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61 lines
3.7 KiB
Markdown
# <img src="images/logo128.png" alt="Eagler Mobile Logo" align="right" width="128px"></img>Eagler Mobile
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![](https://img.shields.io/badge/Github-v3.0.1-blue?style=flat-square&logo=github&logoColor=white&label=GitHub&color=181717)
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[![](https://img.shields.io/github/license/FlamedDogo99/EaglerMobile?style=flat-square)](https://github.com/FlamedDogo99/EaglerMobile/blob/master/LICENSE)
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## About
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Eagler Mobile brings new functionality and benefits for the EaglerCraft web client by providing mobile-friendly touch controls, keyboard access, and other settings configirable through the EaglerCraft client.
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<div align="center">
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![Eagler Mobile Screenshot](images/preview.png)
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</div>
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## Installation
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The easiest way to use Eagler Mobile is to use a userscript application such as Greasemonkey, however since Eagler Mobile is plain JavaScript you can easily deploy it in other ways as well. As an example we've included `eaglermobile.ef.js` which can be run as a mod on [EaglerForge](https://github.com/eaglerforge/EaglerForge).
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If you want to download the source, no building is required. The best way to download the source is with Git:
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```sh
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git clone https://github.com/FlamedDogo99/EaglerMobile.git
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```
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## Contributing
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### Suggestions and bug reports
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If you found a bug or have a suggestion [create an issue](https://github.com/FlamedDogo99/EaglerMobile/issues/new/choose) after checking for duplicates.
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### Features and documentation
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#### Fake API's
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- Pointerlock methods such as `Element.prototype.requestPointerLock`, `document.pointerLockElement`, and `document.exitPointerLock` are replaced with vanilla JavaScript that mimics pointerlock functionality. This allows the EaglerCraft client to load.
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- Fullscreen methods such as `Element.prototype.requestFullscreen`, `document.fullscreenElement`, and `document.exitFullscreen` are replaced with vanilla JavaScript that mimics fullscreen functionality. This fixes a crash due with viewport dimensions.
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#### Keyboard Events
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- The EaglerCraft client captures keypress through a `keydown` event listener. Because Android devices currently have an issue with `keydown` and `keyup` events, Eagler Mobile dynamically toggles between capturing `keydown` and `input` events. The state is saved in window.keyboardFix, and is toggled if a faulty keyboard event is detected.
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- To dispatch keyboard events, Eagler Mobile requires the use of the `keyEvent` function, in order to maintain functionality for `input` event listeners. For example, typing an uppercase `h` in the chat is as simple as:
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```js
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keyEvent("shift", "keydown");
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keyEvent("h", "keydown");
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```
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#### Mobile controls
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- Eagler Mobile controls can either be shown in-game or in-menu. When creating a an element you can achieve this simply by either adding the `inGame` or `inMenu` class.
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- Simple gesture controls such as scrolling, single pressing, and long pressing have been implemented, however there are currently no functions provided to easily bring this functionality to other elements.
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#### File uploads
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- On MacOS and iOS safari, the EaglerCraft client's implementation of triggering the file selection dialog does not work. A rudimentary fix has been added for now.
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## License
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Eagler Mobile is licensed under the terms of the [Apache License, Version 2.0](https://github.com/FlamedDogo99/EaglerMobile/blob/main/LICENSE).
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## Intended future features
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- [ ] **Gamepad support**: Mapping gamepad inputs to `keyEvent`, `wheelEvent` and `mouseEvent` functions, and implenting a controllable fake cursor for menus.
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- [ ] **File upload improvements**: Adding a cancel button and improving the styling
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- [ ] **Dynamic enable and disable of features**: Seperating gamepad controls, touch controls, pointerlock fix, and upload fix into seperate functions which can be enabled and disabled by the user
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