package net.minecraft.src; public class TexturedQuad { public PositionTextureVertex[] vertexPositions; public int nVertices; public TexturedQuad(PositionTextureVertex[] var1) { this.nVertices = 0; this.vertexPositions = var1; this.nVertices = var1.length; } public TexturedQuad(PositionTextureVertex[] var1, int var2, int var3, int var4, int var5) { this(var1); float var6 = 0.0015625F; float var7 = 0.003125F; var1[0] = var1[0].setTexturePosition((float)var4 / 64.0F - var6, (float)var3 / 32.0F + var7); var1[1] = var1[1].setTexturePosition((float)var2 / 64.0F + var6, (float)var3 / 32.0F + var7); var1[2] = var1[2].setTexturePosition((float)var2 / 64.0F + var6, (float)var5 / 32.0F - var7); var1[3] = var1[3].setTexturePosition((float)var4 / 64.0F - var6, (float)var5 / 32.0F - var7); } public void flipFace() { PositionTextureVertex[] var1 = new PositionTextureVertex[this.vertexPositions.length]; for(int var2 = 0; var2 < this.vertexPositions.length; ++var2) { var1[var2] = this.vertexPositions[this.vertexPositions.length - var2 - 1]; } this.vertexPositions = var1; } public void draw(Tessellator var1, float var2) { Vec3D var3 = this.vertexPositions[1].vector3D.subtract(this.vertexPositions[0].vector3D); Vec3D var4 = this.vertexPositions[1].vector3D.subtract(this.vertexPositions[2].vector3D); Vec3D var5 = var4.crossProduct(var3).normalize(); var1.startDrawingQuads(); var1.setNormal((float)var5.xCoord, (float)var5.yCoord, (float)var5.zCoord); for(int var6 = 0; var6 < 4; ++var6) { PositionTextureVertex var7 = this.vertexPositions[var6]; var1.addVertexWithUV((double)((float)var7.vector3D.xCoord * var2), (double)((float)var7.vector3D.yCoord * var2), (double)((float)var7.vector3D.zCoord * var2), (double)var7.texturePositionX, (double)var7.texturePositionY); } var1.draw(); } }