62 lines
1.8 KiB
GLSL
Executable File
62 lines
1.8 KiB
GLSL
Executable File
#line 2
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/*
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* Copyright (c) 2023 lax1dude. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#if !defined(COMPILE_ENABLE_ALPHA_TEST) && !defined(COMPILE_COLORED_SHADOWS)
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#undef COMPILE_ENABLE_TEXTURE2D
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#endif
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#ifdef COMPILE_COLORED_SHADOWS
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layout(location = 0) out vec4 output4f;
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uniform vec4 u_color4f;
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#endif
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#ifdef COMPILE_ENABLE_TEXTURE2D
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uniform sampler2D u_samplerTexture;
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#ifdef COMPILE_TEXTURE_ATTRIB
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in vec2 v_texture2f;
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#else
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uniform vec2 u_textureCoords01;
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#endif
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#ifdef COMPILE_ENABLE_ALPHA_TEST
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uniform float u_alphaTestRef1f;
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#endif
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#endif
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void main() {
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#ifdef COMPILE_COLORED_SHADOWS
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vec4 color = u_color4f;
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#else
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vec4 color = vec4(1.0);
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#endif
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#ifdef COMPILE_ENABLE_TEXTURE2D
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#ifdef COMPILE_TEXTURE_ATTRIB
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color *= texture(u_samplerTexture, v_texture2f);
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#else
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color *= texture(u_samplerTexture, u_textureCoords01);
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#endif
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#ifdef COMPILE_ENABLE_ALPHA_TEST
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if(color.a < u_alphaTestRef1f) discard;
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#endif
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#endif
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#ifdef COMPILE_COLORED_SHADOWS
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output4f = vec4(mix(vec3(1.0), color.rgb, color.a), color.a);
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#endif
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}
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