#line 2 /* * Copyright (c) 2022-2024 lax1dude. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ EAGLER_VSH_LAYOUT_BEGIN() EAGLER_IN(0, vec2, a_position2f) EAGLER_IN(1, vec3, p_position3f) EAGLER_IN(2, vec2, p_texCoords2i) EAGLER_IN(3, vec2, p_lightMap2f) EAGLER_IN(4, vec2, p_particleSize_texCoordsSize_2i) EAGLER_IN(5, vec4, p_color4f) EAGLER_VSH_LAYOUT_END() EAGLER_OUT(vec2, v_texCoord2f) EAGLER_OUT(vec4, v_color4f) uniform mat4 u_matrixTransform; uniform vec3 u_texCoordSize2f_particleSize1f; uniform vec3 u_transformParam_1_2_5_f; uniform vec2 u_transformParam_3_4_f; uniform vec4 u_color4f; uniform sampler2D u_lightmapTexture; void main() { v_color4f = u_color4f * p_color4f.bgra * EAGLER_TEXTURE_2D(u_lightmapTexture, p_lightMap2f); vec2 tex2f = a_position2f * 0.5 + 0.5; tex2f.y = 1.0 - tex2f.y; tex2f = p_texCoords2i + tex2f * p_particleSize_texCoordsSize_2i.y; v_texCoord2f = tex2f * u_texCoordSize2f_particleSize1f.xy; float particleSize = u_texCoordSize2f_particleSize1f.z * p_particleSize_texCoordsSize_2i.x; vec3 pos3f = p_position3f; vec2 spos2f = a_position2f * particleSize; pos3f += u_transformParam_1_2_5_f * spos2f.xyy; pos3f.zx += u_transformParam_3_4_f * spos2f; EAGLER_VERT_POSITION = u_matrixTransform * vec4(pos3f, 1.0); }