#line 2 /* * Copyright (c) 2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ precision lowp int; precision mediump float; precision mediump sampler2D; in vec2 v_texCoord2f; in vec4 v_color4f; in vec2 v_lightmap2f; layout(location = 0) out vec4 gbufferColor4f; layout(location = 1) out vec4 gbufferNormal4f; layout(location = 2) out vec4 gbufferMaterial4f; uniform sampler2D u_diffuseTexture; uniform sampler2D u_samplerNormalMaterial; uniform vec2 u_textureYScale2f; void main() { vec4 diffuseRGBA = texture(u_diffuseTexture, v_texCoord2f) * v_color4f; if(diffuseRGBA.a < 0.004) { discard; } gbufferColor4f = vec4(diffuseRGBA.rgb, v_lightmap2f.r); gbufferNormal4f = vec4(0.5, 0.5, 1.0, v_lightmap2f.g); gbufferMaterial4f = vec4(texture(u_samplerNormalMaterial, vec2(v_texCoord2f.x, v_texCoord2f.y * u_textureYScale2f.x + u_textureYScale2f.y)).rgb, 1.0); }