eaglercraft-builds/EaglercraftX_1.8_WASM-GC_Web/index.html
2024-12-04 00:43:58 -08:00

57 lines
2.3 KiB
HTML
Executable File

<!DOCTYPE html>
<html style="width:100%;height:100%;background-color:black;">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
<meta name="description" content="Play minecraft 1.8 in your browser" />
<meta name="keywords" content="eaglercraft, eaglercraftx, minecraft, 1.8, 1.8.8" />
<title>EaglercraftX 1.8 WASM-GC</title>
<meta property="og:locale" content="en-US" />
<meta property="og:type" content="website" />
<meta property="og:title" content="EaglercraftX 1.8 WASM-GC" />
<meta property="og:description" content="Play minecraft 1.8 in your browser" />
<meta property="og:image" content="favicon.png" />
<link type="image/png" rel="shortcut icon" href="favicon.png" />
<script type="text/javascript" src="bootstrap.js"></script>
<script type="text/javascript">
"use strict";
window.addEventListener("load", function() {
if(window.location.href.indexOf("file:") === 0) {
alert("HTTP please, do not open this file locally, run a local HTTP server and load it via HTTP");
}else {
// %%%%%%%%% launch options %%%%%%%%%%%%
var relayId = Math.floor(Math.random() * 3);
window.eaglercraftXOpts = {
demoMode: false,
container: "game_frame",
assetsURI: "assets.epw",
worldsDB: "worlds",
servers: [
/* example: { addr: "ws://localhost:8081/", name: "Local test server" } */
],
relays: [
{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId == 0 },
{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId == 1 },
{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId == 2 }
]
};
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var q = window.location.search;
if((typeof q === "string") && q[0] === "?" && (typeof window.URLSearchParams !== "undefined")) {
q = new window.URLSearchParams(q);
var s = q.get("server");
if(s) window.eaglercraftXOpts.joinServer = s;
}
main();
}
});
</script>
</head>
<body style="margin:0px;width:100%;height:100%;overflow:hidden;background-color:black;" id="game_frame"></body>
</html>