TeaVM OpenGL Emulator

Made a OpenGL Emulator for WebGL using TeaVM
This commit is contained in:
PeytonPlayz595 2023-07-10 11:36:57 -04:00
parent 2d2d087441
commit 47b06dbdbd
98 changed files with 12159 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" output="bin/main" path="src/main/java">
<attributes>
<attribute name="gradle_scope" value="main"/>
<attribute name="gradle_used_by_scope" value="main,test,teavm"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-17/"/>
<classpathentry kind="con" path="org.eclipse.jst.j2ee.internal.web.container"/>
<classpathentry kind="con" path="org.eclipse.buildship.core.gradleclasspathcontainer">
<attributes>
<attribute name="org.eclipse.jst.component.dependency" value="/WEB-INF/lib"/>
</attributes>
</classpathentry>
<classpathentry kind="output" path="bin/default"/>
</classpath>

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#
# https://help.github.com/articles/dealing-with-line-endings/
#
# These are explicitly windows files and should use crlf
*.bat text eol=crlf

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# Ignore Gradle project-specific cache directory
.gradle
# Ignore Gradle build output directory
build

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>Minecraft-Classic-Browser</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.wst.common.project.facet.core.builder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.wst.validation.validationbuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.buildship.core.gradleprojectbuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.buildship.core.gradleprojectnature</nature>
</natures>
</projectDescription>

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arguments=
auto.sync=false
build.scans.enabled=false
connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER)
connection.project.dir=
eclipse.preferences.version=1
gradle.user.home=
java.home=
jvm.arguments=
offline.mode=false
override.workspace.settings=false
show.console.view=false
show.executions.view=false

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buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'io.github.zebalu:teavm-gradle-plugin:1.0.0'
}
}
apply plugin: 'java'
apply plugin: 'eclipse'
apply plugin: 'io.github.zebalu.teavm-gradle-plugin'
sourceCompatibility = 1.8
targetCompatibility = 1.8
sourceSets {
main {
java {
srcDir 'src/main/java'
}
}
}
repositories {
mavenCentral()
}
dependencies {
/** we use 0.6.1 due to performance issues on 7.0.0 */
implementation 'org.teavm:teavm-platform:0.6.1'
implementation('org.teavm:teavm-classlib:0.6.1') {
exclude group: 'com.google.code.gson', module: 'gson'
}
}
teavm {
compileScopes = null;
minifying = true;
maxTopLevelNames = 10000;
properties = null;
debugInformationGenerated = false;
sourceMapsGenerated = true;
sourceFilesCopied = false;
incremental = false;
transformers = null;
/** Where to save the result */
targetDirectory = file("js");
/** The directory to monitor to decide if compile is up-to-date or not */
sourceDirectory = file("src");
/** How to name the result file. */
targetFileName = "app.js";
/** Which class holds your public static void main(Strin[] args) method */
mainClass = 'net.PeytonPlayz585.main.MinecraftMain';
/** This will be the name of your main method after compilation. */
entryPointName = 'main';
classesToPreserve = null;
stopOnErrors = false;
optimizationLevel = "ADVANCED"; //org.teavm.vm.TeaVMOptimizationLevel.SIMPLE;
fastGlobalAnalysis = false;
targetType = "JAVASCRIPT"; //org.teavm.tooling.TeaVMTargetType.JAVASCRIPT;
cacheDirectory = null;
wasmVersion = "V_0x1"; //org.teavm.backend.wasm.render.WasmBinaryVersion.V_0x1;
minHeapSize = 4;
maxHeapSize = 128;
outOfProcess = false;
processMemory = 512;
longjmpSupported = true;
heapDump = false;
/** Add name of configurations here where to look for jarfiles. */
includeJarsFrom = [];
/** By default teavmc taskd epends on javaCompile task, unless this varaibale is true. */
skipJavaCompile = false;
}

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.0-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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"use strict";
var main;(function(){
var $rt_seed=2463534242;function $rt_nextId(){var x=$rt_seed;x^=x<<13;x^=x>>17;x^=x<<5;$rt_seed=x;return x;}function $rt_compare(a,b){return a>b?1:a<b? -1:a===b?0:1;}function $rt_isInstance(obj,cls){return obj!==null&&!!obj.constructor.$meta&&$rt_isAssignable(obj.constructor,cls);}function $rt_isAssignable(from,to){if(from===to){return true;}if(to.$meta.item!==null){return from.$meta.item!==null&&$rt_isAssignable(from.$meta.item,to.$meta.item);}var supertypes=from.$meta.supertypes;for(var i=0;i<supertypes.length;i
=i+1|0){if($rt_isAssignable(supertypes[i],to)){return true;}}return false;}function $rt_createArray(cls,sz){var data=new Array(sz);var arr=new $rt_array(cls,data);if(sz>0){var i=0;do {data[i]=null;i=i+1|0;}while(i<sz);}return arr;}function $rt_wrapArray(cls,data){return new $rt_array(cls,data);}function $rt_createUnfilledArray(cls,sz){return new $rt_array(cls,new Array(sz));}function $rt_createLongArray(sz){var data=new Array(sz);var arr=new $rt_array($rt_longcls(),data);for(var i=0;i<sz;i=i+1|0){data[i]=Long_ZERO;}return arr;}function $rt_createNumericArray(cls,
nativeArray){return new $rt_array(cls,nativeArray);}function $rt_createCharArray(sz){return $rt_createNumericArray($rt_charcls(),new Uint16Array(sz));}function $rt_createByteArray(sz){return $rt_createNumericArray($rt_bytecls(),new Int8Array(sz));}function $rt_createShortArray(sz){return $rt_createNumericArray($rt_shortcls(),new Int16Array(sz));}function $rt_createIntArray(sz){return $rt_createNumericArray($rt_intcls(),new Int32Array(sz));}function $rt_createBooleanArray(sz){return $rt_createNumericArray($rt_booleancls(),
new Int8Array(sz));}function $rt_createFloatArray(sz){return $rt_createNumericArray($rt_floatcls(),new Float32Array(sz));}function $rt_createDoubleArray(sz){return $rt_createNumericArray($rt_doublecls(),new Float64Array(sz));}function $rt_arraycls(cls){var result=cls.$array;if(result===null){var arraycls={};var name="["+cls.$meta.binaryName;arraycls.$meta={item:cls,supertypes:[$rt_objcls()],primitive:false,superclass:$rt_objcls(),name:name,binaryName:name,enum:false};arraycls.classObject=null;arraycls.$array
=null;result=arraycls;cls.$array=arraycls;}return result;}function $rt_createcls(){return {$array:null,classObject:null,$meta:{supertypes:[],superclass:null}};}function $rt_createPrimitiveCls(name,binaryName){var cls=$rt_createcls();cls.$meta.primitive=true;cls.$meta.name=name;cls.$meta.binaryName=binaryName;cls.$meta.enum=false;cls.$meta.item=null;return cls;}var $rt_booleanclsCache=null;function $rt_booleancls(){if($rt_booleanclsCache===null){$rt_booleanclsCache=$rt_createPrimitiveCls("boolean","Z");}return $rt_booleanclsCache;}var $rt_charclsCache
=null;function $rt_charcls(){if($rt_charclsCache===null){$rt_charclsCache=$rt_createPrimitiveCls("char","C");}return $rt_charclsCache;}var $rt_byteclsCache=null;function $rt_bytecls(){if($rt_byteclsCache===null){$rt_byteclsCache=$rt_createPrimitiveCls("byte","B");}return $rt_byteclsCache;}var $rt_shortclsCache=null;function $rt_shortcls(){if($rt_shortclsCache===null){$rt_shortclsCache=$rt_createPrimitiveCls("short","S");}return $rt_shortclsCache;}var $rt_intclsCache=null;function $rt_intcls(){if($rt_intclsCache
===null){$rt_intclsCache=$rt_createPrimitiveCls("int","I");}return $rt_intclsCache;}var $rt_longclsCache=null;function $rt_longcls(){if($rt_longclsCache===null){$rt_longclsCache=$rt_createPrimitiveCls("long","J");}return $rt_longclsCache;}var $rt_floatclsCache=null;function $rt_floatcls(){if($rt_floatclsCache===null){$rt_floatclsCache=$rt_createPrimitiveCls("float","F");}return $rt_floatclsCache;}var $rt_doubleclsCache=null;function $rt_doublecls(){if($rt_doubleclsCache===null){$rt_doubleclsCache=$rt_createPrimitiveCls("double",
"D");}return $rt_doubleclsCache;}var $rt_voidclsCache=null;function $rt_voidcls(){if($rt_voidclsCache===null){$rt_voidclsCache=$rt_createPrimitiveCls("void","V");}return $rt_voidclsCache;}function $rt_throw(ex){throw $rt_exception(ex);}function $rt_exception(ex){var err=ex.$jsException;if(!err){err=new Error("Java exception thrown");if(typeof Error.captureStackTrace==="function"){Error.captureStackTrace(err);}err.$javaException=ex;ex.$jsException=err;$rt_fillStack(err,ex);}return err;}function $rt_fillStack(err,
ex){if(typeof $rt_decodeStack==="function"&&err.stack){var stack=$rt_decodeStack(err.stack);var javaStack=$rt_createArray($rt_objcls(),stack.length);var elem;var noStack=false;for(var i=0;i<stack.length;++i){var element=stack[i];elem=$rt_createStackElement($rt_str(element.className),$rt_str(element.methodName),$rt_str(element.fileName),element.lineNumber);if(elem==null){noStack=true;break;}javaStack.data[i]=elem;}if(!noStack){$rt_setStack(ex,javaStack);}}}function $rt_createMultiArray(cls,dimensions){var first
=0;for(var i=dimensions.length -1;i>=0;i=i -1|0){if(dimensions[i]===0){first=i;break;}}if(first>0){for(i=0;i<first;i=i+1|0){cls=$rt_arraycls(cls);}if(first===dimensions.length -1){return $rt_createArray(cls,dimensions[first]);}}var arrays=new Array($rt_primitiveArrayCount(dimensions,first));var firstDim=dimensions[first]|0;for(i=0;i<arrays.length;i=i+1|0){arrays[i]=$rt_createArray(cls,firstDim);}return $rt_createMultiArrayImpl(cls,arrays,dimensions,first);}function $rt_createByteMultiArray(dimensions){var arrays
=new Array($rt_primitiveArrayCount(dimensions,0));if(arrays.length===0){return $rt_createMultiArray($rt_bytecls(),dimensions);}var firstDim=dimensions[0]|0;for(var i=0;i<arrays.length;i=i+1|0){arrays[i]=$rt_createByteArray(firstDim);}return $rt_createMultiArrayImpl($rt_bytecls(),arrays,dimensions);}function $rt_createCharMultiArray(dimensions){var arrays=new Array($rt_primitiveArrayCount(dimensions,0));if(arrays.length===0){return $rt_createMultiArray($rt_charcls(),dimensions);}var firstDim=dimensions[0]|0;for
(var i=0;i<arrays.length;i=i+1|0){arrays[i]=$rt_createCharArray(firstDim);}return $rt_createMultiArrayImpl($rt_charcls(),arrays,dimensions,0);}function $rt_createBooleanMultiArray(dimensions){var arrays=new Array($rt_primitiveArrayCount(dimensions,0));if(arrays.length===0){return $rt_createMultiArray($rt_booleancls(),dimensions);}var firstDim=dimensions[0]|0;for(var i=0;i<arrays.length;i=i+1|0){arrays[i]=$rt_createBooleanArray(firstDim);}return $rt_createMultiArrayImpl($rt_booleancls(),arrays,dimensions,0);}function $rt_createShortMultiArray(dimensions)
{var arrays=new Array($rt_primitiveArrayCount(dimensions,0));if(arrays.length===0){return $rt_createMultiArray($rt_shortcls(),dimensions);}var firstDim=dimensions[0]|0;for(var i=0;i<arrays.length;i=i+1|0){arrays[i]=$rt_createShortArray(firstDim);}return $rt_createMultiArrayImpl($rt_shortcls(),arrays,dimensions,0);}function $rt_createIntMultiArray(dimensions){var arrays=new Array($rt_primitiveArrayCount(dimensions,0));if(arrays.length===0){return $rt_createMultiArray($rt_intcls(),dimensions);}var firstDim=dimensions[0]
|0;for(var i=0;i<arrays.length;i=i+1|0){arrays[i]=$rt_createIntArray(firstDim);}return $rt_createMultiArrayImpl($rt_intcls(),arrays,dimensions,0);}function $rt_createLongMultiArray(dimensions){var arrays=new Array($rt_primitiveArrayCount(dimensions,0));if(arrays.length===0){return $rt_createMultiArray($rt_longcls(),dimensions);}var firstDim=dimensions[0]|0;for(var i=0;i<arrays.length;i=i+1|0){arrays[i]=$rt_createLongArray(firstDim);}return $rt_createMultiArrayImpl($rt_longcls(),arrays,dimensions,0);}function $rt_createFloatMultiArray(dimensions)
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function DT(){}
function Bp(){C.call(this);}
function EY(a,b,c,d){var e,f,g;e=0;while(e<d){f=b.data;g=c+1|0;Fo(a,f[c]);e=e+1|0;c=g;}}
function Cp(){Bp.call(this);this.c6=null;}
function Df(){var a=this;Cp.call(a);a.ep=0;a.cS=0;a.Y=null;a.b1=null;a.dD=null;}
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function B5(a,b){F(a.Y,b);Dn(a);}
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function Gf(a){Eq(a,10);}
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=e;a.l=f;a.a.f=d;i=a.a;i.e=Long_add(i.e,Long_fromInt(c-a.a.b|0));a.a.b=c;a.h=g;return I(a,(-3));}a.h=g;b=I(a,b);g=a.h;if(a.n!=a.h){a.k=e;a.l=f;a.a.f=d;i=a.a;i.e=Long_add(i.e,Long_fromInt(c-a.a.b|0));a.a.b=c;a.h=g;return I(a,b);}a.v=8;}a.k=e;a.l=f;a.a.f=d;i=a.a;i.e=Long_add(i.e,Long_fromInt(c-a.a.b|0));a.a.b=c;a.h=g;return I(a,1);}
function D1(a){B4(a);a.u=null;a.bb=null;}
function I(a,b){var c,d,e,f,g;c=a.a.b2;d=a.n;e=(d>a.h?a.s:a.h)-d|0;if(e>a.a.R)e=a.a.R;if(e&&b==(-5))b=0;f=a.a;f.R=f.R-e|0;f=a.a;f.bD=Long_add(f.bD,Long_fromInt(e));if(a.ca&&e>0)a.a.K.bn(a.u,d,e);Z(a.u,d,a.a.cr,c,e);c=c+e|0;g=d+e|0;if(g==a.s){if(a.h==a.s)a.h=0;d=a.h-0|0;if(d>a.a.R)d=a.a.R;if(d&&b==(-5))b=0;f=a.a;f.R=f.R-d|0;f=a.a;f.bD=Long_add(f.bD,Long_fromInt(d));if(a.ca&&d>0)a.a.K.bn(a.u,0,d);Z(a.u,0,a.a.cr,c,d);c=c+d|0;g=0+d|0;}a.a.b2=c;a.n=g;return b;}
function Eo(){var b,c;b=$rt_createIntArray(17);c=b.data;c[0]=0;c[1]=1;c[2]=3;c[3]=7;c[4]=15;c[5]=31;c[6]=63;c[7]=127;c[8]=255;c[9]=511;c[10]=1023;c[11]=2047;c[12]=4095;c[13]=8191;c[14]=16383;c[15]=32767;c[16]=65535;Ja=b;b=$rt_createIntArray(19);c=b.data;c[0]=16;c[1]=17;c[2]=18;c[3]=0;c[4]=8;c[5]=7;c[6]=9;c[7]=6;c[8]=10;c[9]=5;c[10]=11;c[11]=4;c[12]=12;c[13]=3;c[14]=13;c[15]=2;c[16]=14;c[17]=1;c[18]=15;Jb=b;}
function Bj(){var a=this;C.call(a);a.bf=null;a.be=null;a.C=null;a.H=null;a.bl=null;a.T=null;}
var Jc=null;var Jd=null;var Je=null;var Jf=null;var Jg=null;var Jh=null;function Ca(a,b,c,d,e,f,g,h,i,j,k,l){var m,n,o,p,q,r,s,t,u,v,w,x,y,z,ba,bb,bc,bd,be;m=0;n=d;while(true){o=b.data;p=a.C.data;q=o[c+m|0];p[q]=p[q]+1|0;m=m+1|0;n=n+(-1)|0;if(!n)break;}if(a.C.data[0]==d){b=h.data;f=i.data;b[0]=(-1);f[0]=0;return 0;}i=i.data;r=i[0];s=1;a:{while(true){if(s>15)break a;if(a.C.data[s])break;s=s+1|0;}}if(r<s)r=s;t=15;b:{while(true){if(!t)break b;if(a.C.data[t])break;t=t+(-1)|0;}}if(r>t)r=t;i[0]=r;u=1<<s;m=s;while
(true){if(m>=t){v=u-a.C.data[t]|0;if(v<0)return (-3);b=a.C.data;b[t]=b[t]+v|0;b=a.T.data;u=0;b[1]=u;m=1;w=2;x=t;while(true){x=x+(-1)|0;if(!x)break;i=a.T.data;u=u+a.C.data[m]|0;i[w]=u;w=w+1|0;m=m+1|0;}m=0;w=0;while(true){x=o[c+w|0];if(x){i=l.data;b=a.T.data;q=b[x];b[x]=q+1|0;i[q]=m;}w=w+1|0;m=m+1|0;if(m>=d)break;}u=a.T.data[t];b=a.T.data;m=0;b[0]=m;w=0;y=(-1);z= -r;a.bl.data[0]=0;ba=0;bb=0;c:while(true){if(s>t)return v&&t!=1?(-5):0;bc=a.C.data[s];while(true){bd=bc+(-1)|0;if(!bc)break;n=bd+1|0;while(true){be=
z+r|0;if(s<=be)break;y=y+1|0;x=t-be|0;if(x>r)x=r;d:{bc=s-be|0;c=1<<bc;if(c>n){q=c-n|0;if(bc<x){c=s;while(true){bc=bc+1|0;if(bc>=x)break;d=q<<1;b=a.C.data;c=c+1|0;if(d<=b[c])break d;q=d-a.C.data[c]|0;}}}}b=k.data;bb=1<<bc;if((b[0]+bb|0)>1440)break c;i=a.bl.data;ba=b[0];i[y]=ba;b[0]=b[0]+bb|0;if(!y){h.data[0]=ba;z=be;continue;}a.T.data[y]=m;a.H.data[0]=bc<<24>>24;a.H.data[1]=r<<24>>24;c=m>>>(be-r|0);i=a.H.data;b=a.bl.data;q=y-1|0;i[2]=(ba-b[q]|0)-c|0;Z(a.H,0,j,(a.bl.data[q]+c|0)*3|0,3);z=be;}b=a.H.data;x=s-z|
0;b[1]=x<<24>>24;if(w>=u)a.H.data[0]=192;else{p=l.data;if(p[w]>=e){i=g.data;o=f.data;a.H.data[0]=((i[p[w]-e|0]+16|0)+64|0)<<24>>24;b=a.H.data;d=w+1|0;b[2]=o[p[w]-e|0];w=d;}else{b=a.H;b.data[0]=(p[w]>=256?96:0)<<24>>24;b=a.H.data;d=w+1|0;b[2]=p[w];w=d;}}q=1<<x;c=m>>>z;while(c<bb){Z(a.H,0,j,(ba+c|0)*3|0,3);c=c+q|0;}c=1<<(s-1|0);while(m&c){m=m^c;c=c>>>1;}m=m^c;x=(1<<z)-1|0;while((m&x)!=a.T.data[y]){y=y+(-1)|0;z=z-r|0;x=(1<<z)-1|0;}bc=bd;}s=s+1|0;}return (-3);}q=u-a.C.data[m]|0;if(q<0)break;m=m+1|0;u=q<<1;}return (-3);}
function GC(a,b,c,d,e,f){var g;CB(a,19);a.bf.data[0]=0;g=Ca(a,b,0,19,19,null,null,d,c,e,a.bf,a.be);if(g==(-3))f.o=B(58);else if(!(g!=(-5)&&c.data[0])){f.o=B(59);g=(-3);}return g;}
function Fb(a,b,c,d,e,f,g,h,i,j){var k;CB(a,288);a.bf.data[0]=0;k=Ca(a,d,0,b,257,Je,Jf,g,e,i,a.bf,a.be);if(!k&&e.data[0]){CB(a,288);c=Ca(a,d,b,c,0,Jg,Jh,h,f,i,a.bf,a.be);if(!c&&!(!f.data[0]&&b>257))return 0;if(c==(-3))j.o=B(60);else if(c==(-5)){j.o=B(61);c=(-3);}else if(c!=(-4)){j.o=B(62);c=(-3);}return c;}if(k==(-3))j.o=B(63);else if(k!=(-4)){j.o=B(64);k=(-3);}return k;}
function FR(b,c,d,e,f){e=e.data;d=d.data;c=c.data;b.data[0]=9;c[0]=5;d[0]=Jc;e[0]=Jd;return 0;}
function CB(a,b){var c;if(a.bf===null){a.bf=$rt_createIntArray(1);a.be=$rt_createIntArray(b);a.C=$rt_createIntArray(16);a.H=$rt_createIntArray(3);a.bl=$rt_createIntArray(15);a.T=$rt_createIntArray(16);}if(a.be.data.length<b)a.be=$rt_createIntArray(b);c=0;while(c<b){a.be.data[c]=0;c=c+1|0;}c=0;while(c<16){a.C.data[c]=0;c=c+1|0;}c=0;while(c<3){a.H.data[c]=0;c=c+1|0;}Z(a.C,0,a.bl,0,15);Z(a.C,0,a.T,0,16);}
function E7(){var b,c;b=$rt_createIntArray(1536);c=b.data;c[0]=96;c[1]=7;c[2]=256;c[3]=0;c[4]=8;c[5]=80;c[6]=0;c[7]=8;c[8]=16;c[9]=84;c[10]=8;c[11]=115;c[12]=82;c[13]=7;c[14]=31;c[15]=0;c[16]=8;c[17]=112;c[18]=0;c[19]=8;c[20]=48;c[21]=0;c[22]=9;c[23]=192;c[24]=80;c[25]=7;c[26]=10;c[27]=0;c[28]=8;c[29]=96;c[30]=0;c[31]=8;c[32]=32;c[33]=0;c[34]=9;c[35]=160;c[36]=0;c[37]=8;c[38]=0;c[39]=0;c[40]=8;c[41]=128;c[42]=0;c[43]=8;c[44]=64;c[45]=0;c[46]=9;c[47]=224;c[48]=80;c[49]=7;c[50]=6;c[51]=0;c[52]=8;c[53]=88;c[54]
=0;c[55]=8;c[56]=24;c[57]=0;c[58]=9;c[59]=144;c[60]=83;c[61]=7;c[62]=59;c[63]=0;c[64]=8;c[65]=120;c[66]=0;c[67]=8;c[68]=56;c[69]=0;c[70]=9;c[71]=208;c[72]=81;c[73]=7;c[74]=17;c[75]=0;c[76]=8;c[77]=104;c[78]=0;c[79]=8;c[80]=40;c[81]=0;c[82]=9;c[83]=176;c[84]=0;c[85]=8;c[86]=8;c[87]=0;c[88]=8;c[89]=136;c[90]=0;c[91]=8;c[92]=72;c[93]=0;c[94]=9;c[95]=240;c[96]=80;c[97]=7;c[98]=4;c[99]=0;c[100]=8;c[101]=84;c[102]=0;c[103]=8;c[104]=20;c[105]=85;c[106]=8;c[107]=227;c[108]=83;c[109]=7;c[110]=43;c[111]=0;c[112]=8;c[113]
=116;c[114]=0;c[115]=8;c[116]=52;c[117]=0;c[118]=9;c[119]=200;c[120]=81;c[121]=7;c[122]=13;c[123]=0;c[124]=8;c[125]=100;c[126]=0;c[127]=8;c[128]=36;c[129]=0;c[130]=9;c[131]=168;c[132]=0;c[133]=8;c[134]=4;c[135]=0;c[136]=8;c[137]=132;c[138]=0;c[139]=8;c[140]=68;c[141]=0;c[142]=9;c[143]=232;c[144]=80;c[145]=7;c[146]=8;c[147]=0;c[148]=8;c[149]=92;c[150]=0;c[151]=8;c[152]=28;c[153]=0;c[154]=9;c[155]=152;c[156]=84;c[157]=7;c[158]=83;c[159]=0;c[160]=8;c[161]=124;c[162]=0;c[163]=8;c[164]=60;c[165]=0;c[166]=9;c[167]
=216;c[168]=82;c[169]=7;c[170]=23;c[171]=0;c[172]=8;c[173]=108;c[174]=0;c[175]=8;c[176]=44;c[177]=0;c[178]=9;c[179]=184;c[180]=0;c[181]=8;c[182]=12;c[183]=0;c[184]=8;c[185]=140;c[186]=0;c[187]=8;c[188]=76;c[189]=0;c[190]=9;c[191]=248;c[192]=80;c[193]=7;c[194]=3;c[195]=0;c[196]=8;c[197]=82;c[198]=0;c[199]=8;c[200]=18;c[201]=85;c[202]=8;c[203]=163;c[204]=83;c[205]=7;c[206]=35;c[207]=0;c[208]=8;c[209]=114;c[210]=0;c[211]=8;c[212]=50;c[213]=0;c[214]=9;c[215]=196;c[216]=81;c[217]=7;c[218]=11;c[219]=0;c[220]=8;c[221]
=98;c[222]=0;c[223]=8;c[224]=34;c[225]=0;c[226]=9;c[227]=164;c[228]=0;c[229]=8;c[230]=2;c[231]=0;c[232]=8;c[233]=130;c[234]=0;c[235]=8;c[236]=66;c[237]=0;c[238]=9;c[239]=228;c[240]=80;c[241]=7;c[242]=7;c[243]=0;c[244]=8;c[245]=90;c[246]=0;c[247]=8;c[248]=26;c[249]=0;c[250]=9;c[251]=148;c[252]=84;c[253]=7;c[254]=67;c[255]=0;c[256]=8;c[257]=122;c[258]=0;c[259]=8;c[260]=58;c[261]=0;c[262]=9;c[263]=212;c[264]=82;c[265]=7;c[266]=19;c[267]=0;c[268]=8;c[269]=106;c[270]=0;c[271]=8;c[272]=42;c[273]=0;c[274]=9;c[275]
=180;c[276]=0;c[277]=8;c[278]=10;c[279]=0;c[280]=8;c[281]=138;c[282]=0;c[283]=8;c[284]=74;c[285]=0;c[286]=9;c[287]=244;c[288]=80;c[289]=7;c[290]=5;c[291]=0;c[292]=8;c[293]=86;c[294]=0;c[295]=8;c[296]=22;c[297]=192;c[298]=8;c[299]=0;c[300]=83;c[301]=7;c[302]=51;c[303]=0;c[304]=8;c[305]=118;c[306]=0;c[307]=8;c[308]=54;c[309]=0;c[310]=9;c[311]=204;c[312]=81;c[313]=7;c[314]=15;c[315]=0;c[316]=8;c[317]=102;c[318]=0;c[319]=8;c[320]=38;c[321]=0;c[322]=9;c[323]=172;c[324]=0;c[325]=8;c[326]=6;c[327]=0;c[328]=8;c[329]
=134;c[330]=0;c[331]=8;c[332]=70;c[333]=0;c[334]=9;c[335]=236;c[336]=80;c[337]=7;c[338]=9;c[339]=0;c[340]=8;c[341]=94;c[342]=0;c[343]=8;c[344]=30;c[345]=0;c[346]=9;c[347]=156;c[348]=84;c[349]=7;c[350]=99;c[351]=0;c[352]=8;c[353]=126;c[354]=0;c[355]=8;c[356]=62;c[357]=0;c[358]=9;c[359]=220;c[360]=82;c[361]=7;c[362]=27;c[363]=0;c[364]=8;c[365]=110;c[366]=0;c[367]=8;c[368]=46;c[369]=0;c[370]=9;c[371]=188;c[372]=0;c[373]=8;c[374]=14;c[375]=0;c[376]=8;c[377]=142;c[378]=0;c[379]=8;c[380]=78;c[381]=0;c[382]=9;c[383]
=252;c[384]=96;c[385]=7;c[386]=256;c[387]=0;c[388]=8;c[389]=81;c[390]=0;c[391]=8;c[392]=17;c[393]=85;c[394]=8;c[395]=131;c[396]=82;c[397]=7;c[398]=31;c[399]=0;c[400]=8;c[401]=113;c[402]=0;c[403]=8;c[404]=49;c[405]=0;c[406]=9;c[407]=194;c[408]=80;c[409]=7;c[410]=10;c[411]=0;c[412]=8;c[413]=97;c[414]=0;c[415]=8;c[416]=33;c[417]=0;c[418]=9;c[419]=162;c[420]=0;c[421]=8;c[422]=1;c[423]=0;c[424]=8;c[425]=129;c[426]=0;c[427]=8;c[428]=65;c[429]=0;c[430]=9;c[431]=226;c[432]=80;c[433]=7;c[434]=6;c[435]=0;c[436]=8;c[437]
=89;c[438]=0;c[439]=8;c[440]=25;c[441]=0;c[442]=9;c[443]=146;c[444]=83;c[445]=7;c[446]=59;c[447]=0;c[448]=8;c[449]=121;c[450]=0;c[451]=8;c[452]=57;c[453]=0;c[454]=9;c[455]=210;c[456]=81;c[457]=7;c[458]=17;c[459]=0;c[460]=8;c[461]=105;c[462]=0;c[463]=8;c[464]=41;c[465]=0;c[466]=9;c[467]=178;c[468]=0;c[469]=8;c[470]=9;c[471]=0;c[472]=8;c[473]=137;c[474]=0;c[475]=8;c[476]=73;c[477]=0;c[478]=9;c[479]=242;c[480]=80;c[481]=7;c[482]=4;c[483]=0;c[484]=8;c[485]=85;c[486]=0;c[487]=8;c[488]=21;c[489]=80;c[490]=8;c[491]
=258;c[492]=83;c[493]=7;c[494]=43;c[495]=0;c[496]=8;c[497]=117;c[498]=0;c[499]=8;c[500]=53;c[501]=0;c[502]=9;c[503]=202;c[504]=81;c[505]=7;c[506]=13;c[507]=0;c[508]=8;c[509]=101;c[510]=0;c[511]=8;c[512]=37;c[513]=0;c[514]=9;c[515]=170;c[516]=0;c[517]=8;c[518]=5;c[519]=0;c[520]=8;c[521]=133;c[522]=0;c[523]=8;c[524]=69;c[525]=0;c[526]=9;c[527]=234;c[528]=80;c[529]=7;c[530]=8;c[531]=0;c[532]=8;c[533]=93;c[534]=0;c[535]=8;c[536]=29;c[537]=0;c[538]=9;c[539]=154;c[540]=84;c[541]=7;c[542]=83;c[543]=0;c[544]=8;c[545]
=125;c[546]=0;c[547]=8;c[548]=61;c[549]=0;c[550]=9;c[551]=218;c[552]=82;c[553]=7;c[554]=23;c[555]=0;c[556]=8;c[557]=109;c[558]=0;c[559]=8;c[560]=45;c[561]=0;c[562]=9;c[563]=186;c[564]=0;c[565]=8;c[566]=13;c[567]=0;c[568]=8;c[569]=141;c[570]=0;c[571]=8;c[572]=77;c[573]=0;c[574]=9;c[575]=250;c[576]=80;c[577]=7;c[578]=3;c[579]=0;c[580]=8;c[581]=83;c[582]=0;c[583]=8;c[584]=19;c[585]=85;c[586]=8;c[587]=195;c[588]=83;c[589]=7;c[590]=35;c[591]=0;c[592]=8;c[593]=115;c[594]=0;c[595]=8;c[596]=51;c[597]=0;c[598]=9;c[599]
=198;c[600]=81;c[601]=7;c[602]=11;c[603]=0;c[604]=8;c[605]=99;c[606]=0;c[607]=8;c[608]=35;c[609]=0;c[610]=9;c[611]=166;c[612]=0;c[613]=8;c[614]=3;c[615]=0;c[616]=8;c[617]=131;c[618]=0;c[619]=8;c[620]=67;c[621]=0;c[622]=9;c[623]=230;c[624]=80;c[625]=7;c[626]=7;c[627]=0;c[628]=8;c[629]=91;c[630]=0;c[631]=8;c[632]=27;c[633]=0;c[634]=9;c[635]=150;c[636]=84;c[637]=7;c[638]=67;c[639]=0;c[640]=8;c[641]=123;c[642]=0;c[643]=8;c[644]=59;c[645]=0;c[646]=9;c[647]=214;c[648]=82;c[649]=7;c[650]=19;c[651]=0;c[652]=8;c[653]
=107;c[654]=0;c[655]=8;c[656]=43;c[657]=0;c[658]=9;c[659]=182;c[660]=0;c[661]=8;c[662]=11;c[663]=0;c[664]=8;c[665]=139;c[666]=0;c[667]=8;c[668]=75;c[669]=0;c[670]=9;c[671]=246;c[672]=80;c[673]=7;c[674]=5;c[675]=0;c[676]=8;c[677]=87;c[678]=0;c[679]=8;c[680]=23;c[681]=192;c[682]=8;c[683]=0;c[684]=83;c[685]=7;c[686]=51;c[687]=0;c[688]=8;c[689]=119;c[690]=0;c[691]=8;c[692]=55;c[693]=0;c[694]=9;c[695]=206;c[696]=81;c[697]=7;c[698]=15;c[699]=0;c[700]=8;c[701]=103;c[702]=0;c[703]=8;c[704]=39;c[705]=0;c[706]=9;c[707]
=174;c[708]=0;c[709]=8;c[710]=7;c[711]=0;c[712]=8;c[713]=135;c[714]=0;c[715]=8;c[716]=71;c[717]=0;c[718]=9;c[719]=238;c[720]=80;c[721]=7;c[722]=9;c[723]=0;c[724]=8;c[725]=95;c[726]=0;c[727]=8;c[728]=31;c[729]=0;c[730]=9;c[731]=158;c[732]=84;c[733]=7;c[734]=99;c[735]=0;c[736]=8;c[737]=127;c[738]=0;c[739]=8;c[740]=63;c[741]=0;c[742]=9;c[743]=222;c[744]=82;c[745]=7;c[746]=27;c[747]=0;c[748]=8;c[749]=111;c[750]=0;c[751]=8;c[752]=47;c[753]=0;c[754]=9;c[755]=190;c[756]=0;c[757]=8;c[758]=15;c[759]=0;c[760]=8;c[761]
=143;c[762]=0;c[763]=8;c[764]=79;c[765]=0;c[766]=9;c[767]=254;c[768]=96;c[769]=7;c[770]=256;c[771]=0;c[772]=8;c[773]=80;c[774]=0;c[775]=8;c[776]=16;c[777]=84;c[778]=8;c[779]=115;c[780]=82;c[781]=7;c[782]=31;c[783]=0;c[784]=8;c[785]=112;c[786]=0;c[787]=8;c[788]=48;c[789]=0;c[790]=9;c[791]=193;c[792]=80;c[793]=7;c[794]=10;c[795]=0;c[796]=8;c[797]=96;c[798]=0;c[799]=8;c[800]=32;c[801]=0;c[802]=9;c[803]=161;c[804]=0;c[805]=8;c[806]=0;c[807]=0;c[808]=8;c[809]=128;c[810]=0;c[811]=8;c[812]=64;c[813]=0;c[814]=9;c[815]
=225;c[816]=80;c[817]=7;c[818]=6;c[819]=0;c[820]=8;c[821]=88;c[822]=0;c[823]=8;c[824]=24;c[825]=0;c[826]=9;c[827]=145;c[828]=83;c[829]=7;c[830]=59;c[831]=0;c[832]=8;c[833]=120;c[834]=0;c[835]=8;c[836]=56;c[837]=0;c[838]=9;c[839]=209;c[840]=81;c[841]=7;c[842]=17;c[843]=0;c[844]=8;c[845]=104;c[846]=0;c[847]=8;c[848]=40;c[849]=0;c[850]=9;c[851]=177;c[852]=0;c[853]=8;c[854]=8;c[855]=0;c[856]=8;c[857]=136;c[858]=0;c[859]=8;c[860]=72;c[861]=0;c[862]=9;c[863]=241;c[864]=80;c[865]=7;c[866]=4;c[867]=0;c[868]=8;c[869]
=84;c[870]=0;c[871]=8;c[872]=20;c[873]=85;c[874]=8;c[875]=227;c[876]=83;c[877]=7;c[878]=43;c[879]=0;c[880]=8;c[881]=116;c[882]=0;c[883]=8;c[884]=52;c[885]=0;c[886]=9;c[887]=201;c[888]=81;c[889]=7;c[890]=13;c[891]=0;c[892]=8;c[893]=100;c[894]=0;c[895]=8;c[896]=36;c[897]=0;c[898]=9;c[899]=169;c[900]=0;c[901]=8;c[902]=4;c[903]=0;c[904]=8;c[905]=132;c[906]=0;c[907]=8;c[908]=68;c[909]=0;c[910]=9;c[911]=233;c[912]=80;c[913]=7;c[914]=8;c[915]=0;c[916]=8;c[917]=92;c[918]=0;c[919]=8;c[920]=28;c[921]=0;c[922]=9;c[923]
=153;c[924]=84;c[925]=7;c[926]=83;c[927]=0;c[928]=8;c[929]=124;c[930]=0;c[931]=8;c[932]=60;c[933]=0;c[934]=9;c[935]=217;c[936]=82;c[937]=7;c[938]=23;c[939]=0;c[940]=8;c[941]=108;c[942]=0;c[943]=8;c[944]=44;c[945]=0;c[946]=9;c[947]=185;c[948]=0;c[949]=8;c[950]=12;c[951]=0;c[952]=8;c[953]=140;c[954]=0;c[955]=8;c[956]=76;c[957]=0;c[958]=9;c[959]=249;c[960]=80;c[961]=7;c[962]=3;c[963]=0;c[964]=8;c[965]=82;c[966]=0;c[967]=8;c[968]=18;c[969]=85;c[970]=8;c[971]=163;c[972]=83;c[973]=7;c[974]=35;c[975]=0;c[976]=8;c[977]
=114;c[978]=0;c[979]=8;c[980]=50;c[981]=0;c[982]=9;c[983]=197;c[984]=81;c[985]=7;c[986]=11;c[987]=0;c[988]=8;c[989]=98;c[990]=0;c[991]=8;c[992]=34;c[993]=0;c[994]=9;c[995]=165;c[996]=0;c[997]=8;c[998]=2;c[999]=0;c[1000]=8;c[1001]=130;c[1002]=0;c[1003]=8;c[1004]=66;c[1005]=0;c[1006]=9;c[1007]=229;c[1008]=80;c[1009]=7;c[1010]=7;c[1011]=0;c[1012]=8;c[1013]=90;c[1014]=0;c[1015]=8;c[1016]=26;c[1017]=0;c[1018]=9;c[1019]=149;c[1020]=84;c[1021]=7;c[1022]=67;c[1023]=0;c[1024]=8;c[1025]=122;c[1026]=0;c[1027]=8;c[1028]
=58;c[1029]=0;c[1030]=9;c[1031]=213;c[1032]=82;c[1033]=7;c[1034]=19;c[1035]=0;c[1036]=8;c[1037]=106;c[1038]=0;c[1039]=8;c[1040]=42;c[1041]=0;c[1042]=9;c[1043]=181;c[1044]=0;c[1045]=8;c[1046]=10;c[1047]=0;c[1048]=8;c[1049]=138;c[1050]=0;c[1051]=8;c[1052]=74;c[1053]=0;c[1054]=9;c[1055]=245;c[1056]=80;c[1057]=7;c[1058]=5;c[1059]=0;c[1060]=8;c[1061]=86;c[1062]=0;c[1063]=8;c[1064]=22;c[1065]=192;c[1066]=8;c[1067]=0;c[1068]=83;c[1069]=7;c[1070]=51;c[1071]=0;c[1072]=8;c[1073]=118;c[1074]=0;c[1075]=8;c[1076]=54;c[1077]
=0;c[1078]=9;c[1079]=205;c[1080]=81;c[1081]=7;c[1082]=15;c[1083]=0;c[1084]=8;c[1085]=102;c[1086]=0;c[1087]=8;c[1088]=38;c[1089]=0;c[1090]=9;c[1091]=173;c[1092]=0;c[1093]=8;c[1094]=6;c[1095]=0;c[1096]=8;c[1097]=134;c[1098]=0;c[1099]=8;c[1100]=70;c[1101]=0;c[1102]=9;c[1103]=237;c[1104]=80;c[1105]=7;c[1106]=9;c[1107]=0;c[1108]=8;c[1109]=94;c[1110]=0;c[1111]=8;c[1112]=30;c[1113]=0;c[1114]=9;c[1115]=157;c[1116]=84;c[1117]=7;c[1118]=99;c[1119]=0;c[1120]=8;c[1121]=126;c[1122]=0;c[1123]=8;c[1124]=62;c[1125]=0;c[1126]
=9;c[1127]=221;c[1128]=82;c[1129]=7;c[1130]=27;c[1131]=0;c[1132]=8;c[1133]=110;c[1134]=0;c[1135]=8;c[1136]=46;c[1137]=0;c[1138]=9;c[1139]=189;c[1140]=0;c[1141]=8;c[1142]=14;c[1143]=0;c[1144]=8;c[1145]=142;c[1146]=0;c[1147]=8;c[1148]=78;c[1149]=0;c[1150]=9;c[1151]=253;c[1152]=96;c[1153]=7;c[1154]=256;c[1155]=0;c[1156]=8;c[1157]=81;c[1158]=0;c[1159]=8;c[1160]=17;c[1161]=85;c[1162]=8;c[1163]=131;c[1164]=82;c[1165]=7;c[1166]=31;c[1167]=0;c[1168]=8;c[1169]=113;c[1170]=0;c[1171]=8;c[1172]=49;c[1173]=0;c[1174]=9;c[1175]
=195;c[1176]=80;c[1177]=7;c[1178]=10;c[1179]=0;c[1180]=8;c[1181]=97;c[1182]=0;c[1183]=8;c[1184]=33;c[1185]=0;c[1186]=9;c[1187]=163;c[1188]=0;c[1189]=8;c[1190]=1;c[1191]=0;c[1192]=8;c[1193]=129;c[1194]=0;c[1195]=8;c[1196]=65;c[1197]=0;c[1198]=9;c[1199]=227;c[1200]=80;c[1201]=7;c[1202]=6;c[1203]=0;c[1204]=8;c[1205]=89;c[1206]=0;c[1207]=8;c[1208]=25;c[1209]=0;c[1210]=9;c[1211]=147;c[1212]=83;c[1213]=7;c[1214]=59;c[1215]=0;c[1216]=8;c[1217]=121;c[1218]=0;c[1219]=8;c[1220]=57;c[1221]=0;c[1222]=9;c[1223]=211;c[1224]
=81;c[1225]=7;c[1226]=17;c[1227]=0;c[1228]=8;c[1229]=105;c[1230]=0;c[1231]=8;c[1232]=41;c[1233]=0;c[1234]=9;c[1235]=179;c[1236]=0;c[1237]=8;c[1238]=9;c[1239]=0;c[1240]=8;c[1241]=137;c[1242]=0;c[1243]=8;c[1244]=73;c[1245]=0;c[1246]=9;c[1247]=243;c[1248]=80;c[1249]=7;c[1250]=4;c[1251]=0;c[1252]=8;c[1253]=85;c[1254]=0;c[1255]=8;c[1256]=21;c[1257]=80;c[1258]=8;c[1259]=258;c[1260]=83;c[1261]=7;c[1262]=43;c[1263]=0;c[1264]=8;c[1265]=117;c[1266]=0;c[1267]=8;c[1268]=53;c[1269]=0;c[1270]=9;c[1271]=203;c[1272]=81;c[1273]
=7;c[1274]=13;c[1275]=0;c[1276]=8;c[1277]=101;c[1278]=0;c[1279]=8;c[1280]=37;c[1281]=0;c[1282]=9;c[1283]=171;c[1284]=0;c[1285]=8;c[1286]=5;c[1287]=0;c[1288]=8;c[1289]=133;c[1290]=0;c[1291]=8;c[1292]=69;c[1293]=0;c[1294]=9;c[1295]=235;c[1296]=80;c[1297]=7;c[1298]=8;c[1299]=0;c[1300]=8;c[1301]=93;c[1302]=0;c[1303]=8;c[1304]=29;c[1305]=0;c[1306]=9;c[1307]=155;c[1308]=84;c[1309]=7;c[1310]=83;c[1311]=0;c[1312]=8;c[1313]=125;c[1314]=0;c[1315]=8;c[1316]=61;c[1317]=0;c[1318]=9;c[1319]=219;c[1320]=82;c[1321]=7;c[1322]
=23;c[1323]=0;c[1324]=8;c[1325]=109;c[1326]=0;c[1327]=8;c[1328]=45;c[1329]=0;c[1330]=9;c[1331]=187;c[1332]=0;c[1333]=8;c[1334]=13;c[1335]=0;c[1336]=8;c[1337]=141;c[1338]=0;c[1339]=8;c[1340]=77;c[1341]=0;c[1342]=9;c[1343]=251;c[1344]=80;c[1345]=7;c[1346]=3;c[1347]=0;c[1348]=8;c[1349]=83;c[1350]=0;c[1351]=8;c[1352]=19;c[1353]=85;c[1354]=8;c[1355]=195;c[1356]=83;c[1357]=7;c[1358]=35;c[1359]=0;c[1360]=8;c[1361]=115;c[1362]=0;c[1363]=8;c[1364]=51;c[1365]=0;c[1366]=9;c[1367]=199;c[1368]=81;c[1369]=7;c[1370]=11;c[1371]
=0;c[1372]=8;c[1373]=99;c[1374]=0;c[1375]=8;c[1376]=35;c[1377]=0;c[1378]=9;c[1379]=167;c[1380]=0;c[1381]=8;c[1382]=3;c[1383]=0;c[1384]=8;c[1385]=131;c[1386]=0;c[1387]=8;c[1388]=67;c[1389]=0;c[1390]=9;c[1391]=231;c[1392]=80;c[1393]=7;c[1394]=7;c[1395]=0;c[1396]=8;c[1397]=91;c[1398]=0;c[1399]=8;c[1400]=27;c[1401]=0;c[1402]=9;c[1403]=151;c[1404]=84;c[1405]=7;c[1406]=67;c[1407]=0;c[1408]=8;c[1409]=123;c[1410]=0;c[1411]=8;c[1412]=59;c[1413]=0;c[1414]=9;c[1415]=215;c[1416]=82;c[1417]=7;c[1418]=19;c[1419]=0;c[1420]
=8;c[1421]=107;c[1422]=0;c[1423]=8;c[1424]=43;c[1425]=0;c[1426]=9;c[1427]=183;c[1428]=0;c[1429]=8;c[1430]=11;c[1431]=0;c[1432]=8;c[1433]=139;c[1434]=0;c[1435]=8;c[1436]=75;c[1437]=0;c[1438]=9;c[1439]=247;c[1440]=80;c[1441]=7;c[1442]=5;c[1443]=0;c[1444]=8;c[1445]=87;c[1446]=0;c[1447]=8;c[1448]=23;c[1449]=192;c[1450]=8;c[1451]=0;c[1452]=83;c[1453]=7;c[1454]=51;c[1455]=0;c[1456]=8;c[1457]=119;c[1458]=0;c[1459]=8;c[1460]=55;c[1461]=0;c[1462]=9;c[1463]=207;c[1464]=81;c[1465]=7;c[1466]=15;c[1467]=0;c[1468]=8;c[1469]
=103;c[1470]=0;c[1471]=8;c[1472]=39;c[1473]=0;c[1474]=9;c[1475]=175;c[1476]=0;c[1477]=8;c[1478]=7;c[1479]=0;c[1480]=8;c[1481]=135;c[1482]=0;c[1483]=8;c[1484]=71;c[1485]=0;c[1486]=9;c[1487]=239;c[1488]=80;c[1489]=7;c[1490]=9;c[1491]=0;c[1492]=8;c[1493]=95;c[1494]=0;c[1495]=8;c[1496]=31;c[1497]=0;c[1498]=9;c[1499]=159;c[1500]=84;c[1501]=7;c[1502]=99;c[1503]=0;c[1504]=8;c[1505]=127;c[1506]=0;c[1507]=8;c[1508]=63;c[1509]=0;c[1510]=9;c[1511]=223;c[1512]=82;c[1513]=7;c[1514]=27;c[1515]=0;c[1516]=8;c[1517]=111;c[1518]
=0;c[1519]=8;c[1520]=47;c[1521]=0;c[1522]=9;c[1523]=191;c[1524]=0;c[1525]=8;c[1526]=15;c[1527]=0;c[1528]=8;c[1529]=143;c[1530]=0;c[1531]=8;c[1532]=79;c[1533]=0;c[1534]=9;c[1535]=255;Jc=b;b=$rt_createIntArray(96);c=b.data;c[0]=80;c[1]=5;c[2]=1;c[3]=87;c[4]=5;c[5]=257;c[6]=83;c[7]=5;c[8]=17;c[9]=91;c[10]=5;c[11]=4097;c[12]=81;c[13]=5;c[14]=5;c[15]=89;c[16]=5;c[17]=1025;c[18]=85;c[19]=5;c[20]=65;c[21]=93;c[22]=5;c[23]=16385;c[24]=80;c[25]=5;c[26]=3;c[27]=88;c[28]=5;c[29]=513;c[30]=84;c[31]=5;c[32]=33;c[33]=92;c[34]
=5;c[35]=8193;c[36]=82;c[37]=5;c[38]=9;c[39]=90;c[40]=5;c[41]=2049;c[42]=86;c[43]=5;c[44]=129;c[45]=192;c[46]=5;c[47]=24577;c[48]=80;c[49]=5;c[50]=2;c[51]=87;c[52]=5;c[53]=385;c[54]=83;c[55]=5;c[56]=25;c[57]=91;c[58]=5;c[59]=6145;c[60]=81;c[61]=5;c[62]=7;c[63]=89;c[64]=5;c[65]=1537;c[66]=85;c[67]=5;c[68]=97;c[69]=93;c[70]=5;c[71]=24577;c[72]=80;c[73]=5;c[74]=4;c[75]=88;c[76]=5;c[77]=769;c[78]=84;c[79]=5;c[80]=49;c[81]=92;c[82]=5;c[83]=12289;c[84]=82;c[85]=5;c[86]=13;c[87]=90;c[88]=5;c[89]=3073;c[90]=86;c[91]
=5;c[92]=193;c[93]=192;c[94]=5;c[95]=24577;Jd=b;b=$rt_createIntArray(31);c=b.data;c[0]=3;c[1]=4;c[2]=5;c[3]=6;c[4]=7;c[5]=8;c[6]=9;c[7]=10;c[8]=11;c[9]=13;c[10]=15;c[11]=17;c[12]=19;c[13]=23;c[14]=27;c[15]=31;c[16]=35;c[17]=43;c[18]=51;c[19]=59;c[20]=67;c[21]=83;c[22]=99;c[23]=115;c[24]=131;c[25]=163;c[26]=195;c[27]=227;c[28]=258;c[29]=0;c[30]=0;Je=b;b=$rt_createIntArray(31);c=b.data;c[0]=0;c[1]=0;c[2]=0;c[3]=0;c[4]=0;c[5]=0;c[6]=0;c[7]=0;c[8]=1;c[9]=1;c[10]=1;c[11]=1;c[12]=2;c[13]=2;c[14]=2;c[15]=2;c[16]=3;c[17]
=3;c[18]=3;c[19]=3;c[20]=4;c[21]=4;c[22]=4;c[23]=4;c[24]=5;c[25]=5;c[26]=5;c[27]=5;c[28]=0;c[29]=112;c[30]=112;Jf=b;b=$rt_createIntArray(30);c=b.data;c[0]=1;c[1]=2;c[2]=3;c[3]=4;c[4]=5;c[5]=7;c[6]=9;c[7]=13;c[8]=17;c[9]=25;c[10]=33;c[11]=49;c[12]=65;c[13]=97;c[14]=129;c[15]=193;c[16]=257;c[17]=385;c[18]=513;c[19]=769;c[20]=1025;c[21]=1537;c[22]=2049;c[23]=3073;c[24]=4097;c[25]=6145;c[26]=8193;c[27]=12289;c[28]=16385;c[29]=24577;Jg=b;b=$rt_createIntArray(30);c=b.data;c[0]=0;c[1]=0;c[2]=0;c[3]=0;c[4]=1;c[5]=1;c[6]
=2;c[7]=2;c[8]=3;c[9]=3;c[10]=4;c[11]=4;c[12]=5;c[13]=5;c[14]=6;c[15]=6;c[16]=7;c[17]=7;c[18]=8;c[19]=8;c[20]=9;c[21]=9;c[22]=10;c[23]=10;c[24]=11;c[25]=11;c[26]=12;c[27]=12;c[28]=13;c[29]=13;Jh=b;}
function Cu(){var a=this;C.call(a);a.D=0;a.bs=0;a.E=null;a.bm=0;a.bw=0;a.dp=0;a.cj=0;a.b_=0;a.cZ=0;a.cH=0;a.c8=null;a.cI=0;a.cD=null;a.cO=0;a.g=null;a.c=null;}
var Ji=null;function DN(a,b,c,d,e,f,g){a.D=0;a.cZ=b<<24>>24;a.cH=c<<24>>24;a.c8=d;a.cI=e;a.cD=f;a.cO=g;a.E=null;}
function FE(a,b){var c,d,e,f,g,h,i,j,k,l,m,n,o;c=a.g.b;d=a.g.f;e=a.c.k;f=a.c.l;g=a.c.h;h=g>=a.c.n?a.c.s-g|0:(a.c.n-g|0)-1|0;a:{b:while(true){c:{d:{e:{f:{g:{switch(a.D){case 0:break f;case 2:i=a.cj;while(f<i){if(!d){a.c.k=e;a.c.l=f;a.g.f=d;j=a.g;j.e=Long_add(j.e,Long_fromInt(c-a.g.b|0));a.g.b=c;a.c.h=g;return I(a.c,b);}b=0;d=d+(-1)|0;k=a.g.q.data;l=c+1|0;e=e|(k[c]&255)<<f;f=f+8|0;c=l;}a.bs=a.bs+(e&Ji.data[i])|0;e=e>>i;f=f-i|0;a.bw=a.cH;a.E=a.cD;a.bm=a.cO;a.D=3;break g;case 4:i=a.cj;while(f<i){if(!d){a.c.k=e;a.c.l
=f;a.g.f=d;j=a.g;j.e=Long_add(j.e,Long_fromInt(c-a.g.b|0));a.g.b=c;a.c.h=g;return I(a.c,b);}b=0;d=d+(-1)|0;k=a.g.q.data;l=c+1|0;e=e|(k[c]&255)<<f;f=f+8|0;c=l;}a.b_=a.b_+(e&Ji.data[i])|0;e=e>>i;f=f-i|0;a.D=5;break c;case 6:break d;case 7:if(f>7){f=f+(-8)|0;d=d+1|0;c=c+(-1)|0;}a.c.h=g;b=I(a.c,b);g=a.c.h;if(a.c.n!=a.c.h){a.c.k=e;a.c.l=f;a.g.f=d;j=a.g;j.e=Long_add(j.e,Long_fromInt(c-a.g.b|0));a.g.b=c;a.c.h=g;return I(a.c,b);}a.D=8;break a;case 9:a.c.k=e;a.c.l=f;a.g.f=d;j=a.g;j.e=Long_add(j.e,Long_fromInt(c-a.g.b
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function Long_eq(a,b){return a.hi===b.hi&&a.lo===b.lo;}function Long_ne(a,b){return a.hi!==b.hi||a.lo!==b.lo;}function Long_gt(a,b){if(a.hi<b.hi){return false;}if(a.hi>b.hi){return true;}var x=a.lo>>>1;var y=b.lo>>>1;if(x!==y){return x>y;}return (a.lo&1)>(b.lo&1);}function Long_ge(a,b){if(a.hi<b.hi){return false;}if(a.hi>b.hi){return true;}var x=a.lo>>>1;var y=b.lo>>>1;if(x!==y){return x>=y;}return (a.lo&1)>=(b.lo&1);}function Long_lt(a,b){if(a.hi>b.hi){return false;}if(a.hi<b.hi){return true;}var x=a.lo>>>
1;var y=b.lo>>>1;if(x!==y){return x<y;}return (a.lo&1)<(b.lo&1);}function Long_le(a,b){if(a.hi>b.hi){return false;}if(a.hi<b.hi){return true;}var x=a.lo>>>1;var y=b.lo>>>1;if(x!==y){return x<=y;}return (a.lo&1)<=(b.lo&1);}function Long_add(a,b){if(a.hi===a.lo>>31&&b.hi===b.lo>>31){return Long_fromNumber(a.lo+b.lo);}else if(Math.abs(a.hi)<Long_MAX_NORMAL&&Math.abs(b.hi)<Long_MAX_NORMAL){return Long_fromNumber(Long_toNumber(a)+Long_toNumber(b));}var a_lolo=a.lo&0xFFFF;var a_lohi=a.lo>>>16;var a_hilo=a.hi&0xFFFF;var a_hihi
=a.hi>>>16;var b_lolo=b.lo&0xFFFF;var b_lohi=b.lo>>>16;var b_hilo=b.hi&0xFFFF;var b_hihi=b.hi>>>16;var lolo=a_lolo+b_lolo|0;var lohi=a_lohi+b_lohi+(lolo>>16)|0;var hilo=a_hilo+b_hilo+(lohi>>16)|0;var hihi=a_hihi+b_hihi+(hilo>>16)|0;return new Long(lolo&0xFFFF|(lohi&0xFFFF)<<16,hilo&0xFFFF|(hihi&0xFFFF)<<16);}function Long_inc(a){var lo=a.lo+1|0;var hi=a.hi;if(lo===0){hi=hi+1|0;}return new Long(lo,hi);}function Long_dec(a){var lo=a.lo -1|0;var hi=a.hi;if(lo=== -1){hi=hi -1|0;}return new Long(lo,hi);}function Long_neg(a)
{return Long_inc(new Long(a.lo^0xFFFFFFFF,a.hi^0xFFFFFFFF));}function Long_sub(a,b){if(a.hi===a.lo>>31&&b.hi===b.lo>>31){return Long_fromNumber(a.lo -b.lo);}var a_lolo=a.lo&0xFFFF;var a_lohi=a.lo>>>16;var a_hilo=a.hi&0xFFFF;var a_hihi=a.hi>>>16;var b_lolo=b.lo&0xFFFF;var b_lohi=b.lo>>>16;var b_hilo=b.hi&0xFFFF;var b_hihi=b.hi>>>16;var lolo=a_lolo -b_lolo|0;var lohi=a_lohi -b_lohi+(lolo>>16)|0;var hilo=a_hilo -b_hilo+(lohi>>16)|0;var hihi=a_hihi -b_hihi+(hilo>>16)|0;return new Long(lolo&0xFFFF|(lohi&0xFFFF)<<
16,hilo&0xFFFF|(hihi&0xFFFF)<<16);}function Long_compare(a,b){var r=a.hi -b.hi;if(r!==0){return r;}r=(a.lo>>>1) -(b.lo>>>1);if(r!==0){return r;}return (a.lo&1) -(b.lo&1);}function Long_isPositive(a){return (a.hi&0x80000000)===0;}function Long_isNegative(a){return (a.hi&0x80000000)!==0;}function Long_mul(a,b){var positive=Long_isNegative(a)===Long_isNegative(b);if(Long_isNegative(a)){a=Long_neg(a);}if(Long_isNegative(b)){b=Long_neg(b);}var a_lolo=a.lo&0xFFFF;var a_lohi=a.lo>>>16;var a_hilo=a.hi&0xFFFF;var a_hihi
=a.hi>>>16;var b_lolo=b.lo&0xFFFF;var b_lohi=b.lo>>>16;var b_hilo=b.hi&0xFFFF;var b_hihi=b.hi>>>16;var lolo=0;var lohi=0;var hilo=0;var hihi=0;lolo=a_lolo*b_lolo|0;lohi=lolo>>>16;lohi=(lohi&0xFFFF)+a_lohi*b_lolo|0;hilo=hilo+(lohi>>>16)|0;lohi=(lohi&0xFFFF)+a_lolo*b_lohi|0;hilo=hilo+(lohi>>>16)|0;hihi=hilo>>>16;hilo=(hilo&0xFFFF)+a_hilo*b_lolo|0;hihi=hihi+(hilo>>>16)|0;hilo=(hilo&0xFFFF)+a_lohi*b_lohi|0;hihi=hihi+(hilo>>>16)|0;hilo=(hilo&0xFFFF)+a_lolo*b_hilo|0;hihi=hihi+(hilo>>>16)|0;hihi=hihi+a_hihi*b_lolo
+a_hilo*b_lohi+a_lohi*b_hilo+a_lolo*b_hihi|0;var result=new Long(lolo&0xFFFF|lohi<<16,hilo&0xFFFF|hihi<<16);return positive?result:Long_neg(result);}function Long_div(a,b){if(Math.abs(a.hi)<Long_MAX_NORMAL&&Math.abs(b.hi)<Long_MAX_NORMAL){return Long_fromNumber(Long_toNumber(a)/Long_toNumber(b));}return (Long_divRem(a,b))[0];}function Long_udiv(a,b){if(a.hi>=0&&a.hi<Long_MAX_NORMAL&&b.hi>=0&&b.hi<Long_MAX_NORMAL){return Long_fromNumber(Long_toNumber(a)/Long_toNumber(b));}return (Long_udivRem(a,b))[0];}function Long_rem(a,
b){if(Math.abs(a.hi)<Long_MAX_NORMAL&&Math.abs(b.hi)<Long_MAX_NORMAL){return Long_fromNumber(Long_toNumber(a)%Long_toNumber(b));}return (Long_divRem(a,b))[1];}function Long_urem(a,b){if(a.hi>=0&&a.hi<Long_MAX_NORMAL&&b.hi>=0&&b.hi<Long_MAX_NORMAL){return Long_fromNumber(Long_toNumber(a)/Long_toNumber(b));}return (Long_udivRem(a,b))[1];}function Long_divRem(a,b){if(b.lo===0&&b.hi===0){throw new Error("Division by zero");}var positive=Long_isNegative(a)===Long_isNegative(b);if(Long_isNegative(a)){a=Long_neg(a);}if
(Long_isNegative(b)){b=Long_neg(b);}a=new LongInt(a.lo,a.hi,0);b=new LongInt(b.lo,b.hi,0);var q=LongInt_div(a,b);a=new Long(a.lo,a.hi);q=new Long(q.lo,q.hi);return positive?[q,a]:[Long_neg(q),Long_neg(a)];}function Long_udivRem(a,b){if(b.lo===0&&b.hi===0){throw new Error("Division by zero");}a=new LongInt(a.lo,a.hi,0);b=new LongInt(b.lo,b.hi,0);var q=LongInt_div(a,b);a=new Long(a.lo,a.hi);q=new Long(q.lo,q.hi);return [q,a];}function Long_shiftLeft16(a){return new Long(a.lo<<16,a.lo>>>16|a.hi<<16);}function Long_shiftRight16(a)
{return new Long(a.lo>>>16|a.hi<<16,a.hi>>>16);}function Long_and(a,b){return new Long(a.lo&b.lo,a.hi&b.hi);}function Long_or(a,b){return new Long(a.lo|b.lo,a.hi|b.hi);}function Long_xor(a,b){return new Long(a.lo^b.lo,a.hi^b.hi);}function Long_shl(a,b){b&=63;if(b===0){return a;}else if(b<32){return new Long(a.lo<<b,a.lo>>>32 -b|a.hi<<b);}else if(b===32){return new Long(0,a.lo);}else {return new Long(0,a.lo<<b -32);}}function Long_shr(a,b){b&=63;if(b===0){return a;}else if(b<32){return new Long(a.lo>>>b|a.hi
<<32 -b,a.hi>>b);}else if(b===32){return new Long(a.hi,a.hi>>31);}else {return new Long(a.hi>>b -32,a.hi>>31);}}function Long_shru(a,b){b&=63;if(b===0){return a;}else if(b<32){return new Long(a.lo>>>b|a.hi<<32 -b,a.hi>>>b);}else if(b===32){return new Long(a.hi,0);}else {return new Long(a.hi>>>b -32,0);}}function LongInt(lo,hi,sup){this.lo=lo;this.hi=hi;this.sup=sup;}function LongInt_mul(a,b){var a_lolo=(a.lo&0xFFFF)*b|0;var a_lohi=(a.lo>>>16)*b|0;var a_hilo=(a.hi&0xFFFF)*b|0;var a_hihi=(a.hi>>>16)*b|0;var sup
=a.sup*b|0;a_lohi=a_lohi+(a_lolo>>>16)|0;a_hilo=a_hilo+(a_lohi>>>16)|0;a_hihi=a_hihi+(a_hilo>>>16)|0;sup=sup+(a_hihi>>>16)|0;a.lo=a_lolo&0xFFFF|a_lohi<<16;a.hi=a_hilo&0xFFFF|a_hihi<<16;a.sup=sup&0xFFFF;}function LongInt_sub(a,b){var a_lolo=a.lo&0xFFFF;var a_lohi=a.lo>>>16;var a_hilo=a.hi&0xFFFF;var a_hihi=a.hi>>>16;var b_lolo=b.lo&0xFFFF;var b_lohi=b.lo>>>16;var b_hilo=b.hi&0xFFFF;var b_hihi=b.hi>>>16;a_lolo=a_lolo -b_lolo|0;a_lohi=a_lohi -b_lohi+(a_lolo>>16)|0;a_hilo=a_hilo -b_hilo+(a_lohi>>16)|0;a_hihi=a_hihi -
b_hihi+(a_hilo>>16)|0;var sup=a.sup -b.sup+(a_hihi>>16)|0;a.lo=a_lolo&0xFFFF|a_lohi<<16;a.hi=a_hilo&0xFFFF|a_hihi<<16;a.sup=sup;}function LongInt_add(a,b){var a_lolo=a.lo&0xFFFF;var a_lohi=a.lo>>>16;var a_hilo=a.hi&0xFFFF;var a_hihi=a.hi>>>16;var b_lolo=b.lo&0xFFFF;var b_lohi=b.lo>>>16;var b_hilo=b.hi&0xFFFF;var b_hihi=b.hi>>>16;a_lolo=a_lolo+b_lolo|0;a_lohi=a_lohi+b_lohi+(a_lolo>>16)|0;a_hilo=a_hilo+b_hilo+(a_lohi>>16)|0;a_hihi=a_hihi+b_hihi+(a_hilo>>16)|0;var sup=a.sup+b.sup+(a_hihi>>16)|0;a.lo=a_lolo&0xFFFF
|a_lohi<<16;a.hi=a_hilo&0xFFFF|a_hihi<<16;a.sup=sup;}function LongInt_inc(a){a.lo=a.lo+1|0;if(a.lo===0){a.hi=a.hi+1|0;if(a.hi===0){a.sup=a.sup+1&0xFFFF;}}}function LongInt_dec(a){a.lo=a.lo -1|0;if(a.lo=== -1){a.hi=a.hi -1|0;if(a.hi=== -1){a.sup=a.sup -1&0xFFFF;}}}function LongInt_ucompare(a,b){var r=a.sup -b.sup;if(r!==0){return r;}r=(a.hi>>>1) -(b.hi>>>1);if(r!==0){return r;}r=(a.hi&1) -(b.hi&1);if(r!==0){return r;}r=(a.lo>>>1) -(b.lo>>>1);if(r!==0){return r;}return (a.lo&1) -(b.lo&1);}function LongInt_numOfLeadingZeroBits(a)
{var n=0;var d=16;while(d>0){if(a>>>d!==0){a>>>=d;n=n+d|0;}d=d/2|0;}return 31 -n;}function LongInt_shl(a,b){if(b===0){return;}if(b<32){a.sup=(a.hi>>>32 -b|a.sup<<b)&0xFFFF;a.hi=a.lo>>>32 -b|a.hi<<b;a.lo<<=b;}else if(b===32){a.sup=a.hi&0xFFFF;a.hi=a.lo;a.lo=0;}else if(b<64){a.sup=(a.lo>>>64 -b|a.hi<<b -32)&0xFFFF;a.hi=a.lo<<b;a.lo=0;}else if(b===64){a.sup=a.lo&0xFFFF;a.hi=0;a.lo=0;}else {a.sup=a.lo<<b -64&0xFFFF;a.hi=0;a.lo=0;}}function LongInt_shr(a,b){if(b===0){return;}if(b===32){a.lo=a.hi;a.hi=a.sup;a.sup
=0;}else if(b<32){a.lo=a.lo>>>b|a.hi<<32 -b;a.hi=a.hi>>>b|a.sup<<32 -b;a.sup>>>=b;}else if(b===64){a.lo=a.sup;a.hi=0;a.sup=0;}else if(b<64){a.lo=a.hi>>>b -32|a.sup<<64 -b;a.hi=a.sup>>>b -32;a.sup=0;}else {a.lo=a.sup>>>b -64;a.hi=0;a.sup=0;}}function LongInt_copy(a){return new LongInt(a.lo,a.hi,a.sup);}function LongInt_div(a,b){var bits=b.hi!==0?LongInt_numOfLeadingZeroBits(b.hi):LongInt_numOfLeadingZeroBits(b.lo)+32;var sz=1+(bits/16|0);var dividentBits=bits%16;LongInt_shl(b,bits);LongInt_shl(a,dividentBits);var q
=new LongInt(0,0,0);while(sz-->0){LongInt_shl(q,16);var digitA=(a.hi>>>16)+0x10000*a.sup;var digitB=b.hi>>>16;var digit=digitA/digitB|0;var t=LongInt_copy(b);LongInt_mul(t,digit);if(LongInt_ucompare(t,a)>=0){while(LongInt_ucompare(t,a)>0){LongInt_sub(t,b); --digit;}}else {while(true){var nextT=LongInt_copy(t);LongInt_add(nextT,b);if(LongInt_ucompare(nextT,a)>0){break;}t=nextT;++digit;}}LongInt_sub(a,t);q.lo|=digit;LongInt_shl(a,16);}LongInt_shr(a,bits+16);return q;}function TeaVMThread(runner){this.status=3;this.stack
=[];this.suspendCallback=null;this.runner=runner;this.attribute=null;this.completeCallback=null;}TeaVMThread.prototype.push=function(){for(var i=0;i<arguments.length;++i){this.stack.push(arguments[i]);}return this;};TeaVMThread.prototype.s=TeaVMThread.prototype.push;TeaVMThread.prototype.pop=function(){return this.stack.pop();};TeaVMThread.prototype.l=TeaVMThread.prototype.pop;TeaVMThread.prototype.isResuming=function(){return this.status===2;};TeaVMThread.prototype.isSuspending=function(){return this.status
===1;};TeaVMThread.prototype.suspend=function(callback){this.suspendCallback=callback;this.status=1;};TeaVMThread.prototype.start=function(callback){if(this.status!==3){throw new Error("Thread already started");}if($rt_currentNativeThread!==null){throw new Error("Another thread is running");}this.status=0;this.completeCallback=callback?callback:function(result){if(result instanceof Error){throw result;}};this.run();};TeaVMThread.prototype.resume=function(){if($rt_currentNativeThread!==null){throw new Error("Another thread is running");}this.status
=2;this.run();};TeaVMThread.prototype.run=function(){$rt_currentNativeThread=this;var result;try {result=this.runner();}catch(e){result=e;}finally {$rt_currentNativeThread=null;}if(this.suspendCallback!==null){var self=this;var callback=this.suspendCallback;this.suspendCallback=null;callback(function(){self.resume();});}else if(this.status===0){this.completeCallback(result);}};function $rt_suspending(){var thread=$rt_nativeThread();return thread!=null&&thread.isSuspending();}function $rt_resuming(){var thread
=$rt_nativeThread();return thread!=null&&thread.isResuming();}function $rt_suspend(callback){var nativeThread=$rt_nativeThread();if(nativeThread===null){throw new Error("Suspension point reached from non-threading context (perhaps, from native JS method).");}return nativeThread.suspend(callback);}function $rt_startThread(runner,callback){(new TeaVMThread(runner)).start(callback);}var $rt_currentNativeThread=null;function $rt_nativeThread(){return $rt_currentNativeThread;}function $rt_invalidPointer(){throw new Error("Invalid recorded state");}main
=$rt_mainStarter(Ft);
(function(){var c;c=Fc.prototype;c.dispatchEvent=c.fI;c.addEventListener=c.gw;c.removeEventListener=c.gb;c.getLength=c.fU;c.get=c.eW;c.addEventListener=c.gz;c.removeEventListener=c.e4;c=CY.prototype;c.stateChanged=c.gY;})();
})();
//# sourceMappingURL=app.js.map

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<!DOCTYPE html>
<html>
<head>
<title>Main page</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<script type="text/javascript" charset="utf-8" src="app.js"></script>
<script type = text/javascript>
if(document.location.href.startsWith("file:")) {
alert("Offline Download is not yet supported, please upload all the game files to a HTTP(s) server");
} else {
window.addEventListener("load", function() {
window.classicConfig = ["game_frame","resources.epk"];
main();
});
}
</script>
</head>
<body style="margin:0px;width:100vw;height:100vh;" id="game_frame">
</body>
</html>

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/*
* This file was generated by the Gradle 'init' task.
*
* The settings file is used to specify which projects to include in your build.
*
* Detailed information about configuring a multi-project build in Gradle can be found
* in the user manual at https://docs.gradle.org/7.4.2/userguide/multi_project_builds.html
*/
rootProject.name = 'Minecraft-Classic-Browser'

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package net.PeytonPlayz585.glemu;
import static net.PeytonPlayz585.minecraft.GlStateManager.*;
import net.PeytonPlayz585.glemu.vector.*;
public class FixedFunctionShader {
private static final FixedFunctionShader[] instances = new FixedFunctionShader[128];
public static void refreshCoreGL() {
for (int i = 0; i < instances.length; ++i) {
if (instances[i] != null) {
_wglDeleteProgram(instances[i].globject);
instances[i] = null;
}
}
shaderSource = null;
}
public static final int COLOR = 1;
public static final int NORMAL = 2;
public static final int TEXTURE0 = 4;
public static final int LIGHTING = 8;
public static final int FOG = 16;
public static final int ALPHATEST = 32;
public static final int UNIT0 = 64;
public static FixedFunctionShader instance(int i) {
FixedFunctionShader s = instances[i];
if (s == null) {
boolean CC_a_color = false;
boolean CC_a_normal = false;
boolean CC_a_texture0 = false;
boolean CC_lighting = false;
boolean CC_fog = false;
boolean CC_alphatest = false;
boolean CC_unit0 = false;
if ((i & COLOR) == COLOR) {
CC_a_color = true;
}
if ((i & NORMAL) == NORMAL) {
CC_a_normal = true;
}
if ((i & TEXTURE0) == TEXTURE0) {
CC_a_texture0 = true;
}
if ((i & LIGHTING) == LIGHTING) {
CC_lighting = true;
}
if ((i & FOG) == FOG) {
CC_fog = true;
}
if ((i & ALPHATEST) == ALPHATEST) {
CC_alphatest = true;
}
if ((i & UNIT0) == UNIT0) {
CC_unit0 = true;
}
s = new FixedFunctionShader(i, CC_a_color, CC_a_normal, CC_a_texture0, CC_lighting, CC_fog, CC_alphatest, CC_unit0);
instances[i] = s;
}
return s;
}
private static String shaderSource = null;
private final boolean enable_color;
private final boolean enable_normal;
private final boolean enable_texture0;
private final boolean enable_lighting;
private final boolean enable_fog;
private final boolean enable_alphatest;
private final boolean enable_unit0;
private final ProgramGL globject;
private UniformGL u_matrix_m = null;
private UniformGL u_matrix_p = null;
private UniformGL u_matrix_t = null;
private UniformGL u_fogColor = null;
private UniformGL u_fogMode = null;
private UniformGL u_fogStart = null;
private UniformGL u_fogEnd = null;
private UniformGL u_fogDensity = null;
private UniformGL u_fogPremultiply = null;
private UniformGL u_colorUniform = null;
private UniformGL u_normalUniform = null;
private UniformGL u_alphaTestF = null;
private UniformGL u_texCoordV0 = null;
private UniformGL u_light0Pos = null;
private UniformGL u_light1Pos = null;
private final int a_position;
private final int a_texture0;
private final int a_color;
private final int a_normal;
private final int attributeIndexesToEnable;
public final BufferArrayGL genericArray;
public final BufferGL genericBuffer;
public boolean bufferIsInitialized = false;
private FixedFunctionShader(int j, boolean CC_a_color, boolean CC_a_normal, boolean CC_a_texture0,
boolean CC_lighting, boolean CC_fog, boolean CC_alphatest, boolean CC_unit0) {
enable_color = CC_a_color;
enable_normal = CC_a_normal;
enable_texture0 = CC_a_texture0;
enable_lighting = CC_lighting;
enable_fog = CC_fog;
enable_alphatest = CC_alphatest;
enable_unit0 = CC_unit0;
if (shaderSource == null) {
shaderSource = fileContents("/glsl/core.glsl");
}
String source = "";
if (enable_color)
source += "\n#define CC_a_color\n";
if (enable_normal)
source += "#define CC_a_normal\n";
if (enable_texture0)
source += "#define CC_a_texture0\n";
if (enable_lighting)
source += "#define CC_lighting\n";
if (enable_fog)
source += "#define CC_fog\n";
if (enable_alphatest)
source += "#define CC_alphatest\n";
if (enable_unit0)
source += "#define CC_unit0\n";
source += shaderSource;
ShaderGL v = _wglCreateShader(_wGL_VERTEX_SHADER);
_wglShaderSource(v, _wgetShaderHeader() + "\n#define CC_VERT\n" + source);
_wglCompileShader(v);
if (!_wglGetShaderCompiled(v)) {
System.err.println(("\n\n" + _wglGetShaderInfoLog(v)).replace("\n", "\n[/glsl/core.glsl][CC_VERT] "));
throw new RuntimeException("broken shader file");
}
ShaderGL f = _wglCreateShader(_wGL_FRAGMENT_SHADER);
_wglShaderSource(f, _wgetShaderHeader() + "\n#define CC_FRAG\n" + source);
_wglCompileShader(f);
if (!_wglGetShaderCompiled(f)) {
System.err.println(("\n\n" + _wglGetShaderInfoLog(f)).replace("\n", "\n[/glsl/core.glsl][CC_FRAG] "));
throw new RuntimeException("broken shader file");
}
globject = _wglCreateProgram();
_wglAttachShader(globject, v);
_wglAttachShader(globject, f);
int i = 0;
a_position = i++;
_wglBindAttributeLocation(globject, a_position, "a_position");
if (enable_texture0) {
a_texture0 = i++;
_wglBindAttributeLocation(globject, a_texture0, "a_texture0");
} else {
a_texture0 = -1;
}
if (enable_color) {
a_color = i++;
_wglBindAttributeLocation(globject, a_color, "a_color");
} else {
a_color = -1;
}
if (enable_normal) {
a_normal = i++;
_wglBindAttributeLocation(globject, a_normal, "a_normal");
} else {
a_normal = -1;
}
attributeIndexesToEnable = i;
_wglLinkProgram(globject);
_wglDetachShader(globject, v);
_wglDetachShader(globject, f);
_wglDeleteShader(v);
_wglDeleteShader(f);
if (!_wglGetProgramLinked(globject)) {
System.err.println(("\n\n" + _wglGetProgramInfoLog(globject)).replace("\n", "\n[LINKER] "));
throw new RuntimeException("broken shader file");
}
_wglUseProgram(globject);
u_matrix_m = _wglGetUniformLocation(globject, "matrix_m");
u_matrix_p = _wglGetUniformLocation(globject, "matrix_p");
u_matrix_t = _wglGetUniformLocation(globject, "matrix_t");
u_colorUniform = _wglGetUniformLocation(globject, "colorUniform");
if (enable_lighting) {
u_normalUniform = _wglGetUniformLocation(globject, "normalUniform");
// u_invertNormals = _wglGetUniformLocation(globject, "invertNormals");
u_light0Pos = _wglGetUniformLocation(globject, "light0Pos");
u_light1Pos = _wglGetUniformLocation(globject, "light1Pos");
}
if (enable_fog) {
u_fogColor = _wglGetUniformLocation(globject, "fogColor");
u_fogMode = _wglGetUniformLocation(globject, "fogMode");
u_fogStart = _wglGetUniformLocation(globject, "fogStart");
u_fogEnd = _wglGetUniformLocation(globject, "fogEnd");
u_fogDensity = _wglGetUniformLocation(globject, "fogDensity");
u_fogPremultiply = _wglGetUniformLocation(globject, "fogPremultiply");
}
if (enable_alphatest) {
u_alphaTestF = _wglGetUniformLocation(globject, "alphaTestF");
}
_wglUniform1i(_wglGetUniformLocation(globject, "tex0"), 0);
u_texCoordV0 = _wglGetUniformLocation(globject, "texCoordV0");
genericArray = _wglCreateVertexArray();
genericBuffer = _wglCreateBuffer();
_wglBindVertexArray(genericArray);
_wglBindBuffer(_wGL_ARRAY_BUFFER, genericBuffer);
setupArrayForProgram();
}
public void setupArrayForProgram() {
_wglEnableVertexAttribArray(a_position);
_wglVertexAttribPointer(a_position, 3, _wGL_FLOAT, false, 28, 0);
if (enable_texture0) {
_wglEnableVertexAttribArray(a_texture0);
_wglVertexAttribPointer(a_texture0, 2, _wGL_FLOAT, false, 28, 12);
}
if (enable_color) {
_wglEnableVertexAttribArray(a_color);
_wglVertexAttribPointer(a_color, 4, _wGL_UNSIGNED_BYTE, true, 28, 20);
}
if (enable_normal) {
_wglEnableVertexAttribArray(a_normal);
_wglVertexAttribPointer(a_normal, 4, _wGL_UNSIGNED_BYTE, true, 28, 24);
}
}
public void useProgram() {
_wglUseProgram(globject);
}
public void unuseProgram() {
}
private float[] modelBuffer = new float[16];
private float[] projectionBuffer = new float[16];
private float[] textureBuffer = new float[16];
private Matrix4f modelMatrix = (Matrix4f) new Matrix4f().setZero();
private Matrix4f projectionMatrix = (Matrix4f) new Matrix4f().setZero();
private Matrix4f textureMatrix = (Matrix4f) new Matrix4f().setZero();
private Vector4f light0Pos = new Vector4f();
private Vector4f light1Pos = new Vector4f();
public void setModelMatrix(Matrix4f mat) {
if (!mat.equals(modelMatrix)) {
modelMatrix.load(mat).store(modelBuffer);
_wglUniformMat4fv(u_matrix_m, modelBuffer);
}
}
public void setProjectionMatrix(Matrix4f mat) {
if (!mat.equals(projectionMatrix)) {
projectionMatrix.load(mat).store(projectionBuffer);
_wglUniformMat4fv(u_matrix_p, projectionBuffer);
}
}
public void setTextureMatrix(Matrix4f mat) {
if (!mat.equals(textureMatrix)) {
textureMatrix.load(mat).store(textureBuffer);
_wglUniformMat4fv(u_matrix_t, textureBuffer);
}
}
public void setLightPositions(Vector4f pos0, Vector4f pos1) {
if (!pos0.equals(light0Pos) || !pos1.equals(light1Pos)) {
light0Pos.set(pos0);
light1Pos.set(pos1);
_wglUniform3f(u_light0Pos, light0Pos.x, light0Pos.y, light0Pos.z);
_wglUniform3f(u_light1Pos, light1Pos.x, light1Pos.y, light1Pos.z);
}
}
private int fogMode = 0;
public void setFogMode(int mode) {
if (fogMode != mode) {
fogMode = mode;
_wglUniform1i(u_fogMode, mode % 2);
_wglUniform1f(u_fogPremultiply, mode / 2);
}
}
private float fogColorR = 0.0f;
private float fogColorG = 0.0f;
private float fogColorB = 0.0f;
private float fogColorA = 0.0f;
public void setFogColor(float r, float g, float b, float a) {
if (fogColorR != r || fogColorG != g || fogColorB != b || fogColorA != a) {
fogColorR = r;
fogColorG = g;
fogColorB = b;
fogColorA = a;
_wglUniform4f(u_fogColor, fogColorR, fogColorG, fogColorB, fogColorA);
}
}
private float fogStart = 0.0f;
private float fogEnd = 0.0f;
public void setFogStartEnd(float s, float e) {
if (fogStart != s || fogEnd != e) {
fogStart = s;
fogEnd = e;
_wglUniform1f(u_fogStart, fogStart);
_wglUniform1f(u_fogEnd, fogEnd);
}
}
private float fogDensity = 0.0f;
public void setFogDensity(float d) {
if (fogDensity != d) {
fogDensity = d;
_wglUniform1f(u_fogDensity, fogDensity);
}
}
private float alphaTestValue = 0.0f;
public void setAlphaTest(float limit) {
if (alphaTestValue != limit) {
alphaTestValue = limit;
_wglUniform1f(u_alphaTestF, alphaTestValue);
}
}
private float tex0x = 0.0f;
private float tex0y = 0.0f;
public void setTex0Coords(float x, float y) {
if (tex0x != x || tex0y != y) {
tex0x = x;
tex0y = y;
_wglUniform2f(u_texCoordV0, tex0x, tex0y);
}
}
private float colorUniformR = 0.0f;
private float colorUniformG = 0.0f;
private float colorUniformB = 0.0f;
private float colorUniformA = 0.0f;
public void setColor(float r, float g, float b, float a) {
if (colorUniformR != r || colorUniformG != g || colorUniformB != b || colorUniformA != a) {
colorUniformR = r;
colorUniformG = g;
colorUniformB = b;
colorUniformA = a;
_wglUniform4f(u_colorUniform, colorUniformR, colorUniformG, colorUniformB, colorUniformA);
}
}
private float normalUniformX = 0.0f;
private float normalUniformY = 0.0f;
private float normalUniformZ = 0.0f;
public void setNormal(float x, float y, float z) {
if (normalUniformX != x || normalUniformY != y || normalUniformZ != z) {
normalUniformX = x;
normalUniformY = y;
normalUniformZ = z;
_wglUniform3f(u_normalUniform, normalUniformX, normalUniformY, normalUniformZ);
}
}
}

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package net.PeytonPlayz585.glemu;
public class GLObjectMap<T> {
private Object[] values;
private int size;
private int insertIndex;
public int allocatedObjects;
public GLObjectMap(int initialSize) {
this.values = new Object[initialSize];
this.size = initialSize;
this.insertIndex = 0;
this.allocatedObjects = 0;
}
public int register(T obj) {
int start = insertIndex;
do {
++insertIndex;
if (insertIndex >= size) {
insertIndex = 0;
}
if (insertIndex == start) {
resize();
return register(obj);
}
} while (values[insertIndex] != null);
values[insertIndex] = obj;
++allocatedObjects;
return insertIndex;
}
public T free(int obj) {
if (obj >= size || obj < 0)
return null;
Object ret = values[obj];
values[obj] = null;
--allocatedObjects;
return (T) ret;
}
public T get(int obj) {
if (obj >= size || obj < 0)
return null;
return (T) values[obj];
}
private void resize() {
int oldSize = size;
size += size / 2;
Object[] oldValues = values;
values = new Object[size];
System.arraycopy(oldValues, 0, values, 0, oldSize);
}
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Base class for matrices. When a matrix is constructed it will be the identity
* matrix unless otherwise stated.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public abstract class Matrix implements Serializable {
/**
* Constructor for Matrix.
*/
protected Matrix() {
super();
}
/**
* Set this matrix to be the identity matrix.
*
* @return this
*/
public abstract Matrix setIdentity();
/**
* Invert this matrix
*
* @return this
*/
public abstract Matrix invert();
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public abstract Matrix load(FloatBuffer buf);
/**
* Load from a float buffer. The buffer stores the matrix in row major
* (mathematical) order.
*
* @param buf A float buffer to read from
* @return this
*/
public abstract Matrix loadTranspose(FloatBuffer buf);
/**
* Negate this matrix
*
* @return this
*/
public abstract Matrix negate();
/**
* Store this matrix in a float buffer. The matrix is stored in column major
* (openGL) order.
*
* @param buf The buffer to store this matrix in
* @return this
*/
public abstract Matrix store(FloatBuffer buf);
/**
* Store this matrix in a float buffer. The matrix is stored in row major
* (maths) order.
*
* @param buf The buffer to store this matrix in
* @return this
*/
public abstract Matrix storeTranspose(FloatBuffer buf);
/**
* Transpose this matrix
*
* @return this
*/
public abstract Matrix transpose();
/**
* Set this matrix to 0.
*
* @return this
*/
public abstract Matrix setZero();
/**
* @return the determinant of the matrix
*/
public abstract float determinant();
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 2x2 matrix
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Matrix2f extends Matrix implements Serializable {
private static final long serialVersionUID = 1L;
public float m00, m01, m10, m11;
/**
* Constructor for Matrix2f. The matrix is initialised to the identity.
*/
public Matrix2f() {
setIdentity();
}
/**
* Constructor
*/
public Matrix2f(Matrix2f src) {
load(src);
}
/**
* Load from another matrix
*
* @param src The source matrix
* @return this
*/
public Matrix2f load(Matrix2f src) {
return load(src, this);
}
/**
* Copy the source matrix to the destination matrix.
*
* @param src The source matrix
* @param dest The destination matrix, or null if a new one should be created.
* @return The copied matrix
*/
public static Matrix2f load(Matrix2f src, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = src.m00;
dest.m01 = src.m01;
dest.m10 = src.m10;
dest.m11 = src.m11;
return dest;
}
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix load(FloatBuffer buf) {
m00 = buf.get();
m01 = buf.get();
m10 = buf.get();
m11 = buf.get();
return this;
}
/**
* Load from a float buffer. The buffer stores the matrix in row major
* (mathematical) order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix loadTranspose(FloatBuffer buf) {
m00 = buf.get();
m10 = buf.get();
m01 = buf.get();
m11 = buf.get();
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in column major
* (openGL) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix store(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m10);
buf.put(m11);
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in row major
* (maths) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix storeTranspose(FloatBuffer buf) {
buf.put(m00);
buf.put(m10);
buf.put(m01);
buf.put(m11);
return this;
}
/**
* Add two matrices together and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix2f add(Matrix2f left, Matrix2f right, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = left.m00 + right.m00;
dest.m01 = left.m01 + right.m01;
dest.m10 = left.m10 + right.m10;
dest.m11 = left.m11 + right.m11;
return dest;
}
/**
* Subtract the right matrix from the left and place the result in a third
* matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix2f sub(Matrix2f left, Matrix2f right, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = left.m00 - right.m00;
dest.m01 = left.m01 - right.m01;
dest.m10 = left.m10 - right.m10;
dest.m11 = left.m11 - right.m11;
return dest;
}
/**
* Multiply the right matrix by the left and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix2f mul(Matrix2f left, Matrix2f right, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
float m00 = left.m00 * right.m00 + left.m10 * right.m01;
float m01 = left.m01 * right.m00 + left.m11 * right.m01;
float m10 = left.m00 * right.m10 + left.m10 * right.m11;
float m11 = left.m01 * right.m10 + left.m11 * right.m11;
dest.m00 = m00;
dest.m01 = m01;
dest.m10 = m10;
dest.m11 = m11;
return dest;
}
/**
* Transform a Vector by a matrix and return the result in a destination vector.
*
* @param left The left matrix
* @param right The right vector
* @param dest The destination vector, or null if a new one is to be created
* @return the destination vector
*/
public static Vector2f transform(Matrix2f left, Vector2f right, Vector2f dest) {
if (dest == null)
dest = new Vector2f();
float x = left.m00 * right.x + left.m10 * right.y;
float y = left.m01 * right.x + left.m11 * right.y;
dest.x = x;
dest.y = y;
return dest;
}
/**
* Transpose this matrix
*
* @return this
*/
public Matrix transpose() {
return transpose(this);
}
/**
* Transpose this matrix and place the result in another matrix.
*
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public Matrix2f transpose(Matrix2f dest) {
return transpose(this, dest);
}
/**
* Transpose the source matrix and place the result in the destination matrix.
*
* @param src The source matrix or null if a new matrix is to be created
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public static Matrix2f transpose(Matrix2f src, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
float m01 = src.m10;
float m10 = src.m01;
dest.m01 = m01;
dest.m10 = m10;
return dest;
}
/**
* Invert this matrix
*
* @return this if successful, null otherwise
*/
public Matrix invert() {
return invert(this, this);
}
/**
* Invert the source matrix and place the result in the destination matrix.
*
* @param src The source matrix to be inverted
* @param dest The destination matrix or null if a new matrix is to be created
* @return The inverted matrix, or null if source can't be reverted.
*/
public static Matrix2f invert(Matrix2f src, Matrix2f dest) {
/*
* inv(A) = 1/det(A) * adj(A);
*/
float determinant = src.determinant();
if (determinant != 0) {
if (dest == null)
dest = new Matrix2f();
float determinant_inv = 1f / determinant;
float t00 = src.m11 * determinant_inv;
float t01 = -src.m01 * determinant_inv;
float t11 = src.m00 * determinant_inv;
float t10 = -src.m10 * determinant_inv;
dest.m00 = t00;
dest.m01 = t01;
dest.m10 = t10;
dest.m11 = t11;
return dest;
} else
return null;
}
/**
* Returns a string representation of this matrix
*/
public String toString() {
StringBuilder buf = new StringBuilder();
buf.append(m00).append(' ').append(m10).append(' ').append('\n');
buf.append(m01).append(' ').append(m11).append(' ').append('\n');
return buf.toString();
}
/**
* Negate this matrix
*
* @return this
*/
public Matrix negate() {
return negate(this);
}
/**
* Negate this matrix and stash the result in another matrix.
*
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public Matrix2f negate(Matrix2f dest) {
return negate(this, dest);
}
/**
* Negate the source matrix and stash the result in the destination matrix.
*
* @param src The source matrix to be negated
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public static Matrix2f negate(Matrix2f src, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = -src.m00;
dest.m01 = -src.m01;
dest.m10 = -src.m10;
dest.m11 = -src.m11;
return dest;
}
/**
* Set this matrix to be the identity matrix.
*
* @return this
*/
public Matrix setIdentity() {
return setIdentity(this);
}
/**
* Set the source matrix to be the identity matrix.
*
* @param src The matrix to set to the identity.
* @return The source matrix
*/
public static Matrix2f setIdentity(Matrix2f src) {
src.m00 = 1.0f;
src.m01 = 0.0f;
src.m10 = 0.0f;
src.m11 = 1.0f;
return src;
}
/**
* Set this matrix to 0.
*
* @return this
*/
public Matrix setZero() {
return setZero(this);
}
public static Matrix2f setZero(Matrix2f src) {
src.m00 = 0.0f;
src.m01 = 0.0f;
src.m10 = 0.0f;
src.m11 = 0.0f;
return src;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Matrix#determinant()
*/
public float determinant() {
return m00 * m11 - m01 * m10;
}
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 3x3 matrix.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Matrix3f extends Matrix implements Serializable {
private static final long serialVersionUID = 1L;
public float m00, m01, m02, m10, m11, m12, m20, m21, m22;
/**
* Constructor for Matrix3f. Matrix is initialised to the identity.
*/
public Matrix3f() {
super();
setIdentity();
}
/**
* Load from another matrix
*
* @param src The source matrix
* @return this
*/
public Matrix3f load(Matrix3f src) {
return load(src, this);
}
/**
* Copy source matrix to destination matrix
*
* @param src The source matrix
* @param dest The destination matrix, or null of a new matrix is to be created
* @return The copied matrix
*/
public static Matrix3f load(Matrix3f src, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = src.m00;
dest.m10 = src.m10;
dest.m20 = src.m20;
dest.m01 = src.m01;
dest.m11 = src.m11;
dest.m21 = src.m21;
dest.m02 = src.m02;
dest.m12 = src.m12;
dest.m22 = src.m22;
return dest;
}
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix load(FloatBuffer buf) {
m00 = buf.get();
m01 = buf.get();
m02 = buf.get();
m10 = buf.get();
m11 = buf.get();
m12 = buf.get();
m20 = buf.get();
m21 = buf.get();
m22 = buf.get();
return this;
}
/**
* Load from a float buffer. The buffer stores the matrix in row major (maths)
* order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix loadTranspose(FloatBuffer buf) {
m00 = buf.get();
m10 = buf.get();
m20 = buf.get();
m01 = buf.get();
m11 = buf.get();
m21 = buf.get();
m02 = buf.get();
m12 = buf.get();
m22 = buf.get();
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in column major
* (openGL) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix store(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m02);
buf.put(m10);
buf.put(m11);
buf.put(m12);
buf.put(m20);
buf.put(m21);
buf.put(m22);
return this;
}
public Matrix store(float[] buf) {
buf[0] = m00;
buf[1] = m01;
buf[2] = m02;
buf[3] = m10;
buf[4] = m11;
buf[5] = m12;
buf[6] = m20;
buf[7] = m21;
buf[8] = m22;
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in row major
* (maths) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix storeTranspose(FloatBuffer buf) {
buf.put(m00);
buf.put(m10);
buf.put(m20);
buf.put(m01);
buf.put(m11);
buf.put(m21);
buf.put(m02);
buf.put(m12);
buf.put(m22);
return this;
}
/**
* Add two matrices together and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix3f add(Matrix3f left, Matrix3f right, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = left.m00 + right.m00;
dest.m01 = left.m01 + right.m01;
dest.m02 = left.m02 + right.m02;
dest.m10 = left.m10 + right.m10;
dest.m11 = left.m11 + right.m11;
dest.m12 = left.m12 + right.m12;
dest.m20 = left.m20 + right.m20;
dest.m21 = left.m21 + right.m21;
dest.m22 = left.m22 + right.m22;
return dest;
}
/**
* Subtract the right matrix from the left and place the result in a third
* matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix3f sub(Matrix3f left, Matrix3f right, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = left.m00 - right.m00;
dest.m01 = left.m01 - right.m01;
dest.m02 = left.m02 - right.m02;
dest.m10 = left.m10 - right.m10;
dest.m11 = left.m11 - right.m11;
dest.m12 = left.m12 - right.m12;
dest.m20 = left.m20 - right.m20;
dest.m21 = left.m21 - right.m21;
dest.m22 = left.m22 - right.m22;
return dest;
}
/**
* Multiply the right matrix by the left and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix3f mul(Matrix3f left, Matrix3f right, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
float m00 = left.m00 * right.m00 + left.m10 * right.m01 + left.m20 * right.m02;
float m01 = left.m01 * right.m00 + left.m11 * right.m01 + left.m21 * right.m02;
float m02 = left.m02 * right.m00 + left.m12 * right.m01 + left.m22 * right.m02;
float m10 = left.m00 * right.m10 + left.m10 * right.m11 + left.m20 * right.m12;
float m11 = left.m01 * right.m10 + left.m11 * right.m11 + left.m21 * right.m12;
float m12 = left.m02 * right.m10 + left.m12 * right.m11 + left.m22 * right.m12;
float m20 = left.m00 * right.m20 + left.m10 * right.m21 + left.m20 * right.m22;
float m21 = left.m01 * right.m20 + left.m11 * right.m21 + left.m21 * right.m22;
float m22 = left.m02 * right.m20 + left.m12 * right.m21 + left.m22 * right.m22;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
return dest;
}
/**
* Transform a Vector by a matrix and return the result in a destination vector.
*
* @param left The left matrix
* @param right The right vector
* @param dest The destination vector, or null if a new one is to be created
* @return the destination vector
*/
public static Vector3f transform(Matrix3f left, Vector3f right, Vector3f dest) {
if (dest == null)
dest = new Vector3f();
float x = left.m00 * right.x + left.m10 * right.y + left.m20 * right.z;
float y = left.m01 * right.x + left.m11 * right.y + left.m21 * right.z;
float z = left.m02 * right.x + left.m12 * right.y + left.m22 * right.z;
dest.x = x;
dest.y = y;
dest.z = z;
return dest;
}
/**
* Transpose this matrix
*
* @return this
*/
public Matrix transpose() {
return transpose(this, this);
}
/**
* Transpose this matrix and place the result in another matrix
*
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public Matrix3f transpose(Matrix3f dest) {
return transpose(this, dest);
}
/**
* Transpose the source matrix and place the result into the destination matrix
*
* @param src The source matrix to be transposed
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public static Matrix3f transpose(Matrix3f src, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
float m00 = src.m00;
float m01 = src.m10;
float m02 = src.m20;
float m10 = src.m01;
float m11 = src.m11;
float m12 = src.m21;
float m20 = src.m02;
float m21 = src.m12;
float m22 = src.m22;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
return dest;
}
/**
* @return the determinant of the matrix
*/
public float determinant() {
float f = m00 * (m11 * m22 - m12 * m21) + m01 * (m12 * m20 - m10 * m22) + m02 * (m10 * m21 - m11 * m20);
return f;
}
/**
* Returns a string representation of this matrix
*/
public String toString() {
StringBuilder buf = new StringBuilder();
buf.append(m00).append(' ').append(m10).append(' ').append(m20).append(' ').append('\n');
buf.append(m01).append(' ').append(m11).append(' ').append(m21).append(' ').append('\n');
buf.append(m02).append(' ').append(m12).append(' ').append(m22).append(' ').append('\n');
return buf.toString();
}
/**
* Invert this matrix
*
* @return this if successful, null otherwise
*/
public Matrix invert() {
return invert(this, this);
}
/**
* Invert the source matrix and put the result into the destination matrix
*
* @param src The source matrix to be inverted
* @param dest The destination matrix, or null if a new one is to be created
* @return The inverted matrix if successful, null otherwise
*/
public static Matrix3f invert(Matrix3f src, Matrix3f dest) {
float determinant = src.determinant();
if (determinant != 0) {
if (dest == null)
dest = new Matrix3f();
/*
* do it the ordinary way
*
* inv(A) = 1/det(A) * adj(T), where adj(T) = transpose(Conjugate Matrix)
*
* m00 m01 m02 m10 m11 m12 m20 m21 m22
*/
float determinant_inv = 1f / determinant;
// get the conjugate matrix
float t00 = src.m11 * src.m22 - src.m12 * src.m21;
float t01 = -src.m10 * src.m22 + src.m12 * src.m20;
float t02 = src.m10 * src.m21 - src.m11 * src.m20;
float t10 = -src.m01 * src.m22 + src.m02 * src.m21;
float t11 = src.m00 * src.m22 - src.m02 * src.m20;
float t12 = -src.m00 * src.m21 + src.m01 * src.m20;
float t20 = src.m01 * src.m12 - src.m02 * src.m11;
float t21 = -src.m00 * src.m12 + src.m02 * src.m10;
float t22 = src.m00 * src.m11 - src.m01 * src.m10;
dest.m00 = t00 * determinant_inv;
dest.m11 = t11 * determinant_inv;
dest.m22 = t22 * determinant_inv;
dest.m01 = t10 * determinant_inv;
dest.m10 = t01 * determinant_inv;
dest.m20 = t02 * determinant_inv;
dest.m02 = t20 * determinant_inv;
dest.m12 = t21 * determinant_inv;
dest.m21 = t12 * determinant_inv;
return dest;
} else
return null;
}
/**
* Negate this matrix
*
* @return this
*/
public Matrix negate() {
return negate(this);
}
/**
* Negate this matrix and place the result in a destination matrix.
*
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public Matrix3f negate(Matrix3f dest) {
return negate(this, dest);
}
/**
* Negate the source matrix and place the result in the destination matrix.
*
* @param src The source matrix
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public static Matrix3f negate(Matrix3f src, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = -src.m00;
dest.m01 = -src.m02;
dest.m02 = -src.m01;
dest.m10 = -src.m10;
dest.m11 = -src.m12;
dest.m12 = -src.m11;
dest.m20 = -src.m20;
dest.m21 = -src.m22;
dest.m22 = -src.m21;
return dest;
}
/**
* Set this matrix to be the identity matrix.
*
* @return this
*/
public Matrix setIdentity() {
return setIdentity(this);
}
/**
* Set the matrix to be the identity matrix.
*
* @param m The matrix to be set to the identity
* @return m
*/
public static Matrix3f setIdentity(Matrix3f m) {
m.m00 = 1.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m10 = 0.0f;
m.m11 = 1.0f;
m.m12 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 1.0f;
return m;
}
/**
* Set this matrix to 0.
*
* @return this
*/
public Matrix setZero() {
return setZero(this);
}
/**
* Set the matrix matrix to 0.
*
* @param m The matrix to be set to 0
* @return m
*/
public static Matrix3f setZero(Matrix3f m) {
m.m00 = 0.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m10 = 0.0f;
m.m11 = 0.0f;
m.m12 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 0.0f;
return m;
}
public boolean equals(Object m) {
return (m instanceof Matrix3f) && equal(this, (Matrix3f) m);
}
public static boolean equal(Matrix3f a, Matrix3f b) {
return a.m00 == b.m00 && a.m01 == b.m01 && a.m02 == b.m02 && a.m10 == b.m10 && a.m11 == b.m11 && a.m12 == b.m12
&& a.m20 == b.m20 && a.m21 == b.m21 && a.m22 == b.m22;
}
}

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@ -0,0 +1,902 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
* Holds a 4x4 float matrix.
*
* @author foo
*/
public class Matrix4f extends Matrix implements Serializable {
private static final long serialVersionUID = 1L;
public float m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33;
/**
* Construct a new matrix, initialized to the identity.
*/
public Matrix4f() {
super();
setIdentity();
}
public Matrix4f(final Matrix4f src) {
super();
load(src);
}
/**
* Returns a string representation of this matrix
*/
public String toString() {
StringBuilder buf = new StringBuilder();
buf.append(m00).append(' ').append(m10).append(' ').append(m20).append(' ').append(m30).append('\n');
buf.append(m01).append(' ').append(m11).append(' ').append(m21).append(' ').append(m31).append('\n');
buf.append(m02).append(' ').append(m12).append(' ').append(m22).append(' ').append(m32).append('\n');
buf.append(m03).append(' ').append(m13).append(' ').append(m23).append(' ').append(m33).append('\n');
return buf.toString();
}
/**
* Set this matrix to be the identity matrix.
*
* @return this
*/
public Matrix setIdentity() {
return setIdentity(this);
}
/**
* Set the given matrix to be the identity matrix.
*
* @param m The matrix to set to the identity
* @return m
*/
public static Matrix4f setIdentity(Matrix4f m) {
m.m00 = 1.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m03 = 0.0f;
m.m10 = 0.0f;
m.m11 = 1.0f;
m.m12 = 0.0f;
m.m13 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 1.0f;
m.m23 = 0.0f;
m.m30 = 0.0f;
m.m31 = 0.0f;
m.m32 = 0.0f;
m.m33 = 1.0f;
return m;
}
/**
* Set this matrix to 0.
*
* @return this
*/
public Matrix setZero() {
return setZero(this);
}
/**
* Set the given matrix to 0.
*
* @param m The matrix to set to 0
* @return m
*/
public static Matrix4f setZero(Matrix4f m) {
m.m00 = 0.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m03 = 0.0f;
m.m10 = 0.0f;
m.m11 = 0.0f;
m.m12 = 0.0f;
m.m13 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 0.0f;
m.m23 = 0.0f;
m.m30 = 0.0f;
m.m31 = 0.0f;
m.m32 = 0.0f;
m.m33 = 0.0f;
return m;
}
/**
* Load from another matrix4f
*
* @param src The source matrix
* @return this
*/
public Matrix4f load(Matrix4f src) {
return load(src, this);
}
/**
* Copy the source matrix to the destination matrix
*
* @param src The source matrix
* @param dest The destination matrix, or null of a new one is to be created
* @return The copied matrix
*/
public static Matrix4f load(Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = src.m00;
dest.m01 = src.m01;
dest.m02 = src.m02;
dest.m03 = src.m03;
dest.m10 = src.m10;
dest.m11 = src.m11;
dest.m12 = src.m12;
dest.m13 = src.m13;
dest.m20 = src.m20;
dest.m21 = src.m21;
dest.m22 = src.m22;
dest.m23 = src.m23;
dest.m30 = src.m30;
dest.m31 = src.m31;
dest.m32 = src.m32;
dest.m33 = src.m33;
return dest;
}
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix load(FloatBuffer buf) {
m00 = buf.get();
m01 = buf.get();
m02 = buf.get();
m03 = buf.get();
m10 = buf.get();
m11 = buf.get();
m12 = buf.get();
m13 = buf.get();
m20 = buf.get();
m21 = buf.get();
m22 = buf.get();
m23 = buf.get();
m30 = buf.get();
m31 = buf.get();
m32 = buf.get();
m33 = buf.get();
return this;
}
/**
* Load from a float buffer. The buffer stores the matrix in row major (maths)
* order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix loadTranspose(FloatBuffer buf) {
m00 = buf.get();
m10 = buf.get();
m20 = buf.get();
m30 = buf.get();
m01 = buf.get();
m11 = buf.get();
m21 = buf.get();
m31 = buf.get();
m02 = buf.get();
m12 = buf.get();
m22 = buf.get();
m32 = buf.get();
m03 = buf.get();
m13 = buf.get();
m23 = buf.get();
m33 = buf.get();
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in column major
* (openGL) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix store(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m02);
buf.put(m03);
buf.put(m10);
buf.put(m11);
buf.put(m12);
buf.put(m13);
buf.put(m20);
buf.put(m21);
buf.put(m22);
buf.put(m23);
buf.put(m30);
buf.put(m31);
buf.put(m32);
buf.put(m33);
return this;
}
public Matrix store(float[] buf) {
buf[0] = m00;
buf[1] = m01;
buf[2] = m02;
buf[3] = m03;
buf[4] = m10;
buf[5] = m11;
buf[6] = m12;
buf[7] = m13;
buf[8] = m20;
buf[9] = m21;
buf[10] = m22;
buf[11] = m23;
buf[12] = m30;
buf[13] = m31;
buf[14] = m32;
buf[15] = m33;
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in row major
* (maths) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix storeTranspose(FloatBuffer buf) {
buf.put(m00);
buf.put(m10);
buf.put(m20);
buf.put(m30);
buf.put(m01);
buf.put(m11);
buf.put(m21);
buf.put(m31);
buf.put(m02);
buf.put(m12);
buf.put(m22);
buf.put(m32);
buf.put(m03);
buf.put(m13);
buf.put(m23);
buf.put(m33);
return this;
}
/**
* Store the rotation portion of this matrix in a float buffer. The matrix is
* stored in column major (openGL) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix store3f(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m02);
buf.put(m10);
buf.put(m11);
buf.put(m12);
buf.put(m20);
buf.put(m21);
buf.put(m22);
return this;
}
/**
* Add two matrices together and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix4f add(Matrix4f left, Matrix4f right, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = left.m00 + right.m00;
dest.m01 = left.m01 + right.m01;
dest.m02 = left.m02 + right.m02;
dest.m03 = left.m03 + right.m03;
dest.m10 = left.m10 + right.m10;
dest.m11 = left.m11 + right.m11;
dest.m12 = left.m12 + right.m12;
dest.m13 = left.m13 + right.m13;
dest.m20 = left.m20 + right.m20;
dest.m21 = left.m21 + right.m21;
dest.m22 = left.m22 + right.m22;
dest.m23 = left.m23 + right.m23;
dest.m30 = left.m30 + right.m30;
dest.m31 = left.m31 + right.m31;
dest.m32 = left.m32 + right.m32;
dest.m33 = left.m33 + right.m33;
return dest;
}
/**
* Subtract the right matrix from the left and place the result in a third
* matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix4f sub(Matrix4f left, Matrix4f right, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = left.m00 - right.m00;
dest.m01 = left.m01 - right.m01;
dest.m02 = left.m02 - right.m02;
dest.m03 = left.m03 - right.m03;
dest.m10 = left.m10 - right.m10;
dest.m11 = left.m11 - right.m11;
dest.m12 = left.m12 - right.m12;
dest.m13 = left.m13 - right.m13;
dest.m20 = left.m20 - right.m20;
dest.m21 = left.m21 - right.m21;
dest.m22 = left.m22 - right.m22;
dest.m23 = left.m23 - right.m23;
dest.m30 = left.m30 - right.m30;
dest.m31 = left.m31 - right.m31;
dest.m32 = left.m32 - right.m32;
dest.m33 = left.m33 - right.m33;
return dest;
}
/**
* Multiply the right matrix by the left and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix4f mul(Matrix4f left, Matrix4f right, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
float m00 = left.m00 * right.m00 + left.m10 * right.m01 + left.m20 * right.m02 + left.m30 * right.m03;
float m01 = left.m01 * right.m00 + left.m11 * right.m01 + left.m21 * right.m02 + left.m31 * right.m03;
float m02 = left.m02 * right.m00 + left.m12 * right.m01 + left.m22 * right.m02 + left.m32 * right.m03;
float m03 = left.m03 * right.m00 + left.m13 * right.m01 + left.m23 * right.m02 + left.m33 * right.m03;
float m10 = left.m00 * right.m10 + left.m10 * right.m11 + left.m20 * right.m12 + left.m30 * right.m13;
float m11 = left.m01 * right.m10 + left.m11 * right.m11 + left.m21 * right.m12 + left.m31 * right.m13;
float m12 = left.m02 * right.m10 + left.m12 * right.m11 + left.m22 * right.m12 + left.m32 * right.m13;
float m13 = left.m03 * right.m10 + left.m13 * right.m11 + left.m23 * right.m12 + left.m33 * right.m13;
float m20 = left.m00 * right.m20 + left.m10 * right.m21 + left.m20 * right.m22 + left.m30 * right.m23;
float m21 = left.m01 * right.m20 + left.m11 * right.m21 + left.m21 * right.m22 + left.m31 * right.m23;
float m22 = left.m02 * right.m20 + left.m12 * right.m21 + left.m22 * right.m22 + left.m32 * right.m23;
float m23 = left.m03 * right.m20 + left.m13 * right.m21 + left.m23 * right.m22 + left.m33 * right.m23;
float m30 = left.m00 * right.m30 + left.m10 * right.m31 + left.m20 * right.m32 + left.m30 * right.m33;
float m31 = left.m01 * right.m30 + left.m11 * right.m31 + left.m21 * right.m32 + left.m31 * right.m33;
float m32 = left.m02 * right.m30 + left.m12 * right.m31 + left.m22 * right.m32 + left.m32 * right.m33;
float m33 = left.m03 * right.m30 + left.m13 * right.m31 + left.m23 * right.m32 + left.m33 * right.m33;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m03 = m03;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m13 = m13;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
dest.m23 = m23;
dest.m30 = m30;
dest.m31 = m31;
dest.m32 = m32;
dest.m33 = m33;
return dest;
}
/**
* Transform a Vector by a matrix and return the result in a destination vector.
*
* @param left The left matrix
* @param right The right vector
* @param dest The destination vector, or null if a new one is to be created
* @return the destination vector
*/
public static Vector4f transform(Matrix4f left, Vector4f right, Vector4f dest) {
if (dest == null)
dest = new Vector4f();
float x = left.m00 * right.x + left.m10 * right.y + left.m20 * right.z + left.m30 * right.w;
float y = left.m01 * right.x + left.m11 * right.y + left.m21 * right.z + left.m31 * right.w;
float z = left.m02 * right.x + left.m12 * right.y + left.m22 * right.z + left.m32 * right.w;
float w = left.m03 * right.x + left.m13 * right.y + left.m23 * right.z + left.m33 * right.w;
dest.x = x;
dest.y = y;
dest.z = z;
dest.w = w;
return dest;
}
/**
* Transpose this matrix
*
* @return this
*/
public Matrix transpose() {
return transpose(this);
}
/**
* Translate this matrix
*
* @param vec The vector to translate by
* @return this
*/
public Matrix4f translate(Vector2f vec) {
return translate(vec, this);
}
/**
* Translate this matrix
*
* @param vec The vector to translate by
* @return this
*/
public Matrix4f translate(Vector3f vec) {
return translate(vec, this);
}
/**
* Scales this matrix
*
* @param vec The vector to scale by
* @return this
*/
public Matrix4f scale(Vector3f vec) {
return scale(vec, this, this);
}
/**
* Scales the source matrix and put the result in the destination matrix
*
* @param vec The vector to scale by
* @param src The source matrix
* @param dest The destination matrix, or null if a new matrix is to be created
* @return The scaled matrix
*/
public static Matrix4f scale(Vector3f vec, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = src.m00 * vec.x;
dest.m01 = src.m01 * vec.x;
dest.m02 = src.m02 * vec.x;
dest.m03 = src.m03 * vec.x;
dest.m10 = src.m10 * vec.y;
dest.m11 = src.m11 * vec.y;
dest.m12 = src.m12 * vec.y;
dest.m13 = src.m13 * vec.y;
dest.m20 = src.m20 * vec.z;
dest.m21 = src.m21 * vec.z;
dest.m22 = src.m22 * vec.z;
dest.m23 = src.m23 * vec.z;
return dest;
}
/**
* Rotates the matrix around the given axis the specified angle
*
* @param angle the angle, in radians.
* @param axis The vector representing the rotation axis. Must be normalized.
* @return this
*/
public Matrix4f rotate(float angle, Vector3f axis) {
return rotate(angle, axis, this);
}
/**
* Rotates the matrix around the given axis the specified angle
*
* @param angle the angle, in radians.
* @param axis The vector representing the rotation axis. Must be normalized.
* @param dest The matrix to put the result, or null if a new matrix is to be
* created
* @return The rotated matrix
*/
public Matrix4f rotate(float angle, Vector3f axis, Matrix4f dest) {
return rotate(angle, axis, this, dest);
}
/**
* Rotates the source matrix around the given axis the specified angle and put
* the result in the destination matrix.
*
* @param angle the angle, in radians.
* @param axis The vector representing the rotation axis. Must be normalized.
* @param src The matrix to rotate
* @param dest The matrix to put the result, or null if a new matrix is to be
* created
* @return The rotated matrix
*/
public static Matrix4f rotate(float angle, Vector3f axis, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
float c = (float) Math.cos(angle);
float s = (float) Math.sin(angle);
float oneminusc = 1.0f - c;
float xy = axis.x * axis.y;
float yz = axis.y * axis.z;
float xz = axis.x * axis.z;
float xs = axis.x * s;
float ys = axis.y * s;
float zs = axis.z * s;
float f00 = axis.x * axis.x * oneminusc + c;
float f01 = xy * oneminusc + zs;
float f02 = xz * oneminusc - ys;
// n[3] not used
float f10 = xy * oneminusc - zs;
float f11 = axis.y * axis.y * oneminusc + c;
float f12 = yz * oneminusc + xs;
// n[7] not used
float f20 = xz * oneminusc + ys;
float f21 = yz * oneminusc - xs;
float f22 = axis.z * axis.z * oneminusc + c;
float t00 = src.m00 * f00 + src.m10 * f01 + src.m20 * f02;
float t01 = src.m01 * f00 + src.m11 * f01 + src.m21 * f02;
float t02 = src.m02 * f00 + src.m12 * f01 + src.m22 * f02;
float t03 = src.m03 * f00 + src.m13 * f01 + src.m23 * f02;
float t10 = src.m00 * f10 + src.m10 * f11 + src.m20 * f12;
float t11 = src.m01 * f10 + src.m11 * f11 + src.m21 * f12;
float t12 = src.m02 * f10 + src.m12 * f11 + src.m22 * f12;
float t13 = src.m03 * f10 + src.m13 * f11 + src.m23 * f12;
dest.m20 = src.m00 * f20 + src.m10 * f21 + src.m20 * f22;
dest.m21 = src.m01 * f20 + src.m11 * f21 + src.m21 * f22;
dest.m22 = src.m02 * f20 + src.m12 * f21 + src.m22 * f22;
dest.m23 = src.m03 * f20 + src.m13 * f21 + src.m23 * f22;
dest.m00 = t00;
dest.m01 = t01;
dest.m02 = t02;
dest.m03 = t03;
dest.m10 = t10;
dest.m11 = t11;
dest.m12 = t12;
dest.m13 = t13;
return dest;
}
/**
* Translate this matrix and stash the result in another matrix
*
* @param vec The vector to translate by
* @param dest The destination matrix or null if a new matrix is to be created
* @return the translated matrix
*/
public Matrix4f translate(Vector3f vec, Matrix4f dest) {
return translate(vec, this, dest);
}
/**
* Translate the source matrix and stash the result in the destination matrix
*
* @param vec The vector to translate by
* @param src The source matrix
* @param dest The destination matrix or null if a new matrix is to be created
* @return The translated matrix
*/
public static Matrix4f translate(Vector3f vec, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m30 += src.m00 * vec.x + src.m10 * vec.y + src.m20 * vec.z;
dest.m31 += src.m01 * vec.x + src.m11 * vec.y + src.m21 * vec.z;
dest.m32 += src.m02 * vec.x + src.m12 * vec.y + src.m22 * vec.z;
dest.m33 += src.m03 * vec.x + src.m13 * vec.y + src.m23 * vec.z;
return dest;
}
/**
* Translate this matrix and stash the result in another matrix
*
* @param vec The vector to translate by
* @param dest The destination matrix or null if a new matrix is to be created
* @return the translated matrix
*/
public Matrix4f translate(Vector2f vec, Matrix4f dest) {
return translate(vec, this, dest);
}
/**
* Translate the source matrix and stash the result in the destination matrix
*
* @param vec The vector to translate by
* @param src The source matrix
* @param dest The destination matrix or null if a new matrix is to be created
* @return The translated matrix
*/
public static Matrix4f translate(Vector2f vec, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m30 += src.m00 * vec.x + src.m10 * vec.y;
dest.m31 += src.m01 * vec.x + src.m11 * vec.y;
dest.m32 += src.m02 * vec.x + src.m12 * vec.y;
dest.m33 += src.m03 * vec.x + src.m13 * vec.y;
return dest;
}
/**
* Transpose this matrix and place the result in another matrix
*
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public Matrix4f transpose(Matrix4f dest) {
return transpose(this, dest);
}
/**
* Transpose the source matrix and place the result in the destination matrix
*
* @param src The source matrix
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public static Matrix4f transpose(Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
float m00 = src.m00;
float m01 = src.m10;
float m02 = src.m20;
float m03 = src.m30;
float m10 = src.m01;
float m11 = src.m11;
float m12 = src.m21;
float m13 = src.m31;
float m20 = src.m02;
float m21 = src.m12;
float m22 = src.m22;
float m23 = src.m32;
float m30 = src.m03;
float m31 = src.m13;
float m32 = src.m23;
float m33 = src.m33;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m03 = m03;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m13 = m13;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
dest.m23 = m23;
dest.m30 = m30;
dest.m31 = m31;
dest.m32 = m32;
dest.m33 = m33;
return dest;
}
/**
* @return the determinant of the matrix
*/
public float determinant() {
float f = m00 * ((m11 * m22 * m33 + m12 * m23 * m31 + m13 * m21 * m32) - m13 * m22 * m31 - m11 * m23 * m32
- m12 * m21 * m33);
f -= m01 * ((m10 * m22 * m33 + m12 * m23 * m30 + m13 * m20 * m32) - m13 * m22 * m30 - m10 * m23 * m32
- m12 * m20 * m33);
f += m02 * ((m10 * m21 * m33 + m11 * m23 * m30 + m13 * m20 * m31) - m13 * m21 * m30 - m10 * m23 * m31
- m11 * m20 * m33);
f -= m03 * ((m10 * m21 * m32 + m11 * m22 * m30 + m12 * m20 * m31) - m12 * m21 * m30 - m10 * m22 * m31
- m11 * m20 * m32);
return f;
}
/**
* Calculate the determinant of a 3x3 matrix
*
* @return result
*/
private static float determinant3x3(float t00, float t01, float t02, float t10, float t11, float t12, float t20,
float t21, float t22) {
return t00 * (t11 * t22 - t12 * t21) + t01 * (t12 * t20 - t10 * t22) + t02 * (t10 * t21 - t11 * t20);
}
/**
* Invert this matrix
*
* @return this if successful, null otherwise
*/
public Matrix invert() {
return invert(this, this);
}
/**
* Invert the source matrix and put the result in the destination
*
* @param src The source matrix
* @param dest The destination matrix, or null if a new matrix is to be created
* @return The inverted matrix if successful, null otherwise
*/
public static Matrix4f invert(Matrix4f src, Matrix4f dest) {
float determinant = src.determinant();
if (determinant != 0) {
/*
* m00 m01 m02 m03 m10 m11 m12 m13 m20 m21 m22 m23 m30 m31 m32 m33
*/
if (dest == null)
dest = new Matrix4f();
float determinant_inv = 1f / determinant;
// first row
float t00 = determinant3x3(src.m11, src.m12, src.m13, src.m21, src.m22, src.m23, src.m31, src.m32, src.m33);
float t01 = -determinant3x3(src.m10, src.m12, src.m13, src.m20, src.m22, src.m23, src.m30, src.m32,
src.m33);
float t02 = determinant3x3(src.m10, src.m11, src.m13, src.m20, src.m21, src.m23, src.m30, src.m31, src.m33);
float t03 = -determinant3x3(src.m10, src.m11, src.m12, src.m20, src.m21, src.m22, src.m30, src.m31,
src.m32);
// second row
float t10 = -determinant3x3(src.m01, src.m02, src.m03, src.m21, src.m22, src.m23, src.m31, src.m32,
src.m33);
float t11 = determinant3x3(src.m00, src.m02, src.m03, src.m20, src.m22, src.m23, src.m30, src.m32, src.m33);
float t12 = -determinant3x3(src.m00, src.m01, src.m03, src.m20, src.m21, src.m23, src.m30, src.m31,
src.m33);
float t13 = determinant3x3(src.m00, src.m01, src.m02, src.m20, src.m21, src.m22, src.m30, src.m31, src.m32);
// third row
float t20 = determinant3x3(src.m01, src.m02, src.m03, src.m11, src.m12, src.m13, src.m31, src.m32, src.m33);
float t21 = -determinant3x3(src.m00, src.m02, src.m03, src.m10, src.m12, src.m13, src.m30, src.m32,
src.m33);
float t22 = determinant3x3(src.m00, src.m01, src.m03, src.m10, src.m11, src.m13, src.m30, src.m31, src.m33);
float t23 = -determinant3x3(src.m00, src.m01, src.m02, src.m10, src.m11, src.m12, src.m30, src.m31,
src.m32);
// fourth row
float t30 = -determinant3x3(src.m01, src.m02, src.m03, src.m11, src.m12, src.m13, src.m21, src.m22,
src.m23);
float t31 = determinant3x3(src.m00, src.m02, src.m03, src.m10, src.m12, src.m13, src.m20, src.m22, src.m23);
float t32 = -determinant3x3(src.m00, src.m01, src.m03, src.m10, src.m11, src.m13, src.m20, src.m21,
src.m23);
float t33 = determinant3x3(src.m00, src.m01, src.m02, src.m10, src.m11, src.m12, src.m20, src.m21, src.m22);
// transpose and divide by the determinant
dest.m00 = t00 * determinant_inv;
dest.m11 = t11 * determinant_inv;
dest.m22 = t22 * determinant_inv;
dest.m33 = t33 * determinant_inv;
dest.m01 = t10 * determinant_inv;
dest.m10 = t01 * determinant_inv;
dest.m20 = t02 * determinant_inv;
dest.m02 = t20 * determinant_inv;
dest.m12 = t21 * determinant_inv;
dest.m21 = t12 * determinant_inv;
dest.m03 = t30 * determinant_inv;
dest.m30 = t03 * determinant_inv;
dest.m13 = t31 * determinant_inv;
dest.m31 = t13 * determinant_inv;
dest.m32 = t23 * determinant_inv;
dest.m23 = t32 * determinant_inv;
return dest;
} else
return null;
}
/**
* Negate this matrix
*
* @return this
*/
public Matrix negate() {
return negate(this);
}
/**
* Negate this matrix and place the result in a destination matrix.
*
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public Matrix4f negate(Matrix4f dest) {
return negate(this, dest);
}
/**
* Negate this matrix and place the result in a destination matrix.
*
* @param src The source matrix
* @param dest The destination matrix, or null if a new matrix is to be created
* @return The negated matrix
*/
public static Matrix4f negate(Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = -src.m00;
dest.m01 = -src.m01;
dest.m02 = -src.m02;
dest.m03 = -src.m03;
dest.m10 = -src.m10;
dest.m11 = -src.m11;
dest.m12 = -src.m12;
dest.m13 = -src.m13;
dest.m20 = -src.m20;
dest.m21 = -src.m21;
dest.m22 = -src.m22;
dest.m23 = -src.m23;
dest.m30 = -src.m30;
dest.m31 = -src.m31;
dest.m32 = -src.m32;
dest.m33 = -src.m33;
return dest;
}
public boolean equals(Object m) {
return (m instanceof Matrix4f) && equal(this, (Matrix4f) m);
}
public static boolean equal(Matrix4f a, Matrix4f b) {
return a.m00 == b.m00 && a.m01 == b.m01 && a.m02 == b.m02 && a.m03 == b.m03 && a.m10 == b.m10 && a.m11 == b.m11
&& a.m12 == b.m12 && a.m13 == b.m13 && a.m20 == b.m20 && a.m21 == b.m21 && a.m22 == b.m22
&& a.m23 == b.m23 && a.m30 == b.m30 && a.m31 == b.m31 && a.m32 == b.m32 && a.m33 == b.m33;
}
}

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@ -0,0 +1,506 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
*
* Quaternions for LWJGL!
*
* @author fbi
* @version $Revision$
* $Id$
*/
import java.nio.FloatBuffer;
public class Quaternion extends Vector implements ReadableVector4f {
private static final long serialVersionUID = 1L;
public float x, y, z, w;
/**
* C'tor. The quaternion will be initialized to the identity.
*/
public Quaternion() {
super();
setIdentity();
}
/**
* C'tor
*
* @param src
*/
public Quaternion(ReadableVector4f src) {
set(src);
}
/**
* C'tor
*
*/
public Quaternion(float x, float y, float z, float w) {
set(x, y, z, w);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
*/
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector4f#set(float, float, float, float)
*/
public void set(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Load from another Vector4f
*
* @param src The source vector
* @return this
*/
public Quaternion set(ReadableVector4f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
w = src.getW();
return this;
}
/**
* Set this quaternion to the multiplication identity.
*
* @return this
*/
public Quaternion setIdentity() {
return setIdentity(this);
}
/**
* Set the given quaternion to the multiplication identity.
*
* @param q The quaternion
* @return q
*/
public static Quaternion setIdentity(Quaternion q) {
q.x = 0;
q.y = 0;
q.z = 0;
q.w = 1;
return q;
}
/**
* @return the length squared of the quaternion
*/
public float lengthSquared() {
return x * x + y * y + z * z + w * w;
}
/**
* Normalise the source quaternion and place the result in another quaternion.
*
* @param src The source quaternion
* @param dest The destination quaternion, or null if a new quaternion is to be
* created
* @return The normalised quaternion
*/
public static Quaternion normalise(Quaternion src, Quaternion dest) {
float inv_l = 1f / src.length();
if (dest == null)
dest = new Quaternion();
dest.set(src.x * inv_l, src.y * inv_l, src.z * inv_l, src.w * inv_l);
return dest;
}
/**
* Normalise this quaternion and place the result in another quaternion.
*
* @param dest The destination quaternion, or null if a new quaternion is to be
* created
* @return the normalised quaternion
*/
public Quaternion normalise(Quaternion dest) {
return normalise(this, dest);
}
/**
* The dot product of two quaternions
*
* @param left The LHS quat
* @param right The RHS quat
* @return left dot right
*/
public static float dot(Quaternion left, Quaternion right) {
return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
}
/**
* Calculate the conjugate of this quaternion and put it into the given one
*
* @param dest The quaternion which should be set to the conjugate of this
* quaternion
*/
public Quaternion negate(Quaternion dest) {
return negate(this, dest);
}
/**
* Calculate the conjugate of this quaternion and put it into the given one
*
* @param src The source quaternion
* @param dest The quaternion which should be set to the conjugate of this
* quaternion
*/
public static Quaternion negate(Quaternion src, Quaternion dest) {
if (dest == null)
dest = new Quaternion();
dest.x = -src.x;
dest.y = -src.y;
dest.z = -src.z;
dest.w = src.w;
return dest;
}
/**
* Calculate the conjugate of this quaternion
*/
public Vector negate() {
return negate(this, this);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.Vector#load(java.nio.FloatBuffer)
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
w = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
return scale(scale, this, this);
}
/**
* Scale the source quaternion by scale and put the result in the destination
*
* @param scale The amount to scale by
* @param src The source quaternion
* @param dest The destination quaternion, or null if a new quaternion is to be
* created
* @return The scaled quaternion
*/
public static Quaternion scale(float scale, Quaternion src, Quaternion dest) {
if (dest == null)
dest = new Quaternion();
dest.x = src.x * scale;
dest.y = src.y * scale;
dest.z = src.z * scale;
dest.w = src.w * scale;
return dest;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.ReadableVector#store(java.nio.FloatBuffer)
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
buf.put(w);
return this;
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
/**
* Set Z
*
* @param z
*/
public void setZ(float z) {
this.z = z;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getZ() {
return z;
}
/**
* Set W
*
* @param w
*/
public void setW(float w) {
this.w = w;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getW()
*/
public float getW() {
return w;
}
public String toString() {
return "Quaternion: " + x + " " + y + " " + z + " " + w;
}
/**
* Sets the value of this quaternion to the quaternion product of quaternions
* left and right (this = left * right). Note that this is safe for aliasing
* (e.g. this can be left or right).
*
* @param left the first quaternion
* @param right the second quaternion
*/
public static Quaternion mul(Quaternion left, Quaternion right, Quaternion dest) {
if (dest == null)
dest = new Quaternion();
dest.set(left.x * right.w + left.w * right.x + left.y * right.z - left.z * right.y,
left.y * right.w + left.w * right.y + left.z * right.x - left.x * right.z,
left.z * right.w + left.w * right.z + left.x * right.y - left.y * right.x,
left.w * right.w - left.x * right.x - left.y * right.y - left.z * right.z);
return dest;
}
/**
*
* Multiplies quaternion left by the inverse of quaternion right and places the
* value into this quaternion. The value of both argument quaternions is
* preservered (this = left * right^-1).
*
* @param left the left quaternion
* @param right the right quaternion
*/
public static Quaternion mulInverse(Quaternion left, Quaternion right, Quaternion dest) {
float n = right.lengthSquared();
// zero-div may occur.
n = (n == 0.0 ? n : 1 / n);
// store on stack once for aliasing-safty
if (dest == null)
dest = new Quaternion();
dest.set((left.x * right.w - left.w * right.x - left.y * right.z + left.z * right.y) * n,
(left.y * right.w - left.w * right.y - left.z * right.x + left.x * right.z) * n,
(left.z * right.w - left.w * right.z - left.x * right.y + left.y * right.x) * n,
(left.w * right.w + left.x * right.x + left.y * right.y + left.z * right.z) * n);
return dest;
}
/**
* Sets the value of this quaternion to the equivalent rotation of the
* Axis-Angle argument.
*
* @param a1 the axis-angle: (x,y,z) is the axis and w is the angle
*/
public final void setFromAxisAngle(Vector4f a1) {
x = a1.x;
y = a1.y;
z = a1.z;
float n = (float) Math.sqrt(x * x + y * y + z * z);
// zero-div may occur.
float s = (float) (Math.sin(0.5 * a1.w) / n);
x *= s;
y *= s;
z *= s;
w = (float) Math.cos(0.5 * a1.w);
}
/**
* Sets the value of this quaternion using the rotational component of the
* passed matrix.
*
* @param m The matrix
* @return this
*/
public final Quaternion setFromMatrix(Matrix4f m) {
return setFromMatrix(m, this);
}
/**
* Sets the value of the source quaternion using the rotational component of the
* passed matrix.
*
* @param m The source matrix
* @param q The destination quaternion, or null if a new quaternion is to be
* created
* @return q
*/
public static Quaternion setFromMatrix(Matrix4f m, Quaternion q) {
return q.setFromMat(m.m00, m.m01, m.m02, m.m10, m.m11, m.m12, m.m20, m.m21, m.m22);
}
/**
* Sets the value of this quaternion using the rotational component of the
* passed matrix.
*
* @param m The source matrix
*/
public final Quaternion setFromMatrix(Matrix3f m) {
return setFromMatrix(m, this);
}
/**
* Sets the value of the source quaternion using the rotational component of the
* passed matrix.
*
* @param m The source matrix
* @param q The destination quaternion, or null if a new quaternion is to be
* created
* @return q
*/
public static Quaternion setFromMatrix(Matrix3f m, Quaternion q) {
return q.setFromMat(m.m00, m.m01, m.m02, m.m10, m.m11, m.m12, m.m20, m.m21, m.m22);
}
/**
* Private method to perform the matrix-to-quaternion conversion
*/
private Quaternion setFromMat(float m00, float m01, float m02, float m10, float m11, float m12, float m20,
float m21, float m22) {
float s;
float tr = m00 + m11 + m22;
if (tr >= 0.0) {
s = (float) Math.sqrt(tr + 1.0);
w = s * 0.5f;
s = 0.5f / s;
x = (m21 - m12) * s;
y = (m02 - m20) * s;
z = (m10 - m01) * s;
} else {
float max = Math.max(Math.max(m00, m11), m22);
if (max == m00) {
s = (float) Math.sqrt(m00 - (m11 + m22) + 1.0);
x = s * 0.5f;
s = 0.5f / s;
y = (m01 + m10) * s;
z = (m20 + m02) * s;
w = (m21 - m12) * s;
} else if (max == m11) {
s = (float) Math.sqrt(m11 - (m22 + m00) + 1.0);
y = s * 0.5f;
s = 0.5f / s;
z = (m12 + m21) * s;
x = (m01 + m10) * s;
w = (m02 - m20) * s;
} else {
s = (float) Math.sqrt(m22 - (m00 + m11) + 1.0);
z = s * 0.5f;
s = 0.5f / s;
x = (m20 + m02) * s;
y = (m12 + m21) * s;
w = (m10 - m01) * s;
}
}
return this;
}
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.nio.FloatBuffer;
/**
* @author foo
*/
public interface ReadableVector {
/**
* @return the length of the vector
*/
float length();
/**
* @return the length squared of the vector
*/
float lengthSquared();
/**
* Store this vector in a FloatBuffer
*
* @param buf The buffer to store it in, at the current position
* @return this
*/
Vector store(FloatBuffer buf);
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* @author foo
*/
public interface ReadableVector2f extends ReadableVector {
/**
* @return x
*/
float getX();
/**
* @return y
*/
float getY();
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* @author foo
*/
public interface ReadableVector3f extends ReadableVector2f {
/**
* @return z
*/
float getZ();
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* @author foo
*/
public interface ReadableVector4f extends ReadableVector3f {
/**
* @return w
*/
float getW();
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Base class for vectors.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public abstract class Vector implements Serializable, ReadableVector {
/**
* Constructor for Vector.
*/
protected Vector() {
super();
}
/**
* @return the length of the vector
*/
public final float length() {
return (float) Math.sqrt(lengthSquared());
}
/**
* @return the length squared of the vector
*/
public abstract float lengthSquared();
/**
* Load this vector from a FloatBuffer
*
* @param buf The buffer to load it from, at the current position
* @return this
*/
public abstract Vector load(FloatBuffer buf);
/**
* Negate a vector
*
* @return this
*/
public abstract Vector negate();
/**
* Normalise this vector
*
* @return this
*/
public final Vector normalise() {
float len = length();
if (len != 0.0f) {
float l = 1.0f / len;
return scale(l);
} else
throw new IllegalStateException("Zero length vector");
}
/**
* Store this vector in a FloatBuffer
*
* @param buf The buffer to store it in, at the current position
* @return this
*/
public abstract Vector store(FloatBuffer buf);
/**
* Scale this vector
*
* @param scale The scale factor
* @return this
*/
public abstract Vector scale(float scale);
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 2-tuple vector.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Vector2f extends Vector implements Serializable, ReadableVector2f, WritableVector2f {
private static final long serialVersionUID = 1L;
public float x, y;
/**
* Constructor for Vector2f.
*/
public Vector2f() {
super();
}
/**
* Constructor.
*/
public Vector2f(ReadableVector2f src) {
set(src);
}
/**
* Constructor.
*/
public Vector2f(float x, float y) {
set(x, y);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/**
* Load from another Vector2f
*
* @param src The source vector
* @return this
*/
public Vector2f set(ReadableVector2f src) {
x = src.getX();
y = src.getY();
return this;
}
/**
* @return the length squared of the vector
*/
public float lengthSquared() {
return x * x + y * y;
}
/**
* Translate a vector
*
* @param x The translation in x
* @param y the translation in y
* @return this
*/
public Vector2f translate(float x, float y) {
this.x += x;
this.y += y;
return this;
}
/**
* Negate a vector
*
* @return this
*/
public Vector negate() {
x = -x;
y = -y;
return this;
}
/**
* Negate a vector and place the result in a destination vector.
*
* @param dest The destination vector or null if a new vector is to be created
* @return the negated vector
*/
public Vector2f negate(Vector2f dest) {
if (dest == null)
dest = new Vector2f();
dest.x = -x;
dest.y = -y;
return dest;
}
/**
* Normalise this vector and place the result in another vector.
*
* @param dest The destination vector, or null if a new vector is to be created
* @return the normalised vector
*/
public Vector2f normalise(Vector2f dest) {
float l = length();
if (dest == null)
dest = new Vector2f(x / l, y / l);
else
dest.set(x / l, y / l);
return dest;
}
/**
* The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y +
* v1.z * v2.z
*
* @param left The LHS vector
* @param right The RHS vector
* @return left dot right
*/
public static float dot(Vector2f left, Vector2f right) {
return left.x * right.x + left.y * right.y;
}
/**
* Calculate the angle between two vectors, in radians
*
* @param a A vector
* @param b The other vector
* @return the angle between the two vectors, in radians
*/
public static float angle(Vector2f a, Vector2f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float) Math.acos(dls);
}
/**
* Add a vector to another vector and place the result in a destination vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return the sum of left and right in dest
*/
public static Vector2f add(Vector2f left, Vector2f right, Vector2f dest) {
if (dest == null)
return new Vector2f(left.x + right.x, left.y + right.y);
else {
dest.set(left.x + right.x, left.y + right.y);
return dest;
}
}
/**
* Subtract a vector from another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return left minus right in dest
*/
public static Vector2f sub(Vector2f left, Vector2f right, Vector2f dest) {
if (dest == null)
return new Vector2f(left.x - right.x, left.y - right.y);
else {
dest.set(left.x - right.x, left.y - right.y);
return dest;
}
}
/**
* Store this vector in a FloatBuffer
*
* @param buf The buffer to store it in, at the current position
* @return this
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
return this;
}
/**
* Load this vector from a FloatBuffer
*
* @param buf The buffer to load it from, at the current position
* @return this
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
x *= scale;
y *= scale;
return this;
}
/*
* (non-Javadoc)
*
* @see java.lang.Object#toString()
*/
public String toString() {
StringBuilder sb = new StringBuilder(64);
sb.append("Vector2f[");
sb.append(x);
sb.append(", ");
sb.append(y);
sb.append(']');
return sb.toString();
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Vector2f other = (Vector2f) obj;
if (x == other.x && y == other.y)
return true;
return false;
}
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 3-tuple vector.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Vector3f extends Vector implements Serializable, ReadableVector3f, WritableVector3f {
private static final long serialVersionUID = 1L;
public float x, y, z;
/**
* Constructor for Vector3f.
*/
public Vector3f() {
super();
}
/**
* Constructor
*/
public Vector3f(ReadableVector3f src) {
set(src);
}
/**
* Constructor
*/
public Vector3f(float x, float y, float z) {
set(x, y, z);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
*/
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Load from another Vector3f
*
* @param src The source vector
* @return this
*/
public Vector3f set(ReadableVector3f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
return this;
}
/**
* @return the length squared of the vector
*/
public float lengthSquared() {
return x * x + y * y + z * z;
}
/**
* Translate a vector
*
* @param x The translation in x
* @param y the translation in y
* @return this
*/
public Vector3f translate(float x, float y, float z) {
this.x += x;
this.y += y;
this.z += z;
return this;
}
/**
* Add a vector to another vector and place the result in a destination vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return the sum of left and right in dest
*/
public static Vector3f add(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
return new Vector3f(left.x + right.x, left.y + right.y, left.z + right.z);
else {
dest.set(left.x + right.x, left.y + right.y, left.z + right.z);
return dest;
}
}
/**
* Subtract a vector from another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return left minus right in dest
*/
public static Vector3f sub(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
return new Vector3f(left.x - right.x, left.y - right.y, left.z - right.z);
else {
dest.set(left.x - right.x, left.y - right.y, left.z - right.z);
return dest;
}
}
/**
* The cross product of two vectors.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination result, or null if a new vector is to be created
* @return left cross right
*/
public static Vector3f cross(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
dest = new Vector3f();
dest.set(left.y * right.z - left.z * right.y, right.x * left.z - right.z * left.x,
left.x * right.y - left.y * right.x);
return dest;
}
/**
* Negate a vector
*
* @return this
*/
public Vector negate() {
x = -x;
y = -y;
z = -z;
return this;
}
/**
* Negate a vector and place the result in a destination vector.
*
* @param dest The destination vector or null if a new vector is to be created
* @return the negated vector
*/
public Vector3f negate(Vector3f dest) {
if (dest == null)
dest = new Vector3f();
dest.x = -x;
dest.y = -y;
dest.z = -z;
return dest;
}
/**
* Normalise this vector and place the result in another vector.
*
* @param dest The destination vector, or null if a new vector is to be created
* @return the normalised vector
*/
public Vector3f normalise(Vector3f dest) {
float l = length();
if (dest == null)
dest = new Vector3f(x / l, y / l, z / l);
else
dest.set(x / l, y / l, z / l);
return dest;
}
/**
* The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y +
* v1.z * v2.z
*
* @param left The LHS vector
* @param right The RHS vector
* @return left dot right
*/
public static float dot(Vector3f left, Vector3f right) {
return left.x * right.x + left.y * right.y + left.z * right.z;
}
/**
* Calculate the angle between two vectors, in radians
*
* @param a A vector
* @param b The other vector
* @return the angle between the two vectors, in radians
*/
public static float angle(Vector3f a, Vector3f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float) Math.acos(dls);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#load(FloatBuffer)
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
x *= scale;
y *= scale;
z *= scale;
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#store(FloatBuffer)
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
return this;
}
/*
* (non-Javadoc)
*
* @see java.lang.Object#toString()
*/
public String toString() {
StringBuilder sb = new StringBuilder(64);
sb.append("Vector3f[");
sb.append(x);
sb.append(", ");
sb.append(y);
sb.append(", ");
sb.append(z);
sb.append(']');
return sb.toString();
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
/**
* Set Z
*
* @param z
*/
public void setZ(float z) {
this.z = z;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getZ() {
return z;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Vector3f other = (Vector3f) obj;
if (x == other.x && y == other.y && z == other.z)
return true;
return false;
}
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 4-tuple vector.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Vector4f extends Vector implements Serializable, ReadableVector4f, WritableVector4f {
private static final long serialVersionUID = 1L;
public float x, y, z, w;
/**
* Constructor for Vector4f.
*/
public Vector4f() {
super();
}
/**
* Constructor
*/
public Vector4f(ReadableVector4f src) {
set(src);
}
/**
* Constructor
*/
public Vector4f(float x, float y, float z, float w) {
set(x, y, z, w);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
*/
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector4f#set(float, float, float, float)
*/
public void set(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Load from another Vector4f
*
* @param src The source vector
* @return this
*/
public Vector4f set(ReadableVector4f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
w = src.getW();
return this;
}
/**
* @return the length squared of the vector
*/
public float lengthSquared() {
return x * x + y * y + z * z + w * w;
}
/**
* Translate a vector
*
* @param x The translation in x
* @param y the translation in y
* @return this
*/
public Vector4f translate(float x, float y, float z, float w) {
this.x += x;
this.y += y;
this.z += z;
this.w += w;
return this;
}
/**
* Add a vector to another vector and place the result in a destination vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return the sum of left and right in dest
*/
public static Vector4f add(Vector4f left, Vector4f right, Vector4f dest) {
if (dest == null)
return new Vector4f(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
else {
dest.set(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
return dest;
}
}
/**
* Subtract a vector from another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return left minus right in dest
*/
public static Vector4f sub(Vector4f left, Vector4f right, Vector4f dest) {
if (dest == null)
return new Vector4f(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
else {
dest.set(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
return dest;
}
}
/**
* Negate a vector
*
* @return this
*/
public Vector negate() {
x = -x;
y = -y;
z = -z;
w = -w;
return this;
}
/**
* Negate a vector and place the result in a destination vector.
*
* @param dest The destination vector or null if a new vector is to be created
* @return the negated vector
*/
public Vector4f negate(Vector4f dest) {
if (dest == null)
dest = new Vector4f();
dest.x = -x;
dest.y = -y;
dest.z = -z;
dest.w = -w;
return dest;
}
/**
* Normalise this vector and place the result in another vector.
*
* @param dest The destination vector, or null if a new vector is to be created
* @return the normalised vector
*/
public Vector4f normalise(Vector4f dest) {
float l = length();
if (dest == null)
dest = new Vector4f(x / l, y / l, z / l, w / l);
else
dest.set(x / l, y / l, z / l, w / l);
return dest;
}
/**
* The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y +
* v1.z * v2.z + v1.w * v2.w
*
* @param left The LHS vector
* @param right The RHS vector
* @return left dot right
*/
public static float dot(Vector4f left, Vector4f right) {
return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
}
/**
* Calculate the angle between two vectors, in radians
*
* @param a A vector
* @param b The other vector
* @return the angle between the two vectors, in radians
*/
public static float angle(Vector4f a, Vector4f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float) Math.acos(dls);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#load(FloatBuffer)
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
w = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
x *= scale;
y *= scale;
z *= scale;
w *= scale;
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#store(FloatBuffer)
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
buf.put(w);
return this;
}
public String toString() {
return "Vector4f: " + x + " " + y + " " + z + " " + w;
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
/**
* Set Z
*
* @param z
*/
public void setZ(float z) {
this.z = z;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getZ() {
return z;
}
/**
* Set W
*
* @param w
*/
public void setW(float w) {
this.w = w;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getW() {
return w;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Vector4f other = (Vector4f) obj;
if (x == other.x && y == other.y && z == other.z && w == other.w)
return true;
return false;
}
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* Writable interface to Vector2fs
*
* @author $author$
* @version $revision$ $Id$
*/
public interface WritableVector2f {
/**
* Set the X value
*
* @param x
*/
void setX(float x);
/**
* Set the Y value
*
* @param y
*/
void setY(float y);
/**
* Set the X,Y values
*
* @param x
* @param y
*/
void set(float x, float y);
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* Writable interface to Vector3fs
*
* @author $author$
* @version $revision$ $Id$
*/
public interface WritableVector3f extends WritableVector2f {
/**
* Set the Z value
*
* @param z
*/
void setZ(float z);
/**
* Set the X,Y,Z values
*
* @param x
* @param y
* @param z
*/
void set(float x, float y, float z);
}

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* Writable interface to Vector4fs
*
* @author $author$
* @version $revision$ $Id$
*/
public interface WritableVector4f extends WritableVector3f {
/**
* Set the W value
*
* @param w
*/
void setW(float w);
/**
* Set the X,Y,Z,W values
*
* @param x
* @param y
* @param z
* @param w
*/
void set(float x, float y, float z, float w);
}

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package net.PeytonPlayz585.lwjgl;
import static net.PeytonPlayz585.teavm.WebGL2RenderingContext.*;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.charset.Charset;
import org.teavm.jso.JSBody;
import org.teavm.jso.JSObject;
import org.teavm.jso.typedarrays.ArrayBuffer;
import org.teavm.jso.typedarrays.Float32Array;
import org.teavm.jso.typedarrays.Int32Array;
import org.teavm.jso.typedarrays.Uint8Array;
import org.teavm.jso.webgl.WebGLBuffer;
import org.teavm.jso.webgl.WebGLFramebuffer;
import org.teavm.jso.webgl.WebGLProgram;
import org.teavm.jso.webgl.WebGLRenderbuffer;
import org.teavm.jso.webgl.WebGLShader;
import org.teavm.jso.webgl.WebGLTexture;
import org.teavm.jso.webgl.WebGLUniformLocation;
import net.PeytonPlayz585.main.MinecraftMain;
import net.PeytonPlayz585.minecraft.GlStateManager;
import net.PeytonPlayz585.minecraft.MinecraftClient;
import net.PeytonPlayz585.teavm.WebGL2RenderingContext;
import net.PeytonPlayz585.teavm.WebGLQuery;
import net.PeytonPlayz585.teavm.WebGLVertexArray;
public class LWJGL {
static WebGL2RenderingContext webgl = null;
public static final void initWebGL(WebGL2RenderingContext wgl2rc) {
webgl = wgl2rc;
}
public static final String _wgetShaderHeader() {
return "#version 300 es";
}
public static final class TextureGL {
protected final WebGLTexture obj;
public int w = -1;
public int h = -1;
public boolean nearest = true;
public boolean anisotropic = false;
protected TextureGL(WebGLTexture obj) {
this.obj = obj;
}
}
public static final class BufferGL {
protected final WebGLBuffer obj;
protected BufferGL(WebGLBuffer obj) {
this.obj = obj;
}
}
public static final class ShaderGL {
protected final WebGLShader obj;
protected ShaderGL(WebGLShader obj) {
this.obj = obj;
}
}
private static int progId = 0;
public static final class ProgramGL {
protected final WebGLProgram obj;
protected final int hashcode;
protected ProgramGL(WebGLProgram obj) {
this.obj = obj;
this.hashcode = ++progId;
}
}
public static final class UniformGL {
protected final WebGLUniformLocation obj;
protected UniformGL(WebGLUniformLocation obj) {
this.obj = obj;
}
}
public static final class BufferArrayGL {
protected final WebGLVertexArray obj;
public boolean isQuadBufferBound;
protected BufferArrayGL(WebGLVertexArray obj) {
this.obj = obj;
this.isQuadBufferBound = false;
}
}
public static final class FramebufferGL {
protected final WebGLFramebuffer obj;
protected FramebufferGL(WebGLFramebuffer obj) {
this.obj = obj;
}
}
public static final class RenderbufferGL {
protected final WebGLRenderbuffer obj;
protected RenderbufferGL(WebGLRenderbuffer obj) {
this.obj = obj;
}
}
public static final class QueryGL {
protected final WebGLQuery obj;
protected QueryGL(WebGLQuery obj) {
this.obj = obj;
}
}
public static final void _wglEnable(int p1) {
webgl.enable(p1);
}
public static final void _wglClearDepth(float p1) {
webgl.clearDepth(p1);
}
public static final void _wglDepthFunc(int p1) {
webgl.depthFunc(p1);
}
public static final void _wglCullFace(int p1) {
webgl.cullFace(p1);
}
private static int[] viewportCache = new int[4];
public static final void _wglViewport(int p1, int p2, int p3, int p4) {
viewportCache[0] = p1; viewportCache[1] = p2;
viewportCache[2] = p3; viewportCache[3] = p4;
webgl.viewport(p1, p2, p3, p4);
}
public static final void _wglClear(int p1) {
webgl.clear(p1);
}
public static final void _wglClearColor(float p1, float p2, float p3, float p4) {
webgl.clearColor(p1, p2, p3, p4);
}
public static final void _wglDisable(int p1) {
webgl.disable(p1);
}
public static final int _wglGetError() {
return webgl.getError();
}
public static final void _wglFlush() {
//webgl.flush();
}
private static Uint8Array uploadBuffer = Uint8Array.create(ArrayBuffer.create(4 * 1024 * 1024));
public static final void _wglTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, ByteBuffer p9) {
if(p9 == null) {
webgl.texImage2D(p1, p2, p3, p4, p5, p6, p7, p8, null);
}else {
int len = p9.remaining();
Uint8Array uploadBuffer1 = uploadBuffer;
for(int i = 0; i < len; ++i) {
uploadBuffer1.set(i, (short) ((int)p9.get() & 0xff));
}
Uint8Array data = Uint8Array.create(uploadBuffer.getBuffer(), 0, len);
webgl.texImage2D(p1, p2, p3, p4, p5, p6, p7, p8, data);
}
}
public static final void _wglBlendFunc(int p1, int p2) {
webgl.blendFunc(p1, p2);
}
public static final void _wglDepthMask(boolean p1) {
webgl.depthMask(p1);
}
public static final void _wglColorMask(boolean p1, boolean p2, boolean p3, boolean p4) {
webgl.colorMask(p1, p2, p3, p4);
}
public static final void _wglBindTexture(int p1, TextureGL p2) {
webgl.bindTexture(p1, p2 == null ? null : p2.obj);
}
public static final void _wglCopyTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8) {
webgl.copyTexSubImage2D(p1, p2, p3, p4, p5, p6, p7, p8);
}
public static final void _wglTexParameteri(int p1, int p2, int p3) {
webgl.texParameteri(p1, p2, p3);
}
public static final void _wglTexParameterf(int p1, int p2, float p3) {
webgl.texParameterf(p1, p2, p3);
}
public static final void _wglTexImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, IntBuffer p9) {
int len = p9.remaining();
Int32Array deevis = Int32Array.create(uploadBuffer.getBuffer());
for(int i = 0; i < len; ++i) {
deevis.set(i, p9.get());
}
Uint8Array data = Uint8Array.create(uploadBuffer.getBuffer(), 0, len*4);
webgl.texImage2D(p1, p2, p3, p4, p5, p6, p7, p8, data);
}
public static final void _wglTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, IntBuffer p9) {
int len = p9.remaining();
Int32Array deevis = Int32Array.create(uploadBuffer.getBuffer());
for(int i = 0; i < len; ++i) {
deevis.set(i, p9.get());
}
Uint8Array data = Uint8Array.create(uploadBuffer.getBuffer(), 0, len*4);
webgl.texSubImage2D(p1, p2, p3, p4, p5, p6, p7, p8, data);
}
public static final void _wglDeleteTextures(TextureGL p1) {
webgl.deleteTexture(p1.obj);
}
public static final void _wglDrawArrays(int p1, int p2, int p3) {
webgl.drawArrays(p1, p2, p3);
}
public static final void _wglDrawElements(int p1, int p2, int p3, int p4) {
webgl.drawElements(p1, p2, p3, p4);
}
public static final TextureGL _wglGenTextures() {
return new TextureGL(webgl.createTexture());
}
public static final void _wglTexSubImage2D(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, ByteBuffer p9) {
int len = p9.remaining();
for(int i = 0; i < len; ++i) {
uploadBuffer.set(i, (short) ((int)p9.get() & 0xff));
}
Uint8Array data = Uint8Array.create(uploadBuffer.getBuffer(), 0, len);
webgl.texSubImage2D(p1, p2, p3, p4, p5, p6, p7, p8, data);
}
public static final void _wglActiveTexture(int p1) {
webgl.activeTexture(p1);
}
public static final ProgramGL _wglCreateProgram() {
return new ProgramGL(webgl.createProgram());
}
public static final ShaderGL _wglCreateShader(int p1) {
return new ShaderGL(webgl.createShader(p1));
}
public static final void _wglAttachShader(ProgramGL p1, ShaderGL p2) {
webgl.attachShader(p1.obj, p2.obj);
}
public static final void _wglDetachShader(ProgramGL p1, ShaderGL p2) {
webgl.detachShader(p1.obj, p2.obj);
}
public static final void _wglCompileShader(ShaderGL p1) {
webgl.compileShader(p1.obj);
}
public static final void _wglLinkProgram(ProgramGL p1) {
webgl.linkProgram(p1.obj);
}
public static final void _wglShaderSource(ShaderGL p1, String p2) {
webgl.shaderSource(p1.obj, p2);
}
public static final String _wglGetShaderInfoLog(ShaderGL p1) {
return webgl.getShaderInfoLog(p1.obj);
}
public static final String _wglGetProgramInfoLog(ProgramGL p1) {
return webgl.getProgramInfoLog(p1.obj);
}
public static final boolean _wglGetShaderCompiled(ShaderGL p1) {
return webgl.getShaderParameteri(p1.obj, COMPILE_STATUS) == 1;
}
public static final boolean _wglGetProgramLinked(ProgramGL p1) {
return webgl.getProgramParameteri(p1.obj, LINK_STATUS) == 1;
}
public static final void _wglDeleteShader(ShaderGL p1) {
webgl.deleteShader(p1.obj);
}
public static final void _wglDeleteProgram(ProgramGL p1) {
webgl.deleteProgram(p1.obj);
}
public static final BufferGL _wglCreateBuffer() {
return new BufferGL(webgl.createBuffer());
}
public static final void _wglDeleteBuffer(BufferGL p1) {
webgl.deleteBuffer(p1.obj);
}
public static final void _wglBindBuffer(int p1, BufferGL p2) {
webgl.bindBuffer(p1, p2 == null ? null : p2.obj);
}
public static final void _wglBufferData0(int p1, IntBuffer p2, int p3) {
int len = p2.remaining();
Int32Array deevis = Int32Array.create(uploadBuffer.getBuffer());
for(int i = 0; i < len; ++i) {
deevis.set(i, p2.get());
}
Uint8Array data = Uint8Array.create(uploadBuffer.getBuffer(), 0, len*4);
webgl.bufferData(p1, data, p3);
}
public static final void _wglBufferSubData0(int p1, int p2, IntBuffer p3) {
int len = p3.remaining();
Int32Array deevis = Int32Array.create(uploadBuffer.getBuffer());
for(int i = 0; i < len; ++i) {
deevis.set(i, p3.get());
}
Uint8Array data = Uint8Array.create(uploadBuffer.getBuffer(), 0, len*4);
webgl.bufferSubData(p1, p2, data);
}
public static final void _wglBufferData(int p1, Object p2, int p3) {
webgl.bufferData(p1, (Int32Array)p2, p3);
}
public static final void _wglBufferSubData(int p1, int p2, Object p3) {
webgl.bufferSubData(p1, p2, (Int32Array)p3);
}
public static final void _wglBindAttribLocation(ProgramGL p1, int p2, String p3) {
webgl.bindAttribLocation(p1.obj, p2, p3);
}
public static final void _wglEnableVertexAttribArray(int p1) {
webgl.enableVertexAttribArray(p1);
}
public static final void _wglDisableVertexAttribArray(int p1) {
webgl.disableVertexAttribArray(p1);
}
public static final UniformGL _wglGetUniformLocation(ProgramGL p1, String p2) {
WebGLUniformLocation u = webgl.getUniformLocation(p1.obj, p2);
return u == null ? null : new UniformGL(u);
}
public static final void _wglBindAttributeLocation(ProgramGL p1, int p2, String p3) {
webgl.bindAttribLocation(p1.obj, p2, p3);
}
public static final void _wglUniform1f(UniformGL p1, float p2) {
if(p1 != null) webgl.uniform1f(p1.obj, p2);
}
public static final void _wglUniform2f(UniformGL p1, float p2, float p3) {
if(p1 != null) webgl.uniform2f(p1.obj, p2, p3);
}
public static final void _wglUniform3f(UniformGL p1, float p2, float p3, float p4) {
if(p1 != null) webgl.uniform3f(p1.obj, p2, p3, p4);
}
public static final void _wglUniform4f(UniformGL p1, float p2, float p3, float p4, float p5) {
if(p1 != null) webgl.uniform4f(p1.obj, p2, p3, p4, p5);
}
public static final void _wglUniform1i(UniformGL p1, int p2) {
if(p1 != null) webgl.uniform1i(p1.obj, p2);
}
public static final void _wglUniform2i(UniformGL p1, int p2, int p3) {
if(p1 != null) webgl.uniform2i(p1.obj, p2, p3);
}
public static final void _wglUniform3i(UniformGL p1, int p2, int p3, int p4) {
if(p1 != null) webgl.uniform3i(p1.obj, p2, p3, p4);
}
public static final void _wglUniform4i(UniformGL p1, int p2, int p3, int p4, int p5) {
if(p1 != null) webgl.uniform4i(p1.obj, p2, p3, p4, p5);
}
private static Float32Array mat2 = Float32Array.create(4);
private static Float32Array mat3 = Float32Array.create(9);
private static Float32Array mat4 = Float32Array.create(16);
public static final void _wglUniformMat2fv(UniformGL p1, float[] mat) {
mat2.set(mat);
if(p1 != null) webgl.uniformMatrix2fv(p1.obj, false, mat2);
}
public static final void _wglUniformMat3fv(UniformGL p1, float[] mat) {
mat3.set(mat);
if(p1 != null) webgl.uniformMatrix3fv(p1.obj, false, mat3);
}
public static final void _wglUniformMat4fv(UniformGL p1, float[] mat) {
mat4.set(mat);
if(p1 != null) webgl.uniformMatrix4fv(p1.obj, false, mat4);
}
private static int currentProgram = -1;
public static final void _wglUseProgram(ProgramGL p1) {
if(p1 != null && currentProgram != p1.hashcode) {
currentProgram = p1.hashcode;
webgl.useProgram(p1.obj);
}
}
public static final void _wglGetParameter(int p1, int size, int[] ret) {
if(p1 == _wGL_VIEWPORT) {
ret[0] = viewportCache[0];
ret[1] = viewportCache[1];
ret[2] = viewportCache[2];
ret[3] = viewportCache[3];
}
}
public static final void _wglPolygonOffset(float p1, float p2) {
webgl.polygonOffset(p1, p2);
}
public static final void _wglVertexAttribPointer(int p1, int p2, int p3, boolean p4, int p5, int p6) {
webgl.vertexAttribPointer(p1, p2, p3, p4, p5, p6);
}
public static final void _wglBindFramebuffer(int p1, FramebufferGL p2) {
webgl.bindFramebuffer(p1, p2 == null ? null : p2.obj);
}
public static final FramebufferGL _wglCreateFramebuffer() {
return new FramebufferGL(webgl.createFramebuffer());
}
public static final void _wglDeleteFramebuffer(FramebufferGL p1) {
webgl.deleteFramebuffer(p1.obj);
}
public static final void _wglFramebufferTexture2D(int p1, TextureGL p2) {
webgl.framebufferTexture2D(FRAMEBUFFER, p1, TEXTURE_2D, p2 == null ? null : p2.obj, 0);
}
public static final QueryGL _wglCreateQuery() {
return new QueryGL(webgl.createQuery());
}
public static final void _wglBeginQuery(int p1, QueryGL p2) {
webgl.beginQuery(p1, p2.obj);
}
public static final void _wglEndQuery(int p1) {
webgl.endQuery(p1);
}
public static final void _wglDeleteQuery(QueryGL p1) {
webgl.deleteQuery(p1.obj);
}
public static final int _wglGetQueryObjecti(QueryGL p1, int p2) {
return webgl.getQueryParameter(p1.obj, p2);
}
public static final BufferArrayGL _wglCreateVertexArray() {
return new BufferArrayGL(webgl.createVertexArray());
}
public static final void _wglDeleteVertexArray(BufferArrayGL p1) {
webgl.deleteVertexArray(p1.obj);
}
public static final void _wglBindVertexArray(BufferArrayGL p1) {
webgl.bindVertexArray(p1 == null ? null : p1.obj);
}
public static final void _wglDrawBuffer(int p1) {
webgl.drawBuffers(new int[] { p1 });
}
public static final RenderbufferGL _wglCreateRenderBuffer() {
return new RenderbufferGL(webgl.createRenderbuffer());
}
public static final void _wglBindRenderbuffer(RenderbufferGL p1) {
webgl.bindRenderbuffer(RENDERBUFFER, p1 == null ? null : p1.obj);
}
public static final void _wglRenderbufferStorage(int p1, int p2, int p3) {
webgl.renderbufferStorage(RENDERBUFFER, p1, p2, p3);
}
public static final void _wglFramebufferRenderbuffer(int p1, RenderbufferGL p2) {
webgl.framebufferRenderbuffer(FRAMEBUFFER, p1, RENDERBUFFER, p2 == null ? null : p2.obj);
}
public static final void _wglDeleteRenderbuffer(RenderbufferGL p1) {
webgl.deleteRenderbuffer(p1.obj);
}
public static final void _wglRenderbufferStorageMultisample(int p1, int p2, int p3, int p4) {
webgl.renderbufferStorageMultisample(RENDERBUFFER, p1, p2, p3, p4);
}
public static final void _wglBlitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10) {
webgl.blitFramebuffer(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
}
public static final int _wglGetAttribLocation(ProgramGL p1, String p2) {
return webgl.getAttribLocation(p1.obj, p2);
}
@JSBody(params = { "ctx", "p" }, script = "return ctx.getTexParameter(0x0DE1, p) | 0;")
private static final native int __wglGetTexParameteri(WebGL2RenderingContext ctx, int p);
public static final int _wglGetTexParameteri(int p1) {
return __wglGetTexParameteri(webgl, p1);
}
@JSBody(params = { "ctx", "p" }, script = "return (0.0 + ctx.getTexParameter(0x0DE1, p));")
private static final native float __wglGetTexParameterf(WebGL2RenderingContext ctx, int p);
public static final float _wglGetTexParameterf(int p1) {
return __wglGetTexParameterf(webgl, p1);
}
public static final int _wArrayByteLength(Object obj) {
return ((Int32Array)obj).getByteLength();
}
public static final Object _wCreateLowLevelIntBuffer(int len) {
return Int32Array.create(len);
}
private static int appendbufferindex = 0;
private static Int32Array appendbuffer = Int32Array.create(ArrayBuffer.create(525000*4));
public static final void _wAppendLowLevelBuffer(Object arr) {
Int32Array a = ((Int32Array)arr);
if(appendbufferindex + a.getLength() < appendbuffer.getLength()) {
appendbuffer.set(a, appendbufferindex);
appendbufferindex += a.getLength();
}
}
public static final Object _wGetLowLevelBuffersAppended() {
Int32Array ret = Int32Array.create(appendbuffer.getBuffer(), 0, appendbufferindex);
appendbufferindex = 0;
return ret;
}
@JSBody(params = { "obj" }, script = "if(obj.commit) obj.commit();")
private static native int commitContext(JSObject obj);
public static final void updateDisplay() {
commitContext(webgl);
MinecraftMain.canvasContext.drawImage(MinecraftMain.canvasBack, 0d, 0d, MinecraftMain.canvas.getWidth(), MinecraftMain.canvas.getHeight());
int ww = MinecraftMain.canvas.getClientWidth();
int hh = MinecraftMain.canvas.getClientHeight();
if(ww != MinecraftMain.width || hh != MinecraftMain.height) {
MinecraftMain.width = ww;
MinecraftMain.height = hh;
MinecraftMain.canvasBack.setWidth(ww);
MinecraftMain.canvasBack.setHeight(hh);
}
try {
Thread.sleep(1l);
} catch (InterruptedException e) {
;
}
}
public static final byte[] loadResourceBytes(String path) {
return MinecraftClient.getResource(path);
}
public static final String fileContents(String path) {
byte[] contents = loadResourceBytes(path);
if(contents == null) {
return null;
}else {
return new String(contents, Charset.forName("UTF-8"));
}
}
public static final int _wGL_TEXTURE_2D = TEXTURE_2D;
public static final int _wGL_DEPTH_TEST = DEPTH_TEST;
public static final int _wGL_LEQUAL = LEQUAL;
public static final int _wGL_GEQUAL = GEQUAL;
public static final int _wGL_GREATER = GREATER;
public static final int _wGL_LESS = LESS;
public static final int _wGL_BACK = BACK;
public static final int _wGL_FRONT = FRONT;
public static final int _wGL_FRONT_AND_BACK = FRONT_AND_BACK;
public static final int _wGL_COLOR_BUFFER_BIT = COLOR_BUFFER_BIT;
public static final int _wGL_DEPTH_BUFFER_BIT = DEPTH_BUFFER_BIT;
public static final int _wGL_BLEND = BLEND;
public static final int _wGL_RGBA = RGBA;
public static final int _wGL_RGB = RGB;
public static final int _wGL_RGB8 = RGB8;
public static final int _wGL_RGBA8 = RGBA8;
public static final int _wGL_UNSIGNED_BYTE = UNSIGNED_BYTE;
public static final int _wGL_UNSIGNED_SHORT = UNSIGNED_SHORT;
public static final int _wGL_SRC_ALPHA = SRC_ALPHA;
public static final int _wGL_ONE_MINUS_SRC_ALPHA = ONE_MINUS_SRC_ALPHA;
public static final int _wGL_ONE_MINUS_DST_COLOR = ONE_MINUS_DST_COLOR;
public static final int _wGL_ONE_MINUS_SRC_COLOR = ONE_MINUS_SRC_COLOR;
public static final int _wGL_ZERO = ZERO;
public static final int _wGL_CULL_FACE = CULL_FACE;
public static final int _wGL_TEXTURE_MIN_FILTER = TEXTURE_MIN_FILTER;
public static final int _wGL_TEXTURE_MAG_FILTER = TEXTURE_MAG_FILTER;
public static final int _wGL_LINEAR = LINEAR;
public static final int _wGL_EQUAL = EQUAL;
public static final int _wGL_SRC_COLOR = SRC_COLOR;
public static final int _wGL_ONE = ONE;
public static final int _wGL_NEAREST = NEAREST;
public static final int _wGL_CLAMP = CLAMP_TO_EDGE;
public static final int _wGL_TEXTURE_WRAP_S = TEXTURE_WRAP_S;
public static final int _wGL_TEXTURE_WRAP_T = TEXTURE_WRAP_T;
public static final int _wGL_REPEAT = REPEAT;
public static final int _wGL_DST_COLOR = DST_COLOR;
public static final int _wGL_DST_ALPHA = DST_ALPHA;
public static final int _wGL_FLOAT = FLOAT;
public static final int _wGL_SHORT = SHORT;
public static final int _wGL_TRIANGLES = TRIANGLES;
public static final int _wGL_TRIANGLE_STRIP = TRIANGLE_STRIP;
public static final int _wGL_TRIANGLE_FAN = TRIANGLE_FAN;
public static final int _wGL_LINE_STRIP = LINE_STRIP;
public static final int _wGL_LINES = LINES;
public static final int _wGL_PACK_ALIGNMENT = PACK_ALIGNMENT;
public static final int _wGL_UNPACK_ALIGNMENT = UNPACK_ALIGNMENT;
public static final int _wGL_TEXTURE0 = TEXTURE0;
public static final int _wGL_TEXTURE1 = TEXTURE1;
public static final int _wGL_TEXTURE2 = TEXTURE2;
public static final int _wGL_TEXTURE3 = TEXTURE3;
public static final int _wGL_VIEWPORT = VIEWPORT;
public static final int _wGL_VERTEX_SHADER = VERTEX_SHADER;
public static final int _wGL_FRAGMENT_SHADER = FRAGMENT_SHADER;
public static final int _wGL_ARRAY_BUFFER = ARRAY_BUFFER;
public static final int _wGL_ELEMENT_ARRAY_BUFFER = ELEMENT_ARRAY_BUFFER;
public static final int _wGL_STATIC_DRAW = STATIC_DRAW;
public static final int _wGL_DYNAMIC_DRAW = DYNAMIC_DRAW;
public static final int _wGL_INVALID_ENUM = INVALID_ENUM;
public static final int _wGL_INVALID_VALUE= INVALID_VALUE;
public static final int _wGL_INVALID_OPERATION = INVALID_OPERATION;
public static final int _wGL_OUT_OF_MEMORY = OUT_OF_MEMORY;
public static final int _wGL_CONTEXT_LOST_WEBGL = CONTEXT_LOST_WEBGL;
public static final int _wGL_FRAMEBUFFER_COMPLETE = FRAMEBUFFER_COMPLETE;
public static final int _wGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
public static final int _wGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
public static final int _wGL_COLOR_ATTACHMENT0 = COLOR_ATTACHMENT0;
public static final int _wGL_DEPTH_STENCIL_ATTACHMENT = DEPTH_STENCIL_ATTACHMENT;
public static final int _wGL_DEPTH_STENCIL = DEPTH_STENCIL;
public static final int _wGL_NEAREST_MIPMAP_LINEAR = NEAREST_MIPMAP_LINEAR;
public static final int _wGL_LINEAR_MIPMAP_LINEAR = LINEAR_MIPMAP_LINEAR;
public static final int _wGL_LINEAR_MIPMAP_NEAREST = LINEAR_MIPMAP_NEAREST;
public static final int _wGL_NEAREST_MIPMAP_NEAREST = NEAREST_MIPMAP_NEAREST;
public static final int _wGL_TEXTURE_MAX_LEVEL = TEXTURE_MAX_LEVEL;
public static final int _wGL_UNSIGNED_INT_24_8 = UNSIGNED_INT_24_8;
public static final int _wGL_UNSIGNED_INT = UNSIGNED_INT;
public static final int _wGL_ANY_SAMPLES_PASSED = ANY_SAMPLES_PASSED;
public static final int _wGL_QUERY_RESULT = QUERY_RESULT;
public static final int _wGL_QUERY_RESULT_AVAILABLE = QUERY_RESULT_AVAILABLE;
public static final int _wGL_TEXTURE_MAX_ANISOTROPY = TEXTURE_MAX_ANISOTROPY_EXT;
public static final int _wGL_DEPTH24_STENCIL8 = DEPTH24_STENCIL8;
public static final int _wGL_DEPTH_COMPONENT32F = DEPTH_COMPONENT32F;
public static final int _wGL_DEPTH_ATTACHMENT = DEPTH_ATTACHMENT;
public static final int _wGL_MULTISAMPLE = -1;
public static final int _wGL_LINE_SMOOTH = -1;
public static final int _wGL_READ_FRAMEBUFFER = READ_FRAMEBUFFER;
public static final int _wGL_DRAW_FRAMEBUFFER = DRAW_FRAMEBUFFER;
public static final int _wGL_FRAMEBUFFER = FRAMEBUFFER;
public static final int _wGL_POLYGON_OFFSET_FILL = POLYGON_OFFSET_FILL;
}

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@ -0,0 +1,82 @@
package net.PeytonPlayz585.lwjgl;
import org.lwjgl.opengl.GL11;
import org.teavm.interop.Async;
import org.teavm.interop.AsyncCallback;
import org.teavm.jso.canvas.CanvasRenderingContext2D;
import org.teavm.jso.canvas.ImageData;
import org.teavm.jso.dom.events.Event;
import org.teavm.jso.dom.events.EventListener;
import org.teavm.jso.dom.html.HTMLCanvasElement;
import org.teavm.jso.dom.html.HTMLImageElement;
import org.teavm.jso.typedarrays.ArrayBuffer;
import org.teavm.jso.typedarrays.Uint8Array;
import org.teavm.jso.typedarrays.Uint8ClampedArray;
import net.PeytonPlayz585.main.MinecraftMain;
import net.PeytonPlayz585.minecraft.MinecraftImage;
public class LWJGLUtils extends GL11 {
public LWJGLUtils() {
}
public static final MinecraftImage loadPNG(byte[] data) {
ArrayBuffer arr = ArrayBuffer.create(data.length);
Uint8Array.create(arr).set(data);
return loadPNG0(arr);
}
@Async
private static native MinecraftImage loadPNG0(ArrayBuffer data);
private static void loadPNG0(ArrayBuffer data, final AsyncCallback<MinecraftImage> ret) {
final HTMLImageElement toLoad = (HTMLImageElement) MinecraftMain.doc.createElement("img");
toLoad.addEventListener("load", new EventListener<Event>() {
@Override
public void handleEvent(Event evt) {
if(MinecraftMain.imageLoadCanvas == null) {
MinecraftMain.imageLoadCanvas = (HTMLCanvasElement) MinecraftMain.doc.createElement("canvas");
}
if(MinecraftMain.imageLoadCanvas.getWidth() < toLoad.getWidth()) {
MinecraftMain.imageLoadCanvas.setWidth(toLoad.getWidth());
}
if(MinecraftMain.imageLoadCanvas.getHeight() < toLoad.getHeight()) {
MinecraftMain.imageLoadCanvas.setHeight(toLoad.getHeight());
}
if(MinecraftMain.imageLoadContext == null) {
MinecraftMain.imageLoadContext = (CanvasRenderingContext2D) MinecraftMain.imageLoadCanvas.getContext("2d");
}
MinecraftMain.imageLoadContext.clearRect(0, 0, toLoad.getWidth(), toLoad.getHeight());
MinecraftMain.imageLoadContext.drawImage(toLoad, 0, 0, toLoad.getWidth(), toLoad.getHeight());
ImageData pxlsDat = MinecraftMain.imageLoadContext.getImageData(0, 0, toLoad.getWidth(), toLoad.getHeight());
Uint8ClampedArray pxls = pxlsDat.getData();
int totalPixels = pxlsDat.getWidth() * pxlsDat.getHeight();
MinecraftMain.freeDataURL(toLoad.getSrc());
if(pxls.getByteLength() < totalPixels * 4) {
ret.complete(null);
return;
}
int[] pixels = new int[totalPixels];
for(int i = 0; i < pixels.length; ++i) {
pixels[i] = (pxls.get(i * 4) << 16) | (pxls.get(i * 4 + 1) << 8) | pxls.get(i * 4 + 2) | (pxls.get(i * 4 + 3) << 24);
}
ret.complete(new MinecraftImage(pixels, pxlsDat.getWidth(), pxlsDat.getHeight(), true));
}
});
toLoad.addEventListener("error", new EventListener<Event>() {
@Override
public void handleEvent(Event evt) {
MinecraftMain.freeDataURL(toLoad.getSrc());
ret.complete(null);
}
});
String src = MinecraftMain.getDataURL(data, "image/png");
if(src == null) {
ret.complete(null);
}else {
toLoad.setSrc(src);
}
}
}

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package net.PeytonPlayz585.main;
import java.io.IOException;
import org.lwjgl.opengl.GL11;
import org.teavm.interop.Async;
import org.teavm.interop.AsyncCallback;
import org.teavm.jso.JSBody;
import org.teavm.jso.JSObject;
import org.teavm.jso.ajax.ReadyStateChangeHandler;
import org.teavm.jso.ajax.XMLHttpRequest;
import org.teavm.jso.browser.Window;
import org.teavm.jso.canvas.CanvasRenderingContext2D;
import org.teavm.jso.dom.html.HTMLCanvasElement;
import org.teavm.jso.dom.html.HTMLDocument;
import org.teavm.jso.dom.html.HTMLElement;
import org.teavm.jso.typedarrays.ArrayBuffer;
import org.teavm.jso.typedarrays.Uint8Array;
import org.teavm.jso.webgl.WebGLRenderingContext;
import net.PeytonPlayz585.minecraft.MinecraftClient;
import net.PeytonPlayz585.teavm.WebGL2RenderingContext;
public class MinecraftMain {
public static Window win = null;
public static HTMLCanvasElement canvas = null;
public static HTMLElement rootElement = null;
public static WebGL2RenderingContext webgl = null;
public static HTMLElement parent = null;
public static HTMLDocument doc = null;
public static CanvasRenderingContext2D canvasContext = null;
public static HTMLCanvasElement canvasBack = null;
public static HTMLCanvasElement imageLoadCanvas = null;
public static CanvasRenderingContext2D imageLoadContext = null;
private static byte[] loadedPackage = null;
public static int width = 0;
public static int height = 0;
public static void main(String args[]) {
String[] element = getClassicConfig();
initContext(rootElement = Window.current().getDocument().getElementById(element[0]), element[1]);
}
public final static void initContext(HTMLElement rootElement, String assetsURI) {
parent = rootElement;
String s = parent.getAttribute("style");
parent.setAttribute("style", (s == null ? "" : s)+"overflow-x:hidden;overflow-y:hidden;");
win = Window.current();
doc = win.getDocument();
canvas = (HTMLCanvasElement)doc.createElement("canvas");
width = rootElement.getClientWidth();
height = rootElement.getClientHeight();
canvas.setWidth(width);
canvas.setHeight(height);
canvasContext = (CanvasRenderingContext2D) canvas.getContext("2d");
canvas.setAttribute("id", "minecraftClassicBrowser");
rootElement.appendChild(canvas);
canvasBack = (HTMLCanvasElement)doc.createElement("canvas");
canvasBack.setWidth(width);
canvasBack.setHeight(height);
webgl = (WebGL2RenderingContext) canvasBack.getContext("webgl2");
if(webgl == null) {
throw new RuntimeException("WebGL 2.0 is not supported in your browser, please get a new one!");
}
setCurrentContext(webgl);
GL11.initWebGL(webgl);
webgl.getExtension("EXT_texture_filter_anisotropic");
downloadAssetPack(assetsURI);
try {
MinecraftClient.install(loadedPackage);
} catch (IOException e) {
e.printStackTrace();
}
//Start Game Function
}
@Async
public static native String downloadAssetPack(String assetPackageURI);
private static void downloadAssetPack(String assetPackageURI, final AsyncCallback<String> cb) {
final XMLHttpRequest request = XMLHttpRequest.create();
request.setResponseType("arraybuffer");
request.open("GET", assetPackageURI, true);
request.setOnReadyStateChange(new ReadyStateChangeHandler() {
@Override
public void stateChanged() {
if(request.getReadyState() == XMLHttpRequest.DONE) {
Uint8Array bl = Uint8Array.create((ArrayBuffer)request.getResponse());
loadedPackage = new byte[bl.getByteLength()];
for(int i = 0; i < loadedPackage.length; ++i) {
loadedPackage[i] = (byte) bl.get(i);
}
cb.complete("yee");
}
}
});
request.send();
}
public static final int getCanvasWidth() {
int w = parent.getClientWidth();
if(w != width) {
canvas.setWidth(w);
canvasBack.setWidth(w);
width = w;
}
return w;
}
public static final int getCanvasHeight() {
int h = parent.getClientHeight();
if(h != height) {
canvas.setHeight(h);
canvasBack.setHeight(h);
height = h;
}
return h;
}
@JSBody(params = { "obj" }, script = "window.currentContext = obj;")
private static native int setCurrentContext(JSObject obj);
@JSBody(params = { }, script = "return window.classicConfig;")
public static native String[] getClassicConfig();
@JSBody(params = { "obj" }, script = "if(obj.commit) obj.commit();")
public static native int commitContext(JSObject obj);
@JSBody(params = { "url" }, script = "URL.revokeObjectURL(url);")
public static native void freeDataURL(String url);
@JSBody(params = { "buf", "mime" }, script = "return URL.createObjectURL(new Blob([buf], {type: mime}));")
public static native String getDataURL(ArrayBuffer buf, String mime);
}

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@ -0,0 +1,857 @@
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.PeytonPlayz585.minecraft;
import java.math.BigInteger;
import java.nio.charset.Charset;
/**
* Provides Base64 encoding and decoding as defined by
* <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045</a>.
*
* <p>
* This class implements section <cite>6.8. Base64
* Content-Transfer-Encoding</cite> from RFC 2045 <cite>Multipurpose Internet
* Mail Extensions (MIME) Part One: Format of Internet Message Bodies</cite> by
* Freed and Borenstein.
* </p>
* <p>
* The class can be parameterized in the following manner with various
* constructors:
* </p>
* <ul>
* <li>URL-safe mode: Default off.</li>
* <li>Line length: Default 76. Line length that aren't multiples of 4 will
* still essentially end up being multiples of 4 in the encoded data.
* <li>Line separator: Default is CRLF ("\r\n")</li>
* </ul>
* <p>
* The URL-safe parameter is only applied to encode operations. Decoding
* seamlessly handles both modes.
* </p>
* <p>
* Since this class operates directly on byte streams, and not character
* streams, it is hard-coded to only encode/decode character encodings which are
* compatible with the lower 127 ASCII chart (ISO-8859-1, Windows-1252, UTF-8,
* etc).
* </p>
* <p>
* This class is thread-safe.
* </p>
*
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045</a>
* @since 1.0
*/
public class Base64 extends BaseNCodec {
/**
* BASE32 characters are 6 bits in length. They are formed by taking a block of
* 3 octets to form a 24-bit string, which is converted into 4 BASE64
* characters.
*/
private static final int BITS_PER_ENCODED_BYTE = 6;
private static final int BYTES_PER_UNENCODED_BLOCK = 3;
private static final int BYTES_PER_ENCODED_BLOCK = 4;
/**
* This array is a lookup table that translates 6-bit positive integer index
* values into their "Base64 Alphabet" equivalents as specified in Table 1 of
* RFC 2045.
*
* Thanks to "commons" project in ws.apache.org for this code.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
*/
private static final byte[] STANDARD_ENCODE_TABLE = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1',
'2', '3', '4', '5', '6', '7', '8', '9', '+', '/' };
/**
* This is a copy of the STANDARD_ENCODE_TABLE above, but with + and / changed
* to - and _ to make the encoded Base64 results more URL-SAFE. This table is
* only used when the Base64's mode is set to URL-SAFE.
*/
private static final byte[] URL_SAFE_ENCODE_TABLE = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1',
'2', '3', '4', '5', '6', '7', '8', '9', '-', '_' };
/**
* This array is a lookup table that translates Unicode characters drawn from
* the "Base64 Alphabet" (as specified in Table 1 of RFC 2045) into their 6-bit
* positive integer equivalents. Characters that are not in the Base64 alphabet
* but fall within the bounds of the array are translated to -1.
*
* Note: '+' and '-' both decode to 62. '/' and '_' both decode to 63. This
* means decoder seamlessly handles both URL_SAFE and STANDARD base64. (The
* encoder, on the other hand, needs to know ahead of time what to emit).
*
* Thanks to "commons" project in ws.apache.org for this code.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
*/
private static final byte[] DECODE_TABLE = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 00-0f
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 10-1f
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, 62, -1, 63, // 20-2f + - /
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -1, -1, -1, // 30-3f 0-9
-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, // 40-4f A-O
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, 63, // 50-5f P-Z _
-1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, // 60-6f a-o
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 // 70-7a p-z
};
/**
* Base64 uses 6-bit fields.
*/
/** Mask used to extract 6 bits, used when encoding */
private static final int MASK_6BITS = 0x3f;
/** Mask used to extract 4 bits, used when decoding final trailing character. */
private static final int MASK_4BITS = 0xf;
/** Mask used to extract 2 bits, used when decoding final trailing character. */
private static final int MASK_2BITS = 0x3;
// The static final fields above are used for the original static byte[] methods
// on Base64.
// The private member fields below are used with the new streaming approach,
// which requires
// some state be preserved between calls of encode() and decode().
/**
* Decodes Base64 data into octets.
* <p>
* <b>Note:</b> this method seamlessly handles data encoded in URL-safe or
* normal mode.
* </p>
*
* @param base64Data Byte array containing Base64 data
* @return Array containing decoded data.
*/
public static byte[] decodeBase64(final byte[] base64Data) {
return new Base64().decode(base64Data);
}
/**
* Decodes a Base64 String into octets.
* <p>
* <b>Note:</b> this method seamlessly handles data encoded in URL-safe or
* normal mode.
* </p>
*
* @param base64String String containing Base64 data
* @return Array containing decoded data.
* @since 1.4
*/
public static byte[] decodeBase64(final String base64String) {
return new Base64().decode(base64String);
}
// Implementation of integer encoding used for crypto
/**
* Decodes a byte64-encoded integer according to crypto standards such as W3C's
* XML-Signature.
*
* @param pArray a byte array containing base64 character data
* @return A BigInteger
* @since 1.4
*/
public static BigInteger decodeInteger(final byte[] pArray) {
return new BigInteger(1, decodeBase64(pArray));
}
/**
* Encodes binary data using the base64 algorithm but does not chunk the output.
*
* @param binaryData binary data to encode
* @return byte[] containing Base64 characters in their UTF-8 representation.
*/
public static byte[] encodeBase64(final byte[] binaryData) {
return encodeBase64(binaryData, false);
}
/**
* Encodes binary data using the base64 algorithm, optionally chunking the
* output into 76 character blocks.
*
* @param binaryData Array containing binary data to encode.
* @param isChunked if {@code true} this encoder will chunk the base64 output
* into 76 character blocks
* @return Base64-encoded data.
* @throws IllegalArgumentException Thrown when the input array needs an output
* array bigger than {@link Integer#MAX_VALUE}
*/
public static byte[] encodeBase64(final byte[] binaryData, final boolean isChunked) {
return encodeBase64(binaryData, isChunked, false);
}
/**
* Encodes binary data using the base64 algorithm, optionally chunking the
* output into 76 character blocks.
*
* @param binaryData Array containing binary data to encode.
* @param isChunked if {@code true} this encoder will chunk the base64 output
* into 76 character blocks
* @param urlSafe if {@code true} this encoder will emit - and _ instead of
* the usual + and / characters. <b>Note: no padding is added
* when encoding using the URL-safe alphabet.</b>
* @return Base64-encoded data.
* @throws IllegalArgumentException Thrown when the input array needs an output
* array bigger than {@link Integer#MAX_VALUE}
* @since 1.4
*/
public static byte[] encodeBase64(final byte[] binaryData, final boolean isChunked, final boolean urlSafe) {
return encodeBase64(binaryData, isChunked, urlSafe, Integer.MAX_VALUE);
}
/**
* Encodes binary data using the base64 algorithm, optionally chunking the
* output into 76 character blocks.
*
* @param binaryData Array containing binary data to encode.
* @param isChunked if {@code true} this encoder will chunk the base64
* output into 76 character blocks
* @param urlSafe if {@code true} this encoder will emit - and _ instead
* of the usual + and / characters. <b>Note: no padding is
* added when encoding using the URL-safe alphabet.</b>
* @param maxResultSize The maximum result size to accept.
* @return Base64-encoded data.
* @throws IllegalArgumentException Thrown when the input array needs an output
* array bigger than maxResultSize
* @since 1.4
*/
public static byte[] encodeBase64(final byte[] binaryData, final boolean isChunked, final boolean urlSafe,
final int maxResultSize) {
if (binaryData == null || binaryData.length == 0) {
return binaryData;
}
// Create this so can use the super-class method
// Also ensures that the same roundings are performed by the ctor and the code
final Base64 b64 = isChunked ? new Base64(urlSafe) : new Base64(0, CHUNK_SEPARATOR, urlSafe);
final long len = b64.getEncodedLength(binaryData);
if (len > maxResultSize) {
throw new IllegalArgumentException("Input array too big, the output array would be bigger (" + len
+ ") than the specified maximum size of " + maxResultSize);
}
return b64.encode(binaryData);
}
/**
* Encodes binary data using the base64 algorithm and chunks the encoded output
* into 76 character blocks
*
* @param binaryData binary data to encode
* @return Base64 characters chunked in 76 character blocks
*/
public static byte[] encodeBase64Chunked(final byte[] binaryData) {
return encodeBase64(binaryData, true);
}
/**
* Encodes binary data using the base64 algorithm but does not chunk the output.
*
* NOTE: We changed the behavior of this method from multi-line chunking
* (commons-codec-1.4) to single-line non-chunking (commons-codec-1.5).
*
* @param binaryData binary data to encode
* @return String containing Base64 characters.
* @since 1.4 (NOTE: 1.4 chunked the output, whereas 1.5 does not).
*/
public static String encodeBase64String(final byte[] binaryData) {
return new String(encodeBase64(binaryData, false), Charset.forName("UTF-8"));
}
/**
* Encodes binary data using a URL-safe variation of the base64 algorithm but
* does not chunk the output. The url-safe variation emits - and _ instead of +
* and / characters. <b>Note: no padding is added.</b>
*
* @param binaryData binary data to encode
* @return byte[] containing Base64 characters in their UTF-8 representation.
* @since 1.4
*/
public static byte[] encodeBase64URLSafe(final byte[] binaryData) {
return encodeBase64(binaryData, false, true);
}
/**
* Encodes binary data using a URL-safe variation of the base64 algorithm but
* does not chunk the output. The url-safe variation emits - and _ instead of +
* and / characters. <b>Note: no padding is added.</b>
*
* @param binaryData binary data to encode
* @return String containing Base64 characters
* @since 1.4
*/
public static String encodeBase64URLSafeString(final byte[] binaryData) {
return new String(encodeBase64(binaryData, false, true), Charset.forName("UTF-8"));
}
/**
* Encodes to a byte64-encoded integer according to crypto standards such as
* W3C's XML-Signature.
*
* @param bigInteger a BigInteger
* @return A byte array containing base64 character data
* @throws NullPointerException if null is passed in
* @since 1.4
*/
public static byte[] encodeInteger(final BigInteger bigInteger) {
return encodeBase64(toIntegerBytes(bigInteger), false);
}
/**
* Tests a given byte array to see if it contains only valid characters within
* the Base64 alphabet. Currently the method treats whitespace as valid.
*
* @param arrayOctet byte array to test
* @return {@code true} if all bytes are valid characters in the Base64 alphabet
* or if the byte array is empty; {@code false}, otherwise
* @deprecated 1.5 Use {@link #isBase64(byte[])}, will be removed in 2.0.
*/
@Deprecated
public static boolean isArrayByteBase64(final byte[] arrayOctet) {
return isBase64(arrayOctet);
}
/**
* Returns whether or not the {@code octet} is in the base 64 alphabet.
*
* @param octet The value to test
* @return {@code true} if the value is defined in the the base 64 alphabet,
* {@code false} otherwise.
* @since 1.4
*/
public static boolean isBase64(final byte octet) {
return octet == PAD_DEFAULT || (octet >= 0 && octet < DECODE_TABLE.length && DECODE_TABLE[octet] != -1);
}
/**
* Tests a given byte array to see if it contains only valid characters within
* the Base64 alphabet. Currently the method treats whitespace as valid.
*
* @param arrayOctet byte array to test
* @return {@code true} if all bytes are valid characters in the Base64 alphabet
* or if the byte array is empty; {@code false}, otherwise
* @since 1.5
*/
public static boolean isBase64(final byte[] arrayOctet) {
for (int i = 0; i < arrayOctet.length; i++) {
if (!isBase64(arrayOctet[i]) && !isWhiteSpace(arrayOctet[i])) {
return false;
}
}
return true;
}
/**
* Tests a given String to see if it contains only valid characters within the
* Base64 alphabet. Currently the method treats whitespace as valid.
*
* @param base64 String to test
* @return {@code true} if all characters in the String are valid characters in
* the Base64 alphabet or if the String is empty; {@code false},
* otherwise
* @since 1.5
*/
public static boolean isBase64(final String base64) {
return isBase64(base64.getBytes(Charset.forName("UTF-8")));
}
/**
* Returns a byte-array representation of a {@code BigInteger} without sign bit.
*
* @param bigInt {@code BigInteger} to be converted
* @return a byte array representation of the BigInteger parameter
*/
static byte[] toIntegerBytes(final BigInteger bigInt) {
int bitlen = bigInt.bitLength();
// round bitlen
bitlen = ((bitlen + 7) >> 3) << 3;
final byte[] bigBytes = bigInt.toByteArray();
if (((bigInt.bitLength() % 8) != 0) && (((bigInt.bitLength() / 8) + 1) == (bitlen / 8))) {
return bigBytes;
}
// set up params for copying everything but sign bit
int startSrc = 0;
int len = bigBytes.length;
// if bigInt is exactly byte-aligned, just skip signbit in copy
if ((bigInt.bitLength() % 8) == 0) {
startSrc = 1;
len--;
}
final int startDst = bitlen / 8 - len; // to pad w/ nulls as per spec
final byte[] resizedBytes = new byte[bitlen / 8];
System.arraycopy(bigBytes, startSrc, resizedBytes, startDst, len);
return resizedBytes;
}
/**
* Encode table to use: either STANDARD or URL_SAFE. Note: the DECODE_TABLE
* above remains static because it is able to decode both STANDARD and URL_SAFE
* streams, but the encodeTable must be a member variable so we can switch
* between the two modes.
*/
private final byte[] encodeTable;
// Only one decode table currently; keep for consistency with Base32 code
private final byte[] decodeTable = DECODE_TABLE;
/**
* Line separator for encoding. Not used when decoding. Only used if lineLength
* &gt; 0.
*/
private final byte[] lineSeparator;
/**
* Convenience variable to help us determine when our buffer is going to run out
* of room and needs resizing. {@code decodeSize = 3 + lineSeparator.length;}
*/
private final int decodeSize;
/**
* Convenience variable to help us determine when our buffer is going to run out
* of room and needs resizing. {@code encodeSize = 4 + lineSeparator.length;}
*/
private final int encodeSize;
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length is 0 (no chunking), and the encoding table is
* STANDARD_ENCODE_TABLE.
* </p>
*
* <p>
* When decoding all variants are supported.
* </p>
*/
public Base64() {
this(0);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in the
* given URL-safe mode.
* <p>
* When encoding the line length is 76, the line separator is CRLF, and the
* encoding table is STANDARD_ENCODE_TABLE.
* </p>
*
* <p>
* When decoding all variants are supported.
* </p>
*
* @param urlSafe if {@code true}, URL-safe encoding is used. In most cases this
* should be set to {@code false}.
* @since 1.4
*/
public Base64(final boolean urlSafe) {
this(MIME_CHUNK_SIZE, CHUNK_SEPARATOR, urlSafe);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length is given in the constructor, the line separator
* is CRLF, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @since 1.4
*/
public Base64(final int lineLength) {
this(lineLength, CHUNK_SEPARATOR);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length and line separator are given in the
* constructor, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @param lineSeparator Each line of encoded data will end with this sequence of
* bytes.
* @throws IllegalArgumentException Thrown when the provided lineSeparator
* included some base64 characters.
* @since 1.4
*/
public Base64(final int lineLength, final byte[] lineSeparator) {
this(lineLength, lineSeparator, false);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length and line separator are given in the
* constructor, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @param lineSeparator Each line of encoded data will end with this sequence of
* bytes.
* @param urlSafe Instead of emitting '+' and '/' we emit '-' and '_'
* respectively. urlSafe is only applied to encode
* operations. Decoding seamlessly handles both modes.
* <b>Note: no padding is added when using the URL-safe
* alphabet.</b>
* @throws IllegalArgumentException Thrown when the {@code lineSeparator}
* contains Base64 characters.
* @since 1.4
*/
public Base64(final int lineLength, final byte[] lineSeparator, final boolean urlSafe) {
this(lineLength, lineSeparator, urlSafe, CodecPolicy.LENIANT);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length and line separator are given in the
* constructor, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @param lineSeparator Each line of encoded data will end with this sequence
* of bytes.
* @param urlSafe Instead of emitting '+' and '/' we emit '-' and '_'
* respectively. urlSafe is only applied to encode
* operations. Decoding seamlessly handles both modes.
* <b>Note: no padding is added when using the URL-safe
* alphabet.</b>
* @param decodingPolicy The decoding policy.
* @throws IllegalArgumentException Thrown when the {@code lineSeparator}
* contains Base64 characters.
* @since 1.15
*/
public Base64(final int lineLength, final byte[] lineSeparator, final boolean urlSafe,
final CodecPolicy decodingPolicy) {
super(BYTES_PER_UNENCODED_BLOCK, BYTES_PER_ENCODED_BLOCK, lineLength,
lineSeparator == null ? 0 : lineSeparator.length, PAD_DEFAULT, decodingPolicy);
// TODO could be simplified if there is no requirement to reject invalid line
// sep when length <=0
// @see test case Base64Test.testConstructors()
if (lineSeparator != null) {
if (containsAlphabetOrPad(lineSeparator)) {
final String sep = new String(lineSeparator, Charset.forName("UTF-8"));
throw new IllegalArgumentException("lineSeparator must not contain base64 characters: [" + sep + "]");
}
if (lineLength > 0) { // null line-sep forces no chunking rather than throwing IAE
this.encodeSize = BYTES_PER_ENCODED_BLOCK + lineSeparator.length;
this.lineSeparator = new byte[lineSeparator.length];
System.arraycopy(lineSeparator, 0, this.lineSeparator, 0, lineSeparator.length);
} else {
this.encodeSize = BYTES_PER_ENCODED_BLOCK;
this.lineSeparator = null;
}
} else {
this.encodeSize = BYTES_PER_ENCODED_BLOCK;
this.lineSeparator = null;
}
this.decodeSize = this.encodeSize - 1;
this.encodeTable = urlSafe ? URL_SAFE_ENCODE_TABLE : STANDARD_ENCODE_TABLE;
}
// Implementation of the Encoder Interface
/**
* <p>
* Decodes all of the provided data, starting at inPos, for inAvail bytes.
* Should be called at least twice: once with the data to decode, and once with
* inAvail set to "-1" to alert decoder that EOF has been reached. The "-1" call
* is not necessary when decoding, but it doesn't hurt, either.
* </p>
* <p>
* Ignores all non-base64 characters. This is how chunked (e.g. 76 character)
* data is handled, since CR and LF are silently ignored, but has implications
* for other bytes, too. This method subscribes to the garbage-in, garbage-out
* philosophy: it will not check the provided data for validity.
* </p>
* <p>
* Thanks to "commons" project in ws.apache.org for the bitwise operations, and
* general approach.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
* </p>
*
* @param in byte[] array of ascii data to base64 decode.
* @param inPos Position to start reading data from.
* @param inAvail Amount of bytes available from input for decoding.
* @param context the context to be used
*/
@Override
void decode(final byte[] in, int inPos, final int inAvail, final Context context) {
if (context.eof) {
return;
}
if (inAvail < 0) {
context.eof = true;
}
for (int i = 0; i < inAvail; i++) {
final byte[] buffer = ensureBufferSize(decodeSize, context);
final byte b = in[inPos++];
if (b == pad) {
// We're done.
context.eof = true;
break;
}
if (b >= 0 && b < DECODE_TABLE.length) {
final int result = DECODE_TABLE[b];
if (result >= 0) {
context.modulus = (context.modulus + 1) % BYTES_PER_ENCODED_BLOCK;
context.ibitWorkArea = (context.ibitWorkArea << BITS_PER_ENCODED_BYTE) + result;
if (context.modulus == 0) {
buffer[context.pos++] = (byte) ((context.ibitWorkArea >> 16) & MASK_8BITS);
buffer[context.pos++] = (byte) ((context.ibitWorkArea >> 8) & MASK_8BITS);
buffer[context.pos++] = (byte) (context.ibitWorkArea & MASK_8BITS);
}
}
}
}
// Two forms of EOF as far as base64 decoder is concerned: actual
// EOF (-1) and first time '=' character is encountered in stream.
// This approach makes the '=' padding characters completely optional.
if (context.eof && context.modulus != 0) {
final byte[] buffer = ensureBufferSize(decodeSize, context);
// We have some spare bits remaining
// Output all whole multiples of 8 bits and ignore the rest
switch (context.modulus) {
// case 0 : // impossible, as excluded above
case 1: // 6 bits - either ignore entirely, or raise an exception
validateTrailingCharacter();
break;
case 2: // 12 bits = 8 + 4
validateCharacter(MASK_4BITS, context);
context.ibitWorkArea = context.ibitWorkArea >> 4; // dump the extra 4 bits
buffer[context.pos++] = (byte) ((context.ibitWorkArea) & MASK_8BITS);
break;
case 3: // 18 bits = 8 + 8 + 2
validateCharacter(MASK_2BITS, context);
context.ibitWorkArea = context.ibitWorkArea >> 2; // dump 2 bits
buffer[context.pos++] = (byte) ((context.ibitWorkArea >> 8) & MASK_8BITS);
buffer[context.pos++] = (byte) ((context.ibitWorkArea) & MASK_8BITS);
break;
default:
throw new IllegalStateException("Impossible modulus " + context.modulus);
}
}
}
/**
* <p>
* Encodes all of the provided data, starting at inPos, for inAvail bytes. Must
* be called at least twice: once with the data to encode, and once with inAvail
* set to "-1" to alert encoder that EOF has been reached, to flush last
* remaining bytes (if not multiple of 3).
* </p>
* <p>
* <b>Note: no padding is added when encoding using the URL-safe alphabet.</b>
* </p>
* <p>
* Thanks to "commons" project in ws.apache.org for the bitwise operations, and
* general approach.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
* </p>
*
* @param in byte[] array of binary data to base64 encode.
* @param inPos Position to start reading data from.
* @param inAvail Amount of bytes available from input for encoding.
* @param context the context to be used
*/
@Override
void encode(final byte[] in, int inPos, final int inAvail, final Context context) {
if (context.eof) {
return;
}
// inAvail < 0 is how we're informed of EOF in the underlying data we're
// encoding.
if (inAvail < 0) {
context.eof = true;
if (0 == context.modulus && lineLength == 0) {
return; // no leftovers to process and not using chunking
}
final byte[] buffer = ensureBufferSize(encodeSize, context);
final int savedPos = context.pos;
switch (context.modulus) { // 0-2
case 0: // nothing to do here
break;
case 1: // 8 bits = 6 + 2
// top 6 bits:
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 2) & MASK_6BITS];
// remaining 2:
buffer[context.pos++] = encodeTable[(context.ibitWorkArea << 4) & MASK_6BITS];
// URL-SAFE skips the padding to further reduce size.
if (encodeTable == STANDARD_ENCODE_TABLE) {
buffer[context.pos++] = pad;
buffer[context.pos++] = pad;
}
break;
case 2: // 16 bits = 6 + 6 + 4
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 10) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 4) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea << 2) & MASK_6BITS];
// URL-SAFE skips the padding to further reduce size.
if (encodeTable == STANDARD_ENCODE_TABLE) {
buffer[context.pos++] = pad;
}
break;
default:
throw new IllegalStateException("Impossible modulus " + context.modulus);
}
context.currentLinePos += context.pos - savedPos; // keep track of current line position
// if currentPos == 0 we are at the start of a line, so don't add CRLF
if (lineLength > 0 && context.currentLinePos > 0) {
System.arraycopy(lineSeparator, 0, buffer, context.pos, lineSeparator.length);
context.pos += lineSeparator.length;
}
} else {
for (int i = 0; i < inAvail; i++) {
final byte[] buffer = ensureBufferSize(encodeSize, context);
context.modulus = (context.modulus + 1) % BYTES_PER_UNENCODED_BLOCK;
int b = in[inPos++];
if (b < 0) {
b += 256;
}
context.ibitWorkArea = (context.ibitWorkArea << 8) + b; // BITS_PER_BYTE
if (0 == context.modulus) { // 3 bytes = 24 bits = 4 * 6 bits to extract
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 18) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 12) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 6) & MASK_6BITS];
buffer[context.pos++] = encodeTable[context.ibitWorkArea & MASK_6BITS];
context.currentLinePos += BYTES_PER_ENCODED_BLOCK;
if (lineLength > 0 && lineLength <= context.currentLinePos) {
System.arraycopy(lineSeparator, 0, buffer, context.pos, lineSeparator.length);
context.pos += lineSeparator.length;
context.currentLinePos = 0;
}
}
}
}
}
/**
* Returns whether or not the {@code octet} is in the Base64 alphabet.
*
* @param octet The value to test
* @return {@code true} if the value is defined in the the Base64 alphabet
* {@code false} otherwise.
*/
@Override
protected boolean isInAlphabet(final byte octet) {
return octet >= 0 && octet < decodeTable.length && decodeTable[octet] != -1;
}
/**
* Returns our current encode mode. True if we're URL-SAFE, false otherwise.
*
* @return true if we're in URL-SAFE mode, false otherwise.
* @since 1.4
*/
public boolean isUrlSafe() {
return this.encodeTable == URL_SAFE_ENCODE_TABLE;
}
/**
* Validates whether decoding the final trailing character is possible in the
* context of the set of possible base 64 values.
*
* <p>
* The character is valid if the lower bits within the provided mask are zero.
* This is used to test the final trailing base-64 digit is zero in the bits
* that will be discarded.
*
* @param emptyBitsMask The mask of the lower bits that should be empty
* @param context the context to be used
*
* @throws IllegalArgumentException if the bits being checked contain any
* non-zero value
*/
private void validateCharacter(final int emptyBitsMask, final Context context) {
if (isStrictDecoding() && (context.ibitWorkArea & emptyBitsMask) != 0) {
throw new IllegalArgumentException(
"Strict decoding: Last encoded character (before the paddings if any) is a valid base 64 alphabet but not a possible encoding. "
+ "Expected the discarded bits from the character to be zero.");
}
}
/**
* Validates whether decoding allows an entire final trailing character that
* cannot be used for a complete byte.
*
* @throws IllegalArgumentException if strict decoding is enabled
*/
private void validateTrailingCharacter() {
if (isStrictDecoding()) {
throw new IllegalArgumentException(
"Strict decoding: Last encoded character (before the paddings if any) is a valid base 64 alphabet but not a possible encoding. "
+ "Decoding requires at least two trailing 6-bit characters to create bytes.");
}
}
}

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@ -0,0 +1,692 @@
package net.PeytonPlayz585.minecraft;
import java.nio.charset.Charset;
import java.util.Arrays;
public abstract class BaseNCodec {
static enum CodecPolicy {
STRICT, LENIANT;
}
/**
* Holds thread context so classes can be thread-safe.
*
* This class is not itself thread-safe; each thread must allocate its own copy.
*
* @since 1.7
*/
static class Context {
/**
* Place holder for the bytes we're dealing with for our based logic. Bitwise
* operations store and extract the encoding or decoding from this variable.
*/
int ibitWorkArea;
/**
* Place holder for the bytes we're dealing with for our based logic. Bitwise
* operations store and extract the encoding or decoding from this variable.
*/
long lbitWorkArea;
/**
* Buffer for streaming.
*/
byte[] buffer;
/**
* Position where next character should be written in the buffer.
*/
int pos;
/**
* Position where next character should be read from the buffer.
*/
int readPos;
/**
* Boolean flag to indicate the EOF has been reached. Once EOF has been reached,
* this object becomes useless, and must be thrown away.
*/
boolean eof;
/**
* Variable tracks how many characters have been written to the current line.
* Only used when encoding. We use it to make sure each encoded line never goes
* beyond lineLength (if lineLength &gt; 0).
*/
int currentLinePos;
/**
* Writes to the buffer only occur after every 3/5 reads when encoding, and
* every 4/8 reads when decoding. This variable helps track that.
*/
int modulus;
Context() {
}
/**
* Returns a String useful for debugging (especially within a debugger.)
*
* @return a String useful for debugging.
*/
@SuppressWarnings("boxing") // OK to ignore boxing here
@Override
public String toString() {
return String.format(
"%s[buffer=%s, currentLinePos=%s, eof=%s, ibitWorkArea=%s, lbitWorkArea=%s, "
+ "modulus=%s, pos=%s, readPos=%s]",
this.getClass().getSimpleName(), Arrays.toString(buffer), currentLinePos, eof, ibitWorkArea,
lbitWorkArea, modulus, pos, readPos);
}
}
/**
* EOF
*
* @since 1.7
*/
static final int EOF = -1;
/**
* MIME chunk size per RFC 2045 section 6.8.
*
* <p>
* The {@value} character limit does not count the trailing CRLF, but counts all
* other characters, including any equal signs.
* </p>
*
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045 section 6.8</a>
*/
public static final int MIME_CHUNK_SIZE = 76;
/**
* PEM chunk size per RFC 1421 section 4.3.2.4.
*
* <p>
* The {@value} character limit does not count the trailing CRLF, but counts all
* other characters, including any equal signs.
* </p>
*
* @see <a href="http://tools.ietf.org/html/rfc1421">RFC 1421 section
* 4.3.2.4</a>
*/
public static final int PEM_CHUNK_SIZE = 64;
private static final int DEFAULT_BUFFER_RESIZE_FACTOR = 2;
/**
* Defines the default buffer size - currently {@value} - must be large enough
* for at least one encoded block+separator
*/
private static final int DEFAULT_BUFFER_SIZE = 8192;
/**
* The maximum size buffer to allocate.
*
* <p>
* This is set to the same size used in the JDK {@code java.util.ArrayList}:
* </p>
* <blockquote> Some VMs reserve some header words in an array. Attempts to
* allocate larger arrays may result in OutOfMemoryError: Requested array size
* exceeds VM limit. </blockquote>
*/
private static final int MAX_BUFFER_SIZE = Integer.MAX_VALUE - 8;
/** Mask used to extract 8 bits, used in decoding bytes */
protected static final int MASK_8BITS = 0xff;
/**
* Byte used to pad output.
*/
protected static final byte PAD_DEFAULT = '='; // Allow static access to default
/**
* Chunk separator per RFC 2045 section 2.1.
*
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045 section 2.1</a>
*/
static final byte[] CHUNK_SEPARATOR = { '\r', '\n' };
/**
* Compares two {@code int} values numerically treating the values as unsigned.
* Taken from JDK 1.8.
*
* <p>
* TODO: Replace with JDK 1.8 Integer::compareUnsigned(int, int).
* </p>
*
* @param x the first {@code int} to compare
* @param y the second {@code int} to compare
* @return the value {@code 0} if {@code x == y}; a value less than {@code 0} if
* {@code x < y} as unsigned values; and a value greater than {@code 0}
* if {@code x > y} as unsigned values
*/
private static int compareUnsigned(final int xx, final int yy) {
int x = xx + Integer.MIN_VALUE;
int y = yy + Integer.MIN_VALUE;
return (x < y) ? -1 : ((x == y) ? 0 : 1);
}
/**
* Create a positive capacity at least as large the minimum required capacity.
* If the minimum capacity is negative then this throws an OutOfMemoryError as
* no array can be allocated.
*
* @param minCapacity the minimum capacity
* @return the capacity
* @throws OutOfMemoryError if the {@code minCapacity} is negative
*/
private static int createPositiveCapacity(final int minCapacity) {
if (minCapacity < 0) {
// overflow
throw new OutOfMemoryError("Unable to allocate array size: " + (minCapacity & 0xffffffffL));
}
// This is called when we require buffer expansion to a very big array.
// Use the conservative maximum buffer size if possible, otherwise the biggest
// required.
//
// Note: In this situation JDK 1.8 java.util.ArrayList returns
// Integer.MAX_VALUE.
// This excludes some VMs that can exceed MAX_BUFFER_SIZE but not allocate a
// full
// Integer.MAX_VALUE length array.
// The result is that we may have to allocate an array of this size more than
// once if
// the capacity must be expanded again.
return (minCapacity > MAX_BUFFER_SIZE) ? minCapacity : MAX_BUFFER_SIZE;
}
/**
* Gets a copy of the chunk separator per RFC 2045 section 2.1.
*
* @return the chunk separator
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045 section 2.1</a>
* @since 1.15
*/
public static byte[] getChunkSeparator() {
return CHUNK_SEPARATOR.clone();
}
/**
* Checks if a byte value is whitespace or not. Whitespace is taken to mean:
* space, tab, CR, LF
*
* @param byteToCheck the byte to check
* @return true if byte is whitespace, false otherwise
*/
protected static boolean isWhiteSpace(final byte byteToCheck) {
switch (byteToCheck) {
case ' ':
case '\n':
case '\r':
case '\t':
return true;
default:
return false;
}
}
/**
* Increases our buffer by the {@link #DEFAULT_BUFFER_RESIZE_FACTOR}.
*
* @param context the context to be used
* @param minCapacity the minimum required capacity
* @return the resized byte[] buffer
* @throws OutOfMemoryError if the {@code minCapacity} is negative
*/
private static byte[] resizeBuffer(final Context context, final int minCapacity) {
// Overflow-conscious code treats the min and new capacity as unsigned.
final int oldCapacity = context.buffer.length;
int newCapacity = oldCapacity * DEFAULT_BUFFER_RESIZE_FACTOR;
if (compareUnsigned(newCapacity, minCapacity) < 0) {
newCapacity = minCapacity;
}
if (compareUnsigned(newCapacity, MAX_BUFFER_SIZE) > 0) {
newCapacity = createPositiveCapacity(minCapacity);
}
final byte[] b = new byte[newCapacity];
System.arraycopy(context.buffer, 0, b, 0, context.buffer.length);
context.buffer = b;
return b;
}
/**
* @deprecated Use {@link #pad}. Will be removed in 2.0.
*/
@Deprecated
protected final byte PAD = PAD_DEFAULT; // instance variable just in case it needs to vary later
protected final byte pad; // instance variable just in case it needs to vary later
/**
* Number of bytes in each full block of unencoded data, e.g. 4 for Base64 and 5
* for Base32
*/
private final int unencodedBlockSize;
/**
* Number of bytes in each full block of encoded data, e.g. 3 for Base64 and 8
* for Base32
*/
private final int encodedBlockSize;
/**
* Chunksize for encoding. Not used when decoding. A value of zero or less
* implies no chunking of the encoded data. Rounded down to nearest multiple of
* encodedBlockSize.
*/
protected final int lineLength;
/**
* Size of chunk separator. Not used unless {@link #lineLength} &gt; 0.
*/
private final int chunkSeparatorLength;
/**
* Defines the decoding behavior when the input bytes contain leftover trailing
* bits that cannot be created by a valid encoding. These can be bits that are
* unused from the final character or entire characters. The default mode is
* lenient decoding. Set this to {@code true} to enable strict decoding.
* <ul>
* <li>Lenient: Any trailing bits are composed into 8-bit bytes where possible.
* The remainder are discarded.
* <li>Strict: The decoding will raise an {@link IllegalArgumentException} if
* trailing bits are not part of a valid encoding. Any unused bits from the
* final character must be zero. Impossible counts of entire final characters
* are not allowed.
* </ul>
*
* <p>
* When strict decoding is enabled it is expected that the decoded bytes will be
* re-encoded to a byte array that matches the original, i.e. no changes occur
* on the final character. This requires that the input bytes use the same
* padding and alphabet as the encoder.
*/
private final CodecPolicy decodingPolicy;
/**
* Note {@code lineLength} is rounded down to the nearest multiple of the
* encoded block size. If {@code chunkSeparatorLength} is zero, then chunking is
* disabled.
*
* @param unencodedBlockSize the size of an unencoded block (e.g. Base64 = 3)
* @param encodedBlockSize the size of an encoded block (e.g. Base64 = 4)
* @param lineLength if &gt; 0, use chunking with a length
* {@code lineLength}
* @param chunkSeparatorLength the chunk separator length, if relevant
*/
protected BaseNCodec(final int unencodedBlockSize, final int encodedBlockSize, final int lineLength,
final int chunkSeparatorLength) {
this(unencodedBlockSize, encodedBlockSize, lineLength, chunkSeparatorLength, PAD_DEFAULT);
}
/**
* Note {@code lineLength} is rounded down to the nearest multiple of the
* encoded block size. If {@code chunkSeparatorLength} is zero, then chunking is
* disabled.
*
* @param unencodedBlockSize the size of an unencoded block (e.g. Base64 = 3)
* @param encodedBlockSize the size of an encoded block (e.g. Base64 = 4)
* @param lineLength if &gt; 0, use chunking with a length
* {@code lineLength}
* @param chunkSeparatorLength the chunk separator length, if relevant
* @param pad byte used as padding byte.
*/
protected BaseNCodec(final int unencodedBlockSize, final int encodedBlockSize, final int lineLength,
final int chunkSeparatorLength, final byte pad) {
this(unencodedBlockSize, encodedBlockSize, lineLength, chunkSeparatorLength, pad, CodecPolicy.LENIANT);
}
/**
* Note {@code lineLength} is rounded down to the nearest multiple of the
* encoded block size. If {@code chunkSeparatorLength} is zero, then chunking is
* disabled.
*
* @param unencodedBlockSize the size of an unencoded block (e.g. Base64 = 3)
* @param encodedBlockSize the size of an encoded block (e.g. Base64 = 4)
* @param lineLength if &gt; 0, use chunking with a length
* {@code lineLength}
* @param chunkSeparatorLength the chunk separator length, if relevant
* @param pad byte used as padding byte.
* @param decodingPolicy Decoding policy.
* @since 1.15
*/
protected BaseNCodec(final int unencodedBlockSize, final int encodedBlockSize, final int lineLength,
final int chunkSeparatorLength, final byte pad, final CodecPolicy decodingPolicy) {
this.unencodedBlockSize = unencodedBlockSize;
this.encodedBlockSize = encodedBlockSize;
final boolean useChunking = lineLength > 0 && chunkSeparatorLength > 0;
this.lineLength = useChunking ? (lineLength / encodedBlockSize) * encodedBlockSize : 0;
this.chunkSeparatorLength = chunkSeparatorLength;
this.pad = pad;
this.decodingPolicy = decodingPolicy;
}
/**
* Returns the amount of buffered data available for reading.
*
* @param context the context to be used
* @return The amount of buffered data available for reading.
*/
int available(final Context context) { // package protected for access from I/O streams
return context.buffer != null ? context.pos - context.readPos : 0;
}
/**
* Tests a given byte array to see if it contains any characters within the
* alphabet or PAD.
*
* Intended for use in checking line-ending arrays
*
* @param arrayOctet byte array to test
* @return {@code true} if any byte is a valid character in the alphabet or PAD;
* {@code false} otherwise
*/
protected boolean containsAlphabetOrPad(final byte[] arrayOctet) {
if (arrayOctet == null) {
return false;
}
for (final byte element : arrayOctet) {
if (pad == element || isInAlphabet(element)) {
return true;
}
}
return false;
}
/**
* Decodes a byte[] containing characters in the Base-N alphabet.
*
* @param pArray A byte array containing Base-N character data
* @return a byte array containing binary data
*/
public byte[] decode(final byte[] pArray) {
if (pArray == null || pArray.length == 0) {
return pArray;
}
final Context context = new Context();
decode(pArray, 0, pArray.length, context);
decode(pArray, 0, EOF, context); // Notify decoder of EOF.
final byte[] result = new byte[context.pos];
readResults(result, 0, result.length, context);
return result;
}
// package protected for access from I/O streams
abstract void decode(byte[] pArray, int i, int length, Context context);
/**
* Decodes an Object using the Base-N algorithm. This method is provided in
* order to satisfy the requirements of the Decoder interface, and will throw a
* DecoderException if the supplied object is not of type byte[] or String.
*
* @param obj Object to decode
* @return An object (of type byte[]) containing the binary data which
* corresponds to the byte[] or String supplied.
* @throws DecoderException if the parameter supplied is not of type byte[]
*/
public Object decode(final Object obj) {
if (obj instanceof byte[]) {
return decode((byte[]) obj);
} else if (obj instanceof String) {
return decode((String) obj);
} else {
return null;
}
}
/**
* Decodes a String containing characters in the Base-N alphabet.
*
* @param pArray A String containing Base-N character data
* @return a byte array containing binary data
*/
public byte[] decode(final String pArray) {
return decode(pArray.getBytes(Charset.forName("UTF-8")));
}
/**
* Encodes a byte[] containing binary data, into a byte[] containing characters
* in the alphabet.
*
* @param pArray a byte array containing binary data
* @return A byte array containing only the base N alphabetic character data
*/
public byte[] encode(final byte[] pArray) {
if (pArray == null || pArray.length == 0) {
return pArray;
}
return encode(pArray, 0, pArray.length);
}
/**
* Encodes a byte[] containing binary data, into a byte[] containing characters
* in the alphabet.
*
* @param pArray a byte array containing binary data
* @param offset initial offset of the subarray.
* @param length length of the subarray.
* @return A byte array containing only the base N alphabetic character data
* @since 1.11
*/
public byte[] encode(final byte[] pArray, final int offset, final int length) {
if (pArray == null || pArray.length == 0) {
return pArray;
}
final Context context = new Context();
encode(pArray, offset, length, context);
encode(pArray, offset, EOF, context); // Notify encoder of EOF.
final byte[] buf = new byte[context.pos - context.readPos];
readResults(buf, 0, buf.length, context);
return buf;
}
// package protected for access from I/O streams
abstract void encode(byte[] pArray, int i, int length, Context context);
/**
* Encodes an Object using the Base-N algorithm. This method is provided in
* order to satisfy the requirements of the Encoder interface, and will throw an
* EncoderException if the supplied object is not of type byte[].
*
* @param obj Object to encode
* @return An object (of type byte[]) containing the Base-N encoded data which
* corresponds to the byte[] supplied.
* @throws EncoderException if the parameter supplied is not of type byte[]
*/
public Object encode(final Object obj) {
return encode((byte[]) obj);
}
/**
* Encodes a byte[] containing binary data, into a String containing characters
* in the appropriate alphabet. Uses UTF8 encoding.
*
* @param pArray a byte array containing binary data
* @return String containing only character data in the appropriate alphabet.
* @since 1.5 This is a duplicate of {@link #encodeToString(byte[])}; it was
* merged during refactoring.
*/
public String encodeAsString(final byte[] pArray) {
return new String(encode(pArray), Charset.forName("UTF-8"));
}
/**
* Encodes a byte[] containing binary data, into a String containing characters
* in the Base-N alphabet. Uses UTF8 encoding.
*
* @param pArray a byte array containing binary data
* @return A String containing only Base-N character data
*/
public String encodeToString(final byte[] pArray) {
return new String(encode(pArray), Charset.forName("UTF-8"));
}
/**
* Ensure that the buffer has room for {@code size} bytes
*
* @param size minimum spare space required
* @param context the context to be used
* @return the buffer
*/
protected byte[] ensureBufferSize(final int size, final Context context) {
if (context.buffer == null) {
context.buffer = new byte[Math.max(size, getDefaultBufferSize())];
context.pos = 0;
context.readPos = 0;
// Overflow-conscious:
// x + y > z == x + y - z > 0
} else if (context.pos + size - context.buffer.length > 0) {
return resizeBuffer(context, context.pos + size);
}
return context.buffer;
}
/**
* Returns the decoding behavior policy.
*
* <p>
* The default is lenient. If the decoding policy is strict, then decoding will
* raise an {@link IllegalArgumentException} if trailing bits are not part of a
* valid encoding. Decoding will compose trailing bits into 8-bit bytes and
* discard the remainder.
* </p>
*
* @return true if using strict decoding
* @since 1.15
*/
public CodecPolicy getCodecPolicy() {
return decodingPolicy;
}
/**
* Get the default buffer size. Can be overridden.
*
* @return the default buffer size.
*/
protected int getDefaultBufferSize() {
return DEFAULT_BUFFER_SIZE;
}
/**
* Calculates the amount of space needed to encode the supplied array.
*
* @param pArray byte[] array which will later be encoded
*
* @return amount of space needed to encoded the supplied array. Returns a long
* since a max-len array will require &gt; Integer.MAX_VALUE
*/
public long getEncodedLength(final byte[] pArray) {
// Calculate non-chunked size - rounded up to allow for padding
// cast to long is needed to avoid possibility of overflow
long len = ((pArray.length + unencodedBlockSize - 1) / unencodedBlockSize) * (long) encodedBlockSize;
if (lineLength > 0) { // We're using chunking
// Round up to nearest multiple
len += ((len + lineLength - 1) / lineLength) * chunkSeparatorLength;
}
return len;
}
/**
* Returns true if this object has buffered data for reading.
*
* @param context the context to be used
* @return true if there is data still available for reading.
*/
boolean hasData(final Context context) { // package protected for access from I/O streams
return context.buffer != null;
}
/**
* Returns whether or not the {@code octet} is in the current alphabet. Does not
* allow whitespace or pad.
*
* @param value The value to test
*
* @return {@code true} if the value is defined in the current alphabet,
* {@code false} otherwise.
*/
protected abstract boolean isInAlphabet(byte value);
/**
* Tests a given byte array to see if it contains only valid characters within
* the alphabet. The method optionally treats whitespace and pad as valid.
*
* @param arrayOctet byte array to test
* @param allowWSPad if {@code true}, then whitespace and PAD are also allowed
*
* @return {@code true} if all bytes are valid characters in the alphabet or if
* the byte array is empty; {@code false}, otherwise
*/
public boolean isInAlphabet(final byte[] arrayOctet, final boolean allowWSPad) {
for (final byte octet : arrayOctet) {
if (!isInAlphabet(octet) && (!allowWSPad || (octet != pad) && !isWhiteSpace(octet))) {
return false;
}
}
return true;
}
/**
* Tests a given String to see if it contains only valid characters within the
* alphabet. The method treats whitespace and PAD as valid.
*
* @param basen String to test
* @return {@code true} if all characters in the String are valid characters in
* the alphabet or if the String is empty; {@code false}, otherwise
* @see #isInAlphabet(byte[], boolean)
*/
public boolean isInAlphabet(final String basen) {
return isInAlphabet(basen.getBytes(Charset.forName("UTF-8")), true);
}
/**
* Returns true if decoding behavior is strict. Decoding will raise an
* {@link IllegalArgumentException} if trailing bits are not part of a valid
* encoding.
*
* <p>
* The default is false for lenient decoding. Decoding will compose trailing
* bits into 8-bit bytes and discard the remainder.
* </p>
*
* @return true if using strict decoding
* @since 1.15
*/
public boolean isStrictDecoding() {
return decodingPolicy == CodecPolicy.STRICT;
}
/**
* Extracts buffered data into the provided byte[] array, starting at position
* bPos, up to a maximum of bAvail bytes. Returns how many bytes were actually
* extracted.
* <p>
* Package protected for access from I/O streams.
*
* @param b byte[] array to extract the buffered data into.
* @param bPos position in byte[] array to start extraction at.
* @param bAvail amount of bytes we're allowed to extract. We may extract fewer
* (if fewer are available).
* @param context the context to be used
* @return The number of bytes successfully extracted into the provided byte[]
* array.
*/
int readResults(final byte[] b, final int bPos, final int bAvail, final Context context) {
if (context.buffer != null) {
final int len = Math.min(available(context), bAvail);
System.arraycopy(context.buffer, context.readPos, b, bPos, len);
context.readPos += len;
if (context.readPos >= context.pos) {
context.buffer = null; // so hasData() will return false, and this method can return -1
}
return len;
}
return context.eof ? EOF : 0;
}
}

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package net.PeytonPlayz585.minecraft;
import java.nio.*;
import java.util.ArrayList;
import java.util.List;
public class GLAllocation {
public GLAllocation() {
}
public static synchronized int generateDisplayLists(int i) {
int j = GlStateManager.glGenLists(i);
displayLists.add(Integer.valueOf(j));
displayLists.add(Integer.valueOf(i));
return j;
}
public static synchronized void generateTextureNames(IntBuffer intbuffer) {
for (int i = intbuffer.position(); i < intbuffer.limit(); i++) {
int tx = GlStateManager.glGenTextures();
intbuffer.put(i, tx);
textureNames.add(Integer.valueOf(tx));
}
}
public static synchronized void deleteTexturesAndDisplayLists() {
for (int i = 0; i < displayLists.size(); i += 2) {
GlStateManager.glDeleteLists(((Integer) displayLists.get(i)).intValue(),
((Integer) displayLists.get(i + 1)).intValue());
}
for (int j = 0; j < textureNames.size(); j++) {
GlStateManager.glDeleteTextures(((Integer) textureNames.get(j)).intValue());
}
displayLists.clear();
textureNames.clear();
}
public static ByteBuffer createDirectByteBuffer(int par0) {
return ByteBuffer.wrap(new byte[par0]).order(ByteOrder.nativeOrder());
}
public static IntBuffer createDirectIntBuffer(int par0) {
return IntBuffer.wrap(new int[par0]);
}
public static FloatBuffer createDirectFloatBuffer(int par0) {
return FloatBuffer.wrap(new float[par0]);
}
private static List displayLists = new ArrayList();
private static List textureNames = new ArrayList();
}

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package net.PeytonPlayz585.minecraft;
/**
* base implementation of MD4 family style digest as outlined in "Handbook of
* Applied Cryptography", pages 344 - 347.
*/
public abstract class GeneralDigest {
private byte[] xBuf;
private int xBufOff;
private long byteCount;
/**
* Standard constructor
*/
protected GeneralDigest() {
xBuf = new byte[4];
xBufOff = 0;
}
/**
* Copy constructor. We are using copy constructors in place of the
* Object.clone() interface as this interface is not supported by J2ME.
*/
protected GeneralDigest(GeneralDigest t) {
xBuf = new byte[t.xBuf.length];
System.arraycopy(t.xBuf, 0, xBuf, 0, t.xBuf.length);
xBufOff = t.xBufOff;
byteCount = t.byteCount;
}
public void update(byte in) {
xBuf[xBufOff++] = in;
if (xBufOff == xBuf.length) {
processWord(xBuf, 0);
xBufOff = 0;
}
byteCount++;
}
public void update(byte[] in, int inOff, int len) {
//
// fill the current word
//
while ((xBufOff != 0) && (len > 0)) {
update(in[inOff]);
inOff++;
len--;
}
//
// process whole words.
//
while (len > xBuf.length) {
processWord(in, inOff);
inOff += xBuf.length;
len -= xBuf.length;
byteCount += xBuf.length;
}
//
// load in the remainder.
//
while (len > 0) {
update(in[inOff]);
inOff++;
len--;
}
}
public void finish() {
long bitLength = (byteCount << 3);
//
// add the pad bytes.
//
update((byte) 128);
while (xBufOff != 0) {
update((byte) 0);
}
processLength(bitLength);
processBlock();
}
public void reset() {
byteCount = 0;
xBufOff = 0;
for (int i = 0; i < xBuf.length; i++) {
xBuf[i] = 0;
}
}
protected abstract void processWord(byte[] in, int inOff);
protected abstract void processLength(long bitLength);
protected abstract void processBlock();
}

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package net.PeytonPlayz585.minecraft;
import java.io.ByteArrayInputStream;
import java.io.DataInputStream;
import java.io.IOException;
import java.nio.charset.Charset;
import java.util.Arrays;
import java.util.HashMap;
import com.jcraft.jzlib.InflaterInputStream;
public class MinecraftClient {
private static final HashMap<String, byte[]> filePool = new HashMap();
public static final void install(byte[] pkg) throws IOException {
ByteArrayInputStream in2 = new ByteArrayInputStream(pkg);
DataInputStream in = new DataInputStream(in2);
byte[] header = new byte[8];
in.read(header);
if (!"EAGPKG!!".equals(new String(header, Charset.forName("UTF-8"))))
throw new IOException("invalid epk file");
in.readUTF();
in = new DataInputStream(new InflaterInputStream(in2));
String s = null;
SHA1Digest dg = new SHA1Digest();
while ("<file>".equals(s = in.readUTF())) {
String path = in.readUTF();
byte[] digest = new byte[20];
byte[] digest2 = new byte[20];
in.read(digest);
int len = in.readInt();
byte[] file = new byte[len];
in.read(file);
if (filePool.containsKey(path))
continue;
dg.update(file, 0, len);
dg.doFinal(digest2, 0);
if (!Arrays.equals(digest, digest2))
throw new IOException("invalid file hash for " + path);
filePool.put(path, file);
if (!"</file>".equals(in.readUTF()))
throw new IOException("invalid epk file");
}
if (in.available() > 0 || !" end".equals(s))
throw new IOException("invalid epk file");
}
public static final byte[] getResource(String path) {
if (path.startsWith("/"))
path = path.substring(1);
return filePool.get(path);
}
}

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package net.PeytonPlayz585.minecraft;
public class MinecraftImage {
public final int[] data;
public final int w;
public final int h;
public final boolean alpha;
public MinecraftImage(int pw, int ph, boolean palpha) {
this.w = pw;
this.h = ph;
this.alpha = palpha;
this.data = new int[pw * ph];
}
public MinecraftImage(int[] pdata, int pw, int ph, boolean palpha) {
if (pdata.length != pw * ph) {
throw new IllegalArgumentException("array size does not equal image size");
}
this.w = pw;
this.h = ph;
this.alpha = palpha;
if (!palpha) {
for (int i = 0; i < pdata.length; ++i) {
pdata[i] = pdata[i] | 0xFF000000;
}
}
this.data = pdata;
}
public MinecraftImage getSubImage(int x, int y, int pw, int ph) {
int[] img = new int[pw * ph];
for (int i = 0; i < ph; ++i) {
System.arraycopy(data, (i + y) * this.w + x, img, i * pw, pw);
}
return new MinecraftImage(img, pw, ph, alpha);
}
}

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package net.PeytonPlayz585.minecraft;
/**
* implementation of SHA-1 as outlined in "Handbook of Applied Cryptography",
* pages 346 - 349.
*
* It is interesting to ponder why the, apart from the extra IV, the other
* difference here from MD5 is the "endienness" of the word processing!
*/
public class SHA1Digest extends GeneralDigest {
private static final int DIGEST_LENGTH = 20;
private int H1, H2, H3, H4, H5;
private int[] X = new int[80];
private int xOff;
/**
* Standard constructor
*/
public SHA1Digest() {
reset();
}
/**
* Copy constructor. This will copy the state of the provided message digest.
*/
public SHA1Digest(SHA1Digest t) {
super(t);
H1 = t.H1;
H2 = t.H2;
H3 = t.H3;
H4 = t.H4;
H5 = t.H5;
System.arraycopy(t.X, 0, X, 0, t.X.length);
xOff = t.xOff;
}
public String getAlgorithmName() {
return "SHA-1";
}
public int getDigestSize() {
return DIGEST_LENGTH;
}
protected void processWord(byte[] in, int inOff) {
X[xOff++] = ((in[inOff] & 0xff) << 24) | ((in[inOff + 1] & 0xff) << 16) | ((in[inOff + 2] & 0xff) << 8)
| ((in[inOff + 3] & 0xff));
if (xOff == 16) {
processBlock();
}
}
private void unpackWord(int word, byte[] out, int outOff) {
out[outOff] = (byte) (word >>> 24);
out[outOff + 1] = (byte) (word >>> 16);
out[outOff + 2] = (byte) (word >>> 8);
out[outOff + 3] = (byte) word;
}
protected void processLength(long bitLength) {
if (xOff > 14) {
processBlock();
}
X[14] = (int) (bitLength >>> 32);
X[15] = (int) (bitLength & 0xffffffff);
}
public int doFinal(byte[] out, int outOff) {
finish();
unpackWord(H1, out, outOff);
unpackWord(H2, out, outOff + 4);
unpackWord(H3, out, outOff + 8);
unpackWord(H4, out, outOff + 12);
unpackWord(H5, out, outOff + 16);
reset();
return DIGEST_LENGTH;
}
/**
* reset the chaining variables
*/
public void reset() {
super.reset();
H1 = 0x67452301;
H2 = 0xefcdab89;
H3 = 0x98badcfe;
H4 = 0x10325476;
H5 = 0xc3d2e1f0;
xOff = 0;
for (int i = 0; i != X.length; i++) {
X[i] = 0;
}
}
//
// Additive constants
//
private static final int Y1 = 0x5a827999;
private static final int Y2 = 0x6ed9eba1;
private static final int Y3 = 0x8f1bbcdc;
private static final int Y4 = 0xca62c1d6;
private int f(int u, int v, int w) {
return ((u & v) | ((~u) & w));
}
private int h(int u, int v, int w) {
return (u ^ v ^ w);
}
private int g(int u, int v, int w) {
return ((u & v) | (u & w) | (v & w));
}
private int rotateLeft(int x, int n) {
return (x << n) | (x >>> (32 - n));
}
protected void processBlock() {
//
// expand 16 word block into 80 word block.
//
for (int i = 16; i <= 79; i++) {
X[i] = rotateLeft((X[i - 3] ^ X[i - 8] ^ X[i - 14] ^ X[i - 16]), 1);
}
//
// set up working variables.
//
int A = H1;
int B = H2;
int C = H3;
int D = H4;
int E = H5;
//
// round 1
//
for (int j = 0; j <= 19; j++) {
int t = rotateLeft(A, 5) + f(B, C, D) + E + X[j] + Y1;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
//
// round 2
//
for (int j = 20; j <= 39; j++) {
int t = rotateLeft(A, 5) + h(B, C, D) + E + X[j] + Y2;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
//
// round 3
//
for (int j = 40; j <= 59; j++) {
int t = rotateLeft(A, 5) + g(B, C, D) + E + X[j] + Y3;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
//
// round 4
//
for (int j = 60; j <= 79; j++) {
int t = rotateLeft(A, 5) + h(B, C, D) + E + X[j] + Y4;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
H1 += A;
H2 += B;
H3 += C;
H4 += D;
H5 += E;
//
// reset the offset and clean out the word buffer.
//
xOff = 0;
for (int i = 0; i != X.length; i++) {
X[i] = 0;
}
}
}

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package net.PeytonPlayz585.teavm;
import org.teavm.jso.webgl.WebGLRenderingContext;
public interface WebGL2RenderingContext extends WebGLRenderingContext {
int TEXTURE_MAX_LEVEL = 0x0000813D;
int TEXTURE_MAX_ANISOTROPY_EXT = 0x000084FE;
int UNSIGNED_INT_24_8 = 0x000084FA;
int ANY_SAMPLES_PASSED = 0x00008D6A;
int QUERY_RESULT = 0x00008866;
int QUERY_RESULT_AVAILABLE = 0x00008867;
int DEPTH24_STENCIL8 = 0x000088F0;
int DEPTH_COMPONENT32F = 0x00008CAC;
int READ_FRAMEBUFFER = 0x00008CA8;
int DRAW_FRAMEBUFFER = 0x00008CA9;
int RGB8 = 0x00008051;
int RGBA8 = 0x00008058;
WebGLQuery createQuery();
void beginQuery(int p1, WebGLQuery obj);
void endQuery(int p1);
void deleteQuery(WebGLQuery obj);
int getQueryParameter(WebGLQuery obj, int p2);
WebGLVertexArray createVertexArray();
void deleteVertexArray(WebGLVertexArray obj);
void bindVertexArray(WebGLVertexArray obj);
void renderbufferStorageMultisample(int p1, int p2, int p3, int p4, int p5);
void blitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10);
void drawBuffers(int[] p1);
}

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package net.PeytonPlayz585.teavm;
import org.teavm.jso.JSObject;
public interface WebGLQuery extends JSObject {
}

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package net.PeytonPlayz585.teavm;
import org.teavm.jso.JSObject;
public interface WebGLVertexArray extends JSObject {
}

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package org.lwjgl.opengl;
import net.PeytonPlayz585.minecraft.GlStateManager;
public class GL11 extends GlStateManager {
}