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These were the original input files used along with these scripts during the development of EaglercraftX 1.8 and Eaglercraft 1.5 to generate the various MDL and EBP files and other binary files that were embedded in the original clients. Most of these files have never been released before, the FNAW models are included! |
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textures | ||
readme.txt |
DO NOT USE THESE IN YOUR EAGLERCRAFT RESOURCE PACK, THEY WILL NOT RENDER CORRECTLY! EAGLERCRAFT EXPECTS PNGs IN RESOURCE PACKS TO BE IN LabPBR FORMAT! These are meant to be encoded to EBP and placed in the "assets/eagler/glsl/deferred/assets_pbr" directory of assets.epk Only for client development!