Patch bug with global voice and large amounts of nearby players
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91018
javascript/classes.js
91018
javascript/classes.js
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@ -1190,15 +1190,11 @@ public class Minecraft implements Runnable {
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int prox = 22;
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// cube
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if (Math.abs(thePlayer.posX - player.posX) <= prox && Math.abs(thePlayer.posY - player.posY) <= prox && Math.abs(thePlayer.posZ - player.posZ) <= prox) {
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if (EaglerAdapter.getVoiceChannel() == Voice.VoiceChannel.PROXIMITY) {
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EaglerAdapter.addNearbyPlayer(player.username);
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seenPlayers.add(player.username);
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} else if (EaglerAdapter.getVoiceChannel() == Voice.VoiceChannel.GLOBAL) {
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EaglerAdapter.sendVoiceRequestIfNeeded(player.username);
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}
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}
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}
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if (EaglerAdapter.getVoiceChannel() == Voice.VoiceChannel.PROXIMITY) EaglerAdapter.cleanupNearbyPlayers(seenPlayers);
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EaglerAdapter.cleanupNearbyPlayers(seenPlayers);
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}
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}
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@ -2219,8 +2219,7 @@ public class EaglerAdapterImpl2 {
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public static final void addNearbyPlayer(String username) {
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recentlyNearbyPlayers.remove(username);
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if (nearbyPlayers.add(username)) {
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if (getVoiceStatus() == Voice.VoiceStatus.DISCONNECTED || getVoiceStatus() == Voice.VoiceStatus.UNAVAILABLE) return;
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sendVoiceRequest(username);
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sendVoiceRequestIfNeeded(username);
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}
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}
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@ -2234,7 +2233,7 @@ public class EaglerAdapterImpl2 {
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} catch (IOException ignored) { }
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}
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public static final void sendVoiceRequestIfNeeded(String username) {
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private static final void sendVoiceRequestIfNeeded(String username) {
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if (getVoiceStatus() == Voice.VoiceStatus.DISCONNECTED || getVoiceStatus() == Voice.VoiceStatus.UNAVAILABLE) return;
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if (!voiceGains.containsKey(username)) sendVoiceRequest(username);
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}
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@ -2249,7 +2248,7 @@ public class EaglerAdapterImpl2 {
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public static final void removeNearbyPlayer(String username) {
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if (nearbyPlayers.remove(username)) {
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if (getVoiceStatus() == Voice.VoiceStatus.DISCONNECTED || getVoiceStatus() == Voice.VoiceStatus.UNAVAILABLE) return;
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recentlyNearbyPlayers.add(username);
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if (enabledChannel == Voice.VoiceChannel.PROXIMITY) recentlyNearbyPlayers.add(username);
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}
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}
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