mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
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25 lines
1003 B
TypeScript
25 lines
1003 B
TypeScript
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import { ProxiedPlayer } from "./classes.js";
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import { Logger } from "./logger.js";
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import { handleMotd } from "./motd.js";
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import { State } from "./types.js";
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import { doHandshake } from "./utils.js";
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const logger = new Logger("PacketHandler")
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export function handlePacket(packet: Buffer, client: ProxiedPlayer) {
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if (client.state == State.PRE_HANDSHAKE) {
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if (packet.toString() === "Accept: MOTD") {
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handleMotd(client)
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} else if (!(client as any)._handled) {
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;(client as any)._handled = true
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doHandshake(client, packet)
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}
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} else if (client.state == State.POST_HANDSHAKE) {
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if (!client.remoteConnection || client.remoteConnection.socket.closed) {
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logger.warn(`Player ${client.username} is marked as post handshake, but is disconnected from the game server? Disconnecting due to illegal state.`)
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client.ws.close()
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} else {
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client.remoteConnection.writeRaw(packet)
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}
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}
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}
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