package net.minecraft.enchantment; import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ public class EnchantmentDurability extends Enchantment { protected EnchantmentDurability(int enchID, ResourceLocation enchName, int enchWeight) { super(enchID, enchName, enchWeight, EnumEnchantmentType.BREAKABLE); this.setName("durability"); } /**+ * Returns the minimal value of enchantability needed on the * enchantment level passed. */ public int getMinEnchantability(int i) { return 5 + (i - 1) * 8; } /**+ * Returns the maximum value of enchantability nedded on the * enchantment level passed. */ public int getMaxEnchantability(int i) { return super.getMinEnchantability(i) + 50; } /**+ * Returns the maximum level that the enchantment can have. */ public int getMaxLevel() { return 3; } /**+ * Determines if this enchantment can be applied to a specific * ItemStack. */ public boolean canApply(ItemStack itemstack) { return itemstack.isItemStackDamageable() ? true : super.canApply(itemstack); } /**+ * Used by ItemStack.attemptDamageItem. Randomly determines if a * point of damage should be negated using the enchantment level * (par1). If the ItemStack is Armor then there is a flat 60% * chance for damage to be negated no matter the enchantment * level, otherwise there is a 1-(par/1) chance for damage to be * negated. */ public static boolean negateDamage(ItemStack parItemStack, int parInt1, EaglercraftRandom parRandom) { return parItemStack.getItem() instanceof ItemArmor && parRandom.nextFloat() < 0.6F ? false : parRandom.nextInt(parInt1 + 1) > 0; } }