fixed flat world config shading

This commit is contained in:
LAX1DUDE 2022-07-30 23:10:38 -07:00
parent d485333c33
commit 876e8b1a35
4 changed files with 6977 additions and 6973 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -21,8 +21,10 @@ class GuiCreateFlatWorldListSlot extends GuiSlot {
if (par3ItemStack != null) {
RenderHelper.enableGUIStandardItemLighting();
EaglerAdapter.flipLightMatrix();
GuiCreateFlatWorld.getRenderItem().renderItemIntoGUI(this.createFlatWorldGui.fontRenderer,
this.createFlatWorldGui.mc.renderEngine, par3ItemStack, par1 + 2, par2 + 2);
EaglerAdapter.flipLightMatrix();
RenderHelper.disableStandardItemLighting();
}

@ -18,8 +18,10 @@ class GuiFlatPresetsListSlot extends GuiSlot {
this.func_82456_d(par1 + 1, par2 + 1);
EaglerAdapter.glEnable(EaglerAdapter.GL_RESCALE_NORMAL);
RenderHelper.enableGUIStandardItemLighting();
EaglerAdapter.flipLightMatrix();
GuiFlatPresets.getPresetIconRenderer().renderItemIntoGUI(this.flatPresetsGui.fontRenderer,
this.flatPresetsGui.mc.renderEngine, new ItemStack(par3, 1, 0), par1 + 2, par2 + 2);
EaglerAdapter.flipLightMatrix();
RenderHelper.disableStandardItemLighting();
EaglerAdapter.glDisable(EaglerAdapter.GL_RESCALE_NORMAL);
}