Added some more things to the OpenGL Emulator
Added a BufferUtils class, and rewrote "glOrtho" to take in float & double parameters.
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@ -325,23 +325,43 @@ public class GlStateManager extends LWJGL {
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_wglClear(p1);
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}
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public static final void glOrtho(float left, float right, float bottom, float top, float zNear, float zFar) {
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public static final void glOrtho(double l, double r, double b, double t, double n, double f) {
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Matrix4f res = getMatrix();
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res.m00 = 2.0f / (right - left);
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res.m00 = (float) (2.0f / (r - l));
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res.m01 = 0.0f;
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res.m02 = 0.0f;
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res.m03 = 0.0f;
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res.m10 = 0.0f;
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res.m11 = 2.0f / (top - bottom);
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res.m11 = (float) (2.0f / (t - b));
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res.m12 = 0.0f;
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res.m13 = 0.0f;
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res.m20 = 0.0f;
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res.m21 = 0.0f;
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res.m22 = 2.0f / (zFar - zNear);
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res.m22 = (float) (2.0f / (f - n));
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res.m23 = 0.0f;
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res.m30 = -(right + left) / (right - left);
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res.m31 = -(top + bottom) / (top - bottom);
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res.m32 = (zFar + zNear) / (zFar - zNear);
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res.m30 = (float) (-(r + l) / (r - l));
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res.m31 = (float) (-(t + b) / (t - b));
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res.m32 = (float) ((f + n) / (f - n));
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res.m33 = 1.0f;
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}
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public static final void glOrtho(float l, float r, float b, float t, float n, float f) {
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Matrix4f res = getMatrix();
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res.m00 = 2.0f / (r - l);
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res.m01 = 0.0f;
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res.m02 = 0.0f;
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res.m03 = 0.0f;
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res.m10 = 0.0f;
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res.m11 = 2.0f / (t - b);
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res.m12 = 0.0f;
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res.m13 = 0.0f;
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res.m20 = 0.0f;
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res.m21 = 0.0f;
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res.m22 = 2.0f / (f - n);
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res.m23 = 0.0f;
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res.m30 = -(r + l) / (r - l);
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res.m31 = -(t + b) / (t - b);
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res.m32 = (f + n) / (f - n);
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res.m33 = 1.0f;
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}
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23
src/main/java/org/lwjgl/BufferUtils.java
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23
src/main/java/org/lwjgl/BufferUtils.java
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@ -0,0 +1,23 @@
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package org.lwjgl;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import net.PeytonPlayz585.minecraft.GLAllocation;
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public class BufferUtils {
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public static ByteBuffer createByteBuffer(int parInt) {
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return GLAllocation.createDirectByteBuffer(parInt);
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}
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public static IntBuffer createIntBuffer(int parInt) {
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return GLAllocation.createDirectIntBuffer(parInt);
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}
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public static FloatBuffer createFloatBuffer(int parInt) {
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return GLAllocation.createDirectFloatBuffer(parInt);
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}
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}
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