q13x-eaglerproxy/README.md
2024-05-20 23:41:24 -08:00

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# EaglerProxy
<a href="https://repl.it/github/WorldEditAxe/eaglerproxy"><img height="30px" src="https://raw.githubusercontent.com/FogNetwork/Tsunami/main/deploy/replit2.svg"><img></a>
A standalone reimplementation of EaglercraftX's bungee plugin written in TypeScript, with plugin support.
_Working for latest EaglercraftX client version as of `5/21/2024`_
## Known Issues
- [EagProxyAAS] Player is missing skin when connected to server
- Due to Eaglercraft's skin system and how it works, forcing skins onto the client is impossible (from what I know so far). This is only a client-sided bug/glitch - others will only see your Mojang/Minecraft account skin and cape.
## Installing and Running
This assumes that you have [Node.js](https://nodejs.org/en) LTS or higher installed on your computer, and that you have basic Git and CLI (command line) knowledge.
1. Clone/download this repository.
2. Modify and configure `config.ts` to your liking.
3. Install TypeScript and required dependencies (`npm i -g typescript` and `npm i`).
4. Compile the TypeScript code into normal JavaScript code (`tsc`).
5. Go into the `build` directory, and run `node index.js`.
### Important: For non-traditional runtime environments
For the most part, this proxy (and its dependencies) transpiles to pure JavaScript, and does not require anything more than a full implementation of the Node.js API (with the exception of node-gyp/native support). _Crypto support is required for the proxy to run._
**<u>If you are running the proxy through either Termux or CodeSandbox's on-device runtime:</u>**
1. Uninstall `sharp`, and ensure that `jimp` is installed.
2. Edit `config.ts` and set `adapter.useNatives` to `false`.
The above steps can solve any issues where the proxy immediately crashes with a segfault/illegal instruction error.
## Plugins
As of right now, there only exists one plugin: EagProxyAAS (read below for more information).
### EagProxyAAS
EagProxyAAS aims to allow any Eaglercraft client to connect to a normal 1.8.9 Minecraft server, provided that players own a legitimate Minecraft Java copy.
#### I don't want to use this plugin!
Remove all the folders in `src/plugins`.
#### IMPORTANT: READ ME BEFORE USING
EaglerProxy and EagProxyAAS:
- is compatible with EaglercraftX and uses its handshake system,
- intercepts and reads Minecraft packet traffic between you and the server on the other end (necessary for functionality),
- only uses login data to authenticate with vanilla Minecraft servers,
- and is open source and safe to use.
EaglerProxy and EagProxyAAS does NOT:
- include any Microsoft/Mojang code,
- store or otherwise use authentication data for any other purpose as listed on the README,
- Unmodified versions will not maliciously handle your login data, although a modified version has the ability to do so. Only use trusted and unmodified versions of both this plugin and proxy.
- and intentionally put your account at risk.
### Disclaimer
The proxy's software utilizes its own plugin API written in JavaScript, rather than BungeeCord's plugin API. For this reason, plugins written for the official BungeeCord plugin will **not** work on this proxy. Below are some instructions for making your very own EaglerProxy plugin.
_Refer to `src/plugins/EagProxyAAS` for an example plugin._
Each and every EaglerProxy plugin consists of two parts:
- an entry point JavaScript file (this file is ran when the plugin is loaded)
- a `metadata.json` metadata file
Below is a breakdown of everything inside of `metadata.json`:
```
{
"name": "Example Plugin",
"id": "examplePlugin",
"version": "1.0.0",
"entry_point": "index.js",
"requirements": [{ id: "otherPlugin", version: "1.0.0" }],
"incompatibilities": [{ id: "someOtherPlugin", version: "2.0.0" }],
"load_after": ["otherPlugin"]
}
```
As of right now, there exists no API reference. Please refer to the preinstalled plugin for details regarding API usage.
## Reporting Issues
**NOTE:** Issues asking for help will be converted into discussions. You are expected to have **thoroughly** read all documentation prior to asking for help, and expect no help if you have not done so.
- Security-related bugs/issues: Directly contact me on Discord (check my profile).
- Non-security-related bugs/issues: Open a new issue, with the following:
- Bug description
- Affected versions
- Reproduction steps (optional if you can't find)