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Eaglercraft 1.5.2 - Service Pack 2
Released: December 14th, 2024 - "24w50a"
Eaglercraft is real Minecraft 1.5.2 that you can play in any regular web browser. That includes school chromebooks, it works on all chromebooks. It supports both singleplayer and multiplayer. |
New in Service Pack 2:
- improved resource packs (by ayunami2000)
- improved the FPS even more
- improved voice chat reliability
- improved shared worlds reliability
- backported X's vanilla world export
- backported X's vsync mode
The updated shared world relay server is bundled with the client, you can download it using a button in the "Network Settings" menu where shared world relays are configured. Hopefully this will prevent shared worlds from ever becoming defunct once our default relay servers no longer exist.
Table Of Contents:
Singleplayer
Simply press the 'Singleplayer' button on the main menu and you can create a regular vanilla minecraft and play it any time.
Importing and Exporting Worlds
The worlds are stored in your browser's local storage, you can export them as EPK files and import them again on all other Eaglercraft sites that also support singleplayer. You can even copy an exported world to an entirely different computer, or send it to a friend, and import it and continue playing with all your progress saved.
Shared Worlds
Eaglercraft fully supports shared worlds, you can share your world with any player and they can connect directly to it as if you are running a server in your browser.
This feature was originally called "LAN Worlds" but has been renamed to "Shared Worlds" to avoid confusing people who believed it only works if both devices are on the same Wi-Fi network
To invite players to your world, go to the pause menu and click 'Invite'. You can configure the gamemode and cheats and if you would like to hide your world from others. When you do not hide your shared world, it will appear on the Multiplayer screen from the main menu to anybody else also on your Wi-Fi network. Set the world hidden if you are at school or something and don't want everyone else in your class to join as well and start griefing.
When you share the world it will give you a 'join code'. Simply share the code with your friends and they can visit the Multiplayer screen from the main menu and click 'Direct Connect' and enter the code and they will be able to join your world.
Make sure they add the relay server your game opens the shred world on to their "Network Settings" menu accessable from the Multiplayer screen. You simply must send them the URL indicated in the pause menu once the world is opened and they can use the "Add Relay" option to add the URL to their list.
THIS IS A REQUIRED STEP FOR A PERSON TO JOIN YOUR WORLD, IF THEY DO NOT HAVE THE RELAY YOUR WORLD IS HOSTED ON ADDED TO THEIR "Network Settings" THE GAME WILL BE UNABLE TO LOCATE THE WORLD
Public Shared World Relays
Here are some public relay servers you can use:
wss://relay.deev.is/
wss://relay.lax1dude.net/
wss://relay.shhnowisnottheti.me/
Creating a Shared World Relay
The source code of the shared world relay has been moved to the EaglercraftX repository, however a copy of the compiled JAR file is embedded in every client and can be downloaded from the "Network Settings" screen.
Run java -jar EaglerSPRelay.jar --debug
to view debug info like all the IPs of incoming connections, as it is not shown by default because logging all that info will reduce performance when the relay is being pinged many times a second depending on it's popularity.
Edit the relayConfig.ini
file generated on first launch to change the port and configure ratelimiting and such, and relays.txt
to change the list of STUN and TURN relays reported to clients connecting to the relay, which are required to correctly establish a P2P connection in browsers
The origin-whitelist
config variable is a semicolon (;
) seperated list of domains used to restrict what sites are to be allowed to use your relay. When left blank it allows all sites. Add offline
to allow offline download clients to use your relay as well, and null
to allow connections that do not specify an Origin:
header. Use *
as a wildcard, for example: *.deev.is
allows all domains ending with "deev.is" to use the relay.
Multiplayer
Multiplayer functions like vanilla Minecraft, allowing you to join normal Minecraft servers like a normal client.
Public clients and servers
There are multiple official clients hosted by lax1dude, here is a small list:
- Main: https://g.deev.is/
- https://eaglercraft.net/
- https://eaglercraft.org/
- https://eaglercraft.me/
- https://g.lax1dude.net/eaglercraft/
There are also multiple community hosted servers, the best way to discover those is to use the official clients
Alternatively, there is a server list1 to find servers.
Creating your own server
There are multiple parts to a server, mainly consisting of a regular 1.5.2 Bukkit server, and a modified version of Bungeecord called EaglercraftBungee, which on top of the regular Bungeecord functionality, it translates WebSocket connections to raw TCP connections which Bukkit can understand.
You may also want to set up your own client, allowing you to control default server listings, resource packs, and an overall faster connection due to less load.
If you want to use a domain for your server, a reverse proxy can be set up to enable extra functionality within EaglercraftBungee. NGINX is recommended, and a tutorial is included here. This is optional, and can be skipped by just connecting with the IP.
If replit is acceptable, you can use this to automatically set up everything for a server, otherwise, look below for instructions
Creating a server - Bukkit
- Check if Java is installed. You can download it from https://www.java.com/en/download/
- Download the stable-download/stable-download.zip file from this repository
- Extract the ZIP file you downloaded to a new folder
- Open the new folder, go into the
java/bukkit_command
folder - In Windows, double-click
run.bat
. It should open a new terminal window
Some computers may just say 'run' instead of 'run.bat', both are correct - On macOS or Linux, google how to open the terminal and use the
cd
command to navigate tojava/bukkit_command
Then, in that folder, runchmod +x run_unix.sh
and then run./run_unix.sh
. It should start the same server - To add some bukkit plugins, download the plugin's JAR file for CraftBukkit 1.5.2 and place it in
java/bukkit_command/plugins
(See https://github.com/lax1dude/eaglercraft-plugins/ to download some supported plugins)
Creating a server - EaglercraftBungee
- In the same new folder, go into the
java/bungee_command
folder - In Windows, double-click
run.bat
. It should open a second terminal window
Keep both the first and second terminal window you opened, just minimize them, don't close - On macOS or Linux, repeat step 7 in Creating a Server - Bukkit, but navigate to
java/bungee_command
this time - To add some bungee plugins, download the plugin's JAR file and place it in
java/bungee_command/plugins
There are alot more configurations in bungeecord, but this should set you up
Your server is now ready. Visit any client, and go to 'Multiplayer' from the main menu. Select 'Direct Connect', type 127.0.0.1:25565
and press 'Join Server'
It should allow you to connect, if not, check the two terminal windows for errors
Creating a client
-
To install, upload the contents of
stable-download/web
to a web server.- There are multiple ways of setting up a web server. NGINX is a powerful web server, but alternatives like Web Server for Chrome may be easier to set up.
- A quick crash course on setting up NGINX is provided here, FOLLOW STEPS 1 AND 2 ONLY, then navigate to
/var/www/html
and upload the contents ofstable-download/web
there.
- A quick crash course on setting up NGINX is provided here, FOLLOW STEPS 1 AND 2 ONLY, then navigate to
- If you had installed NGINX earlier as a reverse proxy, you can also use it to host the client, follow the steps above ^^^
- Make sure that the URL to connect to the client and the server are separate, preferably with a path, like
https://eaglercraft.example.com/server
- Make sure that the URL to connect to the client and the server are separate, preferably with a path, like
- There are multiple ways of setting up a web server. NGINX is a powerful web server, but alternatives like Web Server for Chrome may be easier to set up.
-
The 'web' folder will not work if you open it in your browser locally! If you see 'file:///' in the URL you are doing it wrong. You need to upload the folder to an HTTP or HTTPS server and access it over the internet via http:// or https://. The game will not load otherwise, this is not a bug
-
To modify the list of default servers, modify the
window.eaglercraftOpts
variable inindex.html
. -
A full guide on how to configure
eaglercraftOpts
is coming soon, but it should be fairly intuitive to figure out how to set it up based on what the default values already are when you look in stable-download -
To create a link to your site that automatically joins the server, add a
?server=
variable to the URL, like (for example): https://g.deev.is/eaglercraft/?server=127.0.0.1:25565 will automatically joinws://127.0.0.1:25565/
as soon as the player finishes setting their username and skin
EaglercraftBungee Configuration
MOTD
- To change your server's MOTD and icon, edit the
motd1:
tag of the listener config injava/bungee_command/config.yml
, and replaceserver-icon.png
in the folder where the config file is. Use&
to add color/formatting codes. The server list will downscale your icon to 64x64 pixels - You can give your MOTD multiple lines, add a
motd2:
to define a second line - For an animated MOTD and icon, install EaglerMOTD: https://github.com/lax1dude/eaglercraft-motd/
Authentication
To enable the /login and /register commands in EaglercraftBungee, you can edit this portion of config.yml
authservice:
authfile: auths.db
register_enabled: true
ip_limit: 0
join_messages:
- '&3Welcome to my &aEaglercraftBungee &3server!'
login_timeout: 30
enabled: false
-
authfile
Sets the authentication database file, which is compatible with AuthMe -
register_enabled
Turns register command on and off -
ip_limit
Sets the max number of registrations per IP, 0 = unlimited -
join_messages
List of messages to show the player when they join -
login_timeout
Sets how many seconds players have to log in before they are kicked -
enable
Turns login commands on and off
Moderation
Miscellaneous
-
If you use /op on your server, keep in mind that if you "/op LAX1DUDE", a player joining as 'laX1DUDE' or 'LaX1dUdE' or 'lax1dude' will all have /op too. To solve this problem, force all operators to only be able to join with all lowercase ('lax1dude') letters in their usernames by moving 'BitchFilterPlugin.jar" into "java/bukkit_command/plugins" and then register every op username lowercase
-
To disable voice chat, set
voice_enabled: false
in the bungeecord config.yml
Username Bans
- To ban a username on Eaglercraftbungee, use:
eag-ban <username>
- You can edit bans.txt in your EaglercraftBungee folder, the server automatically reloads the file when it is saved
- To ban users by regular expression, use:
eag-ban-regex <regex>
with a regular expression to match the username in lowercase
IP Bans
In order for IP Bans to work, a a reverse proxy is required, and forward_ip
needs to be configured, otherwise it cannot ban the user's IP
- To ban an IP on Eaglercraftbungee, use:
eag-ban-ip <ip>
, oreag-ban-ip <name>
to ban the IP of a player automatically - To ban a range of IP addresses, use slash notation to define a subnet. Example:
eag-ban-ip 192.168.0.0/8
- To ban users by wildcard (*) use:
eag-ban-wildcard <text>*
oreag-ban-wildcard *<text>
oreag-ban-wildcard *<text>*
Client Bans
- EaglercraftBungee has a built in domain blacklist that updates automatically, you can disable it by setting this in config.yml:
enable_web_origin_blacklist: false
- To block all clients on replit from joining, set this to true in config.yml:
origin_blacklist_block_replit_clients: true
- To block all offline-download clients, set this to true in config.yml:
origin_blacklist_block_offline_download: true
- To block the debug runtime (or other desktop clients), set this to true in config.yml:
origin_blacklist_block_missing_origin_header: true
-
To add your own blacklisted domains, create a file called
origin_blacklist.txt
in your bungeecord directory and put the regular expressions inside, one on each line. There 's also adomain
command in the console to view a player's domain, and ablock-domain
andblock-domain-name
andunblock-domain
command to manage the localorigin_blacklist.txt
from the bungee console (if you don't know how to edit a file on your own). The list reloads automatically when changes to the file are detected. -
To configure bungee to block connections from all clients except your own, set this option:
origin_blacklist_use_simple_whitelist: true
Then, add your domain to origin_blacklist_simple_whitelist
like this:
origin_blacklist_simple_whitelist:
- type the name of your client's domain here
Then, unless still you want it as an option for your players, disable the offline download so hackers don't use it to bypass the whitelist, as it is not blocked in whitelist mode by default:
origin_blacklist_block_offline_download: true
Others
-
The server has built in DoS protection, reset it via typing 'eag-ratelimit reset' in the bungee console**
-
Rate limiting is possible, but a reverse proxy is required, and
forward_ip
needs to be configured to use rate limiting, otherwise it will be disabled by default
ratelimit:
ip:
enable: true
period: 90
limit: 60
limit_lockout: 80
lockout_duration: 1200
exceptions: []
-
enable
enable rate limiting -
period
andlimit
set the number of requests (limit
) can be made in (period
) number of seconds -
limit_lockout
andlockout_duration
set the number of requests (limit_lockout
) that can be made in (period
) seconds before the IP is blocked forlockout_duration
number of seconds -
exceptions
a list of IP addresses that should never get rate limited. Local IPs like 127.0.0.1 and 192.168.*.* and such are set as exceptions by default -
Redirecting the client to a new WebSocket
If you would like to signal the client to disconnect from your bungeecord and reconnect to a different bungeecord, configure an entry in the servers
part of config.yml like this:
test:
redirect: wss://ServerHere/
restricted: false
In this example, sending a player to the server test
, such as when they enter a portal or type /server test
, will trigger their client to disconnect from your bungeecord and then automatically reconnect to wss://ServerHere/
as if it was entered via "Direct Connect"
Creating a Reverse Proxy - NGINX
Here is a quick crash course of setting up NGINX on Linux, specifically on Debian distributions.
Here are some google searches for other distributions:
-
Open up your terminal, and run
sudo apt update
andsudo apt install nginx
-
Open any web browser, and search for
localhost
in your search bar. You should see something like this: -
Navigate to NGINX's configuration with
cd /etc/nginx/sites-enabled
. -
Create a new configuration file with your domain name, for example
nano eaglercraft.example.com
-
Paste in the following code into the file. Replace
example.com
with your own domain, andapp_server_address
as theip:port
of your EaglercraftBungee server you want the URL to connect to.
server {
listen 80;
listen [::]:80;
server_name example.com eaglercraft.example.com;
location / {
proxy_pass app_server_address;
include proxy_params;
}
}
- Now, restart NGINX with
sudo service nginx restart
and you should be good to go!
NGINX Configuration
To implement the following configuration, add the lines below the proxy_pass
line.
- To stop people from using bookmarklets to load a client from a different URL onto your official URL via XXS, add these headers to NGINX:
add_header X-Frame-Options "SAMEORIGIN";
add_header Referrer-Policy "strict-origin";
add_header X-XSS-Protection "1; mode=block";
add_header Content-Security-Policy "default-src 'self' 'unsafe-inline'; img-src 'self' 'unsafe-inline' data: blob:; connect-src 'self' ws: wss:; upgrade-insecure-requests";
(not fully tested, excuse the scroll bar)
- To use IP bans and rate limiting, add
proxy_set_header X-Real-IP $remote_addr
to your proxy configuration
Others
Plugin Development
To develop a plugin, download stable-download/java/bungee_command/bungee_dist.jar and add it to the Build Path of your Java IDE. Develop the plugin just like a regular BungeeCord plugin, see EaglerMOTD for an example.
Test your plugin by exporting it as a jar and putting it in the '/plugins' directory of EaglercraftBungee and then clicking 'run.bat'
New Events:
-
net.md_5.bungee.api.event.WebsocketMOTDEvent: Triggered when a client or website requests the MOTD
-
net.md_5.bungee.api.event.WebsocketQueryEvent: Triggered when a client or website requests a query. This happens when a site opens a text WebSocket to a listener and sends a single string
Accept: <query>
packet. Can be used to provide additional custom statistics to server list sites supporting integrated WebSocket queries
Register event handlers using the standard BungeeCord @EventHandler
annotation in your Listener
class
Compiling
To compile for the web, run the gradle 'teavm' compile target to generate the classes.js file.
The LWJGL runtime is no longer supported it is only included for reference
Creating a resource pack
- To make a custom resource pack for your site, clone this repository and edit the files in lwjgl-rundir/resources.
- When you are done, navigate to epkcompiler/ and double-click
run.bat
. Wait for the window to sayPress any key to continue...
and close it. Then, go to../javascript
in the repository and copyjavascript/assets.epk
to theassets.epk
on your website - If you're on mac or linux, navigate to the epkcompiler folder via
cd
and runchmod +x run_unix.sh
and then./run_unix.sh
to do this, then copy the samejavascript/assets.epk
to theassets.epk
on your website
Contributing
All I really have to say is, tabs not spaces, and format the code to be like the eclipse auto format tool on factory settings, but also run-on lines of code long enough to go off the screen and single line if statements and other format violations in that category are welcome if it helps enhance the contrast between the less important code and the more important code in a file. Don't commit changes to javascript/classes.js
or javascript/classes_server.js
or javascript/assets.epk
or anything in stable-download/
. I'll recompile those myself when I merge the pull request.
-
Server list is currently being rebuilt, use official client for now ↩︎