resent-1.8/src/main/java/net/minecraft/enchantment/EnchantmentDurability.java

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package net.minecraft.enchantment;
import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
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*/
public class EnchantmentDurability extends Enchantment {
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protected EnchantmentDurability(int enchID, ResourceLocation enchName, int enchWeight) {
super(enchID, enchName, enchWeight, EnumEnchantmentType.BREAKABLE);
this.setName("durability");
}
/**+
* Returns the minimal value of enchantability needed on the
* enchantment level passed.
*/
public int getMinEnchantability(int i) {
return 5 + (i - 1) * 8;
}
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/**+
* Returns the maximum value of enchantability nedded on the
* enchantment level passed.
*/
public int getMaxEnchantability(int i) {
return super.getMinEnchantability(i) + 50;
}
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/**+
* Returns the maximum level that the enchantment can have.
*/
public int getMaxLevel() {
return 3;
}
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/**+
* Determines if this enchantment can be applied to a specific
* ItemStack.
*/
public boolean canApply(ItemStack itemstack) {
return itemstack.isItemStackDamageable() ? true : super.canApply(itemstack);
}
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/**+
* Used by ItemStack.attemptDamageItem. Randomly determines if a
* point of damage should be negated using the enchantment level
* (par1). If the ItemStack is Armor then there is a flat 60%
* chance for damage to be negated no matter the enchantment
* level, otherwise there is a 1-(par/1) chance for damage to be
* negated.
*/
public static boolean negateDamage(ItemStack parItemStack, int parInt1, EaglercraftRandom parRandom) {
return parItemStack.getItem() instanceof ItemArmor && parRandom.nextFloat() < 0.6F ? false : parRandom.nextInt(parInt1 + 1) > 0;
}
}