#line 2 /* * Copyright (c) 2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ precision lowp int; precision mediump float; precision mediump sampler2D; layout(location = 0) out vec4 output4f; in vec2 v_texcoord2f; in float v_occlusion1f; uniform sampler2D u_flareTexture; uniform vec3 u_flareColor3f; void main() { vec3 color = vec3(texture(u_flareTexture, v_texcoord2f).r); color = length(u_flareColor3f * color) * vec3(0.0, 0.05, 0.3) + u_flareColor3f * color * color * color; output4f = vec4(color * v_occlusion1f, 0.0); }