import { ProxiedPlayer } from "./classes.js"; import { Logger } from "./logger.js"; import { handleMotd } from "./motd.js"; import { State } from "./types.js"; import { doHandshake } from "./utils.js"; const logger = new Logger("PacketHandler") export function handlePacket(packet: Buffer, client: ProxiedPlayer) { if (client.state == State.PRE_HANDSHAKE) { if (packet.toString() === "Accept: MOTD") { handleMotd(client) } else if (!(client as any)._handled) { ;(client as any)._handled = true doHandshake(client, packet) } } else if (client.state == State.POST_HANDSHAKE) { if (!client.remoteConnection || client.remoteConnection.socket.closed) { logger.warn(`Player ${client.username} is marked as post handshake, but is disconnected from the game server? Disconnecting due to illegal state.`) client.ws.close() } else { client.remoteConnection.writeRaw(packet) } } }