Update to EaglercraftX 1.8 u44

This commit is contained in:
eaglercraft 2024-12-04 00:43:58 -08:00
parent 7714ea8038
commit 7a8275c055
19 changed files with 60535 additions and 60739 deletions

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@ -785,3 +785,78 @@
* THE SOFTWARE. * THE SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: Emscripten
Project Author: Emscripten authors
Project URL: https://emscripten.org/
Used For: Compiling the WASM runtime's loader.wasm program
* Emscripten is available under 2 licenses, the MIT license and the
* University of Illinois/NCSA Open Source License.
*
* Copyright (c) 2010-2014 Emscripten authors, see AUTHORS file.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: XZ Embedded
Project Author: Lasse Collin (Larhzu)
Project URL: https://tukaani.org/xz/embedded.html
Used For: Decompressing the WASM runtime
* Copyright (C) The XZ Embedded authors and contributors
*
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
* WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: XZ for Java
Project Author: Lasse Collin (Larhzu)
Project URL: https://tukaani.org/xz/java.html
Used For: Compression in the MakeWASMClientBundle command
* Copyright (C) The XZ for Java authors and contributors
*
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
* WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

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@ -785,3 +785,78 @@
* THE SOFTWARE. * THE SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: Emscripten
Project Author: Emscripten authors
Project URL: https://emscripten.org/
Used For: Compiling the WASM runtime's loader.wasm program
* Emscripten is available under 2 licenses, the MIT license and the
* University of Illinois/NCSA Open Source License.
*
* Copyright (c) 2010-2014 Emscripten authors, see AUTHORS file.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: XZ Embedded
Project Author: Lasse Collin (Larhzu)
Project URL: https://tukaani.org/xz/embedded.html
Used For: Decompressing the WASM runtime
* Copyright (C) The XZ Embedded authors and contributors
*
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
* WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Project Name: XZ for Java
Project Author: Lasse Collin (Larhzu)
Project URL: https://tukaani.org/xz/java.html
Used For: Compression in the MakeWASMClientBundle command
* Copyright (C) The XZ for Java authors and contributors
*
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
* WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

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@ -823,6 +823,13 @@ eaglercraft.options.badVideoSettingsDetected.fixSettings=Fix Settings
eaglercraft.options.badVideoSettingsDetected.continueAnyway=Continue Anyway eaglercraft.options.badVideoSettingsDetected.continueAnyway=Continue Anyway
eaglercraft.options.badVideoSettingsDetected.doNotShowAgain=Do Not Show Again eaglercraft.options.badVideoSettingsDetected.doNotShowAgain=Do Not Show Again
eaglercraft.options.vsyncReEnabled.title=Issues Detected
eaglercraft.options.vsyncReEnabled.0=You are using the WASM-GC client
eaglercraft.options.vsyncReEnabled.1=VSync has been automatically re-enabled
eaglercraft.options.vsyncReEnabled.2=Using the WASM-GC version of EaglercraftX without
eaglercraft.options.vsyncReEnabled.3=VSync enabled causes bad input lag, sorry!
eaglercraft.options.vsyncReEnabled.continue=Continue
selectServer.title=Select Server selectServer.title=Select Server
selectServer.empty=empty selectServer.empty=empty
selectServer.select=Join Server selectServer.select=Join Server

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@ -1 +1 @@
{"pluginName":"EaglercraftXBungee","pluginVersion":"1.3.3","pluginButton":"Download \"EaglerXBungee-1.3.3.jar\"","pluginFilename":"EaglerXBungee.zip"} {"pluginName":"EaglercraftXBungee","pluginVersion":"1.3.4","pluginButton":"Download \"EaglerXBungee-1.3.4.jar\"","pluginFilename":"EaglerXBungee.zip"}

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@ -21,14 +21,14 @@
## Getting Started: ## Getting Started:
### To compile the latest version of the client, on Windows: ### To compile the latest version of the JavaScript client, on Windows:
1. Make sure you have at least Java 11 installed and added to your PATH, it is recommended to use Java 17 1. Make sure you have at least Java 11 installed and added to your PATH, it is recommended to use Java 17
2. Download (clone) this repository to your computer 2. Download (clone) this repository to your computer
3. Double click `CompileLatestClient.bat`, a GUI resembling a classic windows installer should open 3. Double click `CompileLatestClient.bat`, a GUI resembling a classic windows installer should open
4. Follow the steps shown to you in the new window to finish compiling 4. Follow the steps shown to you in the new window to finish compiling
### To compile the latest version of the client, on Linux/macOS: ### To compile the latest version of the JavaScript client, on Linux/macOS:
1. Make sure you have at least Java 11 installed, it is recommended to use Java 17 1. Make sure you have at least Java 11 installed, it is recommended to use Java 17
2. Download (clone) this repository to your computer 2. Download (clone) this repository to your computer
@ -37,9 +37,21 @@
5. Type `./CompileLatestClient.sh` and hit enter, a GUI resembling a classic windows installer should open 5. Type `./CompileLatestClient.sh` and hit enter, a GUI resembling a classic windows installer should open
6. Follow the steps shown to you in the new window to finish compiling 6. Follow the steps shown to you in the new window to finish compiling
### To set up the development environment
1. Prepare the required files in the mcp918 folder ([readme](mcp918/readme.txt))
2. Run the `build_init` script
3. Run the `build_make_workspace` script
## Browser Compatibility ## Browser Compatibility
EaglercraftX 1.8 is currently known to work on browsers as old as Chrome 38 on Windows XP, the game supports both WebGL 1.0 and WebGL 2.0 however features such as dynamic lighting and PBR shaders require WebGL 2.0. The game also supports mobile browsers that don't have a keyboard or mouse, the game will enter touch screen mode automatically when touch input is detected. The game also includes an embedded OGG codec (JOrbis) for loading audio files on iOS where the browsers don't support loading OGG files in an AudioContext. The JavaScript runtime of EaglercraftX 1.8 is currently known to work on browsers as old as Chrome 38 on Windows XP, the game supports both WebGL 1.0 and WebGL 2.0 however features such as dynamic lighting and PBR shaders require WebGL 2.0. The game also supports mobile browsers that don't have a keyboard or mouse, the game will enter touch screen mode automatically when touch input is detected. The game also includes an embedded OGG codec (JOrbis) for loading audio files on iOS where the browsers don't support loading OGG files in an AudioContext.
## WebAssembly GC Support
EaglercraftX 1.8 also has an experimental WebAssembly GC (WASM-GC) runtime, almost all of the features supported on the JavaScript runtime are also supported on the WebAssembly GC runtime, however it is still incompatible with several major browsers (especially Safari) and will not run in Chrome unless you can access the `chrome://flags` menu or request an origin trial token from Google for your website. Its based on experimental technology and may still crash sometimes due to browser bugs or unresolved issues in the Java to WASM compiler. Hopefully in the coming months the required feature (JSPI, WebAssembly JavaScript Promise Integration) will become enabled by default on the Chrome browser. It performs significantly better than the JavaScript client, around 50% more FPS and TPS in some cases, and will hopefully replace it someday. Just make sure you enable VSync when you play it, otherwise the game will run "too fast" and choke the browser's event loop, causing input lag.
You can compile the WebAssembly GC runtime by creating a development environment (workspace) and reading the README in the "wasm_gc_teavm" folder.
## Singleplayer ## Singleplayer
@ -200,6 +212,7 @@ The default eaglercraftXOpts values is this:
- `ramdiskMode:` if worlds and resource packs should be stored in RAM instead of IndexedDB - `ramdiskMode:` if worlds and resource packs should be stored in RAM instead of IndexedDB
- `singleThreadMode:` if the game should run the client and integrated server in the same context instead of creating a worker object - `singleThreadMode:` if the game should run the client and integrated server in the same context instead of creating a worker object
- `enableEPKVersionCheck:` if the game should attempt to bypass the browser's cache and retry downloading assets.epk when its outdated - `enableEPKVersionCheck:` if the game should attempt to bypass the browser's cache and retry downloading assets.epk when its outdated
- `enforceVSync:` (WASM only) if the game should automatically re-enable VSync at launch if its disabled
- `hooks:` can be used to define JavaScript callbacks for certain events - `hooks:` can be used to define JavaScript callbacks for certain events
* `localStorageSaved:` JavaScript callback to save local storage keys (key, data) * `localStorageSaved:` JavaScript callback to save local storage keys (key, data)
* `localStorageLoaded:` JavaScript callback to load local storage keys (key) returns data * `localStorageLoaded:` JavaScript callback to load local storage keys (key) returns data

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EaglercraftX_1.8_WASM-GC_Web.zip Executable file

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EaglercraftX_1.8_WASM-GC_Web/bootstrap.js vendored Executable file
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(function(){'use strict';function g(a){console.log("LoaderBootstrap: [INFO] "+a)}function n(a){console.error("LoaderBootstrap: [ERROR] "+a)}var q=null;
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function w(a){return a.startsWith("data:application/octet-stream;base64,")?new Promise(function(c){v(a).then(function(b){if(b)c(b);else{console.log("LoaderBootstrap: [WARN] Failed to decode base64 via fetch, doing it the slow way instead...");try{q||=r();var d=q(a,37);c(d)}catch(e){n("Failed to decode base64! "+e),c(null)}}})}):v(a)}
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b.appendChild(a);c.startsWith("data:")?(g('Downloading EPW file "<data: '+c.length+' chars>"...'),c=await w(c)):(g('Downloading EPW file "'+c+'"...'),c=await v(c));var d=!1;c?384>c.byteLength&&(n("The EPW file is too short"),d=!0):d=!0;if(d)b.removeChild(a),x(b,"Failed to download EPW file!"),n("Failed to download EPW file!");else{var e=new DataView(c);if(608649541!==e.getUint32(0,!0)||1297301847!==e.getUint32(4,!0))n("The file is not an EPW file"),d=!0;var f=c.byteLength;e.getUint32(8,!0)!==f&&(n("The EPW file is the wrong length"),
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l);d=new Uint8Array(c,m,e);d=URL.createObjectURL(new Blob([d],{type:"application/wasm"}));g("Loaded loader.wasm: "+d);f={};for(const [t,y]of Object.entries(window.eaglercraftXOpts))"container"!==t&&"assetsURI"!==t&&(f[t]=y);window.__eaglercraftXLoaderContextPre={rootElement:b,eaglercraftXOpts:f,theEPWFileBuffer:c,loaderWASMURL:d,splashURL:l};g("Appending loader.js to document...");b=document.createElement("script");b.type="text/javascript";b.src=a;document.head.appendChild(b)}}}}}else b='window.eaglercraftXOpts.container "'+
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<!DOCTYPE html>
<html style="width:100%;height:100%;background-color:black;">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />
<meta name="description" content="Play minecraft 1.8 in your browser" />
<meta name="keywords" content="eaglercraft, eaglercraftx, minecraft, 1.8, 1.8.8" />
<title>EaglercraftX 1.8 WASM-GC</title>
<meta property="og:locale" content="en-US" />
<meta property="og:type" content="website" />
<meta property="og:title" content="EaglercraftX 1.8 WASM-GC" />
<meta property="og:description" content="Play minecraft 1.8 in your browser" />
<meta property="og:image" content="favicon.png" />
<link type="image/png" rel="shortcut icon" href="favicon.png" />
<script type="text/javascript" src="bootstrap.js"></script>
<script type="text/javascript">
"use strict";
window.addEventListener("load", function() {
if(window.location.href.indexOf("file:") === 0) {
alert("HTTP please, do not open this file locally, run a local HTTP server and load it via HTTP");
}else {
// %%%%%%%%% launch options %%%%%%%%%%%%
var relayId = Math.floor(Math.random() * 3);
window.eaglercraftXOpts = {
demoMode: false,
container: "game_frame",
assetsURI: "assets.epw",
worldsDB: "worlds",
servers: [
/* example: { addr: "ws://localhost:8081/", name: "Local test server" } */
],
relays: [
{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId == 0 },
{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId == 1 },
{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId == 2 }
]
};
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var q = window.location.search;
if((typeof q === "string") && q[0] === "?" && (typeof window.URLSearchParams !== "undefined")) {
q = new window.URLSearchParams(q);
var s = q.get("server");
if(s) window.eaglercraftXOpts.joinServer = s;
}
main();
}
});
</script>
</head>
<body style="margin:0px;width:100%;height:100%;overflow:hidden;background-color:black;" id="game_frame"></body>
</html>

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