resent-1.8/desktopRuntime/resources/assets/eagler/glsl/texture_mix.fsh
2023-05-06 14:41:29 -04:00

36 lines
1008 B
GLSL

#line 2
/*
* Copyright (c) 2022-2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
precision lowp int;
precision highp float;
precision highp sampler2D;
in vec2 v_position2f;
layout(location = 0) out vec4 output4f;
uniform sampler2D u_inputTexture;
uniform float u_textureLod1f;
uniform vec4 u_blendFactor4f;
uniform vec4 u_blendBias4f;
uniform mat3 u_matrixTransform;
void main() {
vec3 coords = u_matrixTransform * vec3(v_position2f, 1.0);
vec4 color4f = textureLod(u_inputTexture, coords.xy, u_textureLod1f);
output4f = color4f * u_blendFactor4f + u_blendBias4f;
}