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Update eaglermobile.user.js
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20216ee4ad
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@ -65,8 +65,14 @@ Object.defineProperty(EventTarget.prototype, "addEventListener", {
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}
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return fn.apply(this, args);
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}, ...rest);
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} else if (type == 'blur' || type == 'mouseleave') {
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_addEventListener.call(this, type, function(...args) {
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return;
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}, ...rest);
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} else {
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_addEventListener.call(this, type, fn, ...rest);
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_addEventListener.call(this, type, function(...args) {
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return fn.apply(this, args);
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}, ...rest);
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}
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}
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});
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@ -495,7 +501,27 @@ function insertCanvasElements() {
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document.body.appendChild(pauseButton);
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let chatButton = createTouchButton("chatButton", "inGame");
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chatButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 16vh; width: 8vh; height: 8vh;"
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chatButton.addEventListener("touchstart", function(e){keyEvent("t", "keydown")}, false);
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chatButton.addEventListener("touchstart", function(e){ // Trying to figure out why the input isn't focusing
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canvas.dispatchEvent(new Event("focus", {
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returnValue: true,
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srcElement: canvas,
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target: canvas,
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timeStamp: 1
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}));
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canvas.dispatchEvent(new MouseEvent("mouseenter", {
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offsetX: 1,
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offsetY: 1,
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pageX: 1,
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pageY: 1,
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screenX: 1,
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screenY: 1,
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x: 1,
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y: 1,
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target: canvas,
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toElement: canvas,
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}));
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keyEvent("t", "keydown")
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}, false);
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document.body.appendChild(chatButton);
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let perspectiveButton = createTouchButton("perspectiveButton", "inGame");
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perspectiveButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 0vh; width: 8vh; height: 8vh;"
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