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package net.minecraft.enchantment;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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2023-01-11 20:06:59 -08:00
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* EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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public class EnchantmentDurability extends Enchantment {
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protected EnchantmentDurability(int enchID, ResourceLocation enchName, int enchWeight) {
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super(enchID, enchName, enchWeight, EnumEnchantmentType.BREAKABLE);
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this.setName("durability");
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}
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/**+
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* Returns the minimal value of enchantability needed on the
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* enchantment level passed.
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*/
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public int getMinEnchantability(int i) {
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return 5 + (i - 1) * 8;
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}
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/**+
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* Returns the maximum value of enchantability nedded on the
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* enchantment level passed.
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*/
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public int getMaxEnchantability(int i) {
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return super.getMinEnchantability(i) + 50;
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}
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/**+
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* Returns the maximum level that the enchantment can have.
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*/
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public int getMaxLevel() {
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return 3;
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}
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/**+
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* Determines if this enchantment can be applied to a specific
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* ItemStack.
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*/
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public boolean canApply(ItemStack itemstack) {
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return itemstack.isItemStackDamageable() ? true : super.canApply(itemstack);
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}
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/**+
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* Used by ItemStack.attemptDamageItem. Randomly determines if a
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* point of damage should be negated using the enchantment level
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* (par1). If the ItemStack is Armor then there is a flat 60%
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* chance for damage to be negated no matter the enchantment
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* level, otherwise there is a 1-(par/1) chance for damage to be
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* negated.
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*/
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public static boolean negateDamage(ItemStack parItemStack, int parInt1, EaglercraftRandom parRandom) {
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return parItemStack.getItem() instanceof ItemArmor && parRandom.nextFloat() < 0.6F ? false : parRandom.nextInt(parInt1 + 1) > 0;
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}
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}
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