eaglercraft-1.8-workspace/desktopRuntime/resources/assets/eagler/mesh
eaglercraft 16648bc6c8 u34
2024-06-08 16:38:53 -07:00
..
charles.fallback.png u29 2024-04-20 19:58:35 -07:00
charles.png u29 2024-04-20 19:58:35 -07:00
charles1.mdl u29 2024-04-20 19:58:35 -07:00
charles2.mdl u29 2024-04-20 19:58:35 -07:00
charles0.mdl u29 2024-04-20 19:58:35 -07:00
laxativedude.fallback.png u29 2024-04-20 19:58:35 -07:00
laxativedude.png u29 2024-04-20 19:58:35 -07:00
laxativedude1.mdl u29 2024-04-20 19:58:35 -07:00
laxativedude2.mdl u29 2024-04-20 19:58:35 -07:00
laxativedude3.mdl u29 2024-04-20 19:58:35 -07:00
laxativedude0.mdl u29 2024-04-20 19:58:35 -07:00
longarms.fallback.png u29 2024-04-20 19:58:35 -07:00
longarms.png u29 2024-04-20 19:58:35 -07:00
longarms1.mdl u29 2024-04-20 19:58:35 -07:00
longarms2.mdl u29 2024-04-20 19:58:35 -07:00
longarms0.mdl u29 2024-04-20 19:58:35 -07:00
readme.txt u34 2024-06-08 16:38:53 -07:00
weirdclimber.fallback.png u29 2024-04-20 19:58:35 -07:00
weirdclimber.png u29 2024-04-20 19:58:35 -07:00
weirdclimber1.mdl u29 2024-04-20 19:58:35 -07:00
weirdclimber2.mdl u29 2024-04-20 19:58:35 -07:00
weirdclimber0.mdl u29 2024-04-20 19:58:35 -07:00
winston.fallback.png u29 2024-04-20 19:58:35 -07:00
winston.png u29 2024-04-20 19:58:35 -07:00
winston1.mdl u29 2024-04-20 19:58:35 -07:00
winston0.mdl u29 2024-04-20 19:58:35 -07:00

THESE ARE NOT DOOM/GMOD MODELS!

The FNAW skins are stored in a proprietary format created by lax1dude.

The format is a container for raw OpenGL vertex buffer and index buffer data intended to be copied directly into the GPU's memory, along with a small amount of metadata.

Data is rendered in GL_TRIANGLES mode using glDrawElements.

See "net/lax1dude/eaglercraft/v1_8/opengl/EaglerMeshLoader.java" and "net/lax1dude/eaglercraft/v1_8/opengl/HighPolyMesh.java" for more details.