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Update README.md
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@ -17,7 +17,7 @@ Eagler Mobile brings new functionality and benefits for the EaglerCraft web clie
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## Installation
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The easiest way to use Eagler Mobile is to use a userscript application such as Greasemonkey. That being said, because Eagler Mobile is plain JavaScript you can easily deploy it in other ways as well. For instance we've included `eaglermobile.ef.js` which can be run as a mod on [EaglerForge](https://github.com/eaglerforge/EaglerForge).
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The easiest way to use Eagler Mobile is to use a userscript application such as Greasemonkey. However, because Eagler Mobile is plain JavaScript you can easily deploy it in other ways as well. For instance we've included `eaglermobile.ef.js` which can be run as a mod on [EaglerForge](https://github.com/eaglerforge/EaglerForge).
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If you want to download the source, no building is required. The best way to download the source is with Git:
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@ -57,4 +57,4 @@ Eagler Mobile is licensed under the terms of the [Apache License, Version 2.0](h
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## Intended future features
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- [ ] **Gamepad support**: Mapping gamepad inputs to `keyEvent`, `wheelEvent` and `mouseEvent` functions, and implenting a controllable fake cursor for menus.
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- [ ] **File upload improvements**: Adding a cancel button and improving the styling
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- [ ] **Dynamic enable and disable of features**: Seperating gamepad controls, touch controls, pointerlock fix, and upload fix into seperate functions which can be enabled and disabled by the user
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- [ ] **Dynamic enable and disable of features**: Seperating gamepad controls, touch controls, pointerlock fix, and upload fix into seperate functions which can be enabled and disabled by the user
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