Eagler Mobile brings new functionality and benefits for the EaglerCraft web client by providing mobile-friendly touch controls, keyboard access, and other settings configirable through the EaglerCraft client.
The easiest way to use Eagler Mobile is to use a userscript application such as Greasemonkey, however since Eagler Mobile is plain JavaScript you can easily deploy it in other ways as well. As an example we've included `eaglermobile.ef.js` which can be run as a mod on [EaglerForge](https://github.com/eaglerforge/EaglerForge).
If you found a bug or have a suggestion [create an issue](https://github.com/FlamedDogo99/EaglerMobile/issues/new/choose) after checking for duplicates.
- Pointerlock methods such as `Element.prototype.requestPointerLock`, `document.pointerLockElement`, and `document.exitPointerLock` are replaced with vanilla JavaScript that mimics pointerlock functionality. This allows the EaglerCraft client to load.
- Fullscreen methods such as `Element.prototype.requestFullscreen`, `document.fullscreenElement`, and `document.exitFullscreen` are replaced with vanilla JavaScript that mimics fullscreen functionality. This fixes a crash due with viewport dimensions.
- The EaglerCraft client captures keypress through a `keydown` event listener. Because Android devices currently have an issue with `keydown` and `keyup` events, Eagler Mobile dynamically toggles between capturing `keydown` and `input` events. The state is saved in window.keyboardFix, and is toggled if a faulty keyboard event is detected.
- To dispatch keyboard events, Eagler Mobile requires the use of the `keyEvent` function, in order to maintain functionality for `input` event listeners. For example, typing an uppercase `h` in the chat is as simple as:
- Eagler Mobile controls can either be shown in-game or in-menu. When creating a an element you can achieve this simply by either adding the `inGame` or `inMenu` class.
- Simple gesture controls such as scrolling, single pressing, and long pressing have been implemented, however there are currently no functions provided to easily bring this functionality to other elements.
#### File uploads
- On MacOS and iOS safari, the EaglerCraft client's implementation of triggering the file selection dialog does not work. A rudimentary fix has been added for now.
- [ ]**Gamepad support**: Mapping gamepad inputs to `keyEvent`, `wheelEvent` and `mouseEvent` functions, and implenting a controllable fake cursor for menus.
- [ ]**File upload improvements**: Adding a cancel button and improving the styling
- [ ]**Dynamic enable and disable of features**: Seperating gamepad controls, touch controls, pointerlock fix, and upload fix into seperate functions which can be enabled and disabled by the user