79 lines
2.6 KiB
Java
79 lines
2.6 KiB
Java
package net.minecraft.entity;
|
|
|
|
import net.minecraft.util.MathHelper;
|
|
|
|
/**+
|
|
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
|
|
*
|
|
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
|
|
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
|
|
*
|
|
* EaglercraftX 1.8 patch files are (c) 2022 LAX1DUDE. All Rights Reserved.
|
|
*
|
|
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
|
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
|
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
|
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
|
*
|
|
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
|
*
|
|
* (please read the 'LICENSE' file this repo's root directory for more info)
|
|
*
|
|
*/
|
|
public class EntityBodyHelper {
|
|
private EntityLivingBase theLiving;
|
|
private int rotationTickCounter;
|
|
private float prevRenderYawHead;
|
|
|
|
public EntityBodyHelper(EntityLivingBase parEntityLivingBase) {
|
|
this.theLiving = parEntityLivingBase;
|
|
}
|
|
|
|
/**+
|
|
* Update the Head and Body rendenring angles
|
|
*/
|
|
public void updateRenderAngles() {
|
|
double d0 = this.theLiving.posX - this.theLiving.prevPosX;
|
|
double d1 = this.theLiving.posZ - this.theLiving.prevPosZ;
|
|
if (d0 * d0 + d1 * d1 > 2.500000277905201E-7D) {
|
|
this.theLiving.renderYawOffset = this.theLiving.rotationYaw;
|
|
this.theLiving.rotationYawHead = this.computeAngleWithBound(this.theLiving.renderYawOffset,
|
|
this.theLiving.rotationYawHead, 75.0F);
|
|
this.prevRenderYawHead = this.theLiving.rotationYawHead;
|
|
this.rotationTickCounter = 0;
|
|
} else {
|
|
float f = 75.0F;
|
|
if (Math.abs(this.theLiving.rotationYawHead - this.prevRenderYawHead) > 15.0F) {
|
|
this.rotationTickCounter = 0;
|
|
this.prevRenderYawHead = this.theLiving.rotationYawHead;
|
|
} else {
|
|
++this.rotationTickCounter;
|
|
boolean flag = true;
|
|
if (this.rotationTickCounter > 10) {
|
|
f = Math.max(1.0F - (float) (this.rotationTickCounter - 10) / 10.0F, 0.0F) * 75.0F;
|
|
}
|
|
}
|
|
|
|
this.theLiving.renderYawOffset = this.computeAngleWithBound(this.theLiving.rotationYawHead,
|
|
this.theLiving.renderYawOffset, f);
|
|
}
|
|
}
|
|
|
|
/**+
|
|
* Return the new angle2 such that the difference between angle1
|
|
* and angle2 is lower than angleMax. Args : angle1, angle2,
|
|
* angleMax
|
|
*/
|
|
private float computeAngleWithBound(float parFloat1, float parFloat2, float parFloat3) {
|
|
float f = MathHelper.wrapAngleTo180_float(parFloat1 - parFloat2);
|
|
if (f < -parFloat3) {
|
|
f = -parFloat3;
|
|
}
|
|
|
|
if (f >= parFloat3) {
|
|
f = parFloat3;
|
|
}
|
|
|
|
return parFloat1 - f;
|
|
}
|
|
} |