peytonplayz585-shadow-3.0/desktopRuntime/resources/assets/eagler/glsl/deferred/accel_particle_gbuffer.fsh

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2023-08-26 14:31:51 -07:00
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/*
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
precision lowp int;
precision mediump float;
precision mediump sampler2D;
in vec2 v_texCoord2f;
in vec4 v_color4f;
in vec2 v_lightmap2f;
layout(location = 0) out vec4 gbufferColor4f;
layout(location = 1) out vec4 gbufferNormal4f;
layout(location = 2) out vec4 gbufferMaterial4f;
uniform sampler2D u_diffuseTexture;
uniform sampler2D u_samplerNormalMaterial;
uniform vec2 u_textureYScale2f;
void main() {
vec4 diffuseRGBA = texture(u_diffuseTexture, v_texCoord2f) * v_color4f;
if(diffuseRGBA.a < 0.004) {
discard;
}
gbufferColor4f = vec4(diffuseRGBA.rgb, v_lightmap2f.r);
gbufferNormal4f = vec4(0.5, 0.5, 1.0, v_lightmap2f.g);
gbufferMaterial4f = vec4(texture(u_samplerNormalMaterial, vec2(v_texCoord2f.x, v_texCoord2f.y * u_textureYScale2f.x + u_textureYScale2f.y)).rgb, 1.0);
}