diff --git a/sources/resources/assets/eagler/glsl/post_fxaa.fsh b/sources/resources/assets/eagler/glsl/post_fxaa.fsh index 5abc2dd..090310e 100644 --- a/sources/resources/assets/eagler/glsl/post_fxaa.fsh +++ b/sources/resources/assets/eagler/glsl/post_fxaa.fsh @@ -281,18 +281,18 @@ FxaaFloat4 FxaaPixelShader( void main(){ vec2 screenSize05 = 0.5 * u_screenSize2f; - + vec4 posPos; - posPos.xy = v_position2f - screenSize05; - posPos.zw = v_position2f + screenSize05; - - vec4 rcpFrameOpt; - rcpFrameOpt.xy = -screenSize05; - rcpFrameOpt.zw = screenSize05; - - vec4 rcpFrameOpt2; - rcpFrameOpt2.xy = vec2(-2.0, -2.0) * u_screenSize2f; - rcpFrameOpt2.zw = -rcpFrameOpt2.xy; - + posPos.xy = v_position2f - screenSize05; + posPos.zw = v_position2f + screenSize05; + + vec4 rcpFrameOpt; + rcpFrameOpt.xy = -screenSize05; + rcpFrameOpt.zw = screenSize05; + + vec4 rcpFrameOpt2; + rcpFrameOpt2.xy = vec2(-2.0, -2.0) * u_screenSize2f; + rcpFrameOpt2.zw = -rcpFrameOpt2.xy; + output4f = vec4(FxaaPixelShader(v_position2f + screenSize05, posPos, u_screenTexture, rcpFrameOpt, rcpFrameOpt2, edgeSharpness, edgeThreshold, edgeThresholdMin).rgb, 1.0); }