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README.md |
Eagler Mobile
About
Eagler Mobile brings new functionality and benefits for the EaglerCraft web client by providing mobile-friendly touch controls, keyboard access, and other settings configurable through the EaglerCraft client.
Installation
The easiest way to use Eagler Mobile is to use a userscript application such as Greasemonkey, however since Eagler Mobile is plain JavaScript you can easily deploy it in other ways as well. As an example we've included eaglermobile.ef.js
which can be run as a mod on EaglerForge.
See more examples
- Self hosted
If you are hosting the EaglerCraft client on your own server, you can include the mobile script in the index.html
folder as a script.
<script type="text/javascript" src="yourDirectory/eaglermobile.user.js"></script>
- Other userscript applications
Non-mobile browsers:
- Chrome, FireFox, Safari, Edge, Opera Next, Microsoft Edge: Tampermonkey
iOS:
- Safari: Userscripts
- Orion: Tampermonkey
Android:
- FireFox: Tampermonkey
- Kiwi Browser: Tampermonkey
If you want to download the source, no building is required. The best way to download the source is with Git:
git clone https://github.com/FlamedDogo99/EaglerMobile.git
Contributing
Suggestions and bug reports
If you found a bug or have a suggestion create an issue after checking for duplicates.
Code
Before contributing code, please read our contributing guidelines.
Features and documentation
Fake API's
- Pointerlock methods such as
Element.prototype.requestPointerLock
,document.pointerLockElement
, anddocument.exitPointerLock
are replaced with vanilla JavaScript that mimics pointerlock functionality. This allows the EaglerCraft client to load. - Fullscreen methods such as
Element.prototype.requestFullscreen
,document.fullscreenElement
, anddocument.exitFullscreen
are replaced with vanilla JavaScript that mimics fullscreen functionality. This fixes a crash due with viewport dimensions.
Keyboard Events
- The EaglerCraft client captures keypress through a
keydown
event listener. Because Android devices currently have an issue withkeydown
andkeyup
events, Eagler Mobile dynamically toggles between capturingkeydown
andinput
events. The state is saved in window.keyboardFix, and is toggled if a faulty keyboard event is detected. - To dispatch keyboard events, Eagler Mobile requires the use of the
keyEvent
function, in order to maintain functionality forinput
event listeners. For example, typing an uppercaseh
in the chat is as simple as:keyEvent("shift", "keydown"); keyEvent("h", "keydown");
Mobile controls
- Eagler Mobile controls can either be shown in-game or in-menu. When creating a an element you can achieve this simply by either adding the
inGame
orinMenu
class. - Simple gesture controls such as scrolling, single pressing, and long pressing have been implemented, however there are currently no functions provided to easily bring this functionality to other elements.
File uploads
- On MacOS and iOS safari, the EaglerCraft client's implementation of triggering the file selection dialog does not work. A rudimentary fix has been added for now.
License
Eagler Mobile is licensed under the terms of the Apache License, Version 2.0.
Intended future features
- Gamepad support: Mapping gamepad inputs to
keyEvent
,wheelEvent
andmouseEvent
functions, and implenting a controllable fake cursor for menus. - File upload improvements: Adding a cancel button and improving the styling
- Dynamic enable and disable of features: Seperating gamepad controls, touch controls, pointerlock fix, and upload fix into seperate functions which can be enabled and disabled by the user