2022-12-27 09:22:08 -08:00
|
|
|
#line 2
|
|
|
|
|
|
|
|
/*
|
2023-01-11 20:06:59 -08:00
|
|
|
* Copyright (c) 2022-2023 LAX1DUDE. All Rights Reserved.
|
2022-12-27 09:22:08 -08:00
|
|
|
*
|
|
|
|
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
|
|
|
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
|
|
|
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
|
|
|
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
|
|
|
*
|
|
|
|
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
|
|
|
*
|
|
|
|
* (please read the 'LICENSE' file this repo's root directory for more info)
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
precision lowp int;
|
2023-05-06 11:41:29 -07:00
|
|
|
precision highp float;
|
|
|
|
precision highp sampler2D;
|
2022-12-27 09:22:08 -08:00
|
|
|
|
|
|
|
in vec2 v_position2f;
|
|
|
|
|
2023-01-18 06:30:58 -08:00
|
|
|
layout(location = 0) out vec4 output4f;
|
2022-12-27 09:22:08 -08:00
|
|
|
|
|
|
|
uniform sampler2D u_inputTexture;
|
|
|
|
uniform float u_textureLod1f;
|
|
|
|
uniform vec4 u_blendFactor4f;
|
|
|
|
uniform vec4 u_blendBias4f;
|
|
|
|
uniform mat3 u_matrixTransform;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
vec3 coords = u_matrixTransform * vec3(v_position2f, 1.0);
|
|
|
|
vec4 color4f = textureLod(u_inputTexture, coords.xy, u_textureLod1f);
|
|
|
|
output4f = color4f * u_blendFactor4f + u_blendBias4f;
|
|
|
|
}
|