added occlusion culling

This commit is contained in:
LAX1DUDE 2022-04-23 01:05:29 -07:00
parent 29f25dbeb3
commit 583e1be2c4
8 changed files with 170 additions and 245 deletions

View File

@ -997,20 +997,12 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
public static final void glDrawOcclusionBB(float posX, float posY, float posZ, float sizeX, float sizeY,
float sizeZ) {
glPushMatrix();
glTranslatef(posX - sizeX * 0.0001f, posY - sizeY * 0.0001f, posZ - sizeZ * 0.0001f);
glScalef(sizeX * 1.0002f, sizeY * 1.0002f, sizeZ * 1.0002f);
glTranslatef(posX - sizeX * 0.01f, posY - sizeY * 0.01f, posZ - sizeZ * 0.01f);
glScalef(sizeX * 1.02f, sizeY * 1.02f, sizeZ * 1.02f);
matModelV[matModelPointer].store(occlusionModel);
_wglUniformMat4fv(occlusion_matrix_m, occlusionModel);
_wglDrawArrays(_wGL_TRIANGLES, 0, 36);
glPopMatrix();
// glPushMatrix();
// glTranslatef(posX + sizeX * 0.0001f, posY + sizeY * 0.0001f, posZ + sizeZ *
// 0.0001f);
// glScalef(sizeX * 0.9998f, sizeY * 0.9998f, sizeZ * 0.9998f);
// matModelV[matModelPointer].store(occlusionModel);
// _wglUniformMat4fv(occlusion_matrix_m, occlusionModel);
// _wglDrawArrays(_wGL_TRIANGLES, 0, 36);
// glPopMatrix();
}
@ -1020,8 +1012,12 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
public static final boolean glGetQueryResult(int obj) {
QueryGL q = queryObjs.get(obj);
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) == 0
|| _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
}
public static final boolean glGetQueryResultAvailable(int obj) {
QueryGL q = queryObjs.get(obj);
return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) > 0;
}
public static final int glGenTextures() {

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@ -1,31 +0,0 @@
package net.minecraft.src;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
class CanvasMajongLogo extends Canvas {
public CanvasMajongLogo() {
try {
logo = ImageIO.read(new File("resources/gui/logo.png"));
} catch (IOException ioexception) {
}
byte byte0 = 100;
setPreferredSize(new Dimension(byte0, byte0));
setMinimumSize(new Dimension(byte0, byte0));
}
public void paint(Graphics g) {
super.paint(g);
g.drawImage(logo, getWidth() / 2 - logo.getWidth() / 2, 32, null);
}
private BufferedImage logo;
}

View File

@ -10,6 +10,7 @@ import java.util.Random;
import net.lax1dude.eaglercraft.EaglerAdapter;
import net.lax1dude.eaglercraft.TextureLocation;
import net.lax1dude.eaglercraft.glemu.EffectPipelineFXAA;
import net.minecraft.client.Minecraft;
public class EntityRenderer {
@ -426,7 +427,7 @@ public class EntityRenderer {
EaglerAdapter.glEnable(2912 /* GL_FOG */);
terrainTexture.bindTexture();
RenderHelper.disableStandardItemLighting();
renderglobal.func_943_a(entityliving, 0, f);
renderglobal.sortAndRender(entityliving, 0, f);
EaglerAdapter.glShadeModel(7424 /* GL_FLAT */);
RenderHelper.enableStandardItemLighting();
renderglobal.func_951_a(entityliving.getPosition(f), frustrum, f);
@ -451,7 +452,7 @@ public class EntityRenderer {
terrainTexture.bindTexture();
if (mc.gameSettings.fancyGraphics) {
EaglerAdapter.glColorMask(false, false, false, false);
int l = renderglobal.func_943_a(entityliving, 1, f);
int l = renderglobal.sortAndRender(entityliving, 1, f);
EaglerAdapter.glColorMask(true, true, true, true);
if (mc.gameSettings.anaglyph) {
if (i == 0) {
@ -461,10 +462,10 @@ public class EntityRenderer {
}
}
if (l > 0) {
renderglobal.func_943_a(entityliving, 1, f);
renderglobal.sortAndRender(entityliving, 1, f);
}
} else {
renderglobal.func_943_a(entityliving, 1, f);
renderglobal.sortAndRender(entityliving, 1, f);
}
EaglerAdapter.glDepthMask(true);
EaglerAdapter.glEnable(2884 /* GL_CULL_FACE */);

View File

@ -17,7 +17,7 @@ public class RenderGlobal implements IWorldAccess {
public RenderGlobal(Minecraft minecraft, RenderEngine renderengine) {
tileEntities = new ArrayList();
worldRenderersToUpdate = new ArrayList();
field_1436_w = false;
field_1436_w = true;
field_1435_x = 0;
renderDistance = -1;
field_1424_I = 2;
@ -33,16 +33,13 @@ public class RenderGlobal implements IWorldAccess {
mc = minecraft;
renderEngine = renderengine;
byte byte0 = 64;
field_1440_s = GLAllocation.generateDisplayLists(byte0 * byte0 * byte0 * 3);
field_1436_w = false; //minecraft.func_6251_l().checkARBOcclusion();
if (field_1436_w) {
field_1456_c.clear();
field_1437_v = GLAllocation.createDirectIntBuffer(byte0 * byte0 * byte0);
field_1437_v.clear();
field_1437_v.position(0);
field_1437_v.limit(byte0 * byte0 * byte0);
//ARBOcclusionQuery.glGenQueriesARB(field_1437_v);
renderListBase = GLAllocation.generateDisplayLists(byte0 * byte0 * byte0 * 2);
this.glOcclusionQuery = new int[byte0 * byte0 * byte0];
for(int i = 0; i < glOcclusionQuery.length; ++i) {
this.glOcclusionQuery[i] = -1;
}
this.occlusionQueryAvailable = new boolean[glOcclusionQuery.length];
this.occlusionQueryStalled = new long[occlusionQueryAvailable.length];
field_1434_y = GLAllocation.generateDisplayLists(3);
EaglerAdapter.glPushMatrix();
EaglerAdapter.glNewList(field_1434_y, 4864 /* GL_COMPILE */);
@ -188,37 +185,37 @@ public class RenderGlobal implements IWorldAccess {
for (int k1 = 0; k1 < renderChunksTall; k1++) {
for (int l1 = 0; l1 < renderChunksDeep; l1++) {
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1] = new WorldRenderer(worldObj,
tileEntities, j1 * 16, k1 * 16, l1 * 16, 16, field_1440_s + k);
if (field_1436_w) {
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1].field_1732_z = field_1437_v
.get(l);
}
tileEntities, j1 * 16, k1 * 16, l1 * 16, 16, renderListBase + k);
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide
+ j1].isWaitingOnOcclusionQuery = false;
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1].isVisible = true;
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1].isInFrustum = true;
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1].field_1735_w = l++;
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1].chunkIndex = l++;
worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1].markDirty();
sortedWorldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide
+ j1] = worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1];
worldRenderersToUpdate.add(worldRenderers[(l1 * renderChunksTall + k1) * renderChunksWide + j1]);
k += 3;
k += 2;
}
}
}
forceMarkForNewPosition();
field_1424_I = 2;
}
public void forceMarkForNewPosition() {
if (worldObj != null) {
EntityLiving entityliving = mc.field_22009_h;
if (entityliving != null) {
func_956_b(MathHelper.floor_double(((Entity) (entityliving)).posX),
markRenderersForNewPosition(MathHelper.floor_double(((Entity) (entityliving)).posX),
MathHelper.floor_double(((Entity) (entityliving)).posY),
MathHelper.floor_double(((Entity) (entityliving)).posZ));
Arrays.sort(sortedWorldRenderers, new EntitySorter(entityliving));
}
}
field_1424_I = 2;
}
public void func_951_a(Vec3D vec3d, ICamera icamera, float f) {
@ -276,7 +273,11 @@ public class RenderGlobal implements IWorldAccess {
.append(field_1421_L).append(", I: ").append(field_1423_J - field_1421_L - field_1422_K).toString();
}
private void func_956_b(int i, int j, int k) {
/**
* Goes through all the renderers setting new positions on them and those that
* have their position changed are adding to be updated
*/
private void markRenderersForNewPosition(int i, int j, int k) {
i -= 8;
j -= 8;
k -= 8;
@ -326,7 +327,7 @@ public class RenderGlobal implements IWorldAccess {
}
WorldRenderer worldrenderer = worldRenderers[(i2 * renderChunksTall + l2) * renderChunksWide + j1];
boolean flag = worldrenderer.needsUpdate;
worldrenderer.func_1197_a(k1, i3, j2);
worldrenderer.setPositionAndBoundingBox(k1, i3, j2);
if (!flag && worldrenderer.needsUpdate) {
worldRenderersToUpdate.add(worldrenderer);
}
@ -338,7 +339,15 @@ public class RenderGlobal implements IWorldAccess {
}
public int func_943_a(EntityLiving entityliving, int i, double d) {
private long lastOcclusionQuery = 0l;
private boolean[] occlusionQueryAvailable;
private long[] occlusionQueryStalled;
/**
* Sorts all renderers based on the passed in entity. Args: entityLiving,
* renderPass, partialTickTime
*/
public int sortAndRender(EntityLiving entityliving, int i, double d) {
for (int j = 0; j < 10; j++) {
field_21156_R = (field_21156_R + 1) % worldRenderers.length;
WorldRenderer worldrenderer = worldRenderers[field_21156_R];
@ -363,110 +372,94 @@ public class RenderGlobal implements IWorldAccess {
double d4 = entityliving.posX - field_1453_f;
double d5 = entityliving.posY - field_1452_g;
double d6 = entityliving.posZ - field_1451_h;
int fx = MathHelper.floor_double(d1);
int fy = MathHelper.floor_double(d2);
int fz = MathHelper.floor_double(d3);
if (d4 * d4 + d5 * d5 + d6 * d6 > 16D) {
field_1453_f = entityliving.posX;
field_1452_g = entityliving.posY;
field_1451_h = entityliving.posZ;
func_956_b(MathHelper.floor_double(entityliving.posX), MathHelper.floor_double(entityliving.posY),
MathHelper.floor_double(entityliving.posZ));
markRenderersForNewPosition(fx, fy, fz);
Arrays.sort(sortedWorldRenderers, new EntitySorter(entityliving));
}
int k = 0;
if (field_1436_w && !mc.gameSettings.anaglyph && i == 0) {
int l = 0;
int i1 = 16;
func_962_a(l, i1);
for (int j1 = l; j1 < i1; j1++) {
sortedWorldRenderers[j1].isVisible = true;
fx = fx >> 4;
fy = MathHelper.floor_double(d2 + entityliving.getEyeHeight()) >> 4;
fz = fz >> 4;
long queryRate = 50l;
long stallRate = 150l;
long ct = System.currentTimeMillis();
if(i == 0) {
for (int j = 0; j < this.sortedWorldRenderers.length; ++j) {
WorldRenderer c = this.sortedWorldRenderers[j];
int ccx = c.chunkX - fx;
int ccy = c.chunkY - fy;
int ccz = c.chunkZ - fz;
if((ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) || glOcclusionQuery[c.chunkIndex] == -1) {
c.isVisible = true;
}else if(!c.canRender() && c.isInFrustum) {
if(occlusionQueryAvailable[c.chunkIndex] && EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
c.isVisible = EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
occlusionQueryAvailable[c.chunkIndex] = false;
occlusionQueryStalled[c.chunkIndex] = 0l;
}else if(occlusionQueryStalled[c.chunkIndex] != 0l && ct - occlusionQueryStalled[c.chunkIndex] > stallRate) {
c.isVisible = true;
}
}
}
}
k += func_952_a(l, i1, i, d);
do {
int byte0 = i1;
i1 *= 2;
if (i1 > sortedWorldRenderers.length) {
i1 = sortedWorldRenderers.length;
}
EaglerAdapter.glDisable(3553 /* GL_TEXTURE_2D */);
EaglerAdapter.glDisable(2896 /* GL_LIGHTING */);
EaglerAdapter.glDisable(3008 /* GL_ALPHA_TEST */);
EaglerAdapter.glDisable(2912 /* GL_FOG */);
int k = func_952_a(0, this.sortedWorldRenderers.length, i, d);
d2 -= entityliving.getEyeHeight();
if(i == 0 && ct - lastOcclusionQuery > queryRate) {
lastOcclusionQuery = ct;
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glColorMask(false, false, false, false);
EaglerAdapter.glDepthMask(false);
func_962_a(byte0, i1);
EaglerAdapter.glPushMatrix();
float f = 0.0F;
float f1 = 0.0F;
float f2 = 0.0F;
for (int k1 = byte0; k1 < i1; k1++) {
if (sortedWorldRenderers[k1].canRender()) {
sortedWorldRenderers[k1].isInFrustum = false;
continue;
EaglerAdapter.glBindOcclusionBB();
for (int j = 0; j < this.sortedWorldRenderers.length; ++j) {
WorldRenderer c = this.sortedWorldRenderers[j];
int ccx = c.chunkX - fx;
int ccy = c.chunkY - fy;
int ccz = c.chunkZ - fz;
if(!c.canRender() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
boolean stalled = false;
if(occlusionQueryAvailable[c.chunkIndex]) {
if(occlusionQueryStalled[c.chunkIndex] == 0l) {
occlusionQueryStalled[c.chunkIndex] = ct;
stalled = true;
}else if(ct - occlusionQueryStalled[c.chunkIndex] < stallRate) {
stalled = true;
}
if (!sortedWorldRenderers[k1].isInFrustum) {
sortedWorldRenderers[k1].isVisible = true;
}
if (!sortedWorldRenderers[k1].isInFrustum || sortedWorldRenderers[k1].isWaitingOnOcclusionQuery) {
continue;
if(!stalled) {
occlusionQueryAvailable[c.chunkIndex] = true;
int q = glOcclusionQuery[c.chunkIndex];
if(q == -1) {
q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
}
float f3 = MathHelper.sqrt_float(sortedWorldRenderers[k1].distanceToEntity(entityliving));
int l1 = (int) (1.0F + f3 / 128F);
if (field_1435_x % l1 != k1 % l1) {
continue;
EaglerAdapter.glBeginQuery(q);
EaglerAdapter.glDrawOcclusionBB((float)(c.posX - d1), (float)(c.posY - d2), (float)(c.posZ - d3), 16, 16, 16);
EaglerAdapter.glEndQuery();
}
WorldRenderer worldrenderer1 = sortedWorldRenderers[k1];
float f4 = (float) ((double) worldrenderer1.field_1755_i - d1);
float f5 = (float) ((double) worldrenderer1.field_1754_j - d2);
float f6 = (float) ((double) worldrenderer1.field_1753_k - d3);
float f7 = f4 - f;
float f8 = f5 - f1;
float f9 = f6 - f2;
if (f7 != 0.0F || f8 != 0.0F || f9 != 0.0F) {
EaglerAdapter.glTranslatef(f7, f8, f9);
f += f7;
f1 += f8;
f2 += f9;
}
//ARBOcclusionQuery.glBeginQueryARB(35092 /* GL_SAMPLES_PASSED_ARB */,
// sortedWorldRenderers[k1].field_1732_z);
//sortedWorldRenderers[k1].callOcclusionQueryList();
//ARBOcclusionQuery.glEndQueryARB(35092 /* GL_SAMPLES_PASSED_ARB */);
//sortedWorldRenderers[k1].isWaitingOnOcclusionQuery = true;
}
EaglerAdapter.glPopMatrix();
EaglerAdapter.glEndOcclusionBB();
EaglerAdapter.glColorMask(true, true, true, true);
EaglerAdapter.glDepthMask(true);
EaglerAdapter.glEnable(3553 /* GL_TEXTURE_2D */);
EaglerAdapter.glEnable(3008 /* GL_ALPHA_TEST */);
EaglerAdapter.glEnable(2912 /* GL_FOG */);
k += func_952_a(byte0, i1, i, d);
} while (i1 < sortedWorldRenderers.length);
} else {
k += func_952_a(0, sortedWorldRenderers.length, i, d);
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
}
return k;
}
private void func_962_a(int i, int j) {
for (int k = i; k < j; k++) {
if (!sortedWorldRenderers[k].isWaitingOnOcclusionQuery) {
continue;
}
field_1456_c.clear();
//ARBOcclusionQuery.glGetQueryObjectuARB(sortedWorldRenderers[k].field_1732_z,
// 34919 /* GL_QUERY_RESULT_AVAILABLE_ARB */, field_1456_c);
if (field_1456_c.get(0) != 0) {
sortedWorldRenderers[k].isWaitingOnOcclusionQuery = false;
field_1456_c.clear();
//ARBOcclusionQuery.glGetQueryObjectuARB(sortedWorldRenderers[k].field_1732_z,
// 34918 /* GL_QUERY_RESULT_ARB */, field_1456_c);
sortedWorldRenderers[k].isVisible = field_1456_c.get(0) != 0;
}
}
}
private int func_952_a(int i, int j, int k, double d) {
field_1415_R.clear();
int l = 0;
@ -498,36 +491,11 @@ public class RenderGlobal implements IWorldAccess {
double d1 = entityliving.lastTickPosX + (entityliving.posX - entityliving.lastTickPosX) * d;
double d2 = entityliving.lastTickPosY + (entityliving.posY - entityliving.lastTickPosY) * d;
double d3 = entityliving.lastTickPosZ + (entityliving.posZ - entityliving.lastTickPosZ) * d;
/*
int k1 = 0;
for (int l1 = 0; l1 < field_1414_S.length; l1++) {
field_1414_S[l1].func_859_b();
}
for (int i2 = 0; i2 < field_1415_R.size(); i2++) {
WorldRenderer worldrenderer = (WorldRenderer) field_1415_R.get(i2);
int j2 = -1;
for (int k2 = 0; k2 < k1; k2++) {
if (field_1414_S[k2].func_862_a(worldrenderer.field_1755_i, worldrenderer.field_1754_j,
worldrenderer.field_1753_k)) {
j2 = k2;
}
}
if (j2 < 0) {
j2 = k1++;
field_1414_S[j2].func_861_a(worldrenderer.field_1755_i, worldrenderer.field_1754_j,
worldrenderer.field_1753_k, d1, d2, d3);
}
field_1414_S[j2].func_858_a(worldrenderer.getGLCallListForPass(k));
}
func_944_a(k, d);
*/
for (int i2 = 0; i2 < field_1415_R.size(); i2++) {
WorldRenderer worldrenderer = (WorldRenderer) field_1415_R.get(i2);
EaglerAdapter.glPushMatrix();
EaglerAdapter.glTranslatef((float)(worldrenderer.field_1755_i - d1), (float)(worldrenderer.field_1754_j - d2), (float)(worldrenderer.field_1753_k - d3));
EaglerAdapter.glTranslatef((float)(worldrenderer.posXMinus - d1), (float)(worldrenderer.posYMinus - d2), (float)(worldrenderer.posZMinus - d3));
EaglerAdapter.glCallList(worldrenderer.getGLCallListForPass(k));
EaglerAdapter.glPopMatrix();
}
@ -1231,10 +1199,11 @@ public class RenderGlobal implements IWorldAccess {
private List worldRenderersToUpdate;
private WorldRenderer sortedWorldRenderers[];
private WorldRenderer worldRenderers[];
private int[] glOcclusionQuery;
private int renderChunksWide;
private int renderChunksTall;
private int renderChunksDeep;
private int field_1440_s;
private int renderListBase;
private Minecraft mc;
private RenderBlocks field_1438_u;
private IntBuffer field_1437_v;

View File

@ -27,11 +27,11 @@ public class RenderHelper {
public static void enableStandardItemLighting() {
EaglerAdapter.glEnable(EaglerAdapter.GL_LIGHTING);
EaglerAdapter.glEnable(EaglerAdapter.GL_COLOR_MATERIAL);
EaglerAdapter.glPushMatrix();
EaglerAdapter.glScalef(1.0F, -1.0F, 1.0F);
//EaglerAdapter.glPushMatrix();
//EaglerAdapter.glScalef(1.0F, -1.0F, 1.0F);
EaglerAdapter.copyModelToLightMatrix();
//EaglerAdapter.flipLightMatrix();
EaglerAdapter.glPopMatrix();
EaglerAdapter.flipLightMatrix();
//EaglerAdapter.glPopMatrix();
/*
EaglerAdapter.glColorMaterial(EaglerAdapter.GL_FRONT_AND_BACK, EaglerAdapter.GL_AMBIENT_AND_DIFFUSE);
float var0 = 0.4F;

View File

@ -29,7 +29,7 @@ public class RenderSorter implements Comparator {
if (d > d1) {
return -1;
} else {
return worldrenderer.field_1735_w >= worldrenderer1.field_1735_w ? -1 : 1;
return worldrenderer.chunkIndex >= worldrenderer1.chunkIndex ? -1 : 1;
}
}

View File

@ -1452,6 +1452,9 @@ public class World implements IBlockAccess {
if (l1 % (long) autosavePeriod == 0L) {
saveWorld(false, null);
}
if(l1 % 24000 > 12000) {
l1 += 12000;
}
worldinfo.setWorldTime(l1);
TickUpdates(false);
func_4080_j();

View File

@ -25,11 +25,10 @@ public class WorldRenderer {
/ 2.0F;
glRenderList = i1;
posX = -999;
func_1197_a(i, j, k);
needsUpdate = false;
}
public void func_1197_a(int i, int j, int k) {
public void setPositionAndBoundingBox(int i, int j, int k) {
if (i == posX && j == posY && k == posZ) {
return;
} else {
@ -37,36 +36,34 @@ public class WorldRenderer {
posX = i;
posY = j;
posZ = k;
field_1746_q = i + sizeWidth / 2;
field_1743_r = j + sizeHeight / 2;
field_1741_s = k + sizeDepth / 2;
field_1752_l = i;// & 0x3ff;
field_1751_m = j;
field_1750_n = k;// & 0x3ff;
field_1755_i = i - field_1752_l;
field_1754_j = j - field_1751_m;
field_1753_k = k - field_1750_n;
chunkX = i >> 4;
chunkY = j >> 4;
chunkZ = k >> 4;
posXPlus = i + sizeWidth / 2;
posYPlus = j + sizeHeight / 2;
posZPlus = k + sizeDepth / 2;
posXClip = i;
posYClip = j;
posZClip = k;
posXMinus = i - posXClip;
posYMinus = j - posYClip;
posZMinus = k - posZClip;
float f = 6F;
field_1736_v = AxisAlignedBB.getBoundingBox((float) i - f, (float) j - f, (float) k - f,
renderBoundingBox = AxisAlignedBB.getBoundingBox((float) i - f, (float) j - f, (float) k - f,
(float) (i + sizeWidth) + f, (float) (j + sizeHeight) + f, (float) (k + sizeDepth) + f);
EaglerAdapter.glNewList(glRenderList + 2, 4864 /* GL_COMPILE */);
RenderItem.renderAABB(AxisAlignedBB.getBoundingBoxFromPool((float) field_1752_l - f,
(float) field_1751_m - f, (float) field_1750_n - f, (float) (field_1752_l + sizeWidth) + f,
(float) (field_1751_m + sizeHeight) + f, (float) (field_1750_n + sizeDepth) + f));
EaglerAdapter.glEndList();
//RenderItem.renderAABB(AxisAlignedBB.getBoundingBoxFromPool((float) field_1752_l - f,
// (float) field_1751_m - f, (float) field_1750_n - f, (float) (field_1752_l + sizeWidth) + f,
// (float) (field_1751_m + sizeHeight) + f, (float) (field_1750_n + sizeDepth) + f));
markDirty();
return;
}
}
private void setupGLTranslation() {
EaglerAdapter.glTranslatef(field_1752_l, field_1751_m, field_1750_n);
}
public void updateRenderer() {
if (!needsUpdate) {
return;
}
needsUpdate = false;
chunksUpdated++;
int i = posX;
int j = posY;
@ -103,19 +100,7 @@ public class WorldRenderer {
if (!flag2) {
flag2 = true;
EaglerAdapter.glNewList(glRenderList + i2, 4864 /* GL_COMPILE */);
//EaglerAdapter.glPushMatrix();
//tessellator.setTranslationF(field_1752_l, field_1751_m, field_1750_n);
//setupGLTranslation();
/*
float f = 1.000001F;
EaglerAdapter.glTranslatef((float) (-sizeDepth) / 2.0F, (float) (-sizeHeight) / 2.0F,
(float) (-sizeDepth) / 2.0F);
EaglerAdapter.glScalef(f, f, f);
EaglerAdapter.glTranslatef((float) sizeDepth / 2.0F, (float) sizeHeight / 2.0F,
(float) sizeDepth / 2.0F);
*/
tessellator.startDrawingQuads();
//tessellator.setTranslationD(-posX, -posY, -posZ);
}
if (i2 == 0 && Block.isBlockContainer[i3]) {
TileEntity tileentity = chunkcache.getBlockTileEntity(l2, j2, k2);
@ -140,7 +125,6 @@ public class WorldRenderer {
if (flag2) {
tessellator.draw();
//EaglerAdapter.glPopMatrix();
EaglerAdapter.glEndList();
tessellator.setTranslationD(0.0D, 0.0D, 0.0D);
} else {
@ -165,9 +149,9 @@ public class WorldRenderer {
}
public float distanceToEntity(Entity entity) {
float f = (float) (entity.posX - (double) field_1746_q);
float f1 = (float) (entity.posY - (double) field_1743_r);
float f2 = (float) (entity.posZ - (double) field_1741_s);
float f = (float) (entity.posX - (double) posXPlus);
float f1 = (float) (entity.posY - (double) posYPlus);
float f2 = (float) (entity.posZ - (double) posZPlus);
return f * f + f1 * f1 + f2 * f2;
}
@ -197,7 +181,7 @@ public class WorldRenderer {
}
public void updateInFrustrum(ICamera icamera) {
isInFrustum = icamera.isBoundingBoxInFrustum(field_1736_v);
isInFrustum = renderBoundingBox == null || icamera.isBoundingBoxInFrustum(renderBoundingBox);
}
public void callOcclusionQueryList() {
@ -223,24 +207,27 @@ public class WorldRenderer {
public int posX;
public int posY;
public int posZ;
public int chunkX;
public int chunkY;
public int chunkZ;
public int sizeWidth;
public int sizeHeight;
public int sizeDepth;
public int field_1755_i;
public int field_1754_j;
public int field_1753_k;
public int field_1752_l;
public int field_1751_m;
public int field_1750_n;
public int posXMinus;
public int posYMinus;
public int posZMinus;
public int posXClip;
public int posYClip;
public int posZClip;
public boolean isInFrustum;
public boolean skipRenderPass[];
public int field_1746_q;
public int field_1743_r;
public int field_1741_s;
public int posXPlus;
public int posYPlus;
public int posZPlus;
public float field_1740_t;
public boolean needsUpdate;
public AxisAlignedBB field_1736_v;
public int field_1735_w;
public AxisAlignedBB renderBoundingBox;
public int chunkIndex;
public boolean isVisible;
public boolean isWaitingOnOcclusionQuery;
public int field_1732_z;