package net.minecraft.entity; import net.minecraft.util.MathHelper; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files are (c) 2022 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ public class EntityBodyHelper { private EntityLivingBase theLiving; private int rotationTickCounter; private float prevRenderYawHead; public EntityBodyHelper(EntityLivingBase parEntityLivingBase) { this.theLiving = parEntityLivingBase; } /**+ * Update the Head and Body rendenring angles */ public void updateRenderAngles() { double d0 = this.theLiving.posX - this.theLiving.prevPosX; double d1 = this.theLiving.posZ - this.theLiving.prevPosZ; if (d0 * d0 + d1 * d1 > 2.500000277905201E-7D) { this.theLiving.renderYawOffset = this.theLiving.rotationYaw; this.theLiving.rotationYawHead = this.computeAngleWithBound(this.theLiving.renderYawOffset, this.theLiving.rotationYawHead, 75.0F); this.prevRenderYawHead = this.theLiving.rotationYawHead; this.rotationTickCounter = 0; } else { float f = 75.0F; if (Math.abs(this.theLiving.rotationYawHead - this.prevRenderYawHead) > 15.0F) { this.rotationTickCounter = 0; this.prevRenderYawHead = this.theLiving.rotationYawHead; } else { ++this.rotationTickCounter; boolean flag = true; if (this.rotationTickCounter > 10) { f = Math.max(1.0F - (float) (this.rotationTickCounter - 10) / 10.0F, 0.0F) * 75.0F; } } this.theLiving.renderYawOffset = this.computeAngleWithBound(this.theLiving.rotationYawHead, this.theLiving.renderYawOffset, f); } } /**+ * Return the new angle2 such that the difference between angle1 * and angle2 is lower than angleMax. Args : angle1, angle2, * angleMax */ private float computeAngleWithBound(float parFloat1, float parFloat2, float parFloat3) { float f = MathHelper.wrapAngleTo180_float(parFloat1 - parFloat2); if (f < -parFloat3) { f = -parFloat3; } if (f >= parFloat3) { f = parFloat3; } return parFloat1 - f; } }