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Fix spelling
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@ -24,7 +24,7 @@ Usage: java -jar EaglerBinaryTools.jar <epkcompiler|legacy-epkcompiler|
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- 'ebp-encode': Encode EBP file from PNG
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- 'ebp-decode': Decode EBP file to PNG
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- 'skybox-gen': Generate skybox.dat from OBJ for shader packs
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- 'light-mesh-gen': Generate light_point.dat from OBJ for shader packs
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- 'light-mesh-gen': Generate light_point_mesh.dat from OBJ for shader packs
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- 'eagler-bmp-gen': Generate moon and lens flare BMP textures from PNG
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for shader packs
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```
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@ -115,7 +115,7 @@ If you use the `--labPBR` option, the EBP files will automatically be converted
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## 'skybox-gen': Generate skybox.dat from OBJ for shader packs
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EaglercraftX 1.8 clients include a file called "skybox.dat" in the deferred shaders folder. This file contains the special mesh used for the skybox used whenever shaders are enabled, along with a special lookup texture that is used when caching atmospheric scattering data. It's not as much of a "skybox" as it is a "skydome" in order to use per-vertex shading to interpolate between cached atmospheric scatteing values.
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EaglercraftX 1.8 clients include a file called "skybox.dat" in the deferred shaders folder. This file contains the special mesh used for the skybox used whenever shaders are enabled, along with a special lookup texture that is used when caching atmospheric scattering data. It's not as much of a "skybox" as it is a "skydome" in order to use per-vertex shading to interpolate between cached atmospheric scattering values.
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```
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Usage: skybox-gen <top OBJ> <bottom OBJ> <output file>
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@ -112,7 +112,7 @@ public class EaglerBinaryTools {
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System.out.println(" - 'ebp-encode': Encode EBP file from PNG");
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System.out.println(" - 'ebp-decode': Decode EBP file to PNG");
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System.out.println(" - 'skybox-gen': Generate skybox.dat from OBJ for shader packs");
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System.out.println(" - 'light-mesh-gen': Generate light_point.dat from OBJ for shader packs");
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System.out.println(" - 'light-mesh-gen': Generate light_point_mesh.dat from OBJ for shader packs");
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System.out.println(" - 'eagler-bmp-gen': Generate moon and lens flare BMP textures from PNG for shader packs");
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}
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