26 lines
2.1 KiB
Markdown
26 lines
2.1 KiB
Markdown
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# EaglercraftX WASM-GC Runtime
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This folder contains the Gradle project for compiling the EaglercraftX 1.8 client to WASM. This requires a special fork of TeaVM that has been modified for Eaglercraft. The `settings.gradle` and `build.gradle` are set up to download the binaries automatically but if you would like to build the TeaVM fork yourself you can use the TeaVM fork's `publishToMavenLocal` gradle task and replace the URL maven repository declarations in the gradle build scripts with `mavenLocal()` instead.
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**TeaVM Fork: [https://github.com/Eaglercraft-TeaVM-Fork/eagler-teavm/tree/eagler-r1](https://github.com/Eaglercraft-TeaVM-Fork/eagler-teavm/tree/eagler-r1)**
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### To compile the client:
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1. Run `CompileEPK` to compile the assets.epk file
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2. Run `CompileWASM` to compile the classes.wasm file
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3. Run `CompileEagRuntimeJS` to compile the eagruntime.js file
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4. Run `MakeWASMClientBundle` to bundle the client into an EPW file
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The final assets.epw and offline download will be in the "javascript_dist" folder
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### Optional Steps:
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- Run `CompileBootstrapJS` to recompile bootstrap.js in the javascript_dist folder
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- Run `CompileLoaderWASM`to recompile loader.js and loader.wasm (requires emscripten)
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### Potential issues when porting:
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- Disabling VSync causes bad input lag, the solution to this problem is to remove the vsync option and force people to play with vsync enabled, like all other browser games
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- TeaVM's WASM GC backend is still under development and will sometimes generate broken code with nested try/finally statements in a try/catch block, or other strange runtime glitches
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- Fewer reflection features are supported in WASM GC than the JavaScript backend (so far)
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- Do not use `@Async` or any sort of callback (like addEventListener) in your Java, you must implement async functions in JavaScript in `../src/wasm-gc-teavm/js`, using JSPI to suspend/resume the thread for promises, or by pushing events into a queue that you can poll from your Java for event handlers.
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- Functions imported via the `@Import` will not catch exceptions, if you want proper exception handling you must call the imported function through the JSO
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