peytonplayz585-shadow-3.0/desktopRuntime/resources/assets/eagler/glsl/deferred/post_lens_streaks.fsh

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2023-08-26 14:31:51 -07:00
#line 2
/*
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
precision lowp int;
precision mediump float;
precision mediump sampler2D;
layout(location = 0) out vec4 output4f;
in vec2 v_texcoord2f;
in float v_occlusion1f;
uniform sampler2D u_flareTexture;
uniform vec3 u_flareColor3f;
void main() {
vec3 color = vec3(texture(u_flareTexture, v_texcoord2f).r);
color = length(u_flareColor3f * color) * vec3(0.0, 0.05, 0.3) + u_flareColor3f * color * color * color;
output4f = vec4(color * v_occlusion1f, 0.0);
}