mirror of
https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-12-21 23:04:16 -08:00
Update from 3.0.3
Decided to start over
This commit is contained in:
parent
75413f5045
commit
20216ee4ad
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@ -6,11 +6,24 @@
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// @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @license Apache License 2.0 - http://www.apache.org/licenses/
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// @match https://eaglercraft.com/mc/*
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// @version 3.0.6-chat-fix
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// @version 3.0.4-pre-1
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// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @run-at document-start
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// @grant unsafeWindow
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// ==/UserScript==
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// This is generally a bad practice, but we need to run scripts in the main context before the DOM loads. Because we are only matching eaglercraft.com, the use of unsafeWindow should be safe to use.
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// If someone knows a better way of doing this, please create an issue
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try {
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unsafeWindow.console.warn("DANGER: This userscript is using unsafeWindow. Unsafe websites could potentially use this to gain access to data and other content that the browser normally wouldn't allow!")
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Object.defineProperty(window, "clientWindow", {
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value: unsafeWindow
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});
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} catch {
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Object.defineProperty(window, "clientWindow", {
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value: window
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});
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}
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function isMobile() {
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try {
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@ -23,17 +36,22 @@ function isMobile() {
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if(!isMobile()) {
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alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!");
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}
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window.keyboardEnabled = false;
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window.crouchLock = false;
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window.sprintLock = false;
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window.keyboardFix = false; // temporarily set to true until I can figure out whats going wrong with the event listener in charge of switching it
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clientWindow.keyboardEnabled = false;
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clientWindow.crouchLock = false;
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clientWindow.sprintLock = false;
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clientWindow.keyboardFix = false;
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clientWindow.inputFix = false;
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clientWindow.blockNextInput = false;
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// Used for changing touchmove events to mousemove events
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var previousTouchX = null;
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var previousTouchY = null;
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var startTouchX = null;
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// better charCodeAt function
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String.prototype.toKeyCode = function() {
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const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "`": 192, "[": 219, "\\": 220, "]": 221, "\"": 222};
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const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "\u0060": 192, "[": 219, "\u005C": 220, "]": 221, "\u0022": 222};
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return keyCodeList[this];
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}
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// Ignores keydown events that don't have the isValid parameter set to true
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@ -42,28 +60,20 @@ Object.defineProperty(EventTarget.prototype, "addEventListener", {
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value: function (type, fn, ...rest) {
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if(type == 'keydown') {
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_addEventListener.call(this, type, function(...args) {
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if(!args[0].isValid && window.keyboardFix) {
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if(!args[0].isValid && clientWindow.keyboardFix) {
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return;
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}
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return fn.apply(this, args);
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}, ...rest);
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} else if (type == 'blur' || type == 'mouseleave') {
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_addEventListener.call(this, type, function(...args) {
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return;
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}, ...rest);
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} else {
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// _addEventListener.call(this, type, fn, ...rest);
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_addEventListener.call(this, type, function(...args) {
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// console.log(`%c CALLED ${type}`, 'background: #222; color: #bada55', args);
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return fn.apply(this, args);
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}, ...rest);
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_addEventListener.call(this, type, fn, ...rest);
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}
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}
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});
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// Allows typing in #hiddenInput
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const _preventDefault = Event.prototype.preventDefault;
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Event.prototype.preventDefault = function() {
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if(document.activeElement.id != "hiddenInput") {
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Event.prototype.preventDefault = function(shouldBypass) {
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if(document.activeElement.id != "hiddenInput" || shouldBypass) {
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this._preventDefault = _preventDefault;
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this._preventDefault();
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}
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@ -81,7 +91,7 @@ function keyEvent(name, state) {
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which: charCode
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});
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evt.isValid = true; // Disables fix for bad keyboard input
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window.dispatchEvent(evt);
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clientWindow.dispatchEvent(evt);
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}
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function mouseEvent(number, state, canvas) {
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canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
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@ -98,56 +108,56 @@ function setButtonVisibility(pointerLocked) {
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inMenuStyle.disabled = !pointerLocked;
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}
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// POINTERLOCK
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// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
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window.fakelock = null;
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// When requestpointerlock is called, this dispatches an event, saves the requested element to clientWindow.fakelock, and unhides the touch controls
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clientWindow.fakelock = null;
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Object.defineProperty(Element.prototype, "requestPointerLock", {
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value: function() {
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window.fakelock = this
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(true);
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return true
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}
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value: function() {
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clientWindow.fakelock = this
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(true);
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return true
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}
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});
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// Makes pointerLockElement return window.fakelock
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// Makes pointerLockElement return clientWindow.fakelock
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Object.defineProperty(Document.prototype, "pointerLockElement", {
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get: function() {
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return window.fakelock;
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return clientWindow.fakelock;
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}
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});
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// When exitPointerLock is called, this dispatches an event, clears the
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Object.defineProperty(Document.prototype, "exitPointerLock", {
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value: function() {
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window.fakelock = null
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(false);
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return true
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}
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value: function() {
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clientWindow.fakelock = null
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(false);
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return true
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}
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});
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// FULLSCREEN
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window.fakefull = null;
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clientWindow.fakefull = null;
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// Stops the client from crashing when fullscreen is requested
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Object.defineProperty(Element.prototype, "requestFullscreen", {
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value: function() {
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window.fakefull = this
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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}
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value: function() {
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clientWindow.fakefull = this
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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}
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});
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Object.defineProperty(document, "fullscreenElement", {
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get: function() {
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return window.fakefull;
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return clientWindow.fakefull;
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}
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});
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Object.defineProperty(Document.prototype, "exitFullscreen", {
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value: function() {
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window.fakefull = null
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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}
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value: function() {
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clientWindow.fakefull = null
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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}
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});
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// FILE UPLOADING
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this._createElement = _createElement;
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var element = this._createElement(type);
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if(type == "input" && !ignore) {
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document.querySelectorAll('#fileUpload').forEach(e => e.parentNode.removeChild(e));
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element.id = "fileUpload";
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element.addEventListener('change', function(e) {
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element.hidden = true;
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element.style.display = "none";
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}, {passive: false, once: true});
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window.addEventListener('focus', function(e) {
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document.querySelectorAll('#fileUpload').forEach(e => e.parentNode.removeChild(e));
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element.id = "fileUpload";
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element.addEventListener('change', function(e) {
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element.hidden = true;
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element.style.display = "none";
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}, {passive: false, once: true});
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clientWindow.addEventListener('focus', function(e) {
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setTimeout(() => {
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element.hidden = true;
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element.style.display = "none";
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element.style.display = "none";
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}, 300)
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}, { once: true })
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document.body.appendChild(element);
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@ -217,16 +227,17 @@ function createTouchButton(buttonClass, buttonDisplay, elementName) {
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touchButton.classList.add(buttonDisplay);
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touchButton.classList.add("mobileControl");
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touchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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touchButton.addEventListener("contextmenu", function(e){e.preventDefault()});
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return touchButton;
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}
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function toggleKeyboard() {
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const keyboardInput = document.getElementById('hiddenInput');
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if (window.keyboardEnabled) {
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window.keyboardEnabled = false;
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if (clientWindow.keyboardEnabled) {
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clientWindow.keyboardEnabled = false;
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keyboardInput.blur();
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} else {
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window.keyboardEnabled = true;
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clientWindow.keyboardEnabled = true;
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keyboardInput.select();
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}
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}
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@ -245,7 +256,7 @@ function insertCanvasElements() {
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}
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e.movementX = touch.pageX - previousTouchX;
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e.movementY = touch.pageY - previousTouchY;
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var evt = window.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY});
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var evt = clientWindow.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY});
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canvas.dispatchEvent(evt);
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previousTouchX = touch.pageX;
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previousTouchY = touch.pageY;
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@ -256,7 +267,7 @@ function insertCanvasElements() {
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previousTouchY = null;
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}, false)
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//Updates button visibility on load
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setButtonVisibility(window.fakelock != null);
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setButtonVisibility(clientWindow.fakelock != null);
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// Adds all of the touch screen controls
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// Theres probably a better way to do this but this works for now
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let strafeRightButton = createTouchButton("strafeRightButton", "inGame", "div");
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@ -282,13 +293,13 @@ function insertCanvasElements() {
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startTouchX = touch.pageX;
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}
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let movementX = touch.pageX - startTouchX;
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if((movementX * 10) > window.innerHeight) {
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if((movementX * 10) > clientWindow.innerHeight) {
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strafeRightButton.classList.add("active");
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strafeLeftButton.classList.remove("active");
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keyEvent("d", "keydown");
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keyEvent("a", "keyup");
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} else if ((movementX * 10) < (0 - window.innerHeight)) {
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} else if ((movementX * 10) < (0 - clientWindow.innerHeight)) {
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strafeLeftButton.classList.add("active");
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strafeRightButton.classList.remove("active");
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keyEvent("a", "keydown");
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@ -341,20 +352,20 @@ function insertCanvasElements() {
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crouchButton.style.cssText = "left:10vh;bottom:10vh;"
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crouchButton.addEventListener("touchstart", function(e){
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keyEvent("shift", "keydown")
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window.crouchLock = window.crouchLock ? null : false
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crouchTimer = setTimeout(function(e) {
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window.crouchLock = (window.crouchLock != null);
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clientWindow.crouchLock = clientWindow.crouchLock ? null : false
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clientWindow.crouchTimer = setTimeout(function(e) {
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clientWindow.crouchLock = (clientWindow.crouchLock != null);
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crouchButton.classList.toggle('active');
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}, 1000);
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}, false);
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crouchButton.addEventListener("touchend", function(e) {
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if(!window.crouchLock) {
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if(!clientWindow.crouchLock) {
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keyEvent("shift", "keyup")
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crouchButton.classList.remove('active');
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window.crouchLock = false
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clientWindow.crouchLock = false
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}
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clearTimeout(crouchTimer);
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clearTimeout(clientWindow.crouchTimer);
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}, false);
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document.body.appendChild(crouchButton);
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let inventoryButton = createTouchButton("inventoryButton", "inGame");
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@ -375,34 +386,51 @@ function insertCanvasElements() {
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hiddenInput.style.cssText = "position:absolute;top: 0vh; margin: auto; left: 8vh; right:0vh; width: 8vh; height: 8vh;font-size:20px;z-index:-10;color: transparent;text-shadow: 0 0 0 black;";
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hiddenInput.value = " " //Allows delete to be detected before input is changed
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hiddenInput.addEventListener("input", function(e) {
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let inputData = (e.data == null) ? "delete" : e.data.slice(-1); // backspace makes null
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window.lastKey = inputData
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hiddenInput.value = " "; // We need a character to detect deleting
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if(window.keyboardFix) {
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if(e.inputType == 'insertText' || e.inputType == 'insertCompositionText') {
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let isShift = (inputData.toLowerCase() != inputData);
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if(isShift) {
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keyEvent("shift", "keydown")
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keyEvent(inputData, "keydown");
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keyEvent(inputData, "keyup");
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keyEvent("shift", "keyup")
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e.stopImmediatePropagation();
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e.preventDefault(true);
|
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let inputData = e.data == null ? "delete" : e.data.slice(-1);
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if(!clientWindow.lastKey) { // If we get an event before any keys have been pressed, we know that setting the hiddenInput creates duplicate input events, so we can apply the fix
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clientWindow.console.warn("Enabling blocking duplicate key events. Some functionality may be lost.")
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clientWindow.inputFix = true;
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}
|
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clientWindow.console.log(`Received input by ${e.inputType}: ${e.data} -> ${inputData}`);
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hiddenInput.value = " ";
|
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if(clientWindow.keyboardFix) {
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const sliceInputType = e.inputType.slice(0,1); // This is a really dumb way to do this because it's not future-proof, but its the easiest way to deal with Android
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if(sliceInputType== 'i') {
|
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const isDuplicate = (clientWindow.lastKey == inputData) && clientWindow.blockNextInput && clientWindow.inputFix;
|
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if(isDuplicate) {
|
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clientWindow.blockNextInput = false;
|
||||
} else {
|
||||
keyEvent(inputData, "keydown");
|
||||
keyEvent(inputData, "keyup");
|
||||
let isShift = (inputData.toLowerCase() != inputData);
|
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if(isShift) {
|
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keyEvent("shift", "keydown")
|
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keyEvent(inputData, "keydown");
|
||||
keyEvent(inputData, "keyup");
|
||||
keyEvent("shift", "keyup")
|
||||
} else {
|
||||
keyEvent(inputData, "keydown");
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keyEvent(inputData, "keyup");
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||||
}
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||||
clientWindow.blockNextInput = true;
|
||||
}
|
||||
} else if (e.inputType == 'deleteContentForward' || e.inputType == 'deleteContentBackward') {
|
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keyEvent("backspace", "keydown")
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keyEvent("backspace", "keyup")
|
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} else if (sliceInputType == 'd') {
|
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keyEvent("backspace", "keydown");
|
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keyEvent("backspace", "keyup");
|
||||
clientWindow.blockNextInput = false;
|
||||
}
|
||||
}
|
||||
clientWindow.lastKey = inputData
|
||||
|
||||
}, false);
|
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hiddenInput.addEventListener("keydown", function(e) {
|
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if(!(e.key && e.keyCode && e.which) && !window.keyboardFix) {
|
||||
console.warn("Switching from keydown to input events due to invalid KeyboardEvent. Some functionality will be lost.")
|
||||
window.keyboardFix = true;
|
||||
if(window.lastKey) {
|
||||
keyEvent(window.lastKey, "keydown")
|
||||
keyEvent(window.lastKey, "keyup")
|
||||
if((e.keyCode == 229 || e.which == 229) && !clientWindow.keyboardFix) {
|
||||
clientWindow.console.warn("Switching from keydown to input events due to invalid KeyboardEvent. Some functionality will be lost.")
|
||||
clientWindow.keyboardFix = true;
|
||||
if(clientWindow.lastKey) {
|
||||
keyEvent(clientWindow.lastKey, "keydown");
|
||||
keyEvent(clientWindow.lastKey, "keyup");
|
||||
}
|
||||
}
|
||||
}, false);
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||||
|
@ -444,20 +472,20 @@ function insertCanvasElements() {
|
|||
sprintButton.style.cssText = "right:0vh;bottom:10vh;"
|
||||
sprintButton.addEventListener("touchstart", function(e) {
|
||||
keyEvent("r", "keydown");
|
||||
window.sprintLock = window.sprintLock ? null : false
|
||||
sprintTimer = setTimeout(function(e) {
|
||||
window.sprintLock = (window.sprintLock != null);
|
||||
clientWindow.sprintLock = clientWindow.sprintLock ? null : false
|
||||
clientWindow.sprintTimer = setTimeout(function(e) {
|
||||
clientWindow.sprintLock = (clientWindow.sprintLock != null);
|
||||
sprintButton.classList.toggle('active');
|
||||
}, 1000);
|
||||
}, false);
|
||||
|
||||
sprintButton.addEventListener("touchend", function(e) {
|
||||
if(!window.sprintLock) {
|
||||
if(!clientWindow.sprintLock) {
|
||||
keyEvent("r", "keyup");
|
||||
sprintButton.classList.remove('active');
|
||||
window.sprintLock = false
|
||||
clientWindow.sprintLock = false
|
||||
}
|
||||
clearTimeout(sprintTimer);
|
||||
clearTimeout(clientWindow.sprintTimer);
|
||||
}, false);
|
||||
document.body.appendChild(sprintButton);
|
||||
let pauseButton = createTouchButton("pauseButton", "inGame");
|
||||
|
@ -467,28 +495,8 @@ function insertCanvasElements() {
|
|||
document.body.appendChild(pauseButton);
|
||||
let chatButton = createTouchButton("chatButton", "inGame");
|
||||
chatButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 16vh; width: 8vh; height: 8vh;"
|
||||
chatButton.addEventListener("touchstart", function(e){
|
||||
window.dispatchEvent(new Event("focus", {
|
||||
returnValue: true,
|
||||
srcElement: window,
|
||||
target: window,
|
||||
timeStamp: 1
|
||||
}));
|
||||
canvas.dispatchEvent(new MouseEvent("mouseenter", {
|
||||
offsetX: 1,
|
||||
offsetY: 1,
|
||||
pageX: 1,
|
||||
pageY: 1,
|
||||
screenX: 1,
|
||||
screenY: 1,
|
||||
x: 1,
|
||||
y: 1,
|
||||
target: canvas,
|
||||
toElement: canvas,
|
||||
view: window
|
||||
}));
|
||||
keyEvent("t", "keydown");
|
||||
}, false); document.body.appendChild(chatButton);
|
||||
chatButton.addEventListener("touchstart", function(e){keyEvent("t", "keydown")}, false);
|
||||
document.body.appendChild(chatButton);
|
||||
let perspectiveButton = createTouchButton("perspectiveButton", "inGame");
|
||||
perspectiveButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 0vh; width: 8vh; height: 8vh;"
|
||||
perspectiveButton.addEventListener("touchstart", function(e) {
|
||||
|
@ -512,7 +520,7 @@ function insertCanvasElements() {
|
|||
}, false);
|
||||
document.body.appendChild(screenshotButton);
|
||||
let coordinatesButton = createTouchButton("coordinatesButton", "inGame");
|
||||
coordinatesButton.style.cssText = "top: 0vh; margin: auto; left: 32vh; right: 0vh; width: 8vh; height: 8vh;"
|
||||
coordinatesButton.style.cssText = ""
|
||||
coordinatesButton.addEventListener("touchstart", function(e) {
|
||||
keyEvent("f", "keydown");
|
||||
keyEvent("3", "keydown");
|
||||
|
@ -543,6 +551,7 @@ customStyle.textContent = `
|
|||
outline:none;
|
||||
box-shadow: none;
|
||||
border: none;
|
||||
pointer-events: none !important;
|
||||
}
|
||||
.mobileControl:active, .mobileControl.active {
|
||||
position: absolute;
|
||||
|
@ -563,24 +572,32 @@ customStyle.textContent = `
|
|||
outline:none;
|
||||
box-shadow: none;
|
||||
border: none;
|
||||
|
||||
pointer-events: none !important;
|
||||
}
|
||||
html, body {
|
||||
html, body, canvas {
|
||||
height: -webkit-fill-available !important;
|
||||
touch-action: pan-x pan-y;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
outline: none;
|
||||
-webkit-tap-highlight-color: rgba(255, 255, 255, 0);
|
||||
}
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
#fileUpload {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 100vw;
|
||||
top: 0;
|
||||
bottom: 100vh;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color:rgba(255,255,255,0.5);
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 100vw;
|
||||
top: 0;
|
||||
bottom: 100vh;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color:rgba(255,255,255,0.5);
|
||||
}
|
||||
.strafeRightButton {
|
||||
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABYAAAAWCAYAAADEtGw7AAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAUGVYSWZNTQAqAAAACAACARIAAwAAAAEAAQAAh2kABAAAAAEAAAAmAAAAAAADoAEAAwAAAAEAAQAAoAIABAAAAAEAAAAWoAMABAAAAAEAAAAWAAAAAA78HUQAAAIwaVRYdFhNTDpjb20uYWRvYmUueG1wAAAAAAA8eDp4bXBtZXRhIHhtbG5zOng9ImFkb2JlOm5zOm1ldGEvIiB4OnhtcHRrPSJYTVAgQ29yZSA2LjAuMCI+CiAgIDxyZGY6UkRGIHhtbG5zOnJkZj0iaHR0cDovL3d3dy53My5vcmcvMTk5OS8wMi8yMi1yZGYtc3ludGF4LW5zIyI+CiAgICAgIDxyZGY6RGVzY3JpcHRpb24gcmRmOmFib3V0PSIiCiAgICAgICAgICAgIHhtbG5zOmV4aWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20vZXhpZi8xLjAvIgogICAgICAgICAgICB4bWxuczp0aWZmPSJodHRwOi8vbnMuYWRvYmUuY29tL3RpZmYvMS4wLyI+CiAgICAgICAgIDxleGlmOlBpeGVsWURpbWVuc2lvbj4yMjwvZXhpZjpQaXhlbFlEaW1lbnNpb24+CiAgICAgICAgIDxleGlmOlBpeGVsWERpbWVuc2lvbj4yMjwvZXhpZjpQaXhlbFhEaW1lbnNpb24+CiAgICAgICAgIDxleGlmOkNvbG9yU3BhY2U+MTwvZXhpZjpDb2xvclNwYWNlPgogICAgICAgICA8dGlmZjpPcmllbnRhdGlvbj4xPC90aWZmOk9yaWVudGF0aW9uPgogICAgICA8L3JkZjpEZXNjcmlwdGlvbj4KICAgPC9yZGY6UkRGPgo8L3g6eG1wbWV0YT4KhDb0tQAAANRJREFUOBHVlMENwyAMRWnVHcqIjMEYzJAemlUidQh6aFZIApIt20FgUC/JxTb8/2wRgTFX+25i4E3UvSXyMDkIGeqc64VlfQgBfJnJwAC11oJIFWOMFJ6Zd+nshSZ/yXMCy0aj9aPH6L1HOc1xkSQqcAtCeJhWwSNAIA+dsaZhFawBwIQyVsFJLOGylkCom+ASHMy1WP151KidFDynieF6gkATSx42cYzf43o+TUnYajBNLyZh4LSzLB8mGC3YUczze5Rj1vXHvPTZTBt/e+hZl0sUO9qPMTJ6UlWFAAAAAElFTkSuQmCC");
|
||||
|
|
Loading…
Reference in New Issue
Block a user