.goldenRail.desc=
tile.detectorRail.name=Detector Rail
tile.detectorRail.desc=
tile.stairsStone.name=Stone Stairs
tile.stairsStone.desc=
tile.lever.name=Lever
tile.lever.desc=
tile.pressurePlate.name=Pressure Plate
tile.pressurePlate.desc=
tile.doorIron.name=Iron Door
tile.doorIron.desc=
tile.oreRedstone.name=Redstone Ore
tile.oreRedstone.desc=
tile.notGate.name=Redstone Torch
tile.notGate.desc=
tile.button.name=Button
tile.button.desc=
tile.snow.name=Snow
tile.snow.desc=
tile.ice.name=Ice
tile.ice.desc=
tile.cactus.name=Cactus
tile.cactus.desc=
tile.clay.name=Clay
tile.clay.desc=
tile.reeds.name=Sugar cane
tile.reeds.desc=
tile.jukebox.name=Jukebox
tile.jukebox.desc=
tile.fence.name=Fence
tile.fence.desc=
tile.pumpkin.name=Pumpkin
tile.pumpkin.desc=
tile.litpumpkin.name=Jack 'o' Lantern
tile.litpumpkin.desc=
tile.hellrock.name=Netherrack
tile.hellrock.desc=
tile.hellsand.name=Soul Sand
tile.hellsand.desc=
tile.lightgem.name=Glowstone
tile.lightgem.desc=
tile.portal.name=Portal
tile.portal.desc=
tile.cloth.black.name=Black Wool
tile.cloth.black.desc=
tile.cloth.red.name=Red Wool
tile.cloth.red.desc=
tile.cloth.green.name=Green Wool
tile.cloth.green.desc=
tile.cloth.brown.name=Brown Wool
tile.cloth.brown.desc=
tile.cloth.blue.name=Blue Wool
tile.cloth.blue.desc=
tile.cloth.purple.name=Purple Wool
tile.cloth.purple.desc=
tile.cloth.cyan.name=Cyan Wool
tile.cloth.cyan.desc=
tile.cloth.silver.name=Light Gray Wool
tile.cloth.silver.desc=
tile.cloth.gray.name=Gray Wool
tile.cloth.gray.desc=
tile.cloth.pink.name=Pink Wool
tile.cloth.pink.desc=
tile.cloth.lime.name=Lime Wool
tile.cloth.lime.desc=
tile.cloth.yellow.name=Yellow Wool
tile.cloth.yellow.desc=
tile.cloth.lightBlue.name=Light Blue Wool
tile.cloth.lightBlue.desc=
tile.cloth.magenta.name=Magenta Wool
tile.cloth.magenta.desc=
tile.cloth.orange.name=Orange Wool
tile.cloth.orange.desc=
tile.cloth.white.name=Wool
tile.cloth.white.desc=
tile.oreLapis.name=Lapis Lazuli Ore
tile.oreLapis.desc=
tile.blockLapis.name=Lapis Lazuli Block
tile.blockLapis.desc=
tile.dispenser.name=Dispenser
tile.dispenser.desc=
tile.musicBlock.name=Note Block
tile.musicBlock.desc=
tile.cake.name=Cake
tile.cake.desc=
tile.bed.name=Bed
tile.bed.desc=
tile.bed.occupied=This bed is occupied
tile.bed.noSleep=You can only sleep at night
tile.bed.notValid=Your home bed was missing or obstructed
tile.lockedchest.name=Locked chest
tile.lockedchest.desc=
tile.trapdoor.name=Trapdoor
tile.trapdoor.desc=
tile.web.name=Cobweb
tile.web.desc=
tile.stonebricksmooth.name=Stone Bricks
tile.stonebricksmooth.desc=
tile.pistonBase.name=Piston
tile.pistonBase.desc=
tile.pistonStickyBase.name=Sticky Piston
tile.pistonStickyBase.desc=
item.shovelIron.name=Iron Shovel
item.shovelIron.desc=
item.pickaxeIron.name=Iron Pickaxe
item.pickaxeIron.desc=
item.hatchetIron.name=Iron Axe
item.hatchetIron.desc=
item.flintAndSteel.name=Flint and Steel
item.flintAndSteel.desc=
item.apple.name=Apple
item.apple.desc=
item.cookie.name=Cookie
item.cookie.desc=
item.bow.name=Bow
item.bow.desc=
item.arrow.name=Arrow
item.arrow.desc=
item.coal.name=Coal
item.coal.desc=
item.charcoal.name=Charcoal
item.charcoal.desc=
item.emerald.name=Diamond
item.emerald.desc=
item.ingotIron.name=Iron Ingot
item.ingotIron.desc=
item.ingotGold.name=Gold Ingot
item.ingotGold.desc=
item.swordIron.name=Iron Sword
item.swordIron.desc=
item.swordWood.name=Wooden Sword
item.swordWood.desc=
item.shovelWood.name=Wooden Shovel
item.shovelWood.desc=
item.pickaxeWood.name=Wooden Pickaxe
item.pickaxeWood.desc=
item.hatchetWood.name=Wooden Axe
item.hatchetWood.desc=
item.swordStone.name=Stone Sword
item.swordStone.desc=
item.shovelStone.name=Stone Shovel
item.shovelStone.desc=
item.pickaxeStone.name=Stone Pickaxe
item.pickaxeStone.desc=
item.hatchetStone.name=Stone Axe
item.hatchetStone.desc=
item.swordDiamond.name=Diamond Sword
item.swordDiamond.desc=
item.shovelDiamond.name=Diamond Shovel
item.shovelDiamond.desc=
item.pickaxeDiamond.name=Diamond Pickaxe
item.pickaxeDiamond.desc=
item.hatchetDiamond.name=Diamond Axe
item.hatchetDiamond.desc=
item.stick.name=Stick
item.stick.desc=
item.bowl.name=Bowl
item.bowl.desc=
item.mushroomStew.name=Mushroom Stew
item.mushroomStew.desc=
item.swordGold.name=Golden Sword
item.swordGold.desc=
item.shovelGold.name=Golden Shovel
item.shovelGold.desc=
item.pickaxeGold.name=Golden Pickaxe
item.pickaxeGold.desc=
item.hatchetGold.name=Golden Axe
item.hatchetGold.desc=
item.string.name=String
item.string.desc=
item.feather.name=Feather
item.feather.desc=
item.sulphur.name=Gunpowder
item.sulphur.desc=
item.hoeWood.name=Wooden Hoe
item.hoeWood.desc=
item.hoeStone.name=Stone Hoe
item.hoeStone.desc=
item.hoeIron.name=Iron Hoe
item.hoeIron.desc=
item.hoeDiamond.name=Diamond Hoe
item.hoeDiamond.desc=
item.hoeGold.name=Golden Hoe
item.hoeGold.desc=
item.seeds.name=Seeds
item.seeds.desc=
item.wheat.name=Wheat
item.wheat.desc=
item.bread.name=Bread
item.bread.desc=
item.helmetCloth.name=Leather Cap
item.helmetCloth.desc=
item.chestplateCloth.name=Leather Tunic
item.chestplateCloth.desc=
item.leggingsCloth.name=Leather Pants
item.leggingsCloth.desc=
item.bootsCloth.name=Leather Boots
item.bootsCloth.desc=
item.helmetChain.name=Chain Helmet
item.helmetChain.desc=
item.chestplateChain.name=Chain Chestplate
item.chestplateChain.desc=
item.leggingsChain.name=Chain Leggings
item.leggingsChain.desc=
item.bootsChain.name=Chain Boots
item.bootsChain.desc=
item.helmetIron.name=Iron Helmet
item.helmetIron.desc=
item.chestplateIron.name=Iron Chestplate
item.chestplateIron.desc=
item.leggingsIron.name=Iron Leggings
item.leggingsIron.desc=
item.bootsIron.name=Iron Boots
item.bootsIron.desc=
item.helmetDiamond.name=Diamond Helmet
item.helmetDiamond.desc=
item.chestplateDiamond.name=Diamond Chestplate
item.chestplateDiamond.desc=
item.leggingsDiamond.name=Diamond Leggings
item.leggingsDiamond.desc=
item.bootsDiamond.name=Diamond Boots
item.bootsDiamond.desc=
item.helmetGold.name=Golden Helmet
item.helmetGold.desc=
item.chestplateGold.name=Golden Chestplate
item.chestplateGold.desc=
item.leggingsGold.name=Golden Leggings
item.leggingsGold.desc=
item.bootsGold.name=Golden boots
item.bootsGold.desc=
item.flint.name=Flint
item.flint.desc=
item.porkchopRaw.name=Raw Porkchop
item.porkchopRaw.desc=
item.porkchopCooked.name=Cooked Porkchop
item.porkchopCooked.desc=
item.painting.name=Painting
item.painting.desc=
item.appleGold.name=Golden Apple
item.appleGold.desc=
item.sign.name=Sign
item.sign.desc=
item.doorWood.name=Wooden Door
item.doorWood.desc=
item.bucket.name=Bucket
item.bucket.desc=
item.bucketWater.name=Water Bucket
item.bucketWater.desc=
item.bucketLava.name=Lava bucket
item.bucketLava.desc=
item.minecart.name=Minecart
item.minecart.desc=
item.saddle.name=Saddle
item.saddle.desc=
item.doorIron.name=Iron Door
item.doorIron.desc=
item.redstone.name=Redstone
item.redstone.desc=
item.snowball.name=Snowball
item.snowball.desc=
item.boat.name=Boat
item.boat.desc=
item.leather.name=Leather
item.leather.desc=
item.milk.name=Milk
item.milk.desc=
item.brick.name=Brick
item.brick.desc=
item.clay.name=Clay
item.clay.desc=
item.reeds.name=Sugar Canes
item.reeds.desc=
item.paper.name=Paper
item.paper.desc=
item.book.name=Book
item.book.desc=
item.slimeball.name=Slimeball
item.slimeball.desc=
item.minecartChest.name=Minecart with Chest
item.minecartChest.desc=
item.minecartFurnace.name=Minecart with Furnace
item.minecartFurnace.desc=
item.egg.name=Egg
item.egg.desc=
item.compass.name=Compass
item.compass.desc=
item.fishingRod.name=Fishing Rod
item.fishingRod.desc=
item.clock.name=Clock
item.clock.desc=
item.yellowDust.name=Glowstone Dust
item.yellowDust.desc=
item.fishRaw.name=Raw Fish
item.fishRaw.desc=
item.fishCooked.name=Cooked Fish
item.fishCooked.desc=
item.record.name=Music Disc
item.record.desc=
item.bone.name=Bone
item.bone.desc=
item.dyePowder.black.name=Ink Sac
item.dyePowder.black.desc=
item.dyePowder.red.name=Rose Red
item.dyePowder.red.desc=
item.dyePowder.green.name=Cactus Green
item.dyePowder.green.desc=
item.dyePowder.brown.name=Cocoa Beans
item.dyePowder.brown.desc=
item.dyePowder.blue.name=Lapis Lazuli
item.dyePowder.blue.desc=
item.dyePowder.purple.name=Purple Dye
item.dyePowder.purple.desc=
item.dyePowder.cyan.name=Cyan Dye
item.dyePowder.cyan.desc=
item.dyePowder.silver.name=Light Gray Dye
item.dyePowder.silver.desc=
item.dyePowder.gray.name=Gray Dye
item.dyePowder.gray.desc=
item.dyePowder.pink.name=Pink Dye
item.dyePowder.pink.desc=
item.dyePowder.lime.name=Lime Dye
item.dyePowder.lime.desc=
item.dyePowder.yellow.name=Dandelion Yellow
item.dyePowder.yellow.desc=
item.dyePowder.lightBlue.name=Light Blue Dye
item.dyePowder.lightBlue.desc=
item.dyePowder.magenta.name=Magenta Dye
item.dyePowder.magenta.desc=
item.dyePowder.orange.name=Orange Dye
item.dyePowder.orange.desc=
item.dyePowder.white.name=Bone Meal
item.dyePowder.white.desc=
item.sugar.name=Sugar
item.sugar.desc=
item.cake.name=Cake
item.cake.desc=
item.bed.name=Bed
item.bed.desc=
item.diode.name=Redstone Repeater
item.diode.desc=
item.map.name=Map
item.map.desc=
item.leaves.name=Leaves
item.leaves.desc=
item.shears.name=Shears
item.shears.desc=

View File

@ -0,0 +1,81 @@
gui.achievements=Achievements
gui.stats=Statistics
stat.generalButton=General
stat.blocksButton=Blocks
stat.itemsButton=Items
stat.used=Times Used
stat.mined=Times Mined
stat.depleted=Times Depleted
stat.crafted=Times Crafted
stat.startGame=Times played
stat.createWorld=Worlds played
stat.loadWorld=Saves loaded
stat.joinMultiplayer=Multiplayer joins
stat.leaveGame=Games quit
stat.playOneMinute=Minutes Played
stat.walkOneCm=Distance Walked
stat.fallOneCm=Distance Fallen
stat.swimOneCm=Distance Swum
stat.flyOneCm=Distance Flown
stat.climbOneCm=Distance Climbed
stat.diveOneCm=Distance Dove
stat.minecartOneCm=Distance by Minecart
stat.boatOneCm=Distance by Boat
stat.pigOneCm=Distance by Pig
stat.jump=Jumps
stat.drop=Items Dropped
stat.damageDealt=Damage Dealt
stat.damageTaken=Damage Taken
stat.deaths=Number of Deaths
stat.mobKills=Mob Kills
stat.playerKills=Player Kills
stat.fishCaught=Fish Caught
stat.mineBlock=%1$s Mined
stat.craftItem=%1$s Crafted
stat.useItem=%1$s Used
stat.breakItem=%1$s Depleted
achievement.get=Achievement get!
achievement.taken=Taken!
achievement.requires=Requires '%1$s'
achievement.openInventory=Taking Inventory
achievement.openInventory.desc=Press '%1$s' to open your inventory.
achievement.mineWood=Getting Wood
achievement.mineWood.desc=Attack a tree until a block of wood pops out
achievement.buildWorkBench=Benchmarking
achievement.buildWorkBench.desc=Craft a workbench with four blocks of planks
achievement.buildPickaxe=Time to Mine!
achievement.buildPickaxe.desc=Use planks and sticks to make a pickaxe
achievement.buildFurnace=Hot Topic
achievement.buildFurnace.desc=Construct a furnace out of eight stone blocks
achievement.acquireIron=Acquire Hardware
achievement.acquireIron.desc=Smelt an iron ingot
achievement.buildHoe=Time to Farm!
achievement.buildHoe.desc=Use planks and sticks to make a hoe
achievement.makeBread=Bake Bread
achievement.makeBread.desc=Turn wheat into bread
achievement.bakeCake=The Lie
achievement.bakeCake.desc=Wheat, sugar, milk and eggs!
achievement.buildBetterPickaxe=Getting an Upgrade
achievement.buildBetterPickaxe.desc=Construct a better pickaxe
achievement.cookFish=Delicious Fish
achievement.cookFish.desc=Catch and cook fish!
achievement.onARail=On A Rail
achievement.onARail.desc=Travel by minecart at least 1 km from where you started
achievement.buildSword=Time to Strike!
achievement.buildSword.desc=Use planks and sticks to make a sword
achievement.killEnemy=Monster Hunter
achievement.killEnemy.desc=Attack and destroy a monster
achievement.killCow=Cow Tipper
achievement.killCow.desc=Harvest some leather
achievement.flyPig=When Pigs Fly
achievement.flyPig.desc=Fly a pig off a cliff

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