fix indentation
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parent
7759d27cc2
commit
5d2c95415e
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@ -281,18 +281,18 @@ FxaaFloat4 FxaaPixelShader(
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void main(){
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void main(){
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vec2 screenSize05 = 0.5 * u_screenSize2f;
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vec2 screenSize05 = 0.5 * u_screenSize2f;
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vec4 posPos;
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vec4 posPos;
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posPos.xy = v_position2f - screenSize05;
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posPos.xy = v_position2f - screenSize05;
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posPos.zw = v_position2f + screenSize05;
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posPos.zw = v_position2f + screenSize05;
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vec4 rcpFrameOpt;
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vec4 rcpFrameOpt;
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rcpFrameOpt.xy = -screenSize05;
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rcpFrameOpt.xy = -screenSize05;
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rcpFrameOpt.zw = screenSize05;
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rcpFrameOpt.zw = screenSize05;
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vec4 rcpFrameOpt2;
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vec4 rcpFrameOpt2;
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rcpFrameOpt2.xy = vec2(-2.0, -2.0) * u_screenSize2f;
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rcpFrameOpt2.xy = vec2(-2.0, -2.0) * u_screenSize2f;
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rcpFrameOpt2.zw = -rcpFrameOpt2.xy;
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rcpFrameOpt2.zw = -rcpFrameOpt2.xy;
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output4f = vec4(FxaaPixelShader(v_position2f + screenSize05, posPos, u_screenTexture, rcpFrameOpt, rcpFrameOpt2, edgeSharpness, edgeThreshold, edgeThresholdMin).rgb, 1.0);
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output4f = vec4(FxaaPixelShader(v_position2f + screenSize05, posPos, u_screenTexture, rcpFrameOpt, rcpFrameOpt2, edgeSharpness, edgeThreshold, edgeThresholdMin).rgb, 1.0);
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}
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}
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