240 lines
12 KiB
Java
240 lines
12 KiB
Java
package net.minecraft.world;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Sets;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentProtection;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityTNTPrimed;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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public class Explosion {
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private final boolean isFlaming;
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private final boolean isSmoking;
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private final EaglercraftRandom explosionRNG;
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private final World worldObj;
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private final double explosionX;
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private final double explosionY;
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private final double explosionZ;
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private final Entity exploder;
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private final float explosionSize;
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private final List<BlockPos> affectedBlockPositions;
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private final Map<EntityPlayer, Vec3> playerKnockbackMap;
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public Explosion(World worldIn, Entity parEntity, double parDouble1, double parDouble2, double parDouble3, float parFloat1, List<BlockPos> parList) {
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this(worldIn, parEntity, parDouble1, parDouble2, parDouble3, parFloat1, false, true, parList);
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}
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public Explosion(World worldIn, Entity parEntity, double parDouble1, double parDouble2, double parDouble3, float parFloat1, boolean parFlag, boolean parFlag2, List<BlockPos> parList) {
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this(worldIn, parEntity, parDouble1, parDouble2, parDouble3, parFloat1, parFlag, parFlag2);
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this.affectedBlockPositions.addAll(parList);
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}
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public Explosion(World worldIn, Entity parEntity, double parDouble1, double parDouble2, double parDouble3, float size, boolean parFlag, boolean parFlag2) {
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this.explosionRNG = new EaglercraftRandom();
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this.affectedBlockPositions = Lists.newArrayList();
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this.playerKnockbackMap = Maps.newHashMap();
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this.worldObj = worldIn;
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this.exploder = parEntity;
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this.explosionSize = size;
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this.explosionX = parDouble1;
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this.explosionY = parDouble2;
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this.explosionZ = parDouble3;
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this.isFlaming = parFlag;
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this.isSmoking = parFlag2;
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}
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/**+
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* Does the first part of the explosion (destroy blocks)
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*/
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public void doExplosionA() {
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HashSet hashset = Sets.newHashSet();
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boolean flag = true;
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for (int i = 0; i < 16; ++i) {
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for (int j = 0; j < 16; ++j) {
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for (int k = 0; k < 16; ++k) {
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if (i == 0 || i == 15 || j == 0 || j == 15 || k == 0 || k == 15) {
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double d0 = (double) ((float) i / 15.0F * 2.0F - 1.0F);
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double d1 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
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double d2 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
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double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
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d0 = d0 / d3;
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d1 = d1 / d3;
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d2 = d2 / d3;
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float f = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
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double d4 = this.explosionX;
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double d6 = this.explosionY;
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double d8 = this.explosionZ;
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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BlockPos blockpos = new BlockPos(d4, d6, d8);
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IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
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if (iblockstate.getBlock().getMaterial() != Material.air) {
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float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance((Entity) null);
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f -= (f2 + 0.3F) * 0.3F;
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}
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if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
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hashset.add(blockpos);
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}
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d4 += d0 * 0.30000001192092896D;
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d6 += d1 * 0.30000001192092896D;
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d8 += d2 * 0.30000001192092896D;
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}
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}
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}
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}
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}
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this.affectedBlockPositions.addAll(hashset);
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float f3 = this.explosionSize * 2.0F;
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int j1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
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int k1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
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int l1 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
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int l = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
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int i2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
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int i1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
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List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) j1, (double) l1, (double) i2, (double) k1, (double) l, (double) i1));
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Vec3 vec3 = new Vec3(this.explosionX, this.explosionY, this.explosionZ);
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for (int j2 = 0; j2 < list.size(); ++j2) {
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Entity entity = (Entity) list.get(j2);
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if (!entity.isImmuneToExplosions()) {
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double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) f3;
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if (d12 <= 1.0D) {
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double d5 = entity.posX - this.explosionX;
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double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
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double d9 = entity.posZ - this.explosionZ;
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double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
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if (d13 != 0.0D) {
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d5 = d5 / d13;
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d7 = d7 / d13;
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d9 = d9 / d13;
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double d14 = (double) this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox());
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double d10 = (1.0D - d12) * d14;
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entity.attackEntityFrom(DamageSource.setExplosionSource(this), (float) ((int) ((d10 * d10 + d10) / 2.0D * 8.0D * (double) f3 + 1.0D)));
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double d11 = EnchantmentProtection.func_92092_a(entity, d10);
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entity.motionX += d5 * d11;
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entity.motionY += d7 * d11;
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entity.motionZ += d9 * d11;
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if (entity instanceof EntityPlayer && !((EntityPlayer) entity).capabilities.disableDamage) {
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this.playerKnockbackMap.put((EntityPlayer) entity, new Vec3(d5 * d10, d7 * d10, d9 * d10));
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}
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}
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}
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}
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}
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}
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/**+
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* Does the second part of the explosion (sound, particles, drop
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* spawn)
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*/
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public void doExplosionB(boolean spawnParticles) {
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this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
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if (this.explosionSize >= 2.0F && this.isSmoking) {
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this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);
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} else {
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this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);
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}
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if (this.isSmoking) {
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for (BlockPos blockpos : this.affectedBlockPositions) {
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Block block = this.worldObj.getBlockState(blockpos).getBlock();
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if (spawnParticles) {
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double d0 = (double) ((float) blockpos.getX() + this.worldObj.rand.nextFloat());
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double d1 = (double) ((float) blockpos.getY() + this.worldObj.rand.nextFloat());
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double d2 = (double) ((float) blockpos.getZ() + this.worldObj.rand.nextFloat());
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double d3 = d0 - this.explosionX;
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double d4 = d1 - this.explosionY;
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double d5 = d2 - this.explosionZ;
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double d6 = (double) MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
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d3 = d3 / d6;
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d4 = d4 / d6;
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d5 = d5 / d6;
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double d7 = 0.5D / (d6 / (double) this.explosionSize + 0.1D);
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d7 = d7 * (double) (this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
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d3 = d3 * d7;
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d4 = d4 * d7;
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d5 = d5 * d7;
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this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5, new int[0]);
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this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]);
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}
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if (block.getMaterial() != Material.air) {
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if (block.canDropFromExplosion(this)) {
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block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos), 1.0F / this.explosionSize, 0);
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}
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this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState(), 3);
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block.onBlockDestroyedByExplosion(this.worldObj, blockpos, this);
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}
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}
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}
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if (this.isFlaming) {
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for (BlockPos blockpos1 : this.affectedBlockPositions) {
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if (this.worldObj.getBlockState(blockpos1).getBlock().getMaterial() == Material.air && this.worldObj.getBlockState(blockpos1.down()).getBlock().isFullBlock() && this.explosionRNG.nextInt(3) == 0) {
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this.worldObj.setBlockState(blockpos1, Blocks.fire.getDefaultState());
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}
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}
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}
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}
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public Map<EntityPlayer, Vec3> getPlayerKnockbackMap() {
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return this.playerKnockbackMap;
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}
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/**+
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* Returns either the entity that placed the explosive block,
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* the entity that caused the explosion or null.
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*/
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public EntityLivingBase getExplosivePlacedBy() {
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return this.exploder == null ? null : (this.exploder instanceof EntityTNTPrimed ? ((EntityTNTPrimed) this.exploder).getTntPlacedBy() : (this.exploder instanceof EntityLivingBase ? (EntityLivingBase) this.exploder : null));
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}
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public void func_180342_d() {
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this.affectedBlockPositions.clear();
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}
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public List<BlockPos> getAffectedBlockPositions() {
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return this.affectedBlockPositions;
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}
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}
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