mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-11-08 06:56:03 -08:00
40 lines
1.8 KiB
TypeScript
40 lines
1.8 KiB
TypeScript
import { EAGLERCRAFT_SKIN_CHANNEL_NAME } from "./eaglerPacketDef.js";
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import { processClientReqPacket, unpackChannelMessage } from "./eaglerSkin.js";
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import { Logger } from "./logger.js";
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import { State, ProxiedPlayer } from "./types.js";
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import { doHandshake, handleMotd } from "./utils.js";
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const logger = new Logger("PacketHandler")
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export function handlePacket(packet: Buffer, client: ProxiedPlayer) {
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if (client.state == State.PRE_HANDSHAKE) {
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if (packet.toString() === "Accept: MOTD") {
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handleMotd(client)
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} else if (!(client as any)._handled) {
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;(client as any)._handled = true
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doHandshake(client, packet)
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.catch(err => {
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logger.warn(`Error occurred whilst handling handshake! Error: ${err.stack ?? err}`)
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})
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} else if (!(client as any)._handled && packet[0] == 0x17) {
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const decoded = unpackChannelMessage(packet)
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if (decoded.channel == EAGLERCRAFT_SKIN_CHANNEL_NAME) {
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client.queuedEaglerSkinPackets.push(decoded)
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}
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}
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} else if (client.state == State.POST_HANDSHAKE) {
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if (!client.remoteConnection || client.remoteConnection.socket.closed) {
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logger.warn(`Received packet from player ${client.username} that is marked as post handshake, but is disconnected from the game server? Disconnecting due to illegal state.`)
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client.ws.close()
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} else {
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if (packet[0] == 0x17) {
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const decoded = unpackChannelMessage(packet)
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if (decoded.channel == EAGLERCRAFT_SKIN_CHANNEL_NAME) {
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processClientReqPacket(decoded, client)
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}
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} else {
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client.remoteConnection.writeRaw(packet)
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}
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}
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}
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} |