mirror of
https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-12-04 06:24:19 -08:00
211d8a1505
Updated another link
95 lines
4.7 KiB
Markdown
95 lines
4.7 KiB
Markdown
# <img src="images/logo128.png" alt="Eagler Mobile Logo" align="right" width="128px"></img>Eagler Mobile
|
|
|
|
|
|
|
|
[![](https://img.shields.io/github/v/release/FlamedDogo99/EaglerMobile?style=flat-square&logo=github&logoColor=white&label=GitHub&color=181717)](https://github.com/FlamedDogo99/EaglerMobile/releases)
|
|
[![](https://img.shields.io/github/license/FlamedDogo99/EaglerMobile?style=flat-square)](https://github.com/FlamedDogo99/EaglerMobile/blob/main/LICENSE)
|
|
|
|
## About
|
|
|
|
Eagler Mobile brings new functionality and benefits for the EaglerCraft web client by providing mobile-friendly touch controls, keyboard access, and other settings configurable through the EaglerCraft client.
|
|
|
|
<div align="center">
|
|
|
|
![Eagler Mobile Screenshot](images/preview.png)
|
|
|
|
</div>
|
|
|
|
## Installation
|
|
|
|
The easiest way to use Eagler Mobile is to use a userscript application such as Greasemonkey, however since Eagler Mobile is plain JavaScript you can easily deploy it in other ways as well. As an example we've included `eaglermobile.ef.js` which can be run as a mod on [EaglerForge](https://github.com/eaglerforge/EaglerForge).
|
|
|
|
<details>
|
|
<summary>See more examples</summary>
|
|
|
|
---
|
|
|
|
1. **Self hosted**
|
|
|
|
If you are hosting the EaglerCraft client on your own server, you can include the mobile script in the `index.html` folder as a script.
|
|
|
|
```js
|
|
<script type="text/javascript" src="yourDirectory/eaglermobile.user.js"></script>
|
|
|
|
```
|
|
|
|
2. **Other userscript applications**
|
|
|
|
Non-mobile browsers:
|
|
- Chrome, FireFox, Safari, Edge, Opera Next, Microsoft Edge: [Tampermonkey](https://www.tampermonkey.net)
|
|
|
|
iOS:
|
|
- Safari: [Userscripts](https://apps.apple.com/us/app/userscripts/id1463298887)
|
|
- Orion: [Tampermonkey](https://www.tampermonkey.net)
|
|
|
|
Android:
|
|
- FireFox: [Tampermonkey](https://www.tampermonkey.net)
|
|
- Kiwi Browser: [Tampermonkey](https://www.tampermonkey.net)
|
|
|
|
---
|
|
|
|
</details>
|
|
|
|
If you want to download the source, no building is required. The best way to download the source is with Git:
|
|
|
|
```sh
|
|
git clone https://github.com/FlamedDogo99/EaglerMobile.git
|
|
```
|
|
## Contributing
|
|
|
|
### Suggestions and bug reports
|
|
|
|
If you found a bug or have a suggestion [create an issue](https://github.com/FlamedDogo99/EaglerMobile/issues/new/choose) after checking for duplicates.
|
|
|
|
### Code
|
|
|
|
Before contributing code, please read our [contributing guidelines](https://github.com/FlamedDogo99/EaglerMobile/blob/main/.github/CONTRIBUTING.md).
|
|
|
|
### Features and documentation
|
|
#### Fake API's
|
|
- Pointerlock methods such as `Element.prototype.requestPointerLock`, `document.pointerLockElement`, and `document.exitPointerLock` are replaced with vanilla JavaScript that mimics pointerlock functionality. This allows the EaglerCraft client to load.
|
|
- Fullscreen methods such as `Element.prototype.requestFullscreen`, `document.fullscreenElement`, and `document.exitFullscreen` are replaced with vanilla JavaScript that mimics fullscreen functionality. This fixes a crash due with viewport dimensions.
|
|
|
|
#### Keyboard Events
|
|
- The EaglerCraft client captures keypress through a `keydown` event listener. Because Android devices currently have an issue with `keydown` and `keyup` events, Eagler Mobile dynamically toggles between capturing `keydown` and `input` events. The state is saved in window.keyboardFix, and is toggled if a faulty keyboard event is detected.
|
|
- To dispatch keyboard events, Eagler Mobile requires the use of the `keyEvent` function, in order to maintain functionality for `input` event listeners. For example, typing an uppercase `h` in the chat is as simple as:
|
|
```js
|
|
keyEvent("shift", "keydown");
|
|
keyEvent("h", "keydown");
|
|
```
|
|
#### Mobile controls
|
|
- Eagler Mobile controls can either be shown in-game or in-menu. When creating a an element you can achieve this simply by either adding the `inGame` or `inMenu` class.
|
|
- Simple gesture controls such as scrolling, single pressing, and long pressing have been implemented, however there are currently no functions provided to easily bring this functionality to other elements.
|
|
|
|
#### File uploads
|
|
- On MacOS and iOS safari, the EaglerCraft client's implementation of triggering the file selection dialog does not work. A rudimentary fix has been added for now.
|
|
|
|
## License
|
|
|
|
Eagler Mobile is licensed under the terms of the [Apache License, Version 2.0](https://github.com/FlamedDogo99/EaglerMobile/blob/main/LICENSE).
|
|
|
|
## Intended future features
|
|
- [ ] **Gamepad support**: Mapping gamepad inputs to `keyEvent`, `wheelEvent` and `mouseEvent` functions, and implenting a controllable fake cursor for menus.
|
|
- [ ] **File upload improvements**: Adding a cancel button and improving the styling
|
|
- [ ] **Dynamic enable and disable of features**: Seperating gamepad controls, touch controls, pointerlock fix, and upload fix into seperate functions which can be enabled and disabled by the user
|