mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
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97 lines
4.3 KiB
Markdown
97 lines
4.3 KiB
Markdown
# EaglerProxy
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<a href="https://repl.it/github/WorldEditAxe/eaglerproxy"><img height="30px" src="https://raw.githubusercontent.com/FogNetwork/Tsunami/main/deploy/replit2.svg"><img></a>
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A standalone reimplementation of EaglercraftX's bungee plugin written in TypeScript, with plugin support.
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_Working for latest EaglercraftX client version as of `6/15/2023`_
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## Known Issues
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- [EagProxyAAS] Player is missing skin when connected to server
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- Due to Eaglercraft's skin system and how it works, forcing skins onto the client is impossible (from what I know so far). This is only a client-sided bug/glitch - others will only see your Mojang/Minecraft account skin and cape.
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## Installing and Running
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This assumes that you have [Node.js](https://nodejs.org/en) LTS or higher installed on your computer, and that you have basic Git and CLI (command line) knowledge.
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1. Clone/download this repository.
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2. Modify and configure `config.ts` to your liking.
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3. Install TypeScript and required dependencies (`npm i -g typescript` and `npm i`).
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4. Compile the TypeScript code into normal JavaScript code (`tsc`).
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5. Go into the `build` directory, and run `node index.js`.
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### Important: For non-traditional runtime environments
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For the most part, this proxy (and its dependencies) transpiles to pure JavaScript, and does not require anything more than a full implementation of the Node.js API (with the exception of node-gyp/native support). _Crypto support is required for the proxy to run._
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**<u>If you are running the proxy through either Termux or CodeSandbox's on-device runtime:</u>**
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1. Uninstall `sharp`, and ensure that `jimp` is installed.
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2. Edit `config.ts` and set `adapter.useNatives` to `false`.
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The above steps can solve any issues where the proxy immediately crashes with a segfault/illegal instruction error.
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## Plugins
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As of right now, there only exists one plugin: EagProxyAAS (read below for more information).
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### EagProxyAAS
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EagProxyAAS aims to allow any Eaglercraft client to connect to a normal 1.8.9 Minecraft server, provided that players own a legitimate Minecraft Java copy.
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#### I don't want to use this plugin!
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Remove all the folders in `src/plugins`.
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#### IMPORTANT: READ ME BEFORE USING
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EaglerProxy and EagProxyAAS:
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- is compatible with EaglercraftX and uses its handshake system,
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- intercepts and reads Minecraft packet traffic between you and the server on the other end (necessary for functionality),
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- only uses login data to authenticate with vanilla Minecraft servers,
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- and is open source and safe to use.
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EaglerProxy and EagProxyAAS does NOT:
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- include any Microsoft/Mojang code,
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- store or otherwise use authentication data for any other purpose as listed on the README,
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- Unmodified versions will not maliciously handle your login data, although a modified version has the ability to do so. Only use trusted and unmodified versions of both this plugin and proxy.
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- and intentionally put your account at ris
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### Plugin Development
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### Disclaimer
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The proxy's software utilizes its own plugin API written in JavaScript, rather than BungeeCord's plugin API. For this reason, plugins written for the official BungeeCord plugin will **not** work on this proxy. Below are some instructions for making your very own EaglerProxy plugin.
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_Refer to `src/plugins/EagProxyAAS` for an example plugin._
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Each and every EaglerProxy plugin consists of two parts:
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- an entry point JavaScript file (this file is ran when the plugin is loaded)
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- a `metadata.json` metadata file
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Below is a breakdown of everything inside of `metadata.json`:
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```
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{
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"name": "Example Plugin",
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"id": "examplePlugin",
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"version": "1.0.0",
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"entry_point": "index.js",
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"requirements": [{ id: "otherPlugin", version: "1.0.0" }],
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"incompatibilities": [{ id: "someOtherPlugin", version: "2.0.0" }],
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"load_after": ["otherPlugin"]
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}
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```
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As of right now, there exists no API reference. Please refer to the preinstalled plugin for details regarding API usage.
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## Reporting Issues
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**NOTE:** Issues asking for help will be converted into discussions. You are expected to have **thoroughly** read all documentation prior to asking for help.
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- Security-related bugs/issues: Directly contact me on Discord (check my profile).
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- Non-security-related bugs/issues: Open a new issue, with the following:
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- Bug description
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- Affected versions
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- Reproduction steps (optional if you can't find)
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