fixes part 3.1
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javascript/classes.js
20600
javascript/classes.js
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@ -8,7 +8,6 @@ import java.util.List;
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import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.ProgramGL;
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import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.ProgramGL;
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import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.ShaderGL;
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import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.ShaderGL;
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import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.UniformGL;
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import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.UniformGL;
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import net.lax1dude.eaglercraft.glemu.vector.Matrix4f;
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import net.lax1dude.eaglercraft.glemu.vector.Vector2f;
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import net.lax1dude.eaglercraft.glemu.vector.Vector2f;
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import net.lax1dude.eaglercraft.glemu.vector.Vector4f;
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import net.lax1dude.eaglercraft.glemu.vector.Vector4f;
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@ -409,29 +408,29 @@ public class FixedFunctionShader {
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private int lightPos0Serial = -1;
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private int lightPos0Serial = -1;
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private int lightPos1Serial = -1;
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private int lightPos1Serial = -1;
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static int texS_plane = -1;
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private int texS_plane = -1;
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static float texS_X = -999.0f;
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private float texS_X = -999.0f;
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static float texS_Y = -999.0f;
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private float texS_Y = -999.0f;
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static float texS_Z = -999.0f;
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private float texS_Z = -999.0f;
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static float texS_W = -999.0f;
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private float texS_W = -999.0f;
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static int texT_plane = -1;
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private int texT_plane = -1;
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static float texT_X = -999.0f;
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private float texT_X = -999.0f;
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static float texT_Y = -999.0f;
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private float texT_Y = -999.0f;
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static float texT_Z = -999.0f;
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private float texT_Z = -999.0f;
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static float texT_W = -999.0f;
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private float texT_W = -999.0f;
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static int texR_plane = -1;
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private int texR_plane = -1;
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static float texR_X = -999.0f;
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private float texR_X = -999.0f;
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static float texR_Y = -999.0f;
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private float texR_Y = -999.0f;
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static float texR_Z = -999.0f;
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private float texR_Z = -999.0f;
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static float texR_W = -999.0f;
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private float texR_W = -999.0f;
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static int texQ_plane = -1;
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private int texQ_plane = -1;
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static float texQ_X = -999.0f;
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private float texQ_X = -999.0f;
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static float texQ_Y = -999.0f;
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private float texQ_Y = -999.0f;
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static float texQ_Z = -999.0f;
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private float texQ_Z = -999.0f;
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static float texQ_W = -999.0f;
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private float texQ_W = -999.0f;
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public void update() {
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public void update() {
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if(anisotropicFixSerial != EaglerAdapterGL30.anisotropicFixSerial) {
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if(anisotropicFixSerial != EaglerAdapterGL30.anisotropicFixSerial) {
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37106
stable-download/Offline_Download_Version.html
vendored
37106
stable-download/Offline_Download_Version.html
vendored
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