Fix block breaking animations
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@ -828,12 +828,6 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
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}
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public static final void glPolygonOffset(float p1, float p2) {
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//if(p1 != 0) {
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p1 = -p1;
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//}
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//if(p2 != 0) {
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p2 = -p2;
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//}
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_wglPolygonOffset(-p1, -p2);
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}
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