Fix bug with multiplayer

This commit is contained in:
ayunami2000 2022-08-05 11:38:05 -04:00
parent 405a212c8b
commit 36c75ca4e1
4 changed files with 17242 additions and 17234 deletions
javascript
src/main/java/net
lax1dude/eaglercraft
minecraft/client

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File diff suppressed because one or more lines are too long

@ -55,10 +55,15 @@ public class IntegratedServer {
EaglerAdapter.beginLoadingIntegratedServer();
}
}
public static boolean isReady() {
return statusState == IntegratedState.WORLD_NONE;
}
public static boolean isWorldNotLoaded() {
return statusState == IntegratedState.WORLD_NONE || statusState == IntegratedState.WORLD_WORKER_NOT_RUNNING ||
statusState == IntegratedState.WORLD_WORKER_BOOTING;
}
public static boolean isWorldRunning() {
return statusState == IntegratedState.WORLD_LOADED || statusState == IntegratedState.WORLD_PAUSED ||

@ -590,7 +590,7 @@ public class Minecraft implements Runnable {
}
public void stopServerAndDisplayGuiScreen(GuiScreen par1GuiScreen) {
if(!IntegratedServer.isReady()) {
if(!IntegratedServer.isWorldNotLoaded()) {
IntegratedServer.unloadWorld();
displayGuiScreen(new GuiScreenSingleplayerLoading(par1GuiScreen, "saving world", () -> IntegratedServer.isReady()));
}else {