22w16f improved occlusion query stability under lag
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98079
javascript/classes.js
98079
javascript/classes.js
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@ -4,7 +4,7 @@ public class ConfigConstants {
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public static boolean profanity = false;
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public static final String version = "22w16e";
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public static final String version = "22w16f";
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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@ -156,6 +156,7 @@ public class RenderGlobal implements IWorldAccess {
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this.glOcclusionQuery[i] = -1;
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}
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this.occlusionQueryAvailable = new boolean[glOcclusionQuery.length];
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this.occlusionQueryStalled = new boolean[occlusionQueryAvailable.length];
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this.starGLCallList = GLAllocation.generateDisplayLists(3);
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glNewList(this.starGLCallList, EaglerAdapter.GL_COMPILE);
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@ -503,6 +504,7 @@ public class RenderGlobal implements IWorldAccess {
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private long lastOcclusionQuery = 0l;
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private boolean[] occlusionQueryAvailable;
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private boolean[] occlusionQueryStalled;
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/**
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* Sorts all renderers based on the passed in entity. Args: entityLiving,
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@ -569,9 +571,14 @@ public class RenderGlobal implements IWorldAccess {
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int ccz = c.chunkZ - fz;
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if((ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) || glOcclusionQuery[c.chunkIndex] == -1) {
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c.isVisible = true;
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}else if(!c.skipAllRenderPasses() && c.isInFrustum && occlusionQueryAvailable[c.chunkIndex] && EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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}else if(!c.skipAllRenderPasses() && c.isInFrustum && occlusionQueryAvailable[c.chunkIndex]) {
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if(EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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c.isVisible = EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
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occlusionQueryAvailable[c.chunkIndex] = false;
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}else if(occlusionQueryStalled[c.chunkIndex]) {
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c.isVisible = true;
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}
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occlusionQueryStalled[c.chunkIndex] = false;
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}
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}
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}
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@ -596,7 +603,11 @@ public class RenderGlobal implements IWorldAccess {
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int ccy = c.chunkY - fy;
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int ccz = c.chunkZ - fz;
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if(!c.skipAllRenderPasses() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
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if(occlusionQueryAvailable[c.chunkIndex]) {
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occlusionQueryStalled[c.chunkIndex] = true;
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}else {
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occlusionQueryAvailable[c.chunkIndex] = true;
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}
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int q = glOcclusionQuery[c.chunkIndex];
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if(q == -1) {
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q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
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