peytonplayz585-c0.0.23a_01/source/net/minecraft/src/TexturedQuad.java
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2023-09-23 01:47:15 -05:00

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Java

package net.minecraft.src;
public class TexturedQuad {
public PositionTextureVertex[] vertexPositions;
public int nVertices;
public TexturedQuad(PositionTextureVertex[] var1) {
this.nVertices = 0;
this.vertexPositions = var1;
this.nVertices = var1.length;
}
public TexturedQuad(PositionTextureVertex[] var1, int var2, int var3, int var4, int var5) {
this(var1);
float var6 = 0.0015625F;
float var7 = 0.003125F;
var1[0] = var1[0].setTexturePosition((float)var4 / 64.0F - var6, (float)var3 / 32.0F + var7);
var1[1] = var1[1].setTexturePosition((float)var2 / 64.0F + var6, (float)var3 / 32.0F + var7);
var1[2] = var1[2].setTexturePosition((float)var2 / 64.0F + var6, (float)var5 / 32.0F - var7);
var1[3] = var1[3].setTexturePosition((float)var4 / 64.0F - var6, (float)var5 / 32.0F - var7);
}
public void flipFace() {
PositionTextureVertex[] var1 = new PositionTextureVertex[this.vertexPositions.length];
for(int var2 = 0; var2 < this.vertexPositions.length; ++var2) {
var1[var2] = this.vertexPositions[this.vertexPositions.length - var2 - 1];
}
this.vertexPositions = var1;
}
public void draw(Tessellator var1, float var2) {
Vec3D var3 = this.vertexPositions[1].vector3D.subtract(this.vertexPositions[0].vector3D);
Vec3D var4 = this.vertexPositions[1].vector3D.subtract(this.vertexPositions[2].vector3D);
Vec3D var5 = var4.crossProduct(var3).normalize();
var1.startDrawingQuads();
var1.setNormal((float)var5.xCoord, (float)var5.yCoord, (float)var5.zCoord);
for(int var6 = 0; var6 < 4; ++var6) {
PositionTextureVertex var7 = this.vertexPositions[var6];
var1.addVertexWithUV((double)((float)var7.vector3D.xCoord * var2), (double)((float)var7.vector3D.yCoord * var2), (double)((float)var7.vector3D.zCoord * var2), (double)var7.texturePositionX, (double)var7.texturePositionY);
}
var1.draw();
}
}