fix occlusion culling
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d862a08a4a
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49e51c5883
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@ -1375,7 +1375,7 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
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public static final boolean glGetQueryResultAvailable(int obj) {
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QueryGL q = queryObjs.get(obj);
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return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) >= 0;
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return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) > 0;
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}
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public static final int glGenTextures() {
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@ -20,7 +20,7 @@ public class GLAllocation {
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/**
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* Generates the specified number of display lists and returns the first index.
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*/
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public static synchronized int generateDisplayLists(int par0) {
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public static int generateDisplayLists(int par0) {
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int var1 = EaglerAdapter.glGenLists(par0);
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field_74531_a.put(Integer.valueOf(var1), Integer.valueOf(par0));
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return var1;
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@ -29,17 +29,17 @@ public class GLAllocation {
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/**
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* Generates texture names and stores them in the specified buffer.
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*/
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public static synchronized int generateTextureNames() {
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public static int generateTextureNames() {
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int var0 = EaglerAdapter.glGenTextures();
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field_74530_b.add(Integer.valueOf(var0));
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return var0;
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}
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public static synchronized void deleteDisplayLists(int par0) {
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public static void deleteDisplayLists(int par0) {
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EaglerAdapter.glDeleteLists(par0, ((Integer) field_74531_a.remove(Integer.valueOf(par0))).intValue());
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}
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public static synchronized void func_98302_b() {
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public static void func_98302_b() {
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for (int var0 = 0; var0 < field_74530_b.size(); ++var0) {
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EaglerAdapter.glDeleteTextures(((Integer) field_74530_b.get(var0)).intValue());
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}
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@ -51,7 +51,7 @@ public class GLAllocation {
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* Deletes all textures and display lists. Called when Minecraft is shutdown to
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* free up resources.
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*/
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public static synchronized void deleteTexturesAndDisplayLists() {
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public static void deleteTexturesAndDisplayLists() {
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Iterator var0 = field_74531_a.entrySet().iterator();
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while (var0.hasNext()) {
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@ -156,8 +156,6 @@ public class RenderGlobal implements IWorldAccess {
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for(int i = 0; i < glOcclusionQuery.length; ++i) {
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this.glOcclusionQuery[i] = -1;
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}
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this.occlusionQueryAvailable = new boolean[glOcclusionQuery.length];
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this.occlusionQueryStalled = new long[occlusionQueryAvailable.length];
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this.starGLCallList = GLAllocation.generateDisplayLists(3);
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glNewList(this.starGLCallList, EaglerAdapter.GL_COMPILE);
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@ -321,8 +319,7 @@ public class RenderGlobal implements IWorldAccess {
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int i = (var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4;
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this.worldRenderers[i] = new WorldRenderer(this.theWorld, this.tileEntities, var4 * 16, var5 * 16, var6 * 16, this.glRenderListBase + var2);
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this.worldRenderers[i].isWaitingOnOcclusionQuery = false;
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this.worldRenderers[i].isNowVisible = true;
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this.worldRenderers[i].isVisible = 100;
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this.worldRenderers[i].isVisible = true;
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this.worldRenderers[i].isInFrustum = true;
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this.worldRenderers[i].chunkIndex = var3++;
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this.worldRenderers[i].markDirty();
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@ -505,11 +502,7 @@ public class RenderGlobal implements IWorldAccess {
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}
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}
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// GOSH FUCKING DAMMIT WHY IN THE FUCK IS GODDAMN WEBGL THIS UNSTABLE
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private long lastOcclusionQuery = 0l;
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private boolean[] occlusionQueryAvailable;
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private long[] occlusionQueryStalled;
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/**
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* Sorts all renderers based on the passed in entity. Args: entityLiving,
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@ -568,9 +561,6 @@ public class RenderGlobal implements IWorldAccess {
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int var34;
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long queryRate = 50l;
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long stallRateVisible = 60l;
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long stallRate = 500l;
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int cooldownRate = 13;
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long ct = EaglerAdapter.steadyTimeMillis();
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if(par2 == 0) {
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@ -581,35 +571,13 @@ public class RenderGlobal implements IWorldAccess {
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int ccy = c.chunkY - fy;
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int ccz = c.chunkZ - fz;
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boolean forced = ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2;
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if(forced) {
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c.hasOcclusionData = 5;
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}
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if(forced || glOcclusionQuery[c.chunkIndex] == -1) {
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c.isNowVisible = true;
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c.isVisible = cooldownRate;
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}else if(occlusionQueryAvailable[c.chunkIndex]) {
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if(EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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if(EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex])) {
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c.isNowVisible = true;
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++c.hasOcclusionData;
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if(c.hasOcclusionData > 5) {
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c.hasOcclusionData = 5;
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}
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c.isVisible = cooldownRate;
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}else {
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if(c.isVisible <= 0) {
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c.isNowVisible = false;
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--c.hasOcclusionData;
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if(c.hasOcclusionData < 0) {
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c.hasOcclusionData = 0;
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}
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}
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}
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occlusionQueryAvailable[c.chunkIndex] = false;
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occlusionQueryStalled[c.chunkIndex] = 0l;
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}else if(occlusionQueryStalled[c.chunkIndex] != 0l && ct - occlusionQueryStalled[c.chunkIndex] > stallRateVisible) {
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c.isNowVisible = true;
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c.isVisible = cooldownRate;
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if(forced || c.chunkIndex == -1) {
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c.isVisible = true;
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}else if(c.isWaitingOnOcclusionQuery) {
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int j = glOcclusionQuery[c.chunkIndex];
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if(EaglerAdapter.glGetQueryResultAvailable(j)) {
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c.isVisible = EaglerAdapter.glGetQueryResult(j);
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c.isWaitingOnOcclusionQuery = false;
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}
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}
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}
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@ -663,17 +631,8 @@ public class RenderGlobal implements IWorldAccess {
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}
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}
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if(shouldTry && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
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boolean stalled = false;
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if(occlusionQueryAvailable[c.chunkIndex]) {
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if(occlusionQueryStalled[c.chunkIndex] == 0l) {
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occlusionQueryStalled[c.chunkIndex] = ct;
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stalled = true;
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}else if(ct - occlusionQueryStalled[c.chunkIndex] < stallRate) {
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stalled = true;
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}
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}
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if(!stalled) {
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occlusionQueryAvailable[c.chunkIndex] = true;
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if(!c.isWaitingOnOcclusionQuery) {
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c.isWaitingOnOcclusionQuery = true;
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int q = glOcclusionQuery[c.chunkIndex];
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if(q == -1) {
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q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
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@ -682,14 +641,6 @@ public class RenderGlobal implements IWorldAccess {
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EaglerAdapter.glDrawOcclusionBB((float)(c.posX - var33), (float)(c.posY - var7), (float)(c.posZ - var9), 16, 16, 16);
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EaglerAdapter.glEndQuery();
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}
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}else {
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--c.hasOcclusionData;
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if(c.hasOcclusionData < 0) {
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c.hasOcclusionData = 0;
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}
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}
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if(c.isVisible > 0) {
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--c.isVisible;
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}
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}
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EaglerAdapter.glEndOcclusionBB();
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@ -718,14 +669,14 @@ public class RenderGlobal implements IWorldAccess {
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++this.renderersSkippingRenderPass;
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} else if (!this.sortedWorldRenderers[var7].isInFrustum) {
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++this.renderersBeingClipped;
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} else if(!this.sortedWorldRenderers[var7].isNowVisible) {
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} else if(!this.sortedWorldRenderers[var7].isVisible) {
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++this.renderersBeingOccluded;
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} else {
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++this.renderersBeingRendered;
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}
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}
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if (!this.sortedWorldRenderers[var7].skipRenderPass[par3] && this.sortedWorldRenderers[var7].isInFrustum && this.sortedWorldRenderers[var7].isNowVisible) {
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if (!this.sortedWorldRenderers[var7].skipRenderPass[par3] && this.sortedWorldRenderers[var7].isInFrustum && this.sortedWorldRenderers[var7].isVisible) {
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int var8 = this.sortedWorldRenderers[var7].getGLCallListForPass(par3);
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if (var8 >= 0) {
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@ -1277,7 +1228,7 @@ public class RenderGlobal implements IWorldAccess {
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var10 = (WorldRenderer) this.worldRenderersToUpdate.get(var9);
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if (var10 != null) {
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if (!var10.isInFrustum || !var10.isNowVisible || var10.hasOcclusionData < 3) { // config?
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if (!var10.isInFrustum || !var10.isVisible) {
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laterUpdateList.add(var10);
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}else {
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if (var6 == null) {
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@ -64,8 +64,7 @@ public class WorldRenderer {
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public int chunkIndex;
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/** Is this renderer visible according to the occlusion query */
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public int isVisible = 0;
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public boolean isNowVisible = true;
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public boolean isVisible = true;
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/** Is this renderer waiting on the result of the occlusion query */
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public boolean isWaitingOnOcclusionQuery;
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@ -73,7 +72,6 @@ public class WorldRenderer {
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/** Is the chunk lit */
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public boolean isChunkLit;
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private boolean isInitialized = false;
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public int hasOcclusionData = 0;
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/** All the tile entities that have special rendering code for this chunk */
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public List tileEntityRenderers = new ArrayList();
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@ -98,7 +96,6 @@ public class WorldRenderer {
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public void setPosition(int par1, int par2, int par3) {
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if (par1 != this.posX || par2 != this.posY || par3 != this.posZ) {
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this.setDontDraw();
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this.hasOcclusionData = 0;
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this.posX = par1;
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this.posY = par2;
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this.posZ = par3;
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