package net.minecraft.world; import com.google.common.collect.Lists; import com.google.common.collect.Maps; import com.google.common.collect.Sets; import java.util.HashSet; import java.util.List; import java.util.Map; import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityTNTPrimed; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ public class Explosion { private final boolean isFlaming; private final boolean isSmoking; private final EaglercraftRandom explosionRNG; private final World worldObj; private final double explosionX; private final double explosionY; private final double explosionZ; private final Entity exploder; private final float explosionSize; private final List affectedBlockPositions; private final Map playerKnockbackMap; public Explosion(World worldIn, Entity parEntity, double parDouble1, double parDouble2, double parDouble3, float parFloat1, List parList) { this(worldIn, parEntity, parDouble1, parDouble2, parDouble3, parFloat1, false, true, parList); } public Explosion(World worldIn, Entity parEntity, double parDouble1, double parDouble2, double parDouble3, float parFloat1, boolean parFlag, boolean parFlag2, List parList) { this(worldIn, parEntity, parDouble1, parDouble2, parDouble3, parFloat1, parFlag, parFlag2); this.affectedBlockPositions.addAll(parList); } public Explosion(World worldIn, Entity parEntity, double parDouble1, double parDouble2, double parDouble3, float size, boolean parFlag, boolean parFlag2) { this.explosionRNG = new EaglercraftRandom(); this.affectedBlockPositions = Lists.newArrayList(); this.playerKnockbackMap = Maps.newHashMap(); this.worldObj = worldIn; this.exploder = parEntity; this.explosionSize = size; this.explosionX = parDouble1; this.explosionY = parDouble2; this.explosionZ = parDouble3; this.isFlaming = parFlag; this.isSmoking = parFlag2; } /**+ * Does the first part of the explosion (destroy blocks) */ public void doExplosionA() { HashSet hashset = Sets.newHashSet(); boolean flag = true; for (int i = 0; i < 16; ++i) { for (int j = 0; j < 16; ++j) { for (int k = 0; k < 16; ++k) { if (i == 0 || i == 15 || j == 0 || j == 15 || k == 0 || k == 15) { double d0 = (double) ((float) i / 15.0F * 2.0F - 1.0F); double d1 = (double) ((float) j / 15.0F * 2.0F - 1.0F); double d2 = (double) ((float) k / 15.0F * 2.0F - 1.0F); double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 = d0 / d3; d1 = d1 / d3; d2 = d2 / d3; float f = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); double d4 = this.explosionX; double d6 = this.explosionY; double d8 = this.explosionZ; for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) { BlockPos blockpos = new BlockPos(d4, d6, d8); IBlockState iblockstate = this.worldObj.getBlockState(blockpos); if (iblockstate.getBlock().getMaterial() != Material.air) { float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance((Entity) null); f -= (f2 + 0.3F) * 0.3F; } if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) { hashset.add(blockpos); } d4 += d0 * 0.30000001192092896D; d6 += d1 * 0.30000001192092896D; d8 += d2 * 0.30000001192092896D; } } } } } this.affectedBlockPositions.addAll(hashset); float f3 = this.explosionSize * 2.0F; int j1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D); int k1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D); int l1 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D); int l = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D); int i2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D); int i1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D); List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) j1, (double) l1, (double) i2, (double) k1, (double) l, (double) i1)); Vec3 vec3 = new Vec3(this.explosionX, this.explosionY, this.explosionZ); for (int j2 = 0; j2 < list.size(); ++j2) { Entity entity = (Entity) list.get(j2); if (!entity.isImmuneToExplosions()) { double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) f3; if (d12 <= 1.0D) { double d5 = entity.posX - this.explosionX; double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY; double d9 = entity.posZ - this.explosionZ; double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9); if (d13 != 0.0D) { d5 = d5 / d13; d7 = d7 / d13; d9 = d9 / d13; double d14 = (double) this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox()); double d10 = (1.0D - d12) * d14; entity.attackEntityFrom(DamageSource.setExplosionSource(this), (float) ((int) ((d10 * d10 + d10) / 2.0D * 8.0D * (double) f3 + 1.0D))); double d11 = EnchantmentProtection.func_92092_a(entity, d10); entity.motionX += d5 * d11; entity.motionY += d7 * d11; entity.motionZ += d9 * d11; if (entity instanceof EntityPlayer && !((EntityPlayer) entity).capabilities.disableDamage) { this.playerKnockbackMap.put((EntityPlayer) entity, new Vec3(d5 * d10, d7 * d10, d9 * d10)); } } } } } } /**+ * Does the second part of the explosion (sound, particles, drop * spawn) */ public void doExplosionB(boolean spawnParticles) { this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F); if (this.explosionSize >= 2.0F && this.isSmoking) { this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]); } else { this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]); } if (this.isSmoking) { for (BlockPos blockpos : this.affectedBlockPositions) { Block block = this.worldObj.getBlockState(blockpos).getBlock(); if (spawnParticles) { double d0 = (double) ((float) blockpos.getX() + this.worldObj.rand.nextFloat()); double d1 = (double) ((float) blockpos.getY() + this.worldObj.rand.nextFloat()); double d2 = (double) ((float) blockpos.getZ() + this.worldObj.rand.nextFloat()); double d3 = d0 - this.explosionX; double d4 = d1 - this.explosionY; double d5 = d2 - this.explosionZ; double d6 = (double) MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); d3 = d3 / d6; d4 = d4 / d6; d5 = d5 / d6; double d7 = 0.5D / (d6 / (double) this.explosionSize + 0.1D); d7 = d7 * (double) (this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F); d3 = d3 * d7; d4 = d4 * d7; d5 = d5 * d7; this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5, new int[0]); this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]); } if (block.getMaterial() != Material.air) { if (block.canDropFromExplosion(this)) { block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos), 1.0F / this.explosionSize, 0); } this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState(), 3); block.onBlockDestroyedByExplosion(this.worldObj, blockpos, this); } } } if (this.isFlaming) { for (BlockPos blockpos1 : this.affectedBlockPositions) { if (this.worldObj.getBlockState(blockpos1).getBlock().getMaterial() == Material.air && this.worldObj.getBlockState(blockpos1.down()).getBlock().isFullBlock() && this.explosionRNG.nextInt(3) == 0) { this.worldObj.setBlockState(blockpos1, Blocks.fire.getDefaultState()); } } } } public Map getPlayerKnockbackMap() { return this.playerKnockbackMap; } /**+ * Returns either the entity that placed the explosive block, * the entity that caused the explosion or null. */ public EntityLivingBase getExplosivePlacedBy() { return this.exploder == null ? null : (this.exploder instanceof EntityTNTPrimed ? ((EntityTNTPrimed) this.exploder).getTntPlacedBy() : (this.exploder instanceof EntityLivingBase ? (EntityLivingBase) this.exploder : null)); } public void func_180342_d() { this.affectedBlockPositions.clear(); } public List getAffectedBlockPositions() { return this.affectedBlockPositions; } }