Eaglercraft skin support

This commit is contained in:
q13x 2022-12-20 11:33:55 -08:00
parent 50f3dd011b
commit b8c8a67355

View File

@ -1,8 +1,8 @@
import { ProxiedPlayer } from "./classes.js";
import { EAGLERCRAFT_SKIN_CHANNEL_NAME } from "./eaglerPacketDef.js";
import { processClientReqPacket, unpackChannelMessage } from "./eaglerSkin.js";
import { Logger } from "./logger.js";
import { handleMotd } from "./motd.js";
import { State } from "./types.js";
import { doHandshake } from "./utils.js";
import { State, ProxiedPlayer } from "./types.js";
import { doHandshake, handleMotd } from "./utils.js";
const logger = new Logger("PacketHandler")
@ -13,13 +13,28 @@ export function handlePacket(packet: Buffer, client: ProxiedPlayer) {
} else if (!(client as any)._handled) {
;(client as any)._handled = true
doHandshake(client, packet)
.catch(err => {
logger.warn(`Error occurred whilst handling handshake! Error: ${err.stack ?? err}`)
})
} else if (!(client as any)._handled && packet[0] == 0x17) {
const decoded = unpackChannelMessage(packet)
if (decoded.channel == EAGLERCRAFT_SKIN_CHANNEL_NAME) {
client.queuedEaglerSkinPackets.push(decoded)
}
}
} else if (client.state == State.POST_HANDSHAKE) {
if (!client.remoteConnection || client.remoteConnection.socket.closed) {
logger.warn(`Player ${client.username} is marked as post handshake, but is disconnected from the game server? Disconnecting due to illegal state.`)
logger.warn(`Received packet from player ${client.username} that is marked as post handshake, but is disconnected from the game server? Disconnecting due to illegal state.`)
client.ws.close()
} else {
client.remoteConnection.writeRaw(packet)
if (packet[0] == 0x17) {
const decoded = unpackChannelMessage(packet)
if (decoded.channel == EAGLERCRAFT_SKIN_CHANNEL_NAME) {
processClientReqPacket(decoded, client)
}
} else {
client.remoteConnection.writeRaw(packet)
}
}
}
}