Fix some things
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parent
9817e91223
commit
444d395024
65
src/net/PeytonPlayz585/awt/Color.java
Normal file
65
src/net/PeytonPlayz585/awt/Color.java
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@ -0,0 +1,65 @@
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package net.PeytonPlayz585.awt;
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public class Color {
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int value;
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public Color(int rgb) {
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value = 0xff000000 | rgb;
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}
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public static Color getHSBColor(float h, float s, float b) {
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return new Color(HSBtoRGB(h, s, b));
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}
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public static int HSBtoRGB(float hue, float saturation, float brightness) {
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int r = 0, g = 0, b = 0;
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if (saturation == 0) {
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r = g = b = (int)(brightness * 255.0f + 0.5f);
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} else {
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float h = (hue - (float) Math.floor(hue)) * 6.0f;
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float f = h - (float) java.lang.Math.floor(h);
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float p = brightness * (1.0f - saturation);
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float q = brightness * (1.0f - saturation * f);
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float t = brightness * (1.0f - (saturation * (1.0f - f)));
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switch ((int) h) {
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case 0:
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r = (int)(brightness * 255.0f + 0.5f);
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g = (int)(t * 255.0f + 0.5f);
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b = (int)(p * 255.0f + 0.5f);
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break;
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case 1:
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r = (int)(q * 255.0f + 0.5f);
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g = (int)(brightness * 255.0f + 0.5f);
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b = (int)(p * 255.0f + 0.5f);
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break;
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case 2:
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r = (int)(p * 255.0f + 0.5f);
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g = (int)(brightness * 255.0f + 0.5f);
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b = (int)(t * 255.0f + 0.5f);
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break;
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case 3:
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r = (int)(p * 255.0f + 0.5f);
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g = (int)(q * 255.0f + 0.5f);
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b = (int)(brightness * 255.0f + 0.5f);
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break;
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case 4:
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r = (int)(t * 255.0f + 0.5f);
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g = (int)(p * 255.0f + 0.5f);
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b = (int)(brightness * 255.0f + 0.5f);
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break;
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case 5:
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r = (int)(brightness * 255.0f + 0.5f);
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g = (int)(p * 255.0f + 0.5f);
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b = (int)(q * 255.0f + 0.5f);
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break;
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}
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}
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return 0xff000000 | (r << 16) | (g << 8) | (b << 0);
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}
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public int getRGB() {
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return value;
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}
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}
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@ -3,6 +3,8 @@ package net.minecraft.src;
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import java.util.ArrayList;
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import java.util.List;
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import net.PeytonPlayz585.awt.Color;
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public class BiomeGenBase {
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public static final BiomeGenBase rainforest = (new BiomeGenRainforest()).setColor(588342).setBiomeName("Rainforest").func_4124_a(2094168);
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public static final BiomeGenBase swampland = (new BiomeGenSwamp()).setColor(522674).setBiomeName("Swampland").func_4124_a(9154376);
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@ -103,7 +105,7 @@ public class BiomeGenBase {
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var1 = 1.0F;
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}
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return getHSBColor(224.0F / 360.0F - var1 * 0.05F, 0.5F + var1 * 0.1F, 1.0F);
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return Color.getHSBColor(224.0F / 360.0F - var1 * 0.05F, 0.5F + var1 * 0.1F, 1.0F).getRGB();
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}
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public List getSpawnableList(EnumCreatureType var1) {
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@ -118,61 +120,6 @@ public class BiomeGenBase {
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return this.enableSnow ? false : this.enableRain;
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}
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public static int getHSBColor(float hue, float saturation, float brightness) {
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float r, g, b;
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if (saturation == 0) {
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r = g = b = brightness;
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} else {
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float h = (hue - (float) Math.floor(hue)) * 6.0f;
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float f = h - (float) Math.floor(h);
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float p = brightness * (1.0f - saturation);
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float q = brightness * (1.0f - saturation * f);
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float t = brightness * (1.0f - (saturation * (1.0f - f)));
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int hi = (int) h;
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switch (hi) {
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case 0:
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r = brightness;
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g = t;
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b = p;
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break;
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case 1:
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r = q;
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g = brightness;
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b = p;
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break;
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case 2:
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r = p;
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g = brightness;
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b = t;
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break;
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case 3:
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r = p;
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g = q;
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b = brightness;
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break;
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case 4:
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r = t;
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g = p;
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b = brightness;
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break;
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case 5:
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r = brightness;
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g = p;
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b = q;
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break;
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default:
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r = g = b = brightness;
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break;
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}
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}
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int red = Math.round(r * 255);
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int green = Math.round(g * 255);
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int blue = Math.round(b * 255);
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return (255 << 24) | (red << 16) | (green << 8) | blue;
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}
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static {
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generateBiomeLookup();
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}
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@ -1,7 +1,9 @@
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package net.minecraft.src;
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import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.lwjgl.opengl.GL11;
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@ -16,7 +18,7 @@ public class FontRenderer {
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private IntBuffer buffer = GLAllocation.createDirectIntBuffer(1024);
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private Map<Integer, Color3f> colorList = new HashMap<Integer, Color3f>();
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public FontRenderer(GameSettings var1, String var2, RenderEngine var3) {
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BufferedImage var4;
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try {
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@ -160,8 +162,8 @@ public class FontRenderer {
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this.buffer.flip();
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while (buffer.hasRemaining()) {
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int i = buffer.get();
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if(colorList.containsKey(i)) {
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Color3f color = colorList.get(i);
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Color3f color = colorList.get(i);
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if(color != null) {
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GL11.glColor3f(color.r, color.g, color.b);
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}
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GL11.glCallList(i);
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@ -181,8 +183,8 @@ public class FontRenderer {
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this.buffer.flip();
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while (buffer.hasRemaining()) {
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int i = buffer.get();
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if(colorList.containsKey(i)) {
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Color3f color = colorList.get(i);
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Color3f color = colorList.get(i);
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if(color != null) {
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GL11.glColor3f(color.r, color.g, color.b);
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}
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GL11.glCallList(i);
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@ -194,8 +196,8 @@ public class FontRenderer {
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this.buffer.flip();
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while (buffer.hasRemaining()) {
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int i = buffer.get();
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if(colorList.containsKey(i)) {
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Color3f color = colorList.get(i);
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Color3f color = colorList.get(i);
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if(color != null) {
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GL11.glColor3f(color.r, color.g, color.b);
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}
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GL11.glCallList(i);
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@ -3,6 +3,7 @@ package net.minecraft.src;
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import java.util.ArrayList;
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import java.util.List;
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import net.PeytonPlayz585.awt.Color;
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import net.minecraft.client.Minecraft;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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@ -193,7 +194,7 @@ public class GuiIngame extends Gui {
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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var17 = 16777215;
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if(this.field_22065_l) {
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var17 = HSBtoRGB(var25 / 50.0F, 0.7F, 0.6F) & 16777215;
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var17 = Color.HSBtoRGB(var25 / 50.0F, 0.7F, 0.6F) & 16777215;
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}
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var8.drawString(this.recordPlaying, -var8.getStringWidth(this.recordPlaying) / 2, -4, var17 + (var16 << 24));
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@ -398,48 +399,6 @@ public class GuiIngame extends Gui {
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this.addChatMessage(var3);
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}
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public static int HSBtoRGB(float hue, float saturation, float brightness) {
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hue = (hue % 1f) + 1f;
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saturation = Math.min(1f, Math.max(0f, saturation));
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brightness = Math.min(1f, Math.max(0f, brightness));
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float q = brightness < 0.5f ? brightness * (1f + saturation) : brightness + saturation - brightness * saturation;
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float p = 2f * brightness - q;
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float r, g, b;
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if (hue < 1f/6f) {
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r = q;
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g = p + (q - p) * 6f * hue;
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b = p;
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} else if (hue < 2f/6f) {
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r = p - (q - p) * 6f * (hue - 1f/6f);
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g = q;
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b = p;
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} else if (hue < 3f/6f) {
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r = p;
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g = q - (q - p) * 6f * (hue - 2f/6f);
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b = p - (q - p) * 6f * (hue - 2f/6f);
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} else if (hue < 4f/6f) {
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r = p;
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g = p;
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b = q - (q - p) * 6f * (hue - 3f/6f);
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} else if (hue < 5f/6f) {
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r = p + (q - p) * 6f * (hue - 4f/6f);
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g = p;
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b = q;
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} else {
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r = q;
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g = p - (q - p) * 6f * (hue - 5f/6f);
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b = p;
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}
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int red = (int) Math.max(0f, Math.min(255f, r * 255f));
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int green = (int) Math.max(0f, Math.min(255f, g * 255f));
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int blue = (int) Math.max(0f, Math.min(255f, b * 255f));
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return (red << 16) | (green << 8) | blue;
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}
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public void renderCrossHairs(int w, int h) {
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/icons.png"));
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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@ -536,7 +536,7 @@ public class RenderGlobal implements IWorldAccess {
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var14 = (float)var20 * (float)Math.PI * 2.0F / (float)var19;
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float var15 = MathHelper.sin(var14);
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float var16 = MathHelper.cos(var14);
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var17.addVertex((double)(var15 * 120.0F), (double)(var16 * 120.0F), (double)(var16 * 40.0F * var18[3]));
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var17.addVertex((double)(var15 * 120.0F), (double)(var16 * 120.0F), (double)(-var16 * 40.0F * var18[3]));
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}
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var17.draw();
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@ -195,7 +195,7 @@ public class Tessellator {
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this.draw();
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this.isDrawing = true;
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}
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}
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public void setColorOpaque_I(int var1) {
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@ -59,8 +59,9 @@ public abstract class WorldProvider {
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public float[] calcSunriseSunsetColors(float var1, float var2) {
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float var3 = 0.4F;
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float var4 = MathHelper.cos(var1 * (float)Math.PI * 2.0F) - 0.0F;
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if (var4 >= -var3 && var4 <= var3) {
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float var6 = (var4 / var3) * 0.5F + 0.5F;
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float var5 = 0F;
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if(var4 >= var5 - var3 && var4 <= var5 + var3) {
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float var6 = (var4 - var5) / var3 * 0.5F + 0.5F;
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float var7 = 1.0F - (1.0F - MathHelper.sin(var6 * (float)Math.PI)) * 0.99F;
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var7 *= var7;
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this.colorsSunriseSunset[0] = var6 * 0.3F + 0.7F;
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